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ambient_light_sphere.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
ambient_light_sphere.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
battle_graph.cpp
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Add minimap for battle mode when it has a navigation mesh
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2015-12-15 02:32:01 +08:00 |
battle_graph.hpp
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Add minimap for battle mode when it has a navigation mesh
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2015-12-15 02:32:01 +08:00 |
bezier_curve.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
bezier_curve.hpp
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Merge branch 'master' into fixes
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2015-07-03 15:29:53 +02:00 |
check_cannon.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
check_cannon.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
check_cylinder.cpp
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Improve scripting error handling, more work on different shapes for collision triggers
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2015-07-17 19:18:12 -04:00 |
check_cylinder.hpp
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Improve scripting error handling, more work on different shapes for collision triggers
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2015-07-17 19:18:12 -04:00 |
check_goal.cpp
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Fix quad requirements issue causing rescues to wrong quad
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2015-08-06 20:24:20 -04:00 |
check_goal.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
check_lap.cpp
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Fix quad requirements issue causing rescues to wrong quad
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2015-08-06 20:24:20 -04:00 |
check_lap.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
check_line.cpp
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Avoid crash when using --check-debug (still wip).
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2015-08-14 23:14:19 +10:00 |
check_line.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
check_manager.cpp
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Fix quad requirements issue causing rescues to wrong quad
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2015-08-06 20:24:20 -04:00 |
check_manager.hpp
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More cleanup to remove hardcoded things in favor of scripting, and start work to allow for more action trigger shapes (work in progress)
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2015-07-13 20:27:16 -04:00 |
check_sphere.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
check_sphere.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
check_structure.cpp
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Some cleanup to check structures, start adding new cylinder check structure (WIP)
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2015-07-14 19:00:00 -04:00 |
check_structure.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
graph_node.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
graph_node.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
model_definition_loader.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
model_definition_loader.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
nav_poly.cpp
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First playable version of battle AI
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2015-11-21 15:58:03 +08:00 |
nav_poly.hpp
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Fix some bugs and copyright year
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2015-11-22 15:01:22 +08:00 |
navmesh.cpp
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Add minimap for battle mode when it has a navigation mesh
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2015-12-15 02:32:01 +08:00 |
navmesh.hpp
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Add minimap for battle mode when it has a navigation mesh
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2015-12-15 02:32:01 +08:00 |
quad_graph.cpp
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Renamed files to follow our coding style.
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2015-05-30 12:16:11 +10:00 |
quad_graph.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
quad_set.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
quad_set.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
quad.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
quad.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
terrain_info.cpp
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Fixed #2246.
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2015-07-24 16:36:55 +10:00 |
terrain_info.hpp
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Fixed #2246.
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2015-07-24 16:36:55 +10:00 |
track_manager.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
track_manager.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
track_object_manager.cpp
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Continue work on scripting, fixing #2268. Use this as an opportunity to clean up a lot of old hardcoded overworld code, and replace it with cleaner scripting. Make sure to update SVN and the exporter (other commits in SVN coming soon)
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2015-08-09 21:38:01 -04:00 |
track_object_manager.hpp
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Work on scripting, namely improving interaction with library objects
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2015-06-05 19:34:46 -04:00 |
track_object_presentation.cpp
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Scripting refactor : add new property animator helper, transfer light animations to this new animator class. Can be used in the future to animate more properties
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2015-12-05 19:42:06 -05:00 |
track_object_presentation.hpp
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Scripting refactor : add new property animator helper, transfer light animations to this new animator class. Can be used in the future to animate more properties
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2015-12-05 19:42:06 -05:00 |
track_object.cpp
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Remove seemingly uneeded rotation, see #2345. Not sure I understand what is going on
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2015-10-10 20:52:12 -04:00 |
track_object.hpp
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Scripting : start adding features to control light objects
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2015-10-27 18:33:54 -04:00 |
track_sector.cpp
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Merge branch 'master' into fixes
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2015-07-03 15:29:53 +02:00 |
track_sector.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
track.cpp
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Add minimap for battle mode when it has a navigation mesh
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2015-12-15 02:32:01 +08:00 |
track.hpp
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Add minimap for battle mode when it has a navigation mesh
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2015-12-15 02:32:01 +08:00 |