SSAO: Actually simplifying code was a mistake.

This commit is contained in:
Vincent Lejeune 2014-01-27 00:56:58 +01:00
parent 684d265924
commit ac8a729bcd

View File

@ -53,7 +53,7 @@ void main(void)
vec4 occluderPos = invprojm * vec4(sampleProj.xy, 2.0 * occluderFragmentDepth - 1.0, 1.0f);
occluderPos /= occluderPos.w;
bool isOccluded = isInsideTexture && (sampleProj.z > (2. * occluderFragmentDepth - 1.0));
bool isOccluded = isInsideTexture && (sampleProj.z > (2. * occluderFragmentDepth - 1.0)) && (distance(FragPos, occluderPos) < radius);
bl += isOccluded ? smoothstep(radius, 0, distance(samplePos, FragPos)) : 0.;
}