117 lines
2.9 KiB
C++
117 lines
2.9 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2007-2015 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTe ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_LOD_NODE_LOADER_HPP
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#define HEADER_LOD_NODE_LOADER_HPP
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class LODNode;
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class Track;
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class STKInstancedSceneNode;
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#include <cassert>
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#include <map>
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#include <vector>
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#include <string>
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#include <irrlicht.h>
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#include "io/xml_node.hpp"
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namespace irr
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{
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namespace scene
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{
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class IMesh;
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class ISceneNode;
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}
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}
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struct ModelDefinition
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{
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std::string m_model_file;
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bool m_tangent; // obsolete, TODO remove
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const XMLNode* m_xml;
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/** For LOD */
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int m_distance;
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bool m_skeletal_animation;
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/** Constructor to allow storing this in STL containers */
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ModelDefinition()
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{
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m_tangent = false;
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m_skeletal_animation = false;
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m_distance = 0;
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m_xml = NULL;
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}
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ModelDefinition(const XMLNode* xml, int distance, std::string& model, bool tangent, bool skeletal_animation)
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{
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m_model_file = model;
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m_tangent = tangent;
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m_xml = xml;
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m_distance = distance;
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m_skeletal_animation = skeletal_animation;
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}
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~ModelDefinition()
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{
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}
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};
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/** Utility class to load level-of-detail nodes and library nodes
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* \ingroup tracks
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*/
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class ModelDefinitionLoader
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{
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private:
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std::map<std::string, XMLNode*> m_library_nodes;
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std::map< std::string, std::vector< ModelDefinition > > m_lod_groups;
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std::map< std::string, STKInstancedSceneNode* > m_instancing_nodes;
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Track* m_track;
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public:
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ModelDefinitionLoader(Track* track);
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void addModelDefinition(const XMLNode* xml);
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LODNode* instanciateAsLOD(const XMLNode* xml_node, scene::ISceneNode* parent);
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void clear();
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scene::IMesh* getFirstMeshFor(const std::string& name);
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std::map<std::string, XMLNode*>& getLibraryNodes()
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{
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return m_library_nodes;
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}
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void cleanLibraryNodesAfterLoad();
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bool containsLibraryNode(const std::string& name) const
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{
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return m_library_nodes.find(name) != m_library_nodes.end();
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}
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void addToLibrary(const std::string& name, XMLNode* xml)
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{
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assert(xml != NULL);
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m_library_nodes[name] = xml;
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}
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}; // ModelDefinitionLoader
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#endif // HEADER_LOD_NODE_LOADER_HPP
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