1195-Multiplayer kart selection

This commit is contained in:
Dk 2014-02-28 16:51:27 +05:30
parent 1f7028f997
commit 15faf7dbee
16 changed files with 167 additions and 22 deletions

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@ -119,6 +119,7 @@ when the border that intersect at this corner are enabled.
<element type="squareFocusHalo4" image="ocean/glass_square_focused4.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
<element type="selectionHalo" image="ocean/bubble.png" />
@ -132,6 +133,22 @@ when the border that intersect at this corner are enabled.
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<!-- player name spinner color in multiplayer-->
<element type="spinner0" state="neutral" image="ocean/glass_square.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner1" state="neutral" image="ocean/glass_square_2.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner2" state="neutral" image="ocean/glass_square_3.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner3" state="neutral" image="ocean/glass_square_4.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
on top of the spinner's background -->
<element type="spinner" state="down" image="ocean/glassspinner_down.png"

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@ -119,6 +119,7 @@ when the border that intersect at this corner are enabled.
<element type="squareFocusHalo4" image="peach/glass_square_focused4.png"
left_border="6" right_border ="6" top_border="6" bottom_border="6"
hborder_out_portion="1.0" />
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
<element type="selectionHalo" image="peach/bubble.png" />
@ -132,6 +133,20 @@ when the border that intersect at this corner are enabled.
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner0" state="neutral" image="peach/glass_square.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner1" state="neutral" image="peach/glass_square_2.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner2" state="neutral" image="peach/glass_square_3.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<element type="spinner3" state="neutral" image="peach/glass_square_4.png"
left_border="110" right_border="110" top_border="0" bottom_border="36"
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
on top of the spinner's background -->
<element type="spinner" state="down" image="peach/glassspinner_down.png"

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@ -1196,6 +1196,30 @@ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget,
* the widget is focused for other players is automatically determined)
* FIXME: ugly to pass some focuses through parameter and others not xD
*/
/*
void Skin::setBackground(const core::recti &rect, Widget* widget,BoxRenderParams& params)
{
SpinnerWidget* q = dynamic_cast<SpinnerWidget*>(widget);
if(q->getBackgroundColor())
{
core::recti rect3 = rect;
rect3.UpperLeftCorner.X -= 2;
rect3.UpperLeftCorner.Y += 3;
rect3.LowerRightCorner.X += 2;
rect3.LowerRightCorner.Y -= 5;
int player_id=q->getSpinnerWidgetPlayerID();
if(player_id==0)
params=SkinConfig::m_render_params["spinner0::neutral"];
if(player_id==1)
params=SkinConfig::m_render_params["spinner1::neutral"];
if(player_id==2)
params=SkinConfig::m_render_params["spinner2::neutral"];
if(player_id==3)
params=SkinConfig::m_render_params["spinner3::neutral"];
}
return params;
}*/
void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget,
const bool pressed, bool focused)
{
@ -1221,20 +1245,48 @@ void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget,
}
}
}
// defining params and spinner widget to use spinner widget functions
SpinnerWidget* q = dynamic_cast<SpinnerWidget*>(widget);
BoxRenderParams params;
if (focused|| pressed)
{
params=SkinConfig::m_render_params["spinner::focused"];
}
else if(q->getBackgroundColor()==1)
{
int player_id=q->getSpinnerWidgetPlayerID();
// printf("player id=%d",player_idd);
if(player_id==0)
params=SkinConfig::m_render_params["spinner0::neutral"];
if(player_id==1)
params=SkinConfig::m_render_params["spinner1::neutral"];
if(player_id==2)
params=SkinConfig::m_render_params["spinner2::neutral"];
if(player_id==3)
params=SkinConfig::m_render_params["spinner3::neutral"];
}
else
{
params=SkinConfig::m_render_params["spinner::neutral"];
}
BoxRenderParams& params = (focused || pressed)
? SkinConfig::m_render_params["spinner::focused"]
: SkinConfig::m_render_params["spinner::neutral"];
if (widget->isFocusedForPlayer(1))
{
core::recti rect2 = rect;
core::recti rect2 = rect;
rect2.UpperLeftCorner.X += 2;
rect2.UpperLeftCorner.Y -= 3;
rect2.LowerRightCorner.X -= 2;
rect2.LowerRightCorner.Y += 5;
//setBackground(rect,widget,pressed,focused,1);
drawBoxFromStretchableTexture(widget, rect2,
SkinConfig::m_render_params["squareFocusHalo2::neutral"]);
}
else if (widget->isFocusedForPlayer(2))
{
@ -1256,7 +1308,7 @@ void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget,
drawBoxFromStretchableTexture(widget, rect2,
SkinConfig::m_render_params["squareFocusHalo4::neutral"]);
}
core::recti sized_rect = rect;
if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL &&
widget->m_parent->getType() == gui::EGUIET_WINDOW)
@ -1281,9 +1333,10 @@ void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget,
drawBoxFromStretchableTexture(widget, sized_rect, params,
widget->m_deactivated);
// ---- If this spinner is of "gauge" type, draw filling
const SpinnerWidget* w = dynamic_cast<const SpinnerWidget*>(widget);
if (w->isGauge() && !w->m_deactivated)
{
const int handle_size = (int)( widget->m_h*params.m_left_border

