Vincent Lejeune
63db565fd7
Shadow: Better bias.
2014-02-09 19:42:22 +01:00
Vincent Lejeune
f0ef8e9913
Shadow: reenable shadows
...
It's just plain basic shadowmaps, a lot of tweak is still necessary but
it gives a way to see how light values are affected in some places.
(cave in chocolate for instance)
2014-02-09 19:20:55 +01:00
Vincent Lejeune
ab05cb45b8
Shaders: Remove some unused shaders.
2014-02-08 18:19:16 +01:00
Vincent Lejeune
653a695eda
Fix fog looking weird on transparent.
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But mixing alpha with 0 instead of 1.
2014-02-05 15:07:57 +01:00
Vincent Lejeune
5964809f3c
Forget to add transparentfog.frag shader.
2014-02-03 20:14:12 +01:00
Vincent Lejeune
6e93178d68
Fog: Do not use camposition in the shader.
2014-02-03 20:04:00 +01:00
Vincent Lejeune
cd43ee3c9d
Lightprepass: Remove now useless lightblend shader.
2014-02-02 20:18:05 +01:00
Vincent Lejeune
2bb1254fa4
Fix bloom shader
2014-02-02 02:13:04 +01:00
Sachith Hasaranga Seneviratne
fa72b7716e
Fixed bug #1056 Addons search last updated option text is cropped
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changed addons_screen.stkgui to ensure the filterdate spinner had adequate space.
Signed-off-by: Sachith Hasaranga Seneviratne <sachith500@gmail.com>
2014-01-30 12:56:54 +05:30
Vincent Lejeune
fd968a0acf
OGL32CTX: Factorize UI shaders
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This should fix UI disappearing after resolution change.
2014-01-28 21:26:16 +01:00
Vincent Lejeune
f50e6f817d
Use another normal encoding method from a crytek slide.
2014-01-27 23:29:46 +01:00
Vincent Lejeune
1c98cf0b61
Normalize normals when they are used to get more precision
2014-01-27 22:31:01 +01:00
Vincent Lejeune
5771dd98c7
Fix typo
2014-01-27 22:31:01 +01:00
Deve
a65d538b05
Upload patch from ubuntu backports for supertuxkart.desktop file
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and add polish translation.
2014-01-27 21:52:05 +01:00
Vincent Lejeune
d642bc1489
Lightprepass: Only store normals in rtt
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Use a more economical rtt format.
2014-01-27 21:47:25 +01:00
Vincent Lejeune
22ccf3bab3
GPUParticle: Use depthbuffer
2014-01-27 20:33:21 +01:00
Vincent Lejeune
dbcf60003b
SunLight: Use DepthBuffer
2014-01-27 20:25:45 +01:00
Vincent Lejeune
ecac127dd6
Fog: Use depthbuffer.
2014-01-27 20:25:19 +01:00
Vincent Lejeune
0b531b20f7
SSAO: Use depth buffer.
2014-01-27 20:24:57 +01:00
Vincent Lejeune
5e68334ce9
PointLight: Use depthbuffer
2014-01-27 20:22:01 +01:00
Vincent Lejeune
c77ffb1882
STKBillboard: Create new SceneNode wrapper.
2014-01-27 17:33:08 +01:00
Vincent Lejeune
ac8a729bcd
SSAO: Actually simplifying code was a mistake.
2014-01-27 00:56:58 +01:00
Vincent Lejeune
684d265924
SSAO: Disable alpha test and simplify code
2014-01-27 00:53:52 +01:00
Vincent Lejeune
993d1e26dc
Revert "SSAO: Remove the strenght parameter"
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This reverts commit b92f0b6ecc
.
2014-01-27 00:52:20 +01:00
Vincent Lejeune
63882318a7
SSAO: Fix typo and use 16 samples
2014-01-27 00:47:35 +01:00
Vincent Lejeune
b92f0b6ecc
SSAO: Remove the strenght parameter
2014-01-27 00:41:41 +01:00
Vincent Lejeune
31991ecd7e
SSAO: Improve randomness using NEAREST filtering
2014-01-27 00:09:36 +01:00
Marianne Gagnon
30011be115
My tweaks to SSAO, to improve randomness and final blending
2014-01-25 22:03:47 -05:00
Vincent Lejeune
8b5df4143f
Fix attempt for black objects.
2014-01-26 01:56:08 +01:00
Vincent Lejeune
88561aa838
STKMesh: Implement (single) texture detail support for objectpass shaded objects.
2014-01-26 01:33:13 +01:00
Vincent Lejeune
2e994502e3
Properly handle unlit object.
