Deve
507d9566a0
Don't start rain sound too early
2014-08-30 18:37:57 +02:00
Deve
d8f61e336e
Move creating rain to world class because now it doesn't depend on cameras.
2014-08-30 18:37:57 +02:00
Marianne Gagnon
a8c5ab43d3
Rename variable + bugfix
2014-08-29 21:09:12 -04:00
Marianne Gagnon
90396678b7
Separate lightshaft from sun
2014-08-29 20:28:19 -04:00
vlj
af4575f6db
Fix crash on nvidia linux
2014-08-30 01:03:01 +02:00
vlj
fc80ebbbcb
Use storage buffer for vao manager
2014-08-29 21:59:05 +02:00
vlj
1e1ba34f45
Use a separate update() member
2014-08-29 21:59:04 +02:00
Deve
61d70ea599
Add rain sound
2014-08-29 21:54:17 +02:00
Deve
5a937d6f12
Fixed creating rain class
2014-08-29 21:54:17 +02:00
Vlj
537d435f7f
Add some compile time check
2014-08-29 21:29:18 +02:00
Deve
50319c7c58
Check if user config dir exists
2014-08-29 21:12:00 +02:00
vlj
ae18730c92
Use ATI instead of AMD in vendor name.
2014-08-28 22:08:56 +02:00
vlj
5878cb35ec
Implement runtime detection of srgb bindless fix
2014-08-28 22:02:12 +02:00
Vincent Lejeune
a3b8494ad5
Remove Base Vertex/Offset if base instance is unavailable
2014-08-27 22:27:06 +02:00
Vincent Lejeune
998b5a89ac
Fix transparents
2014-08-27 19:32:45 +02:00
Vincent Lejeune
5a212989df
Fix build on travis
2014-08-27 17:44:24 +02:00
vlj
00049f2f04
Init texture only once, not each frame
2014-08-27 17:22:59 +02:00
hiker
2a5591ad1f
Enable continue button.
2014-08-27 22:57:03 +10:00
hiker
db3db6f8b5
First version of the GP info screen (instead of dialog).
2014-08-27 22:08:50 +10:00
hiker
46396f4a7e
Fix #1484 (crash on windows in release mode).
2014-08-27 13:46:42 +10:00
Vincent Lejeune
4cb8955f83
Free texture memory when an object is destroyed
2014-08-26 23:58:42 +02:00
Vincent Lejeune
a1ec19e672
Factorise AZDO related code
2014-08-26 23:52:48 +02:00
vlj
53c52470ee
Use one call for each shadow cascade instead of a big one.
2014-08-26 21:56:16 +02:00
Vincent Lejeune
4f411ccdb1
Fix spheremap shader
2014-08-26 21:05:43 +02:00
Vincent Lejeune
264a9dbe46
Do not split animated mesh from static list
2014-08-26 20:45:55 +02:00
Vincent Lejeune
bf5410b793
Add unlit instanced shader
2014-08-26 20:34:59 +02:00
Vincent Lejeune
cad1efbff1
Add instanced detail shader
2014-08-26 20:34:37 +02:00
Vincent Lejeune
0960f090dc
Add instanced spheremap shader
2014-08-26 20:34:26 +02:00
hiker
672ec8e5e8
Fixed crash: m_tracks is NULL, and can't be used to get the default
...
number of laps here.
2014-08-26 16:39:54 +10:00
hiker
b029c3e990
Fixed setting of actual number of laps of a track; cleaned up docs.
2014-08-26 16:37:06 +10:00
hiker
c9fb0c5b16
Removed unnecessary include.
2014-08-26 16:36:05 +10:00
Deve
4b597b97b7
Fixed path to data directory on linux.
...
Ideally we should use relative paths, which could make possible to run the game after using:
make install DESTDIR=./any/local/path
I also added path to "supertuxkart-assets" directory, which cmake already search.
