Benau
5e7ec89002
Fix more override warnings
2018-07-19 00:35:56 +08:00
Benau
c72db7099d
Synchronized random arena item in network game
2018-07-14 08:11:35 +08:00
Benau
1333fe2d19
Use minimum size for uid of rewinder
2018-07-13 15:05:07 +08:00
Benau
565dfcef96
Only send state for moving track object
2018-07-13 10:47:30 +08:00
Benau
99659e8021
Initial work on dynamic physics object rewind
2018-07-12 09:05:26 +08:00
Benau
908735b1b1
Remove local state saving at t = 0
...
A proper same frequency local state saving for client will come later
2018-07-11 13:29:30 +08:00
Benau
bce888ec26
Always highest geometry level in network game
2018-07-11 09:06:49 +08:00
Benau
3347cac92d
Make track object with ipo animation depend on world up ticks
2018-07-08 14:08:33 +08:00
Benau
4d680c27f4
Fix kart animation in networking
2018-06-21 01:14:26 +08:00
hiker
cd80101bdf
Removed execute permission (for unknown reasons VS makes source files
...
executable when it saves them).
2018-06-08 10:59:13 +10:00
hiker
b0da0f640a
Merge remote-tracking branch 'origin/master' into network-items,
...
fixed conflicts.
2018-06-08 10:55:14 +10:00
Benau
9f6c87a636
Fix cornfield crossing network play
2018-06-07 15:31:13 +08:00
hiker
a9279a05d0
Made --check-debug to work with --no-graphics; print also the
...
race time at which a check-structure is crossed.
2018-06-01 00:24:27 +10:00
hiker
70039f7d92
Removed unnecessary #include.
2018-05-31 09:29:01 +10:00
Benau
b8982200b6
Fix track objects in network
2018-05-15 15:23:39 +08:00
hiker
0d850201fb
Renamed and split the two newItem () functions into three functions:
...
placeItem(), placeTrigger(), dropNewItem(). Started to add support
for networked bubble gum (though that's not working, i.e. will crash
atm ;) ).
2018-05-15 10:40:25 +10:00
hiker
9d60112e65
Started to implement proper item handling: the server now sends
...
updates of all collected items to the clients as part of a state.
A client confirms the received states. Once all clients have
confirmed a certain event, that event is deleted on the server
and not sent anymore. WIP, item collection kind of works, but only
because of kart state updates which include attachment (but not
e.g. nitro).
2018-05-08 19:12:06 +10:00
hiker
eb647124e8
Split the item update into update and updateGraphics() parts.
2018-05-04 16:41:03 +10:00
Alayan-stk-2
3d17e68c4e
Get a larger minimap texture to significantly reduce aliasing
2018-05-02 19:13:09 +02:00
hiker
78bd331cae
Fix #3206 (crash in gui-less server).
2018-04-20 00:01:45 +10:00
hiker
98555a8f35
Merge remote-tracking branch 'origin/master' into game_protocol
2018-04-19 10:57:37 +10:00
hiker
95bba525c5
Refacotring: instead of Moveable::update calling updateGraphics,
...
this is now called separately once per rendered frame from
the main loop. Started to split other objects to have separate
updateGraphics functions (e.g. to fix skid marks issues caused
by previously updating skidmarks even in rewind).
2018-04-18 22:27:06 +10:00
Alayan-stk-2
64168c2f67
New setQuad function
2018-04-12 21:33:59 +02:00
Alayan-stk-2
df2714ae71
New setQuad function
...
Allows to easily update the coordinates of a quad (used for dynamic slipstreaming quad)
2018-04-12 21:33:33 +02:00
auria.mg
61469a6806
Mitigate AI-related edge cases of original fx
2018-04-08 20:47:24 -04:00
auria.mg
9250e66ff2
Improve 3167 patch
2018-03-31 21:03:56 -04:00
auria.mg
9fe4e2c30e
Improve 3167 patch
2018-03-31 20:49:45 -04:00
auria.mg
19338482a8
Improve 3167 patch
2018-03-31 20:38:09 -04:00
auria.mg
04b6f67573
FIx #3167 attempt
2018-03-31 19:42:08 -04:00
hiker
b1013f6030
Merge remote-tracking branch 'origin/network_improvements' into game_protocol
2018-03-31 00:38:57 +11:00
hiker
950fc7a14f
Fixed ticks vs time mix up.
2018-03-20 09:51:39 +11:00
hiker
c456edd9f2
Convert more time handling to handling ticks.
2018-03-20 09:25:39 +11:00
Benau
821a00c039
Fix some corruption in server only stk
2018-03-06 13:11:05 +08:00
Sam
e75f1cb799
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2018-01-26 10:52:23 +01:00
Sam
a1c9ad107f
Add the possibility to disable an object for shadow pass
2018-01-26 10:51:42 +01:00
Benau
2448b10cd4
Fix correct spelling of deferred
2018-01-25 15:38:10 +08:00
Benau
40552b3fa0
Preload all visible spm (not including physics node) properly
...
