Benau
52b19dd83a
Use glVertexAttrib only in debug view
2017-12-27 13:50:17 +08:00
Benau
daf1294e6f
Add minimap and adjust unlit shader for it
2017-12-26 14:34:34 +08:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
Benau
d9937d7b33
Fix physical object from meta library
2017-12-03 23:58:17 +08:00
Benau
7ab8477a53
Reserve onReset of scripting method for library nodes (unused atm)
2017-12-02 15:24:36 +08:00
Benau
60a3890c78
Add support for meta library objects
2017-12-01 13:59:00 +08:00
Benau
69c86930e8
Don't raycast driveable objects that are not enabled
2017-11-05 01:32:41 +08:00
Benau
628bc7ce50
Allow light to be disabled by scripting
2017-11-04 14:01:47 +08:00
Benau
fa48d099f2
Fix the remaining msvc warnings
2017-10-17 10:51:52 +08:00
Benau
88e15147b8
Merge remote-tracking branch 'origin/win-64bit'
2017-10-17 00:55:22 +08:00
Benau
7e0d706946
Don't call setLastTriggeredCheckline for check cannon
...
It will override the track check line
2017-10-16 13:47:21 +08:00
Benau
4573e51e98
Fix #2427
2017-10-15 19:14:07 +08:00
Benau
998b11ed51
Add an option to disable pre-generation for explosion particles
...
Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
0066722dab
Features completed cpu particle
2017-10-14 00:19:59 +08:00
Deve
f96863c421
Add a possibility to totally disable particles.
...
Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
Deve
6710fc2a5c
Don't add absolute path if screenshot name is empty
2017-09-02 23:47:25 +02:00
Benau
f07a7062b3
Add min / max height testing for all graphs
2017-09-01 14:12:10 +08:00
Deve
69e26d7561
Remove unclear warning.
...
Weather node without particles is fine and it's used in Blackhill Mansion (just for lightning). The warning was suggesting that something is wrong there.
2017-08-30 21:21:43 +02:00
hiker
ab6fbd2609
Merge remote-tracking branch 'origin/master' into fix-ball-cannon
2017-08-29 09:19:41 +10:00
hiker
f3d56b37df
Merge branch 'master' into win-64bit
2017-08-16 17:29:57 +10:00
Benau
3031fabcf9
Add spm loader
2017-08-16 13:48:27 +08:00
Benau
ea97258b65
Add scripting code for throwing banana monkeys
2017-08-09 12:23:37 +08:00
Benau
ac406e1e00
Fix #2891
2017-08-03 01:34:35 +08:00
hiker
1b75ed9b4c
First fix for the basket-ball in cannon - make the ball follow
...
the cannon.
2017-05-12 17:11:46 +10:00
hiker
c23873da37
Properly fix driving no physical objects to enable smoothing (e.g.
...
volcano in both directions).
2017-04-18 23:07:24 +10:00
hiker
efec344738
Fixed more 64-bit related compiler warnings.
2017-04-11 22:30:57 +10:00
hiker
f2138e062d
Tried to fix all 64-bit related compiler warnings triggered from files
...
in graphics.
2017-04-08 23:25:33 +10:00
hiker
668fdd3b49
Fixed some 64-bit related compiler warnings.
2017-04-07 23:25:52 +10:00
hiker
00bba293ad
Merge remote-tracking branch 'origin/master' into physics-tweaks
2017-04-05 23:59:34 +10:00
hiker
f55c39b3b1
Support setting of friction for karts, moveable and track in stk_config.xml
...
and kart_characteristics.xml (for now no changed settings, all are at
tbe default of 0.5).
2017-03-22 19:52:03 +11:00
hiker
5bbacfc72d
Allow tracks to set their friction (defaults to the bullet default 0f 0.5).
2017-03-21 16:24:29 +11:00
Benau
de3c9d7411
Allow to preserve more texture config
2017-03-16 16:20:05 +08:00
hiker
e5eb40b773
Smooth skidding rotation when entering a cannon.
2017-03-14 12:51:10 +11:00
hiker
5640436aa8
Support cannons in reverse tracks.