2014-08-25 21:53:24 +02:00
Vincent Lejeune
0b4532b6da
Implement AZDO
2014-08-25 17:30:03 +02:00
hiker
48ac661af7
Merge remote-tracking branch 'origin/master' into gui_screen
2014-08-25 22:23:14 +10:00
hiker
76767141f7
Removed old track info dialog, fixed crashes in track info screen
...
(caused when making some spinners etc. visible).
2014-08-25 22:20:42 +10:00
hiker
8f3bff10f8
If minimum or maximum is set for a spinner widget, automatically
...
adjust the value if its too low or high.
2014-08-25 21:57:43 +10:00
hiker
c9936ffb97
Forgot to actually add the new files :(
2014-08-25 10:47:36 +10:00
hiker
0de942b5f3
Alpha version of a track info screen (instead of a dialog).
2014-08-25 10:40:37 +10:00
hiker
bf23f31a10
Fixed typo.
2014-08-25 10:33:29 +10:00
hiker
aef5b3aaea
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-08-25 10:30:12 +10:00
Vincent Lejeune
805d35a5e6
Do not draw twice the second pass instanced mesh
2014-08-25 02:17:23 +02:00
Vincent Lejeune
55346185d7
Fix instancing without base instance support
2014-08-25 02:13:01 +02:00
Vincent Lejeune
f3752a03f0
Enable arb debug output on all non apple platform
2014-08-25 01:53:05 +02:00
Vincent Lejeune
44de38bf10
Pack instanceData
2014-08-25 01:45:33 +02:00
Vincent Lejeune
b401d1e082
Push empty InstanceData independently of gl level
2014-08-25 01:09:52 +02:00
Vincent Lejeune
aa6e3570df
Fix attempt for crash.
2014-08-25 00:40:19 +02:00
Vincent Lejeune
7bff68870c
Read sampler from attributes.
2014-08-24 21:50:59 +02:00
vlj
4a62fd7968
Use an instance manager
2014-08-23 19:53:54 +02:00
Vincent Lejeune
a0b376f04d
Fix some warnings
2014-08-23 18:53:38 +02:00
hiker
16b88d13db
Fixed compiler warning.
2014-08-23 12:10:12 +10:00
hiker
fbc438b998
Fixed error message to correctly say that online user names needs to
...
be at least 3 characters long - though at this stage we need to
wait for the server to be updated as well, since it will now reject
a shorter user name.
2014-08-23 09:56:30 +10:00
hiker
5b633f0487
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-08-23 09:50:39 +10:00
Vincent Lejeune
6ac3d69471
Play with bindless textures
2014-08-22 23:48:28 +02:00
vlj
bc24c4558f
Register some api functions
2014-08-22 23:48:14 +02:00
Deve
90ecf50414
Show console on windows only in debug mode
2014-08-22 20:40:22 +02:00
Deve
8711955bdc
Fixed onEscapePressed event in addons loading screen.
...
It actually was unused previously. I'm also not sure why there was assert(false) ?
2014-08-22 19:59:30 +02:00
Deve
ad870c37f4
Back to previous resolution when escape was pressed in confirm resolution dialog
2014-08-22 19:46:03 +02:00
hiker
52a7d071dd
Fixed some Log:: messages that used incorrect syntax and did not print
...
some variables. Made all log:: messages use the same components 'addons'.
2014-08-22 16:34:18 +10:00
hiker
3ef30dfd48
Merge branch 'no_floating'
2014-08-22 12:46:10 +10:00
hiker
80e1effccf
Added some debug output to get more info for #1464 (unnecessary download
...
of addon icons). To be removed later.
2014-08-22 12:44:46 +10:00
hiker
84e78d884a
Merge remote-tracking branch 'origin/master' into no_floating
...
Conflicts:
src/karts/kart.cpp
2014-08-22 12:23:55 +10:00
hiker
0e23c54562
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-08-22 12:15:14 +10:00
hiker
f0f4b8d9f6
Improved error message.