2014-01-26 01:09:25 +01:00
Vincent Lejeune
8bd6d7945c
STKAnimatedMesh: Support for rimlit karts
2014-01-24 20:29:54 +01:00
hiker
1e721906e7
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-01-23 09:55:52 +11:00
Vincent Lejeune
b94f8f0c18
Light: Factorize some code.
2014-01-22 22:22:54 +01:00
Vincent Lejeune
68976a7a8e
STKMesh: Found the correct swizzle for untextured geometry
2014-01-22 19:07:59 +01:00
Vincent Lejeune
d13032ca9b
STKMesh: Support for untextured object
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The color are not the correct one though...
2014-01-22 18:47:22 +01:00
hiker
836b9fae9c
Improved layout of login screen.
2014-01-22 16:20:45 +11:00
Vincent Lejeune
4cbbf91e4e
Light: Sunlight uses the new shaders.
2014-01-21 23:45:53 +01:00
hiker
5918f43ce6
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-01-22 08:06:28 +11:00
samuncle
5efa395acb
SSAO is stronger now
2014-01-21 20:06:06 +01:00
Vincent Lejeune
7faed75a84
STKMesh: Add support for Displacing
2014-01-21 18:42:18 +01:00
hiker
f0365fc7a0
Removed old login dialog. Fixed tabs in login screen that
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were not properly focused.
2014-01-21 17:14:23 +11:00
Vincent Lejeune
a67f5bf511
STKMesh: Use forward rendering for transparent
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Transparent objects may be double sided (like bubble),
it doesn't make sense to use a deferred renderer.
2014-01-20 21:42:38 +01:00
Vincent Lejeune
f3a9b24880
STKMesh: Start support for transparent object.
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Highly experimental, only applies on the blob shadow under karts.
2014-01-20 20:43:39 +01:00
Vincent Lejeune
ceb1fdc88a
SSAO: Use a single texture fetch for random.
2014-01-20 20:43:03 +01:00
hiker
260f4f148d
Reworked the login and register dialog to be a screen - still
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work in progress (and guest login does not work yet).
2014-01-20 21:39:59 +11:00
Vincent Lejeune
32836cf93d
Use 8 samples instead of 16
2014-01-19 20:57:58 +01:00
Vincent Lejeune
24443829db
STKMesh: Support grass shader
2014-01-19 20:56:10 +01:00
Vincent Lejeune
859be83074
Explicitly define fragment exported values.
2014-01-19 19:31:00 +01:00
Vincent Lejeune
fb6649eaad
texture2D is deprecated, use texture instead
2014-01-19 18:53:35 +01:00
Vincent Lejeune
d6d8301f17
SSAO: Use a noise texture rather than a function
2014-01-19 18:20:57 +01:00
Vincent Lejeune
4d66503dae
STKMesh: Use objectref now
2014-01-19 02:15:17 +01:00
Vincent Lejeune
2609e5c709
LightPrepass: start porting object_ref
2014-01-19 01:32:08 +01:00
Vincent Lejeune
00cf026051
Tweak glow so that black halo is less visible.
2014-01-18 20:11:18 +01:00
Vincent Lejeune
dec2cb29ec
STKMesh: Support splatting
2014-01-18 19:03:10 +01:00
Vincent Lejeune
fbe9b26127
STKMesh: Support spheremap material
2014-01-18 18:10:22 +01:00
Vincent Lejeune
002bb9c276
Remove unused spheremap.vert/frag
2014-01-18 17:26:01 +01:00
Vincent Lejeune
42e6da443a
Simplify Spheremap shader.
2014-01-18 03:25:54 +01:00
Vincent Lejeune
787866909d
SSAO: Do not use trilinear filtering
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Normals RTT is not mipmapped and thus bad things happened above a
certain value in the depth buffer because of trilinear filtering.
2014-01-17 23:59:08 +01:00
Vincent Lejeune
693e2c7e33
STKMesh: Support NormalMapped meshes.
2014-01-17 23:50:06 +01:00
Vincent Lejeune
7da65c15f0
Enable tangents on every lod instance and fix normalmap
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This will increase the memory footprint of lod object,
however this is the only way I found to make meshbuffer using
GE_NORMAL_MAP to provide the necessary info to this shader.
Now the pedestal in overlord looks perfectly normal mapped.
2014-01-17 21:55:25 +01:00
Vincent Lejeune
77c9289645
LightPrepass: Reenable glow pass.
2014-01-17 18:52:44 +01:00
vlj
6ac970d9a3
STKMesh: Use SSAO
2014-01-16 23:14:59 +01:00
Vincent Lejeune
c7fe307a52
LightPrepass: Split the rendering in 2 phases.
2014-01-16 17:51:33 +01:00
vincentlj
f338fbacb1
SSAO: Use a proper rand() function to generate fragment local coordinate system.
