Forget to add Tangent/BiTangent with pre 330
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@ -21,6 +21,8 @@ in vec3 Normal;
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in vec4 Color;
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in vec2 Texcoord;
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in vec2 SecondTexcoord;
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in vec3 Tangent;
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in vec3 Bitangent;
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#endif
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out vec3 nor;
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