2014-08-22 12:14:06 +10:00
Vincent Lejeune
b5273d6426
Port gaussian17*shader (non compute) to TextureRead.
2014-08-22 02:21:20 +02:00
Vincent Lejeune
dc35efa9d7
Port nvidia workaround to TextureRead
2014-08-22 02:08:05 +02:00
hiker
c3821e703b
Made line endings consistent.
2014-08-22 09:49:55 +10:00
Vincent Lejeune
5c879b623f
Fix pointlight call
2014-08-22 00:47:19 +02:00
Vincent Lejeune
547018f0ab
Port PointLight shader
2014-08-22 00:30:14 +02:00
Vincent Lejeune
cee48821d3
Port diffuse env map shaders
2014-08-22 00:20:04 +02:00
Vincent Lejeune
062bcb1ff0
Fix gl debug output rant about uninitialised sync
2014-08-21 23:31:45 +02:00
Vincent Lejeune
187c9fca85
Port SunLight to TextureRead
2014-08-21 23:29:40 +02:00
Vincent Lejeune
c38a26b92a
Use a separate rtt for diffuse/specular
2014-08-21 23:26:16 +02:00
Deve
4584464798
Add icon to exe file as resource.
...
It's hard to test for me because currently I can compile it only on virtual machine and it takes long time.
But it should work.
2014-08-21 21:38:59 +02:00
hiker
c6f7448911
Use sqrt(speed) to scale the collision impulse, which results in
...
weaker impulses when hitting the terrain.
2014-08-21 22:34:51 +10:00
hiker
1179ebf4e9
Fix suspension to some more realistic values.
2014-08-21 21:33:26 +10:00
hiker
15cccf9301
Make the graphical y offset configurable (and basically disable
...
it for now by setting it to 0).
2014-08-21 17:28:06 +10:00
hiker
171b442ae6
Removed artificial Y offset to allow evaluation of more karts.
2014-08-21 09:59:29 +10:00
hiker
856eb747b4
Fixed shadows with a hack.
2014-08-21 08:01:54 +10:00
Stephen Just
78df1bf371
Fix hasGLExtension on Windows.
...
Windows requires loading the glGetStringi function explicitly.
Also included fallback for when it is not found.
2014-08-20 14:38:49 -06:00
Marianne Gagnon
c8b50c67ef
Fix leak
2014-08-20 20:38:05 -04:00
Vincent Lejeune
d968ce11bf
Add a function that kills shaders and use it when reloading shader.
...
Thus there is no mesh corruption.
2014-08-21 02:19:33 +02:00
Vincent Lejeune
5abc404ed9
Use stream_copy for tfb buffers.
2014-08-21 01:17:16 +02:00
Vincent Lejeune
dd1f0739f0
Properly clean program object in load shader function.
2014-08-20 23:30:25 +02:00
Vincent Lejeune
06df2d12c7
Forgot to free a temp array.
2014-08-20 23:16:20 +02:00
Vincent Lejeune
04f6c7e729
Use singleton template for VAOManager (ex VBOGatherer)
2014-08-20 23:08:04 +02:00
hiker
210a8e7ae9
Set the graphical suspension depending on physical suspension (capped).
...
Adjusted graphical chassis to be 0.1 higher to have similar look at previously
and avoid graphical chassis going into terrain,
2014-08-20 22:19:26 +10:00
hiker
e95536c265
Fixed height computation. Moved adding of gravity center
...
shift, which probably fixed the problems we had with
'wheels inside kart chassis' tests earlier.
2014-08-20 21:35:22 +10:00
hiker
4a028afb8f
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-08-20 21:25:15 +10:00
hiker
4228fbb0d4
Temporary fixed windows compilation (glGetStringi not known). Needs
...
a proper fix!!
2014-08-20 21:24:20 +10:00
hiker
6073788813
Fix linux compilation (no nullptr).
2014-08-20 21:07:12 +10:00
Stephen Just
6b3786457f
Fix OpenGL extension detection on Linux/Mesa.
