Avoid drawing negative color with splatting material.
This commit is contained in:
parent
de5499401c
commit
55a5185796
@ -41,7 +41,7 @@ void main() {
|
||||
vec4 splatted = splatting.r * detail0 +
|
||||
splatting.g * detail1 +
|
||||
splatting.b * detail2 +
|
||||
(1.0 - splatting.r - splatting.g - splatting.b) * detail3;
|
||||
max(0., (1.0 - splatting.r - splatting.g - splatting.b)) * detail3;
|
||||
|
||||
vec2 tc = gl_FragCoord.xy / screen;
|
||||
vec3 DiffuseComponent = texture(DiffuseMap, tc).xyz;
|
||||
|
Loading…
x
Reference in New Issue
Block a user