Oops - committed file with typo :(
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@ -176,3 +176,4 @@ void STKInstancedSceneNode::render()
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GLMesh *mesh = MeshSolidMaterial[MAT_NORMAL_MAP][i];
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ListInstancedMatNormalMap::getInstance()->push_back(STK::make_tuple(mesh, instance_pos.size() / 9));
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}
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}
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