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This new level of randomness get rid of most banding effect, SSAO now looks quite good.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15072 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-14 14:22:01 +00:00
vincentlj
23d0b42b5f
Light: Simplify slightly shader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15069 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-14 01:24:28 +00:00
vincentlj
a5c84822cc
Fix colortexturedquad shader/vertexpointer.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15068 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-14 01:05:03 +00:00
vincentlj
d5c06c8583
Fix colored rectangle color.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15067 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-14 00:11:59 +00:00
vincentlj
35f37a62c2
Font looks better now.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15061 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 22:28:10 +00:00
vincentlj
43a206ff2c
Characters are now black again.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15060 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 22:16:04 +00:00
vincentlj
c88d89a4f0
SSAO: Some tweaks.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15059 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 18:59:59 +00:00
vincentlj
c02d99ed9f
GPUParticles: Do not grow when size is 0
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15047 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 16:05:26 +00:00
vincentlj
6a8396ea33
Forget a passthrough call and fix texturedquad shader.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15045 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 15:22:58 +00:00
vincentlj
3504f04a4e
Remove unneeded flip shader.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15044 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 14:54:07 +00:00
vincentlj
7d1df19342
Use a passthrough shader for some fullscreen effect.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15043 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 14:50:16 +00:00
vincentlj
164f1dda11
Use direct gl calls for color_levels.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15031 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 00:04:53 +00:00
vincentlj
47d7f4fdd4
Use direct gl calls for ppdisplace.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15028 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 23:43:00 +00:00
vincentlj
f8e17ecffa
Use direct gl calls for BloomBlend too.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15026 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 23:19:28 +00:00
vincentlj
9968ff1ccf
Use custom opengl call for bloom fullscreen shader.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15022 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 21:07:14 +00:00
vincentlj
c5edf82a6c
GPUParticles: This should fix boxemitters.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15017 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 19:49:23 +00:00
vincentlj
e4dd3c9ed6
GPUParticle: Fix sudden amount of particle for boxemitter
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15015 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 18:40:04 +00:00
vincentlj
55d085bf6d
STKMesh: Now use separate shader for ref/noref object
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15012 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 17:40:39 +00:00
vincentlj
8e7e84c984
STKMesh: Use VAO for faster rendering
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15011 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 17:03:02 +00:00
vincentlj
fda86ed45c
STKMesh: Rendering in minel is working (except transparent part)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15008 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 15:27:24 +00:00
vincentlj
ebaec55f4d
STKMesh: Rendering works...sortof
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15002 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-12 00:26:18 +00:00
vincentlj
15dc149799
STKMesh: Rendering implemented although it's a big red shader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15000 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-11 22:57:48 +00:00
vincentlj
80faf282dc
GPUParticles: Fix glsl versions.
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Only heightmap sim require version 140.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14995 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 17:42:43 +00:00
vincentlj
ba61e2cbe4
GPUParticles: Finish refactorisation.
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Heightmap are enabled again for snow.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14994 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 17:40:25 +00:00
vincentlj
af81015fcd
GPUParticles: Use different shaders to avoid unneeded uniforms.
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Heightmap affector is temporarly disabled.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14993 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 17:26:57 +00:00
vincentlj
45067e59cf
OGL32CTX: Revert to use gl_TextureMatrix[]
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14992 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 01:29:32 +00:00
vincentlj
90f701c42d
OGL32CTX: Attempt to replace implicitly defined uniforms for objectpass
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This breaks animated textures in xr591...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14990 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 00:31:22 +00:00
vincentlj
857f675f35
OGL32CTX: Replace another series of implicit declared uniforms
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14989 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 00:30:56 +00:00
vincentlj
9a99c3dae6
OGL32CTX: Replace implicitly defined uniforms in displace
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14985 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:32:51 +00:00
vincentlj
75b492b871
OGL32CTX: Replace implicitly declared uniforms in bubble
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14984 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:32:38 +00:00
vincentlj
751d09d35f
GPUParticles: Remove snow shader as we use another now.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14983 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:09:50 +00:00
vincentlj
986f3a6098
OGL32CTX: Remove implicitly defined uniforms in normalmap
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14982 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:08:23 +00:00
vincentlj
e6d774a3ac
OGL32CTX: Remove implicitly defined uniforms in splatting
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14981 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:08:15 +00:00
vincentlj
9ba803140a
OGL32CTX: Remove implicitly defined uniforms in grass
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14980 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 17:08:03 +00:00
vincentlj
9d7ab41c11
OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14979 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 16:09:27 +00:00
vincentlj
99fde5faa4
GPUParticles: Kill snow flake when it hit the ground according to the heightmap.
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(Actually we move it outside of the player view)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14977 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 01:49:06 +00:00