Tweak glow so that black halo is less visible.
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@ -10,7 +10,7 @@ void main()
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vec4 col = texture2D(tex, coords);
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float alpha = col.a;
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if (alpha < 0.04) discard;
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if (alpha < 0.04 || length(col.xyz) < 0.2) discard;
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col *= vec4(vec3(4.0), 1.5);
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col.a *= 0.6;
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