Enable arb debug output on all non apple platform
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@ -108,7 +108,7 @@ PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
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static bool is_gl_init = false;
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#ifdef DEBUG
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#ifdef WIN32
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#if !defined(__APPLE__)
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#define ARB_DEBUG_OUTPUT
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#endif
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#endif
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