2017-03-10 08:38:03 +11:00
hiker
c8b69cecb6
Merge remote-tracking branch 'origin/master' into fix-cannon
2017-03-09 23:05:03 +11:00
hiker
f0efce62b1
Added debug view of target cannon line.
2017-02-23 09:00:07 +11:00
Benau
0cf0002c08
Header clean up
2017-02-21 12:09:22 +08:00
hiker
a17b537699
Make cannon smoother.
2017-02-20 07:48:43 +11:00
Benau
48f27df1c9
Fix wrong angle when normal is exactly 0, -1 ,0
2017-02-11 16:05:10 +08:00
Benau
0ddada2897
Fix --track-debug crash
2017-02-11 14:42:24 +08:00
auria.mg
01765fce80
Fix crash
2017-02-02 19:54:48 -05:00
samuncle
996cea5a14
Oups, I forgot to drop the light
2017-01-22 20:32:25 -05:00
samuncle
979f61b8c1
Add support for day/night notion in tracks
2017-01-22 19:28:08 -05:00
hiker
620a5b34f2
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-01-20 14:15:55 +11:00
hiker
b5f285a182
Fixed #2742 - incorrect triggering if cannon line triggereed Caused
...
by not updating m_front_xyz when moving the kart (so an incorrect
position was used to detect checkline triggering).
2017-01-20 14:13:12 +11:00
auria.mg
7234caffd9
Fix travis build
2017-01-19 21:11:44 -05:00
auria.mg
52fff152de
Scripting : add support for "onStart" callbacks in library objects
2017-01-19 21:03:09 -05:00
Benau
3105407b2f
Remove error when dropping tires in battle mode when kart dead
2017-01-11 13:33:54 +08:00
Benau
3bffe1f1a7
Allow texture error message to be used in STKTexManager
2017-01-11 10:55:18 +08:00
Benau
874d3d347d
Remove unused resize texture code
2017-01-11 09:46:00 +08:00
hiker
55e98e041c
Removed unused (or replaceable in case of clamp) functions from helpers.
2017-01-10 13:25:26 +11:00
Benau
46be4948b2
AZDO for new texture format
2017-01-09 13:03:50 +08:00
auria.mg
67e66b44b0
Improve texture cache code to use precise subpaths instead of hashes
2017-01-06 21:07:53 -05:00
Benau
ba8846522e
Implement cleaning for new texture
...
Also warn if there is possible texture leaking when exit STK
2017-01-06 23:45:25 +08:00
Benau
555cdacd83
Improve warning
2017-01-06 20:54:22 +08:00
Benau
437f89eea7
Clean up
2017-01-06 20:28:03 +08:00
Benau
827a483e85
Allow legacy pipeline to use new texture format
2017-01-06 15:04:15 +08:00
Benau
497f1e2785
Clean up billboard texture code
...
Todo: compress them in STKTexture class
2017-01-04 14:35:49 +08:00
Benau
19ac8a0d3c
Allow sky box and SH to use new texture format
2017-01-03 10:18:11 +08:00
Benau
dbe148baf6
Max 10 players supported in arena
...
See #2705
2016-12-31 09:27:39 +08:00
Benau
caf9dbab0c
Fix crash when loading particle texture inside track folder
2016-12-30 13:28:13 +08:00
Benau
15469e555d
Allow track loading to take care of geometry details
2016-12-27 11:15:24 +08:00
Benau
6a142e8d2e
Allow animated models in track to have different animation
2016-12-24 13:11:08 +08:00
Benau
31f2a720ca
Try to reduce the header size of materials.hpp
...
Plus header clean up
2016-12-23 14:44:18 +08:00
Benau
752d847b09
Add the remaining shaders for GL3 hardware skinning
...
Also use the same shader code for normal map shader
2016-12-15 15:55:14 +08:00
hiker
4ee6f6315f
Made World::m_weather a singleton to further remove dependencies on World.
2016-12-13 17:14:29 +11:00
hiker
4d406490e1
Made ScriptingEngine a singleton and removed it from World, which reduces
...
more dependencies on world.
2016-12-13 09:18:59 +11:00
hiker
b12453e9ca
Made Physics a singleton, removing the accessor functions from World.
...
Removes dependency on World for a few files.
