Remove wrappers.

This commit is contained in:
vlj
2014-08-19 17:30:44 +02:00
parent 92e5126ebf
commit 2a473a550a

View File

@@ -103,11 +103,6 @@
using namespace video;
GLuint getUniformLocation(GLuint program, const char* name)
{
return glGetUniformLocation(program, name);
}
Shaders::Shaders()
{
// Callbacks
@@ -565,36 +560,6 @@ namespace UtilShader
}
using namespace UtilShader;
void glUniformMatrix4fvWraper(GLuint a, size_t b, unsigned c, const float *d)
{
glUniformMatrix4fv(a, b, c, d);
}
void glUniform3fWraper(GLuint a, float b, float c, float d)
{
glUniform3f(a, b, c, d);
}
void glUniform4iWraper(GLuint a, int b, int c, int d, int e)
{
glUniform4i(a, b, c, d, e);
}
void glUniform2fWraper(GLuint a, float b, float c)
{
glUniform2f(a, b, c);
}
void glUniform1fWrapper(GLuint a, float b)
{
glUniform1f(a, b);
}
void glUniform1iWrapper(GLuint a, int b)
{
glUniform1i(a, b);
}
bool needsUBO()
{
return irr_driver->needUBOWorkaround();