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@@ -52,7 +52,7 @@ void STKBillboard::render()
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compressTexture(tex, true, true);
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GLuint texid = getTextureGLuint(tex);
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glUseProgram(MeshShader::BillboardShader::getInstance()->Program);
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MeshShader::BillboardShader::getInstance()->SetTextureUnits(std::vector<GLuint>{ texid });
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MeshShader::BillboardShader::getInstance()->SetTextureUnits(createVector<GLuint>(texid));
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MeshShader::BillboardShader::getInstance()->setUniforms(irr_driver->getViewMatrix(), irr_driver->getProjMatrix(), pos, Size);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glBindVertexArray(0);
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