2016-12-13 08:31:08 +11:00
hiker
cd149ab5d7
Moved m_track out of World into a static m_track in Track. Makes
...
world smaller and removes a few dependencies on World.
2016-12-13 07:53:33 +11:00
hiker
8785ddf148
Moved force-fog settings into track.
2016-12-12 08:05:07 +11:00
hiker
22092e6459
Moved background/clear color from world to irr_driver.
2016-12-09 17:14:04 +11:00
hiker
1939075a1b
Merge remote-tracking branch 'origin/master' into nw
2016-12-06 18:45:17 +11:00
hiker
746bac00ce
Merge remote-tracking branch 'origin/new-pi' into nw
2016-12-06 09:26:07 +11:00
Benau
902f4e20a5
Leave the loop as soon as one material is colorizable
2016-12-04 11:15:32 +08:00
Benau
2d980264b4
Update LOD to support colorization
2016-12-04 10:47:08 +08:00
Benau
4fbce474c5
Fix ambient light on track not updated
2016-12-02 19:17:55 +08:00
Benau
9e8fb63dc4
Fix AZDO with colorization
...
Also re-arrange texture layer
2016-11-30 13:52:06 +08:00
Benau
eb84de2666
Fix #2491
2016-11-23 10:11:08 +08:00
hiker
245045f575
Fixed various crashes on server.
2016-11-14 10:09:25 +11:00
hiker
f2b67f75b6
Minor coding style fixes.
2016-11-14 10:02:46 +11:00
hiker
73182863df
Fixed linking problems - will probably not run ;)
2016-11-14 09:59:08 +11:00
hiker
ddcddf4a0a
Compile SERVER_ONLY (by #ifdef'ing out all graphics related code).
...
Does not link yet!!
2016-11-11 23:46:22 +11:00
Benau
6b282acae2
Use bullet built-in function
2016-11-11 10:20:15 +08:00
Benau
7da108c8b1
Header clean up
...
Also move getUnicolorTexture to a better location
2016-11-04 20:30:08 +08:00
Benau
2f0252be98
Merge remote-tracking branch 'origin/master' into renderer_refactoring
2016-10-28 21:41:49 +08:00
Benau
24f926b780
Merge remote-tracking branch 'origin/spare_tire_kart'
2016-10-18 14:32:44 +08:00
Benau
8eb8e805eb
Fix dropping of normal map wheel in battle mode
2016-10-18 14:18:51 +08:00
auria.mg
020edf1679
Add support for directional (forward-only or backwards-only) driveline segments
2016-10-15 18:56:13 -04:00
Benau
604e454f33
Fix normal map in library and track objects if they are animated
2016-10-15 15:21:34 +08:00
Benau
e09fe6ff8a
Fix memory leak of mesh tool
2016-10-13 14:08:58 +08:00
Benau
48e6128e12
Grab light in the correct place, fixed all leaking of lights
2016-10-12 11:48:50 +08:00
Benau
fb79cf3a6e
Let spare tire karts follow bounding box points
2016-10-11 10:52:08 +08:00
Benau
03f9fb35da
Fix valgrind warning
2016-10-10 13:04:34 +08:00
Benau
6b8156c254
Pre-spawn spare tire karts on random nodes in graph
...
Don't use the item location, as it can be remembered by players
2016-10-09 11:17:36 +08:00
Benau
59edb96489
Fix warning when eliminate a kart in battle mode
2016-10-08 08:35:07 +08:00
Nado
4c0b4d8078
Fixes -Wsign-compare
...
See #2613
2016-10-04 08:43:38 +02:00
Benau
21a04213d5
Fix typo
2016-10-03 10:30:06 +08:00
Benau
c64c8717a5
Use 16bit integer to save some space in ArenaGraph
2016-10-03 09:28:12 +08:00
Benau
62dfef1fb9
Improve performance for findOutOfRoadSector on ArenaGraph
2016-09-30 09:27:44 +08:00
Benau
3c24c73faa
Fix unknown sector in arena after rescue
2016-09-30 08:15:36 +08:00
Benau
43c40c062e
Make m_bb_max and m_bb_min private in Graph again
...