...
Created function in glwrap to test whether a GL extension is available.
This required using OpenGL3's glGetStringi. Backwards compat code can
be added to function if necessary.
2014-08-19 16:19:38 -06:00
vlj
160d4ae432
Merge branch 'texture-factorization'
2014-08-20 02:54:54 +02:00
vlj
fc945a429f
Another place found
2014-08-20 02:46:48 +02:00
vlj
d11d56f6cd
Replace std::vector<GLuint>{...} in post_processing
2014-08-20 02:42:59 +02:00
vlj
7de6b7adcd
Use createVector in others places
2014-08-20 02:21:34 +02:00
vlj
4197e2c320
Another ifdef sets...
2014-08-20 02:05:16 +02:00
vlj
5559a9fd1d
Add some #if !defined(APPLE) in debug screen
2014-08-20 02:02:34 +02:00
vlj
b3e6ed03b1
Use VERSION_3_3 macro
2014-08-20 01:56:16 +02:00
vlj
af4fdaf96b
Add "functionnal" include in debug.cpp
2014-08-20 01:56:04 +02:00
vlj
953dd9db0d
Put some others bunch of code between ifdef win32
2014-08-20 01:48:28 +02:00
Marianne Gagnon
5788073b17
osx fixes
2014-08-19 19:44:27 -04:00
vlj
d0e22164d5
Add some ifdef for OSX
2014-08-20 01:31:11 +02:00
vlj
190aed6219
Use createVector in some others places
2014-08-20 01:27:26 +02:00
vlj
a28f4d26b4
Add a "createVector" function for OSX
2014-08-20 01:13:39 +02:00
vlj
af9c3d53b7
Use template to declare shader texture usage.
2014-08-19 22:06:49 +02:00
vlj
2a473a550a
Remove wrappers.
2014-08-19 17:30:44 +02:00
vlj
92e5126ebf
Fix travis ci
2014-08-19 17:16:27 +02:00
Vincent Lejeune
4641854c49
Factorize gl headers include in a separate file.
...
It should avoid conflict with Xorg headers
2014-08-19 17:01:45 +02:00
vlj
5128ab920b
Fix build
2014-08-19 17:01:32 +02:00
Vincent Lejeune
30c91217a7
Factorize gl headers include in a separate file.
...
It should avoid conflict with Xorg headers
2014-08-19 16:52:49 +02:00
vlj
bd7ec06d49
Fix build
2014-08-19 16:52:43 +02:00
Vincent Lejeune
da843cc8c1
Add sampler object support
2014-08-19 02:36:06 +02:00
vlj
bdd7951c46
Split animated meshes list from the others
2014-08-19 02:35:51 +02:00
Marianne Gagnon
9af41a5166
Add actual light under thunderbird
2014-08-18 20:01:45 -04:00
Vincent Lejeune
da90ea491e
Unlit material supports tex matrix
2014-08-19 01:36:06 +02:00
auriamg
fcbc41171e
Merge pull request #1463 from konstin/gp_editor_laps
...
small improvements to the gp editor
2014-08-18 19:04:43 -04:00
konstin
33686e9abc
make gp editor use default number of laps
2014-08-18 15:16:53 +02:00
konstin
e400b5c212
improve readability
2014-08-18 15:15:22 +02:00
konstin
2f6424c3a2
replace unecessary NULL-checks
2014-08-18 15:11:51 +02:00
hiker
fe62df253d
Exit quicker if a request is being executed when stk is quit.
2014-08-18 22:43:26 +10:00
hiker
b2a936c8cd
Fix crash caused when downloading requests for icons were still
...
executing at game end.
