Use ATI instead of AMD in vendor name.
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@ -481,7 +481,7 @@ void IrrDriver::initDevice()
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m_need_rh_workaround = true;
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// Fix for AMD and bindless sRGB textures
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if (strstr((const char *)glGetString(GL_VENDOR), "AMD") != NULL)
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if (strstr((const char *)glGetString(GL_VENDOR), "ATI") != NULL)
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m_need_srgb_workaround = true;
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}
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m_glsl = (GLMajorVersion > 3 || (GLMajorVersion == 3 && GLMinorVersion >= 1));
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