Factorize render pass code
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c5216e7cff
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10ce84fe46
@ -91,56 +91,65 @@ void draw(const T *Shader, const GLMesh *mesh, uniforms... Args)
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glDrawElementsBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, mesh->vaoBaseVertex);
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}
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template<unsigned N>
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struct unroll_args_instance
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{
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template<typename T, typename ...TupleTypes, typename ...Args>
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static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
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{
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unroll_args_instance<N - 1>::template exec<T>(Shader, t, STK::tuple_get<N - 1>(t), args...);
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}
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};
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template<>
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struct unroll_args_instance<0>
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{
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template<typename T, typename ...TupleTypes, typename ...Args>
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static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
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{
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draw<T>(Shader, args...);
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}
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};
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template<typename T, typename... TupleType>
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void apply_instance(const T *Shader, const STK::Tuple<TupleType...> &arg)
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{
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unroll_args_instance<sizeof...(TupleType)>::template exec<T>(Shader, arg);
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//unroll_args_instance<STK::TupleSize<STK::Tuple<TupleType...> >::value >::template exec<T>(Shader, arg);
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}
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template<int...List>
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struct custom_unroll_args;
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struct remap_tuple;
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template<>
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struct custom_unroll_args<>
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struct remap_tuple<>
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{
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template<typename T, typename ...TupleTypes, typename ...Args>
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static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
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template<typename...OriginalTuples, typename...Args>
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static STK::Tuple <Args...> exec(const STK::Tuple<OriginalTuples...> &oldt, Args... args)
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{
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draw<T>(Shader, STK::tuple_get<0>(t), args...);
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return STK::make_tuple(args...);
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}
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};
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template<int N, int...List>
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struct custom_unroll_args<N, List...>
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struct remap_tuple<N, List...>
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{
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template<typename T, typename ...TupleTypes, typename ...Args>
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static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
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template<typename...OriginalTuples, typename...Args>
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static auto exec(const STK::Tuple<OriginalTuples...> &oldt, Args...args)
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-> decltype(remap_tuple<List...>::template exec(oldt, STK::tuple_get<N>(oldt), args...))
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{
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custom_unroll_args<List...>::template exec<T>(Shader, t, STK::tuple_get<N>(t), args...);
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return remap_tuple<List...>::template exec(oldt, STK::tuple_get<N>(oldt), args...);
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}
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};
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template<int N>
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struct unroll_args_impl;
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template<>
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struct unroll_args_impl<0>
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{
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template<typename ...Args>
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static void exec(std::function<void (Args...)> f, const STK::Tuple<Args...> &t, Args... args)
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{
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f(args...);
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}
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};
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template<int N>
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struct unroll_args_impl
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{
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template<typename ...TupleType, typename ...Args>
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static void exec(std::function<void (TupleType...)> f, const STK::Tuple<TupleType...> &t, Args... args)
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{
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unroll_args_impl<N - 1>::exec(f, t, STK::tuple_get<N - 1>(t), args...);
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}
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};
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template<typename...Args>
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static void unroll_args(std::function<void (Args...)> f, const STK::Tuple<Args...> &t)
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{
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unroll_args_impl<sizeof...(Args) >::exec(f, t);
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}
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template<typename T, typename... Args>
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void apply_instance(const T *Shader, const GLMesh *mesh, const STK::Tuple<Args...> &t)
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{
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std::function<void (Args...)> lambda = [&](Args...args) { draw<T>(Shader, mesh, args...); };
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unroll_args(lambda, t);
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}
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template<typename Shader, enum E_VERTEX_TYPE VertexType, int ...List, typename... TupleType>
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void renderMeshes1stPass(const std::vector<TexUnit> &TexUnits, std::vector<STK::Tuple<TupleType...> > &meshes)
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@ -164,7 +173,8 @@ void renderMeshes1stPass(const std::vector<TexUnit> &TexUnits, std::vector<STK::
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#endif
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continue;
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}
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custom_unroll_args<List...>::template exec(Shader::getInstance(), meshes[i]);
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auto remapped_tuple = remap_tuple<List...>::exec(meshes[i]);
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apply_instance<Shader>(Shader::getInstance(), &mesh, remapped_tuple);
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}
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}
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@ -245,7 +255,8 @@ void renderMeshes2ndPass(const std::vector<TexUnit> &TexUnits, std::vector<STK::
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#endif
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continue;
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}
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custom_unroll_args<List...>::template exec(Shader::getInstance(), meshes[i]);
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auto remapped_tuple = remap_tuple<List...>::exec(meshes[i]);
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apply_instance<Shader>(Shader::getInstance(), &mesh, remapped_tuple);
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}
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}