2014-08-18 22:42:27 +10:00
Marianne Gagnon
fcb80cdb2c
Update thunderbird to have new-engine-friendly traffic light animation
2014-08-17 19:33:45 -04:00
Marianne Gagnon
83a1acc961
Merge branch 'save_gp'
2014-08-16 15:42:46 -04:00
Marianne Gagnon
9992f3afa6
bugfix
2014-08-16 15:42:35 -04:00
Marianne Gagnon
5ed8358505
Misc fixes, null crash on invalid billboards, some non-weather particle emitters incorrectly created with Y randomization
2014-08-16 15:26:39 -04:00
Deve
990a297154
Get real width and height of best fit resolution only if resolutions list is not empty.
2014-08-16 12:21:55 +02:00
hiker
8c525ab2d4
Make the physics settings configurable, but default to use the old
...
settings for now.
2014-08-16 10:20:24 +10:00
hiker
6d5651f357
Test to see if the physics work better.
2014-08-16 09:44:00 +10:00
Marianne Gagnon
af33992691
Remove accidentally added file
2014-08-15 18:34:59 -04:00
vlj
8b81d0ac3f
Map UBO to change its value.
2014-08-16 00:33:47 +02:00
vlj
5f6d0bd63c
Use stream storage for ubo
2014-08-16 00:19:45 +02:00
vlj
cbd77b469c
Do not use srgb fbo if ubo workaround is enabled.
2014-08-15 22:06:05 +02:00
Vlj
647a5d6990
Fix skybox generation with non square textures
2014-08-15 02:14:30 +02:00
Marianne Gagnon
0a95344a01
Fix potentiel crash
2014-08-14 19:54:35 -04:00
Marianne Gagnon
c425e7e153
Also export GPU markers to CSV
2014-08-14 19:41:33 -04:00
Marianne Gagnon
58f509d953
Fix vlj's profiler code, only worked in single player
2014-08-14 19:08:21 -04:00
Vincent Lejeune
07bff38427
Fix a typo.
2014-08-14 21:45:31 +02:00
Vincent Lejeune
f9c692052e
Try a fix for nvidia and GI
2014-08-14 21:26:16 +02:00
vlj
49779d36bf
Do not update mesh in shadow pass.
...
It may introduce some 1 frame latency between shadows and geometry but
in practice it's not noticeable.
2014-08-14 18:55:21 +02:00
vlj
33e3b43346
Add a (quite big) timeout to sync.
2014-08-14 18:40:14 +02:00
Vlj
8ec4fb6308
Use sync object
2014-08-14 18:12:15 +02:00
vlj
18981ff943
Set unsynchronized bit in transparent pass
2014-08-14 16:29:59 +02:00
vlj
1c7fe8c518
Use mapbuffer to modify animated mesh buffer content.
2014-08-14 16:14:36 +02:00
vlj
6ef8f666ee
Add mapbuffer glfunction.
2014-08-14 16:06:42 +02:00
vlj
d1f83c0334
Properly clean/regen vbo in updatevbo()
2014-08-14 14:27:18 +02:00
vlj
9840650038
Update some data usage hint.
2014-08-14 14:11:04 +02:00
vlj
21683251a2
Fix shadow lod level in singleplayer
2014-08-14 02:43:01 +02:00
hiker
52fba7958a
Fixed pre-2011 compilation.
2014-08-14 10:24:23 +10:00
hiker
3521368112
Oops - committed file with typo :(
2014-08-14 10:21:26 +10:00
hiker
27155b5543
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-08-14 10:19:54 +10:00
Marianne Gagnon
a5f36ec412
Add new particles flag for vlj
2014-08-13 20:23:21 -04:00
hiker
f338282a15
Merge branch 'master' of github.com:supertuxkart/stk-code
...
Conflicts:
src/graphics/stkinstancedscenenode.cpp
2014-08-14 10:19:31 +10:00
Marianne Gagnon
1de0e50607
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-08-13 20:10:28 -04:00
Marianne Gagnon
5c3c7afeae
Fix bogus cast resulting in reading random URL in particles
2014-08-13 20:10:02 -04:00
vlj
5f78f2687f
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-08-14 02:09:15 +02:00
vlj
9120d792be
Fix GPUTimer
2014-08-14 02:09:12 +02:00
Marianne Gagnon
ba3027b6bb
Little improvement to for_in macro. Still only works on PtrVector though
2014-08-13 19:47:59 -04:00
hiker
86ea16bd43
Fixed compilation for pre-C++-2011 compilers.