Avoid setting them in ArenaGraph, let createQuad handle them all
2016-09-29 13:36:50 +08:00
hiker
18b1218312
Oops - made boundary box protected again, it is accessed in the ArenaGraph.
2016-09-29 15:21:59 +10:00
hiker
0b76a576a3
Exit loop as soon as kart is found to be on one GraphNode.
2016-09-29 15:11:08 +10:00
hiker
fb7b42a625
Fixed compiler warning.
2016-09-29 15:10:51 +10:00
hiker
7f6d800fe7
Made the boundary box private to Graph.
2016-09-29 15:10:26 +10:00
Benau
123e667ab4
Simplify code
2016-09-24 10:05:15 +08:00
Benau
8a0a9b2617
Allow showing 3D quad in track debug better
2016-09-19 08:49:59 +08:00
Benau
eeac5668d9
Rename QuadGraph to DriveGraph, make it use the new Graph interface
2016-09-17 14:30:28 +08:00
Benau
606a5401d3
Allow starting position on an upside down surface in arena
...
Todo: referee and make btKart cast ray at correct normal
2016-09-17 09:53:44 +08:00
Benau
a0005d57e9
Bugfix and better error handling in ArenaGraph
2016-09-16 12:21:38 +08:00
Benau
20e85aa781
Port all function from battle graph to new graph interface
2016-09-16 11:08:19 +08:00
Benau
05d2d05f2a
Make ArenaAI use only new graph interface
2016-09-16 09:22:57 +08:00
Benau
1491236e84
Allow TrackSector to use with new graph class
2016-09-15 15:47:17 +08:00
Benau
05ad91c701
Port all function from battle graph to arena graph
...
Todo: AI and worlds
2016-09-15 13:29:26 +08:00
Benau
8c830bdabf
Inital work on one graph interface
2016-09-15 11:46:31 +08:00
Benau
061f187142
Make slipstream work in upside down track
2016-09-13 15:07:07 +08:00
Benau
b699018879
Only do custom direction of raycast if item is on quad graph
2016-09-12 13:04:05 +08:00
Benau
f687454313
Fix item positioning on Node3D
2016-09-11 16:31:57 +08:00
Benau
ceb92f9b4a
Try to completely fix rescue issue
2016-09-10 01:20:11 +08:00
Benau
ca4640716a
Fix findOutOfRoadSector with Node3D
2016-09-09 16:30:35 +08:00
Benau
505b50da0c
Make getNode return pointer. (easier with dynamic_cast later)
2016-09-09 16:14:28 +08:00
Benau
262eb40dfe
Allow showing yellow (2d) / green (3d) quads in track debug
2016-09-04 14:33:23 +08:00
Benau
9d41f4b429
Add assert check for graph.xml
2016-09-04 13:15:51 +08:00
Benau
21dc569f70
Start to clean up quad and graph node
2016-09-04 11:56:03 +08:00
Benau
35ce9a39ce
Merge branch 'master' into walldriving
2016-08-26 15:36:57 +08:00
Benau
91e11a8d88
Don't crash in overworld
2016-08-20 09:01:52 +08:00
Elderme
41cd1e0364
merged with master
2016-08-18 22:36:19 +02:00
Benau
a1c09c4adb
Fix potential crash
2016-08-18 15:34:58 +08:00
Benau
f07452842d
Add support for colorizing library objects using material.xml only
2016-08-17 11:57:18 +08:00
Benau
10937333a1
Remove duplicated code in navmesh
2016-08-03 12:37:48 +08:00
Elderme
a21d7b4b71
Merge branch 'master' into renderer_refactoring
2016-07-26 22:16:48 +02:00
Elderme
cd1b9a66a0
Merged master in branch
2016-07-26 21:31:52 +02:00
hiker
7196ddfba8
The unit test for battle graph detects incorrect parents for some
...
(other) arenas. Those are false positives (often there is more
than one shortest path, all with the same length; e.g. in case of
a regular gridded section). Added more details in error reporting
to help in debugging, but generally disabled the test for identical
paths, only the actual path length is tested now.
2016-07-25 08:11:56 +10:00
hiker
2654705da1
Fixed linux compilation.
