Dont alloc quaternion buffer if not flip

This commit is contained in:
Vlj 2014-08-13 23:56:27 +02:00
parent c7a4d45d08
commit 3e277f8edf

View File

@ -407,10 +407,11 @@ void ParticleSystemProxy::generateVAOs()
glBindVertexArray(non_current_simulation_vao);
CommonSimulationVAO(tfb_buffers[1], initial_values_buffer);
float *quaternions = new float[4 * count];
glBindVertexArray(0);
if (flip)
{
float *quaternions = new float[4 * count];
for (unsigned i = 0; i < count; i++)
{
core::vector3df rotationdir(0., 1., 0.);
@ -423,6 +424,7 @@ void ParticleSystemProxy::generateVAOs()
glGenBuffers(1, &quaternionsbuffer);
glBindBuffer(GL_ARRAY_BUFFER, quaternionsbuffer);
glBufferData(GL_ARRAY_BUFFER, 4 * count * sizeof(float), quaternions, GL_STATIC_DRAW);
delete[] quaternions;
}
glBindVertexArray(current_rendering_vao);
@ -435,8 +437,6 @@ void ParticleSystemProxy::generateVAOs()
if (flip)
AppendQuaternionRenderingVAO(quaternionsbuffer);
glBindVertexArray(0);
delete[] quaternions;
}
void ParticleSystemProxy::render() {