2014-08-14 09:38:31 +10:00
vlj
47e176d4a3
User wrong VS for instanced normal
...
Also fix the srgb normal map.
2014-08-14 00:55:12 +02:00
Marianne Gagnon
b95765c172
use better tool to calculate tangents
2014-08-13 18:35:07 -04:00
Marianne Gagnon
976ea043bb
Add missing bit of code
2014-08-13 18:25:21 -04:00
Vlj
3e277f8edf
Dont alloc quaternion buffer if not flip
2014-08-13 23:56:27 +02:00
Vlj
c7a4d45d08
Fix malloc/delete mismatch
2014-08-13 23:52:47 +02:00
Vincent Lejeune
b5016ba85e
Factorise simulation code.
2014-08-13 22:47:03 +02:00
Vincent Lejeune
00e945e75c
Port heightmap simulation shader.
2014-08-13 22:42:02 +02:00
Vincent Lejeune
47cfe08fe1
Port simple simulation particle shader.
2014-08-13 22:32:15 +02:00
Vincent Lejeune
8117260bf6
Factorise attribute location of simulation program.
2014-08-13 22:26:52 +02:00
Vincent Lejeune
e6eac5b57f
Clean quaternionbuffer at the right place.
2014-08-13 22:02:18 +02:00
Vincent Lejeune
f43538aad7
Factorize again code in gpuparticle.
2014-08-13 21:59:57 +02:00
Vincent Lejeune
b5f89501f6
Factorize some GL code in gpuparticle.
2014-08-13 21:38:33 +02:00
Vincent Lejeune
013e823408
Extract ParticleVBO from gpuparticle.cpp
2014-08-13 21:13:28 +02:00
Vincent Lejeune
dc02eec7b6
Port particle rendering shaders too.
2014-08-13 21:04:03 +02:00
Vincent Lejeune
22137eee88
Port UI shaders.
2014-08-13 20:25:56 +02:00
Vincent Lejeune
dc9993d780
Add Debug for instanced vertex type mismatch.
2014-08-13 19:28:02 +02:00
Vincent Lejeune
70b0fce50c
Add support for instanced normal map mesh.
2014-08-13 19:20:40 +02:00
Vincent Lejeune
ebacfcfcef
Put RSM draw in its own method.
2014-08-13 18:59:30 +02:00
Vlj
fda6aac5dd
Reenable shadows for instanced mesh
2014-08-13 17:33:10 +02:00
hiker
de16d1ace3
Bugfix: A new local only user was now able to change the online account.
...
If a new account is created with an online account, make the online account
the default.
2014-08-13 21:46:53 +10:00
hiker
7111eb55ee
Merge branch 'laps' of https://github.com/konstin/stk-code into konstin-laps
2014-08-13 16:01:22 +10:00
Vlj
ce5d09f159
Move instanced rendering code to render_geometry.cpp
...
Shadows are disabled temporary
2014-08-13 04:11:44 +02:00
hiker
98bb7e3959
Merge branch 'bumpy'
2014-08-13 11:16:03 +10:00
Vincent Lejeune
292aa0cbc4
Factorize FullScreen shaders invocations.
2014-08-13 02:01:29 +02:00
Vincent Lejeune
955e0d3259
Move RHDebug code to post process
2014-08-13 01:21:48 +02:00
Marianne Gagnon
345a3bc451
Fix logic in video settings popup
2014-08-12 19:18:38 -04:00
Vincent Lejeune
03a6499c27
Port RHDebug and Passthrough Layer
2014-08-13 01:13:41 +02:00
hiker
c5a1d8bf34
Merge branch 'fix-camera' into bumpy
2014-08-13 08:55:16 +10:00
hiker
d26547aa16
Try to stop the karts from hovering.