View File

@ -132,7 +132,6 @@ using namespace irr;
*/
namespace GUIEngine
{
/**
* In order to avoid calculating render information every frame, it's
* stored in a SkinWidgetContainer for each widget (or each widget part
@ -269,11 +268,8 @@ namespace GUIEngine
video::ITexture* bg_image;
std::vector<Widget*> m_tooltips;
std::vector<bool> m_tooltip_at_mouse;
#ifdef USE_PER_LINE_BACKGROUND
public:
#endif
@ -322,13 +318,14 @@ namespace GUIEngine
const bool pressed, const bool bottomArrow);
void drawTooltip(Widget* widget, bool atMouse);
public:
// dirty way to have dialogs that zoom in
bool m_dialog;
float m_dialog_size;
/**
* \brief load a skin from the file specified in the user configuration file
* \throw std::runtime_error if file cannot be read
@ -409,6 +406,9 @@ namespace GUIEngine
virtual void setSize (gui::EGUI_DEFAULT_SIZE which, s32 size);
virtual void setSpriteBank (gui::IGUISpriteBank *bank);
// BoxRenderParams& setBackground(const core::recti &rect, Widget* widget,BoxRenderParams& params);
void drawTooltips();
video::ITexture* getImage(const char* name);

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@ -45,6 +45,9 @@ SpinnerWidget::SpinnerWidget(const bool gauge) : Widget(WTYPE_SPINNER)
m_check_inside_me = true; //FIXME: not sure this is necessary
m_supports_multiplayer = true;
m_value = -1;
m_backgroundcolor=0;
// background_color_image="glass_square.jpg";
m_spinner_widget_player_id=-1;
m_min = 0;
m_max = 999;
@ -107,9 +110,10 @@ void SpinnerWidget::add()
rect<s32> widget_size = rect<s32>(m_x, m_y, m_x + m_w, m_y + m_h);
IGUIButton * btn = GUIEngine::getGUIEnv()->addButton(widget_size, m_parent, widgetID, L"");
m_element = btn;
m_element->setTabOrder( m_element->getID() );
// left arrow
rect<s32> subsize_left_arrow = rect<s32>(0 ,0, m_h, m_h);
IGUIButton * left_arrow = GUIEngine::getGUIEnv()->addButton(subsize_left_arrow, btn, getNewNoFocusID(), L" ");
@ -118,9 +122,9 @@ void SpinnerWidget::add()
m_children[0].m_event_handler = this;
m_children[0].m_properties[PROP_ID] = "left";
m_children[0].m_id = m_children[0].m_element->getID();
m_badge_x_shift = subsize_left_arrow.getWidth();
// setBackgroundColor(); // setting background
// label
if (m_graphical)
{
@ -160,8 +164,9 @@ void SpinnerWidget::add()
{
label->setText(m_labels[m_value].c_str() );
}
}
// right arrow
rect<s32> subsize_right_arrow = rect<s32>(m_w - m_h, 0, m_w, m_h);
@ -173,11 +178,29 @@ void SpinnerWidget::add()
m_children[2].m_id = m_children[2].m_element->getID();
// refresh display
setValue(m_value);
}
// -----------------------------------------------------------------------------
void SpinnerWidget::setBackgroundColor()
{
m_backgroundcolor=1;
}
int SpinnerWidget::getBackgroundColor()
{
return m_backgroundcolor;
}
void SpinnerWidget::setSpinnerWidgetPlayerID(int playerID)
{
m_spinner_widget_player_id=playerID;
printf("spinnerwidgetplayerid=%d",m_spinner_widget_player_id);
}
int SpinnerWidget::getSpinnerWidgetPlayerID()
{
return m_spinner_widget_player_id;
}
ITexture* SpinnerWidget::getTexture()
{
assert(m_graphical);
@ -365,6 +388,8 @@ stringw SpinnerWidget::getStringValue() const
return "";
}
// -----------------------------------------------------------------------------
void SpinnerWidget::setValue(irr::core::stringw new_value)

