Use stream_copy for tfb buffers.
This commit is contained in:
@@ -88,7 +88,7 @@ void ParticleSystemProxy::setHeightmap(const std::vector<std::vector<float> > &h
|
||||
has_height_map = true;
|
||||
glGenBuffers(1, &heighmapbuffer);
|
||||
glBindBuffer(GL_TEXTURE_BUFFER, heighmapbuffer);
|
||||
glBufferData(GL_TEXTURE_BUFFER, width * height * sizeof(float), hm_array, GL_STATIC_DRAW);
|
||||
glBufferData(GL_TEXTURE_BUFFER, width * height * sizeof(float), hm_array, GL_STREAM_COPY);
|
||||
glGenTextures(1, &heightmaptexture);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, heightmaptexture);
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, heighmapbuffer);
|
||||
@@ -386,12 +386,12 @@ void ParticleSystemProxy::generateVAOs()
|
||||
glBindVertexArray(0);
|
||||
glGenBuffers(1, &initial_values_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, initial_values_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, count * sizeof(ParticleData), ParticleParams, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, count * sizeof(ParticleData), ParticleParams, GL_STREAM_COPY);
|
||||
glGenBuffers(2, tfb_buffers);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, tfb_buffers[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, count * sizeof(ParticleData), InitialValues, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, count * sizeof(ParticleData), InitialValues, GL_STREAM_COPY);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, tfb_buffers[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, count * sizeof(ParticleData), 0, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, count * sizeof(ParticleData), 0, GL_STREAM_COPY);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glGenVertexArrays(1, ¤t_rendering_vao);
|
||||
@@ -420,7 +420,7 @@ void ParticleSystemProxy::generateVAOs()
|
||||
}
|
||||
glGenBuffers(1, &quaternionsbuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, quaternionsbuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4 * count * sizeof(float), quaternions, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4 * count * sizeof(float), quaternions, GL_STREAM_COPY);
|
||||
delete[] quaternions;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user