Fix skybox generation with non square textures
This commit is contained in:
parent
0a95344a01
commit
647a5d6990
@ -378,7 +378,7 @@ static void testSH(unsigned char *color[6], size_t width, size_t height,
|
||||
}
|
||||
}
|
||||
|
||||
static void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i, unsigned old_j, unsigned new_i, unsigned new_j)
|
||||
void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i, unsigned old_j, unsigned new_i, unsigned new_j)
|
||||
{
|
||||
new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
|
||||
new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
|
||||
@ -403,17 +403,17 @@ GLuint generateCubeMapFromTextures(const std::vector<video::ITexture *> &texture
|
||||
GLuint result;
|
||||
glGenTextures(1, &result);
|
||||
|
||||
unsigned w = 0, h = 0;
|
||||
unsigned size = 0;
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
w = MAX2(w, textures[i]->getOriginalSize().Width);
|
||||
h = MAX2(h, textures[i]->getOriginalSize().Height);
|
||||
size = MAX2(size, textures[i]->getOriginalSize().Width);
|
||||
size = MAX2(size, textures[i]->getOriginalSize().Height);
|
||||
}
|
||||
|
||||
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
|
||||
char *rgba[6];
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
rgba[i] = new char[w * h * 4];
|
||||
rgba[i] = new char[size * size * 4];
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
unsigned idx = texture_permutation[i];
|
||||
@ -426,27 +426,27 @@ GLuint generateCubeMapFromTextures(const std::vector<video::ITexture *> &texture
|
||||
);
|
||||
textures[idx]->unlock();
|
||||
|
||||
image->copyToScaling(rgba[i], w, h);
|
||||
image->copyToScaling(rgba[i], size, size);
|
||||
image->drop();
|
||||
|
||||
if (i == 2 || i == 3)
|
||||
{
|
||||
char *tmp = new char[w * h * 4];
|
||||
memcpy(tmp, rgba[i], w * h * 4);
|
||||
for (unsigned x = 0; x < w; x++)
|
||||
char *tmp = new char[size * size * 4];
|
||||
memcpy(tmp, rgba[i], size * size * 4);
|
||||
for (unsigned x = 0; x < size; x++)
|
||||
{
|
||||
for (unsigned y = 0; y < h; y++)
|
||||
for (unsigned y = 0; y < size; y++)
|
||||
{
|
||||
swapPixels(tmp, rgba[i], h, x, y, (w - y - 1), x);
|
||||
swapPixels(tmp, rgba[i], size, x, y, (size - y - 1), x);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, result);
|
||||
if (UserConfigParams::m_texture_compression)
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_COMPRESSED_SRGB_ALPHA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_COMPRESSED_SRGB_ALPHA, size, size, 0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
|
||||
else
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB_ALPHA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_SRGB_ALPHA, size, size, 0, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
|
||||
}
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
delete[] rgba[i];
|
||||
|
Loading…
Reference in New Issue
Block a user