2016-07-22 11:50:41 +10:00
hiker
9fcb55aac3
Use Dijkstra instead of Floy-Warshall for computing the paths in battle mode
...
(which is signiccantly faster). Added unit testing for dijksta based on
the F.W. algorithm.
2016-07-22 11:06:32 +10:00
hiker
d6a62a85b7
Removed unnecessary #include.
2016-07-22 09:58:10 +10:00
hiker
2cfe99827f
Merge branch 'master' into dijkstra-test
2016-07-21 09:18:07 +10:00
Benau
6a319cbed2
Clean up old font code
2016-07-18 23:00:40 +08:00
Benau
9fd6fd2673
Fix crashes when using the uninitialized layer 8 texture
2016-07-15 15:23:17 +08:00
Benau
53374176ad
First try to support colorization texture mask
2016-07-15 00:53:22 +08:00
hiker
b2a62c222c
Merge branch 'camera-refactor'
2016-07-08 06:47:32 +10:00
David CARLIER
a99d02f366
couple of resource leaks fixes ( #2526 )
2016-06-27 19:47:56 -04:00
Elderme
b359e8f9fd
Merged with master, solved conflicts
2016-06-18 19:28:54 +02:00
hiker
d444ab802d
Added test-implementation of dijkstra.
2016-06-01 23:51:12 +10:00
Benau
913bb511b8
Use an improved turn radius determination
2016-05-29 16:31:40 +08:00
Benau
91b9d13611
Make gift package playable
2016-05-28 00:33:06 +08:00
Benau
221a757942
Merge branch 'arena_ai_profiling'
2016-05-24 15:52:32 +08:00
hiker
92be0c65ad
Added support for setting the restitution for physical objects.
2016-05-19 13:25:29 +10:00
Benau
de8d172c07
Improvements in soccer mode with minimap
...
1. Larger ball
2. Draw goal line of two teams in minimap
2016-05-17 16:01:27 +08:00
Benau
7e8ca70bc6
First version of advanced soccer ai ⚽
2016-05-16 00:46:06 +08:00
Benau
9624d27f59
Try to fix lost control for soccer ai
2016-05-10 08:53:33 +08:00
hiker
92f0ab6819
Implemented command line option "--dont-load-navmesh" to disable
...
loading of any navmeshes (to avoid extremly slow loading times
in debug mode, e.g. for temple).
2016-04-28 17:15:07 +10:00
hiker
b83246aac2
Revert "Do not compute the battle graph in case of a single kart in debug"
...
since Benau has suggested a better approach.
This reverts commit c9c37fb400
.
2016-04-28 16:58:37 +10:00
hiker
c9c37fb400
Do not compute the battle graph in case of a single kart in debug
...
mode in an arena: in debug mode computing the distance matrix
takes a LONG time (approximately 12 minutes on my machine). In
release mode it's fast enough for now.
2016-04-28 11:17:20 +10:00
auria.mg
ab2f46cc90
Improve reverse track support
2016-04-24 19:36:52 -04:00
hiker
d65dd6c199
Started to refactor the camera into different classes. Normal
...
camera is working atm. but not much more.
2016-04-18 23:29:10 +10:00
Benau
f9b0b05d53
Fix warning
2016-04-14 10:40:15 +08:00
hiker
f59ea0f258
Moved the camera debug parameter from UserConfig to a static value
...
in camera. Added proper names for the debug modes instead of int.
2016-04-14 09:30:26 +10:00
Benau
d914e1eea3
Make game playable when start racing
2016-04-08 15:44:50 +08:00
Benau
6dc05a1ec7
Merge remote-tracking branch 'origin/master' into walldriving
2016-04-08 13:42:58 +08:00
Benau
5b7161710d
Add GUI option in track info screen for random item location.
2016-03-17 12:16:19 +08:00
Benau
d2509baf5c
Allow random items number and type for arena with navmesh.
...
Number and types are hard-coded for now.
