Another place found

This commit is contained in:
vlj
2014-08-20 02:46:48 +02:00
parent d11d56f6cd
commit fc945a429f

View File

@@ -52,7 +52,7 @@ void STKBillboard::render()
compressTexture(tex, true, true);
GLuint texid = getTextureGLuint(tex);
glUseProgram(MeshShader::BillboardShader::getInstance()->Program);
MeshShader::BillboardShader::getInstance()->SetTextureUnits(std::vector<GLuint>{ texid });
MeshShader::BillboardShader::getInstance()->SetTextureUnits(createVector<GLuint>(texid));
MeshShader::BillboardShader::getInstance()->setUniforms(irr_driver->getViewMatrix(), irr_driver->getProjMatrix(), pos, Size);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArray(0);