2014-08-13 08:53:31 +10:00
Vincent Lejeune
0dd1fd605c
Port MLAA Shaders
2014-08-13 00:51:32 +02:00
Vincent Lejeune
b0d63ab399
Fix windows build
2014-08-13 00:21:43 +02:00
Vlj
465e52713e
Port passthrough and glow shaders
2014-08-13 00:08:02 +02:00
Vlj
c3cead9f9c
Port Bloom shaders.
2014-08-12 23:45:56 +02:00
Vlj
d8e4a352ba
Port gaussianV shaders
2014-08-12 23:20:03 +02:00
Vlj
be52d07418
Port motion blur and GaussianH shaders
2014-08-12 21:14:37 +02:00
Vlj
44c03ce99d
Port light shaft shaders
2014-08-12 19:55:01 +02:00
vlj
9dd2021f8d
Factorize List* related code.
2014-08-12 19:18:01 +02:00
vlj
838bb4fa7c
Clean some code.
2014-08-12 18:57:54 +02:00
vlj
d6015c12af
Revert "Factorize tuple remap."
...
This reverts commit 8c032a7df6
.
2014-08-12 16:38:47 +02:00
vlj
d9be494db1
Revert "Use function object when unrolling args."
...
This reverts commit c5216e7cff
.
2014-08-12 16:38:43 +02:00
vlj
05a63ac595
Revert "Factorize render pass code"
...
This reverts commit 10ce84fe46
.
2014-08-12 16:38:38 +02:00
Vlj
10ce84fe46
Factorize render pass code
2014-08-12 00:05:46 +02:00
vlj
c5216e7cff
Use function object when unrolling args.
2014-08-11 23:15:27 +02:00
vlj
8c032a7df6
Factorize tuple remap.
2014-08-11 22:57:07 +02:00
vlj
671ab38d18
Inverted uniform names.
2014-08-11 22:03:03 +02:00
Vlj
23df4c99dd
Fix
2014-08-11 21:21:58 +02:00
Vlj
1afe0fa4ee
Port some shaders
2014-08-11 20:50:10 +02:00
hiker
11f3c1fc11
Added the recovery dialog back in :)
2014-08-11 22:39:08 +10:00
hiker
40224a85f6
For old server change actions change-password to change_password
...
and 'recover' to 'recovery'. Removed unused API::VERSION.
2014-08-11 21:56:13 +10:00
hiker
3f5ab358df
Merge branch 'leyyin'
2014-08-11 14:22:30 +10:00
hiker
93fcb9a2a7
Added server-version configuration, which supports the GSOC server (version 2).
...
Made version 1 compatible with the 0.8.1 stkaddon server (i.e. all commands
are sent to client-user.php, and receive the actual command as 'action' parameter).
2014-08-11 14:10:01 +10:00
Marianne Gagnon
2c1feb5f06
Improve debug values popup
2014-08-10 19:09:44 -04:00
hiker
940a296366
Merge remote branch 'origin/master' into leyyin
2014-08-11 09:05:34 +10:00
vlj
495cd25d1c
Do some symetry on skybox top/bottom..
2014-08-10 23:15:02 +02:00
vlj
856169794d
Use singleton for DoF.
2014-08-10 22:27:26 +02:00
vlj
0f5effc2d9
Use collision shape for RSM size.
2014-08-10 22:05:00 +02:00
hiker
4d1d4492b1
Removed support for non-bevelled shapes (has not been used in years).
...
Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
Marianne Gagnon
b2e08c94a7
Fix physics of instanced nodes
2014-08-09 21:22:12 -04:00
Vincent Lejeune
e6b558262b
Do not display grass normal
...
It requires taking account of the wind, ie another shader.
