STKMesh: Found the correct swizzle for untextured geometry

This commit is contained in:
Vincent Lejeune 2014-01-22 19:07:59 +01:00
parent d13032ca9b
commit 68976a7a8e

View File

@ -7,6 +7,6 @@ out vec4 color;
void main(void)
{
color = Color;
color = Color.zyxw;
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
}