Also change reset-button.spm to swatter_anim.spm, reset button
was replaced by thunderbird long time ago
2018-01-23 13:32:30 +08:00
Benau
86393ba0a9
Use alphatest as a fallback shader for unlit
...
Adjust graph shader when advanced pipeline off, and no srgb prefilled
texture when advanced pipeline off
2018-01-22 13:27:21 +08:00
Benau
39f4f8e966
Allow tracks and library objects to use custom shader
2018-01-22 10:34:49 +08:00
Benau
a39977d550
Use shared_ptr SPShader in mesh buffer
2018-01-21 15:35:38 +08:00
Benau
5b440ae04b
Don't abuse the use of std::shared_ptr for moving texture
2018-01-18 13:49:35 +08:00
Benau
a37b60ac6e
Only add RenderInfo if the material has a list of random color
2018-01-15 15:43:50 +08:00
Benau
a3a00f70f8
Remove unused entries in materials and fog settings
2018-01-15 13:23:21 +08:00
Benau
bb0cf72635
Add required code and color selector for rainbow karts
2018-01-13 00:38:46 +08:00
Benau
9ccb34c2a1
Adjust graphics presets for SP
2018-01-12 12:03:31 +08:00
Benau
7859a00967
Remove unused mesh code
2018-01-11 13:38:08 +08:00
Benau
4823c46ad9
Preload the container id of materials
2018-01-10 13:10:12 +08:00
Benau
f4fb2cb41c
Fix no graphics and server only run
2018-01-10 11:35:02 +08:00
Benau
5293a0dbef
Add b3d loader for SP
2018-01-06 12:07:22 +08:00
Benau
1de1cdf530
Port line debug to SP, removing all unicolor code too
2018-01-03 15:28:29 +08:00
Benau
52b19dd83a
Use glVertexAttrib only in debug view
2017-12-27 13:50:17 +08:00
Benau
daf1294e6f
Add minimap and adjust unlit shader for it
2017-12-26 14:34:34 +08:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
Benau
d9937d7b33
Fix physical object from meta library
2017-12-03 23:58:17 +08:00
Benau
7ab8477a53
Reserve onReset of scripting method for library nodes (unused atm)
2017-12-02 15:24:36 +08:00
Benau
60a3890c78
Add support for meta library objects
2017-12-01 13:59:00 +08:00
Benau
69c86930e8
Don't raycast driveable objects that are not enabled
2017-11-05 01:32:41 +08:00
Benau
628bc7ce50
Allow light to be disabled by scripting
2017-11-04 14:01:47 +08:00
Benau
fa48d099f2
Fix the remaining msvc warnings
2017-10-17 10:51:52 +08:00
Benau
88e15147b8
Merge remote-tracking branch 'origin/win-64bit'
2017-10-17 00:55:22 +08:00
Benau
7e0d706946
Don't call setLastTriggeredCheckline for check cannon
...
It will override the track check line
2017-10-16 13:47:21 +08:00
Benau
4573e51e98
Fix #2427
2017-10-15 19:14:07 +08:00
Benau
998b11ed51
Add an option to disable pre-generation for explosion particles
...
Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
0066722dab
Features completed cpu particle
2017-10-14 00:19:59 +08:00
Deve
f96863c421
Add a possibility to totally disable particles.
...
Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
Deve
6710fc2a5c
Don't add absolute path if screenshot name is empty
2017-09-02 23:47:25 +02:00
Benau
f07a7062b3
Add min / max height testing for all graphs
2017-09-01 14:12:10 +08:00
Deve
69e26d7561
Remove unclear warning.
...
Weather node without particles is fine and it's used in Blackhill Mansion (just for lightning). The warning was suggesting that something is wrong there.
2017-08-30 21:21:43 +02:00
hiker
ab6fbd2609
Merge remote-tracking branch 'origin/master' into fix-ball-cannon
2017-08-29 09:19:41 +10:00
hiker
f3d56b37df
Merge branch 'master' into win-64bit
2017-08-16 17:29:57 +10:00
Benau
3031fabcf9
Add spm loader
2017-08-16 13:48:27 +08:00
Benau
ea97258b65
Add scripting code for throwing banana monkeys
2017-08-09 12:23:37 +08:00
Benau
ac406e1e00
Fix #2891
2017-08-03 01:34:35 +08:00
hiker
1b75ed9b4c
First fix for the basket-ball in cannon - make the ball follow
...
the cannon.
2017-05-12 17:11:46 +10:00
hiker
c23873da37
Properly fix driving no physical objects to enable smoothing (e.g.
...
volcano in both directions).
2017-04-18 23:07:24 +10:00
hiker
efec344738
Fixed more 64-bit related compiler warnings.
2017-04-11 22:30:57 +10:00
hiker
f2138e062d
Tried to fix all 64-bit related compiler warnings triggered from files
...
in graphics.
2017-04-08 23:25:33 +10:00
hiker
668fdd3b49
Fixed some 64-bit related compiler warnings.