2016-03-17 01:27:24 +08:00
Benau
8f1daabbe1
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-22 07:26:26 +08:00
Tobias Markus
d8cce95b0e
Add forgotten override's where necessary
2016-02-21 01:36:15 +01:00
Elderme
5b81d97482
Merge branch 'master' into renderer_refactoring
2016-02-07 13:56:25 +01:00
Benau
5810acb114
Fix memory leak
2016-02-04 10:11:14 +08:00
Benau
38eeddd4e8
No reference for int and float
2016-02-04 09:51:59 +08:00
Marianne Gagnon
3de922bc19
Fix animated textures not working on animated meshes. FIxes #2432
2016-01-30 18:11:58 -05:00
Elderme
1e7e126b55
merged with master
2016-01-30 15:00:22 +01:00
Benau
1ee9979fe1
More soccer mode improvements:
...
1. Max 8 karts are supported now
2. Clearer starting position assignment in soccer world
3. Reset all karts to starting position after each goal
2016-01-21 15:28:11 +08:00
Elderme
e9087a7dd6
Merged with master
2016-01-17 14:42:11 +01:00
Benau
b45d926a00
Clean up and bug fixes
2016-01-16 09:14:19 +08:00
Benau
d14a39e0f7
Initial work on soccer AI, plus lots of code re-factor/clean up.
...
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.
Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.
The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)
TODO: Friendly-team firing, polish the soccer field.
2016-01-15 18:25:52 +08:00
Elderme
e58a45441b
Fixed aliasing issue with render to texture
2016-01-07 15:59:06 +01:00
Elderme
c14ce23e66
Merged with master and solved conflict with the new graph structure
2016-01-07 14:56:09 +01:00
Marianne Gagnon
4eb5ee6e77
Fix crash due to goal checklines not initializing properly
2016-01-05 20:36:01 -05:00
Elderme
290ac3489b
Added render to texture support for legacy OpenGL (but rendering with legacy GL is currently bugged)
2016-01-04 22:19:19 +01:00
Elderme
a257acfd4b
Fixed memory leak and improved interfaces for rendering to texture
2016-01-04 21:36:00 +01:00
Benau
405d31ecfc
Better pointInPoly
2016-01-04 16:10:38 +08:00
Elderme
956ae27eca
Added abstract RenderTarget class for rendering to texture, and a renderToTexture method in IrrDriver
2015-12-30 12:02:11 +01:00
Benau
4e5197e7c1
Different max number of AIs per arena
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Now I make large arena like stadium to have max 8 player-slots,
should be very fun to play
Remember update stk-assets to test!
2015-12-20 16:28:01 +08:00
Benau
fefeffad91
Further clean
2015-12-20 09:01:50 +08:00
Benau
3d409a9742
Fix comment
2015-12-20 01:13:51 +08:00
Benau
08b2e27ed9
More clean up
2015-12-19 16:23:18 +08:00
Benau
74c547cb1d
Remove duplicated code, plus some more cleanup
2015-12-19 02:09:37 +08:00
Benau
12e4c76a6f
Add minimap for battle mode when it has a navigation mesh
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TODO: update battle island arena to use only 4 vertices per poly
2015-12-15 02:32:01 +08:00
Benau
2644b0458b
Merge remote-tracking branch 'origin/master' into battleAI
2015-12-08 10:09:35 +08:00
auriamg
f0fafc2651
Merge pull request #2245 from Flakebi/kart-properties
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Kart properties
2015-12-07 18:44:14 -05:00
Marianne Gagnon
ae916fced6
Add warning when animated texture not found
2015-12-06 20:14:55 -05:00
Marianne Gagnon
27290b4ffb
More work on scripting Property animator
2015-12-05 20:45:37 -05:00
Marianne Gagnon
840bc3df64
Make more properties animatable + fix build (oops, forgot files in previous commit)
2015-12-05 20:03:11 -05:00
Marianne Gagnon
2252495fdc
Scripting refactor : add new property animator helper, transfer light animations to this new animator class. Can be used in the future to animate more properties
2015-12-05 19:42:06 -05:00
Elderme
ba7aa4bc58
Moved m_spherical_harmonics from IrrDriver to ShaderBasedRenderer class
2015-12-05 21:43:04 +01:00
Benau
ab428dc8cf
Different AI intelligence per difficulties
2015-12-03 16:13:39 +08:00
Benau
b5d4610f45
Better navmesh handling
2015-12-02 10:41:32 +08:00
Benau
084a4ee844
Fix crashes when no navmesh
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User should have no way to start with ai in battle mode,
when the arena has no navmesh.