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@ -68,6 +68,10 @@ namespace GUIEngine
* it displays how close the value is to the maximum by filling a line
*/
bool m_gauge;
//for setting background
int m_backgroundcolor;
int m_spinner_widget_player_id;
/** \brief Whether to wrap back to the first value when going "beyond" the last value */
bool m_wrap_around;
@ -93,6 +97,8 @@ namespace GUIEngine
/** Call only if this spinner is graphical. Returns the current texture to display */
irr::video::ITexture* getTexture();
// to set the background image
// irr::video::ITexture* getBackgroundColor();
public:
@ -104,7 +110,13 @@ namespace GUIEngine
void addLabel(irr::core::stringw label);
void clearLabels();
// next four functions are for background colour behind playername in multikart screen selection
void setBackgroundColor();
int getBackgroundColor();
void setSpinnerWidgetPlayerID(int playerID);
int getSpinnerWidgetPlayerID();
void setListener(ISpinnerConfirmListener* listener) { m_listener = listener; }
/** \brief implement method from base class Widget */
@ -165,6 +177,7 @@ namespace GUIEngine
/** Display custom text in spinner */
void setCustomText(const core::stringw& text);
};
}

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@ -134,11 +134,18 @@ PlayerNameSpinner::PlayerNameSpinner(KartSelectionScreen* parent,
m_incorrect = false;
m_red_mark_widget = NULL;
m_parent = parent;
m_backgroundcolor = true;
// printf("m_player_id=%d",m_player_id);
setBackgroundColor();
setSpinnerWidgetPlayerID(m_player_id);
} // PlayerNameSpinner
// ------------------------------------------------------------------------
void PlayerNameSpinner::setID(const int m_player_id)
{
PlayerNameSpinner::m_player_id = m_player_id;
// printf("m_player_id=%d",m_player_id);
} // setID
// ------------------------------------------------------------------------
/** Add a red mark on the spinner to mean "invalid choice" */
@ -229,6 +236,8 @@ PlayerKartWidget::PlayerKartWidget(KartSelectionScreen* parent,
m_player_ident_spinner->m_y = player_name_y;
m_player_ident_spinner->m_w = player_name_w;
m_player_ident_spinner->m_h = player_name_h;
//m_player_ident_spinner->setBgimage(m_player_id);
if (parent->m_multiplayer && associated_player)
{
@ -270,6 +279,7 @@ PlayerKartWidget::PlayerKartWidget(KartSelectionScreen* parent,
//m_player_ident_spinner->m_event_handler = this;
m_children.push_back(m_player_ident_spinner);
// ----- Kart model view
@ -410,12 +420,14 @@ void PlayerKartWidget::setPlayerID(const int newPlayerID)
// Change the player ID
m_player_id = newPlayerID;
// m_player_ident_spinner->setBgimage(m_player_id);
// restore previous focus, but with new player ID
if (focus != NULL) focus->setFocusForPlayer(m_player_id);
if (m_player_ident_spinner != NULL)
if (m_player_ident_spinner != NULL){
m_player_ident_spinner->setID(m_player_id);
//m_player_ident_spinner->setBgimage(m_player_id);
}
} // setPlayerID
// ------------------------------------------------------------------------
@ -482,6 +494,7 @@ void PlayerKartWidget::add()
for (int n=0; n<player_amount; n++)
{
core::stringw name = PlayerManager::get()->getPlayer(n)->getName();
m_player_ident_spinner->addLabel( translations->fribidize(name) );
}
@ -1829,6 +1842,7 @@ bool KartSelectionScreen::validateIdentChoices()
// perform actual checking
for (int n=0; n<amount; n++)
{
// skip players that took a guest account, they can be many on the
// same identity in this case
if (m_kart_widgets[n].getAssociatedPlayer()->getProfile()
@ -2090,6 +2104,8 @@ EventPropagation FocusDispatcher::focused(const int playerID)
const int amount = m_parent->m_kart_widgets.size();
for (int n=0; n<amount; n++)
{
if (m_parent->m_kart_widgets[n].getPlayerID() == playerID)
{
// If player is done, don't do anything with focus

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@ -21,6 +21,7 @@
#include <string>
#include "guiengine/screen.hpp"
#include "guiengine/skin.hpp"
#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
#include "guiengine/widgets/label_widget.hpp"
#include "guiengine/widgets/model_view_widget.hpp"
@ -33,6 +34,7 @@ namespace GUIEngine
class Widget;
class BubbleWidget;
enum EventPropagation;
}
namespace Online
{
@ -202,6 +204,8 @@ class PlayerNameSpinner : public GUIEngine::SpinnerWidget
int m_player_id;
bool m_incorrect;
irr::gui::IGUIImage* m_red_mark_widget;
irr::gui::IGUIImage* m_red_image;
//Skin* m_background;
KartSelectionScreen* m_parent;
//virtual EventPropagation focused(const int m_playerID) ;
@ -217,6 +221,8 @@ public:
// ------------------------------------------------------------------------
/** Remove any red mark set with 'markAsIncorrect' */
void markAsCorrect();
//-- me --
};
/** A widget representing the kart selection for a player (i.e. the player's