Set unsynchronized bit in transparent pass
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1c7fe8c518
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18981ff943
@ -119,7 +119,10 @@ void STKAnimatedMesh::render()
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glBindVertexArray(0);
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size_t size = mb->getVertexCount() * GLmeshes[i].Stride;
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glBindBuffer(GL_ARRAY_BUFFER, getVBO(mb->getVertexType()));
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void * buf = glMapBufferRange(GL_ARRAY_BUFFER, GLmeshes[i].vaoBaseVertex * GLmeshes[i].Stride, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
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GLbitfield bitfield = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
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if (irr_driver->getPhase() == TRANSPARENT_PASS)
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bitfield |= GL_MAP_UNSYNCHRONIZED_BIT;
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void * buf = glMapBufferRange(GL_ARRAY_BUFFER, GLmeshes[i].vaoBaseVertex * GLmeshes[i].Stride, size, bitfield);
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memcpy(buf, mb->getVertices(), size);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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