Unless artist debug mode or more than 1 human players.
2015-12-02 10:08:03 +08:00
Benau
c910c19827
Backwards firing and hard u-turn for backward node
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TODO:
correct unstuck and perfect angle fire?
2015-12-01 09:27:49 +08:00
Flakebi
aea68a2c14
Remove characteristics from kart
2015-11-29 04:08:12 +01:00
Benau
e1f1461488
Fix some bugs and copyright year
2015-11-22 15:01:22 +08:00
Flakebi
ffa85d2206
Merge remote-tracking branch 'upstream/master' into kart-properties
2015-11-21 23:03:58 +01:00
Benau
62f5be0d9d
First playable version of battle AI
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TODO:
backwards firing
better handling to obstacles
ai karts number selection
win/lose screen handling
Please use a better navmesh to test
2015-11-21 15:58:03 +08:00
Benau
f4b723de82
Merge remote-tracking branch 'origin/battleAI' into battleAI
2015-11-15 12:29:01 +08:00
Marianne Gagnon
66909086fd
Scripting : allow smoothly animating lights
2015-10-27 19:08:12 -04:00
Marianne Gagnon
953c29089e
Scripting : start adding features to control light objects
2015-10-27 18:33:54 -04:00
Marianne Gagnon
d63837260f
Remove seemingly uneeded rotation, see #2345 . Not sure I understand what is going on
2015-10-10 20:52:12 -04:00
Deve
ec33e92ad0
Forgot about sun
2015-10-03 21:12:41 +02:00
Flakebi
5e6e85ab79
Merge branch master into kart-properties
2015-10-03 15:20:06 +02:00
Marianne Gagnon
0cce586c87
Fix animated physics-only objects. Fixes #2292
2015-08-25 19:14:10 -04:00
Flakebi
586724c855
Merge branch 'master' into kart-properties
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Conflicts:
src/karts/kart.cpp
2015-08-19 12:03:43 +02:00
hiker
f8f0c4e4e4
Fixed compiler warning.
2015-08-18 16:54:55 +10:00
Flakebi
b51eadae28
Merge branch 'master' into kart-properties
2015-08-16 16:45:47 +02:00
hiker
e97b0a9955
Avoid crash when using --check-debug (still wip).
2015-08-14 23:14:19 +10:00
hiker
3a0f2e7ce5
Merge branch 'master' of github.com:supertuxkart/stk-code
2015-08-13 13:49:31 +10:00
hiker
567d08d360
Visualise invisible physics-only meshes when --physics-debug is
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specified (helps debugging invisible walls).
2015-08-13 09:51:45 +10:00
Deve
63249309c3
Fixed compiler warning.
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Previously address of local variable was returned.
2015-08-12 19:23:38 +02:00
Marianne Gagnon
7b8da0ef34
Bugfix : objects with a physics collision from a library should rotate and scale according to the parent library object
2015-08-11 20:55:04 -04:00
Marianne Gagnon
d488c043d1
Continue work on scripting, fixing #2268 . Use this as an opportunity to clean up a lot of old hardcoded overworld code, and replace it with cleaner scripting. Make sure to update SVN and the exporter (other commits in SVN coming soon)
2015-08-09 21:38:01 -04:00
Marianne Gagnon
43d5dbeb3e
Implement setEnabled method for sound track objects, fixes warnings on terminal and fixes hiding objects containing sounds from scripting
2015-08-07 18:26:37 -04:00
Elderme
ae5f71e50e
Merge branch 'master' into skybox_refactoring
2015-08-07 15:12:56 +02:00
Elderme
87b493aaa2
Cleaned code
2015-08-07 15:11:32 +02:00
Elderme
f583fafd97
Fixed bug (SH textures were not taken into account)
2015-08-07 14:26:38 +02:00
Marianne Gagnon
518a55d1e3
Fix quad requirements issue causing rescues to wrong quad
2015-08-06 20:24:20 -04:00
hiker
340dec329c
Support to mirror a texture around U or V axis if a track is driven
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in reverse.
