Fix windows build

This commit is contained in:
Vincent Lejeune
2014-08-13 00:21:43 +02:00
parent 465e52713e
commit b0d63ab399
2 changed files with 3 additions and 3 deletions

View File

@@ -403,7 +403,7 @@ void PostProcessing::renderGaussian17TapBlur(FrameBuffer &in_fbo, FrameBuffer &a
{
glUseProgram(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->Program);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->TU_tex, in_fbo.getRTT()[0], 0, false, 0, GL_READ_ONLY, GL_R16F);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->TU_source, in_fbo.getRTT()[0], 0, false, 0, GL_READ_ONLY, GL_R16F);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->TU_depth, irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0], 1, false, 0, GL_READ_ONLY, GL_R32F);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapHShader::getInstance()->TU_dest, auxiliary.getRTT()[0], 0, false, 0, GL_WRITE_ONLY, GL_R16F);
FullScreenShader::ComputeGaussian17TapHShader::getInstance()->setUniforms();
@@ -434,7 +434,7 @@ void PostProcessing::renderGaussian17TapBlur(FrameBuffer &in_fbo, FrameBuffer &a
else
{
glUseProgram(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->Program);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->TU_tex, auxiliary.getRTT()[0], 0, false, 0, GL_READ_ONLY, GL_R16F);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->TU_source, auxiliary.getRTT()[0], 0, false, 0, GL_READ_ONLY, GL_R16F);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->TU_depth, irr_driver->getFBO(FBO_LINEAR_DEPTH).getRTT()[0], 1, false, 0, GL_READ_ONLY, GL_R32F);
glBindImageTexture(FullScreenShader::ComputeGaussian17TapVShader::getInstance()->TU_dest, in_fbo.getRTT()[0], 0, false, 0, GL_WRITE_ONLY, GL_R16F);
FullScreenShader::ComputeGaussian17TapVShader::getInstance()->setUniforms();

View File

@@ -655,7 +655,7 @@ public:
Gaussian17TapVShader();
};
class ComputeGaussian17TapVShader
class ComputeGaussian17TapVShader : public ShaderHelperSingleton<ComputeGaussian17TapVShader>
{
public:
GLuint TU_source, TU_depth, TU_dest;