2014-08-09 21:37:31 +02:00
Vincent Lejeune
c07aed260a
Visualize vertex normals in normal view.
2014-08-09 21:09:31 +02:00
Vincent Lejeune
bcc2196ccf
Fix SSAO on splatting material.
2014-08-09 20:05:49 +02:00
konstin
f3d0d3cf4e
better comments
2014-08-09 19:56:01 +02:00
vlj
768d51d0c3
Add sliders to change ssao parameters.
2014-08-09 19:22:30 +02:00
vlj
496269e73b
Make SSAO param changeable.
2014-08-09 18:51:52 +02:00
konstin
c59f243550
Merge branch 'master' of https://github.com/supertuxkart/stk-code into save_gp
2014-08-09 17:06:16 +02:00
Vincent Lejeune
41cca2e56e
Fix ambient handling.
2014-08-09 01:41:30 +02:00
Vincent Lejeune
54c9f32033
Store ambientlight directly in irr_driver.
2014-08-09 01:30:36 +02:00
Vincent Lejeune
c8a9515ad0
Use debug slider to change ambient on the fly.
2014-08-09 01:10:19 +02:00
Vincent Lejeune
5dffc86d26
Use lambda for debug_slider instead.
2014-08-09 00:43:28 +02:00
Vincent Lejeune
281fceee0b
Revert "Try to use lambdas."
...
This reverts commit cdb760ae51
.
2014-08-09 00:36:12 +02:00
Deve
99ce91dc46
Strength of bouncy edges should depend on soccer ball mass.
2014-08-08 23:07:03 +02:00
vlj
cdb760ae51
Try to use lambdas.
2014-08-08 21:46:55 +02:00
hiker
f39e22e442
Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin
2014-08-08 11:10:56 +10:00
Vincent Lejeune
5ba2f6c97b
Inadvertantly inverted RSM and model matrixes.
2014-08-08 01:47:29 +02:00
Vincent Lejeune
8db09a55cd
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
Vincent Lejeune
dbed303d90
Try to fix ci
2014-08-07 21:02:16 +02:00
Vincent Lejeune
95fb3ea580
Add support moving texture in rsm.
2014-08-07 20:44:33 +02:00
Vincent Lejeune
e932638aef
Port sunlight* shaders to singleton.
2014-08-07 20:07:03 +02:00
Vincent Lejeune
160d061e84
Port Tonemap shader to singleton
...
Should fix kart selection screen without UBO support.
2014-08-07 19:36:32 +02:00
Vincent Lejeune
4faa7cf2b7
Store current screen size
...
When UBO support is lacking.
2014-08-07 19:30:11 +02:00
Daniel Butum
c272d39d09
Merge remote-tracking branch 'upstream/master'
2014-08-07 13:33:21 +03:00
hiker
18cb4f6d12
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 11:16:53 +10:00
Vincent Lejeune
8544ff10e9
Disable depth test in non dynamic light mode.
...
Just in case...
2014-08-07 02:47:07 +02:00
Vincent Lejeune
7c31275704
Forget the ...
2014-08-07 02:43:21 +02:00
Vincent Lejeune
506dca47eb
Better if we dont remove the real function call...
2014-08-07 02:42:23 +02:00
Vincent Lejeune
27d3d3bfb3
Add a static assert.
...
Check if we pass correct count of uniforms name to AssignUniforms().
2014-08-07 02:37:53 +02:00
Vincent Lejeune
926fc3ac7c
Use singletonshader template for colorize
2014-08-07 02:29:13 +02:00
hiker
20242dae5e
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164
Fix shadows for unlit with alpha ref.
2014-08-07 02:12:13 +02:00
hiker
e68d09c2e4
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:00:16 +10:00
Vincent Lejeune
8dcf9f6a21
Text billboard uses unlit material.
2014-08-07 01:51:10 +02:00
Vincent Lejeune
c0d57100a7
Enable ref + vertex color for unlit mat.
2014-08-07 01:50:53 +02:00