Commit Graph

1841 Commits

Author SHA1 Message Date
auriamg
605e4c6dff Merge pull request #1218 from divvy81/downstream
1195 Multiplayer kart selection
2014-03-05 18:04:03 -05:00
Dk
c5d23f7154 1195 Multiplayer kart selection commit 18 2014-03-05 23:02:23 +05:30
Dk
eddc512b16 1195 Multiplayer kar selection screen commit 17 2014-03-05 21:37:07 +05:30
Dk
0e17d39f1a 1195 Multiplayer kart selection commit 15 2014-03-05 20:47:05 +05:30
Dk
1dab0daeb5 1995 Multiplayer kart selection screen commit 14 2014-03-05 20:16:48 +05:30
Vincent Lejeune
8600d3bc61 IBL: Spheremap now reflects skybox 2014-03-04 23:37:45 +01:00
Vincent Lejeune
391053e368 IBL: Implement IBL 2014-03-04 23:28:24 +01:00
Vincent Lejeune
718c1cacb0 Improved caustics effect. 2014-03-04 22:30:33 +01:00
Vincent Lejeune
c93c921028 STKMesh: Support caustic material. 2014-03-04 18:42:33 +01:00
Vincent Lejeune
e1d879a1f2 STKMesh: Improve displace effect. 2014-03-03 23:59:12 +01:00
Dk
14467e320b 1195 Multiplayer kart selection screen 2014-03-03 23:32:43 +05:30
samuncle
7393fa0603 Add an attenuation based on depth 2014-03-03 16:38:26 +01:00
samuncle
ee76d9b579 Reduce the brightness of the vignette 2014-03-03 15:19:22 +01:00
samuncle
4b92ee1716 Add a vignette to simulate a real camera 2014-03-03 14:12:56 +01:00
Vincent Lejeune
9f83b1ab76 Remove unneeded varying in sky.frag. 2014-03-02 17:50:42 +01:00
Vincent Lejeune
da4896c3d8 SSAO: tweak fade distance. 2014-03-01 22:50:22 +01:00
Dk
33a5dbacfd 1195 multiplayer Kart selection 2014-03-01 00:05:24 +05:30
Dk
84cc9dd972 1195 Multiplayer kart selection 2014-03-01 00:01:32 +05:30
Vincent Lejeune
baba5f79d1 Remove some unused shaders. 2014-02-28 17:30:25 +01:00
Vincent Lejeune
af862cb6c5 #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
hiker
1903aee114 Changed lower and upper bound (at lower speed less speed should be
lost), capped speed fraction. Tweaked parachutes parameters somewhat.
2014-02-28 23:57:49 +11:00
Dk
15faf7dbee 1195-Multiplayer kart selection 2014-02-28 16:51:27 +05:30
Bart Cools
89a336ff9a Tweaked the logic of parachutes to be more modifiable. There now is an upper bound percentage and lower bound percentage which will be applied if you are driving faster and slower respectively. Also added those values in stk_config.xml to make playtesting easier (ticket #1135) 2014-02-28 11:10:25 +01:00
Marianne Gagnon
a5eba8bf83 remove leftover floating ribbon in giftbox model 2014-02-26 19:50:19 -05:00
Vincent Lejeune
108e82afc2 Fix Sara's moving textures. 2014-02-27 01:49:03 +01:00
Vincent Lejeune
9941b18d7f Rework moving textures support. 2014-02-27 01:22:34 +01:00
Vincent Lejeune
7532ea1768 Skybox: Do some cleaning. 2014-02-26 22:28:06 +01:00
Vincent Lejeune
9ffa4681d3 Better when actually include the shaders. 2014-02-26 21:53:29 +01:00
hiker
6cce1199e9 Fixed typo in new achievement (attribute must be named goal). 2014-02-26 07:41:06 +11:00
hiker
f8a462a39f Added support for different types of achievement checking: besides
'all-at-least' (all keys must be >= the corresponding goal value) now also
'one-at-least' (at least one key is >= a constant goal value) is supported.
Implemented 'Arch Enemy' achievement: hit the same kart at least 5 times
in one race.
2014-02-25 17:20:24 +11:00
Marianne Gagnon
317f147406 Fix normals in item boxes and bananas 2014-02-23 19:05:09 -05:00
hiker
4f266639aa Merge branch 'master' of github.com:supertuxkart/stk-code 2014-02-24 08:22:55 +11:00
hiker
5fc300d7bb Removed Single and MapAchievent (and Singe/MapAchievementInfo), instead
using the generic key-value mapping Map* has provided for everything.
Changed format of achievements.xml to be more compact.
2014-02-24 08:21:15 +11:00
Vincent Lejeune
2d1acf5353 Godray: improve the effect and its stability. 2014-02-23 20:16:03 +01:00
Vincent Lejeune
04fc4c3be7 Reenable Godray (on all track atm) 2014-02-23 20:02:15 +01:00
Vincent Lejeune
778cdcf3ce Godray/Godfade now declared in new pipeline. 2014-02-23 18:59:24 +01:00
Vincent Lejeune
a00abffb01 MotionBlur: Use direct GL calls. 2014-02-23 00:13:22 +01:00
Vincent Lejeune
8ba0fcb8e0 STKMesh: Transparent texture can move now. 2014-02-20 18:31:00 +01:00
Vincent Lejeune
40c4155bd2 STKMesh: Support for (non ref) moving texture 2014-02-20 00:01:02 +01:00
samuncle
073a049389 Correction of a syntax error 2014-02-17 22:36:00 +01:00
Vincent Lejeune
e5a174d85b Add compatibility keyword on and remove some unused shaders 2014-02-17 15:34:57 +01:00
Vincent Lejeune
d5d57bbae0 Shadows: Softer edge and smoother cascade transitions 2014-02-15 20:45:47 +01:00
Vincent Lejeune
57079cbff5 Shaders: Declare penumbraH/V and shadowgen 2014-02-12 23:32:18 +01:00
Vincent Lejeune
0243546e4d Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
Vincent Lejeune
70f89a8bce Shadow: Use 4 cascades.
Now that we use GS and textures array it's easier to add a cascade.
4 is still not optimal but I'd like to avoid cascade count inflation as
much as possible ; 4 x 1024x1024 has the bandwidth requirement of the
single 2048x2048 shadowmaps we previously had.
2014-02-11 21:49:46 +01:00
Vincent Lejeune
934d1f10b8 Shadow: Use Geometry Shader for better perfs.
The 3 cascades are now rendered in a single pass, using 2D array texture and
a GS to do the dispatch ("layered rendering").
It's possible to use instancing instead but it requires the AMD_vertex_shader_layer
extension which is oddly part of opengl 4.2.
2014-02-11 21:07:44 +01:00
Vincent Lejeune
c8844486fa Shadow: Tweak bias 2014-02-10 15:58:09 +01:00
Vincent Lejeune
515bcbc750 Shadow: very crude csm support 2014-02-10 15:42:17 +01:00
Vincent Lejeune
19d490a26d Lights: Remove unused export value. 2014-02-09 21:18:15 +01:00
Vincent Lejeune
5d5ac34648 Shadow: soften edge a little 2014-02-09 20:03:54 +01:00