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@ -489,28 +500,13 @@ void drawShadow(const T *Shader, const GLMesh *mesh, uniforms... Args)
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glDrawElementsInstancedBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, 4, mesh->vaoBaseVertex);
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}
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template<int...List>
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struct shadow_custom_unroll_args;
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template<>
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struct shadow_custom_unroll_args<>
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template<typename T, typename...Args>
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void drawShadowTuple(const T *Shader, const GLMesh *mesh, const STK::Tuple<Args...> &t)
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{
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template<typename T, typename ...TupleTypes, typename ...Args>
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static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
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{
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drawShadow<T>(Shader, STK::tuple_get<0>(t), args...);
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}
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};
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template<int N, int...List>
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struct shadow_custom_unroll_args<N, List...>
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{
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template<typename T, typename ...TupleTypes, typename ...Args>
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static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
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{
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shadow_custom_unroll_args<List...>::template exec<T>(Shader, t, STK::tuple_get<N>(t), args...);
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}
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};
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std::function<void (Args...)> lambda = [&](Args...args) { drawShadow<T>(Shader, mesh, args...); };
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unroll_args(lambda, t);
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}
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template<typename T, enum E_VERTEX_TYPE VertexType, int...List, typename... Args>
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void renderShadow(const std::vector<GLuint> TextureUnits, const std::vector<STK::Tuple<GLMesh *, core::matrix4, Args...> >&t)
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@ -526,73 +522,18 @@ void renderShadow(const std::vector<GLuint> TextureUnits, const std::vector<STK:
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setTexture(TextureUnits[j], getTextureGLuint(mesh->textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
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}
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shadow_custom_unroll_args<List...>::template exec<T>(T::getInstance(), t[i]);
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auto remapped_tuple = remap_tuple<List...>::exec(t[i]);
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drawShadowTuple<T>(T::getInstance(), mesh, remapped_tuple);
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}
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}
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template<typename T, typename... Args>
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std::function<void(Args...)> getLambda()
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void drawRSMTuple(const core::matrix4 &rsm_matrix, const GLMesh *mesh, const STK::Tuple<Args...> &t)
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{
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return [](Args...args) {draw<T>(T::getInstance(), args...); };
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std::function<void (Args...)> lambda = [&](Args...args) {draw<T>(T::getInstance(), mesh, rsm_matrix, args...); };
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unroll_args(lambda, t);
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}
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template<int N>
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struct rsm_unroll_args_impl;
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template<>
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struct rsm_unroll_args_impl<0>
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{
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template<typename T, typename ...Args>
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static void exec(const core::matrix4 &rsm_matrix, const GLMesh *mesh, const STK::Tuple<Args...> &t, Args... args)
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{
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auto draw_func = getLambda<T, const GLMesh*, core::matrix4, Args...>();
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draw_func(mesh, rsm_matrix, args...);
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}
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};
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template<int N>
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struct rsm_unroll_args_impl
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{
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template<typename T, typename ...TupleType, typename ...Args>
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static void exec(const core::matrix4 &rsm_matrix, const GLMesh *mesh, const STK::Tuple<TupleType...> &t, Args... args)
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{
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rsm_unroll_args_impl<N - 1>::template exec<T>(rsm_matrix, mesh, t, STK::tuple_get<N - 1>(t), args...);
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}
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};
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template<typename T, typename...Args>
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static void rsm_unroll_args(const core::matrix4 &rsm_matrix, const GLMesh *mesh, const STK::Tuple<Args...> &t)
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{
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rsm_unroll_args_impl<sizeof...(Args) >::template exec<T>(rsm_matrix, mesh, t);
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}
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template<int...List>
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struct remap_tuple;
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template<>
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struct remap_tuple<>
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{
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template<typename...OriginalTuples, typename...Args>
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static STK::Tuple <Args...> exec(const STK::Tuple<OriginalTuples...> &oldt, Args... args)
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{
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return STK::make_tuple(args...);
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}
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};
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template<int N, int...List>
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struct remap_tuple<N, List...>
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{
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template<typename...OriginalTuples, typename...Args>
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static auto exec(const STK::Tuple<OriginalTuples...> &oldt, Args...args)
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-> decltype(remap_tuple<List...>::template exec(oldt, STK::tuple_get<N>(oldt), args...))
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{
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return remap_tuple<List...>::template exec(oldt, STK::tuple_get<N>(oldt), args...);
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}
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};
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template<typename T, enum E_VERTEX_TYPE VertexType, int... Selector, typename... Args>
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void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> TextureUnits, const std::vector<STK::Tuple<GLMesh *, core::matrix4, Args...> >&t)
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{
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@ -609,7 +550,7 @@ void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> Texture
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setTexture(TextureUnits[j], getTextureGLuint(mesh->textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
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}
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auto remapped_tuple = remap_tuple<Selector...>::template exec(t[i]);
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rsm_unroll_args<T>(rsm_matrix, mesh, remapped_tuple);
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drawRSMTuple<T>(rsm_matrix, mesh, remapped_tuple);
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}
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}
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