2015-08-03 23:25:11 +10:00
Elderme
2817fda910
Merge branch 'master' into skybox_refactoring
2015-08-02 00:09:10 +02:00
hiker
7799e9835d
Added a getStartTransform function to World. Use this to change
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the start position of the non-leader karts in a FTL race, so that
those karts now start at the end of all start positions, and not
directly behind the leader.
2015-07-30 17:12:48 +10:00
Elderme
39d1c87b11
Fixed incorrect rendering when there is no spherical harmonic textures
2015-07-30 08:14:57 +02:00
Flakebi
5d36b95c95
Merge remote-tracking branch 'upstream/master' into kart-properties
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Conflicts:
data/stk_config.xml
sources.cmake
src/karts/kart.cpp
src/karts/kart.hpp
src/karts/kart_properties.cpp
src/karts/kart_properties.hpp
src/tracks/track.cpp
2015-07-29 02:48:43 +02:00
Tobias Markus
fcc3e75a99
Fix crash when loading story mode
2015-07-26 16:41:36 +02:00
hiker
622d0821cf
Fixed rescue (which my previous commit broke).
2015-07-24 21:38:35 +10:00
hiker
ac779d0652
Merge branch 'master' of github.com:supertuxkart/stk-code
2015-07-24 16:40:37 +10:00
hiker
cefce3152c
Fixed #2246 .
2015-07-24 16:36:55 +10:00
hiker
cd8fd7fb16
Merge remote-tracking branch 'origin/master' into Flakebi-fixes
2015-07-20 09:10:05 +10:00
hiker
e755a7eda8
Merge remote-tracking branch 'origin/master' into graphical_chassis_to_physical_chassis
2015-07-18 11:53:49 +10:00
Marianne Gagnon
675b0b9458
Improve scripting error handling, more work on different shapes for collision triggers
2015-07-17 19:18:12 -04:00
Marianne Gagnon
3cb57358a3
Fix #2242
2015-07-16 19:38:34 -04:00
Marianne Gagnon
84e78e0d40
Some cleanup to check structures, start adding new cylinder check structure (WIP)
2015-07-14 19:00:00 -04:00
Marianne Gagnon
77fac34e41
More cleanup to remove hardcoded things in favor of scripting, and start work to allow for more action trigger shapes (work in progress)
2015-07-13 20:27:16 -04:00
Flakebi
9fc6f84545
Switch from properties to characteristics
2015-07-11 19:22:27 +02:00
hiker
93282f8abf
Completely removed the usage of a physical wheel radius in the physics, it was
...
never really necessary, the phsyics are basically the same). Wheel rotation is
was refactored to be completely done in KartModel now.
2015-07-09 23:59:53 +10:00
Flakebi
fbf26df23d
Merge branch 'master' into fixes
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Conflicts:
src/graphics/2dutils.cpp
src/graphics/graphics_restrictions.cpp
src/graphics/render_skybox.cpp
src/graphics/rtts.hpp
2015-07-03 15:29:53 +02:00
hiker
8aabb30687
Fixed memory leak.
2015-07-01 08:58:15 +10:00
Marianne Gagnon
1ceb05c2cb
More scripting functions to control particles
2015-06-28 19:10:43 -04:00
Marianne Gagnon
68eb4eb359
Start work to control particle emitters from scripts, and allow getting kart velocity from script
2015-06-28 19:00:25 -04:00
hiker
0dc2e66039
Fixed compiler warnings.
2015-06-29 08:24:31 +10:00
Marianne Gagnon
f992b864e1
More work on moving track objects via scripting
2015-06-25 19:33:28 -04:00
Marianne Gagnon
74f19f0cbc
Start working on scripting API to move objects
2015-06-22 19:36:30 -04:00
Marianne Gagnon
ae18901bb2
Try fixing travis build
2015-06-21 19:57:06 -04:00
Marianne Gagnon
789384a7bf
Fix loading scripts in local library nodes
2015-06-18 19:24:39 -04:00
Marianne Gagnon
8119b59af0
More fixes on intially hidden objects
2015-06-18 19:09:13 -04:00
Marianne Gagnon
403d61e754
Allow creating initially hidden objects, that can later be shown through scripting
2015-06-17 19:33:53 -04:00