SSAO: Remove the strenght parameter

This commit is contained in:
Vincent Lejeune 2014-01-27 00:38:44 +01:00
parent 31991ecd7e
commit b92f0b6ecc

View File

@ -8,12 +8,11 @@ uniform vec4 samplePoints[16];
in vec2 uv;
out vec4 FragColor;
const float strengh = 4.;
const float radius = .4f;
#define SAMPLES 8
const float invSamples = strengh / SAMPLES;
const float invSamples = 1. / SAMPLES;
vec3 rand(vec2 co)
{
@ -53,7 +52,7 @@ void main(void)
vec4 occluderPos = invprojm * vec4(sampleProj.xy, 2.0 * occluderFragmentDepth - 1.0, 1.0f);
occluderPos /= occluderPos.w;
bool isOccluded = isInsideTexture && (sampleProj.z > (2. * occluderFragmentDepth - 1.0)) && (distance(FragPos, occluderPos) < radius);
bool isOccluded = isInsideTexture && (sampleProj.z > (2. * occluderFragmentDepth - 1.0));
bl += isOccluded ? smoothstep(radius, 0, distance(samplePos, FragPos)) : 0.;
}