diff --git a/data/shaders/glow.frag b/data/shaders/glow.frag index 175d50822..9545f51b6 100644 --- a/data/shaders/glow.frag +++ b/data/shaders/glow.frag @@ -10,7 +10,7 @@ void main() vec4 col = texture2D(tex, coords); float alpha = col.a; - if (alpha < 0.04) discard; + if (alpha < 0.04 || length(col.xyz) < 0.2) discard; col *= vec4(vec3(4.0), 1.5); col.a *= 0.6;