2017-04-07 23:25:52 +10:00
hiker
00bba293ad
Merge remote-tracking branch 'origin/master' into physics-tweaks
2017-04-05 23:59:34 +10:00
hiker
f55c39b3b1
Support setting of friction for karts, moveable and track in stk_config.xml
...
and kart_characteristics.xml (for now no changed settings, all are at
tbe default of 0.5).
2017-03-22 19:52:03 +11:00
hiker
5bbacfc72d
Allow tracks to set their friction (defaults to the bullet default 0f 0.5).
2017-03-21 16:24:29 +11:00
Benau
de3c9d7411
Allow to preserve more texture config
2017-03-16 16:20:05 +08:00
hiker
e5eb40b773
Smooth skidding rotation when entering a cannon.
2017-03-14 12:51:10 +11:00
hiker
5640436aa8
Support cannons in reverse tracks.
2017-03-10 08:38:03 +11:00
hiker
c8b69cecb6
Merge remote-tracking branch 'origin/master' into fix-cannon
2017-03-09 23:05:03 +11:00
hiker
f0efce62b1
Added debug view of target cannon line.
2017-02-23 09:00:07 +11:00
Benau
0cf0002c08
Header clean up
2017-02-21 12:09:22 +08:00
hiker
a17b537699
Make cannon smoother.
2017-02-20 07:48:43 +11:00
Benau
48f27df1c9
Fix wrong angle when normal is exactly 0, -1 ,0
2017-02-11 16:05:10 +08:00
Benau
0ddada2897
Fix --track-debug crash
2017-02-11 14:42:24 +08:00
auria.mg
01765fce80
Fix crash
2017-02-02 19:54:48 -05:00
samuncle
996cea5a14
Oups, I forgot to drop the light
2017-01-22 20:32:25 -05:00
samuncle
979f61b8c1
Add support for day/night notion in tracks
2017-01-22 19:28:08 -05:00
hiker
620a5b34f2
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-01-20 14:15:55 +11:00
hiker
b5f285a182
Fixed #2742 - incorrect triggering if cannon line triggereed Caused
...
by not updating m_front_xyz when moving the kart (so an incorrect
position was used to detect checkline triggering).
2017-01-20 14:13:12 +11:00
auria.mg
7234caffd9
Fix travis build
2017-01-19 21:11:44 -05:00
auria.mg
52fff152de
Scripting : add support for "onStart" callbacks in library objects
2017-01-19 21:03:09 -05:00
Benau
3105407b2f
Remove error when dropping tires in battle mode when kart dead
2017-01-11 13:33:54 +08:00
Benau
3bffe1f1a7
Allow texture error message to be used in STKTexManager
2017-01-11 10:55:18 +08:00
Benau
874d3d347d
Remove unused resize texture code
2017-01-11 09:46:00 +08:00
hiker
55e98e041c
Removed unused (or replaceable in case of clamp) functions from helpers.
2017-01-10 13:25:26 +11:00
Benau
46be4948b2
AZDO for new texture format
2017-01-09 13:03:50 +08:00
auria.mg
67e66b44b0
Improve texture cache code to use precise subpaths instead of hashes
2017-01-06 21:07:53 -05:00
Benau
ba8846522e
Implement cleaning for new texture
...
Also warn if there is possible texture leaking when exit STK
2017-01-06 23:45:25 +08:00
Benau
555cdacd83
Improve warning
2017-01-06 20:54:22 +08:00
Benau
437f89eea7
Clean up
2017-01-06 20:28:03 +08:00
Benau
827a483e85
Allow legacy pipeline to use new texture format
2017-01-06 15:04:15 +08:00
Benau
497f1e2785
Clean up billboard texture code
...
Todo: compress them in STKTexture class
2017-01-04 14:35:49 +08:00
Benau
19ac8a0d3c
Allow sky box and SH to use new texture format
2017-01-03 10:18:11 +08:00
Benau
dbe148baf6
Max 10 players supported in arena
...
See #2705
2016-12-31 09:27:39 +08:00
Benau
caf9dbab0c
Fix crash when loading particle texture inside track folder
2016-12-30 13:28:13 +08:00
Benau
15469e555d
Allow track loading to take care of geometry details
2016-12-27 11:15:24 +08:00
Benau
6a142e8d2e
Allow animated models in track to have different animation
2016-12-24 13:11:08 +08:00
Benau
31f2a720ca
Try to reduce the header size of materials.hpp
...
Plus header clean up
2016-12-23 14:44:18 +08:00
Benau
752d847b09
Add the remaining shaders for GL3 hardware skinning
...
Also use the same shader code for normal map shader
2016-12-15 15:55:14 +08:00
hiker
4ee6f6315f
Made World::m_weather a singleton to further remove dependencies on World.
2016-12-13 17:14:29 +11:00
hiker
4d406490e1
Made ScriptingEngine a singleton and removed it from World, which reduces
...
more dependencies on world.
2016-12-13 09:18:59 +11:00
hiker
b12453e9ca
Made Physics a singleton, removing the accessor functions from World.
...
Removes dependency on World for a few files.
2016-12-13 08:31:08 +11:00
hiker
cd149ab5d7
Moved m_track out of World into a static m_track in Track. Makes
...
world smaller and removes a few dependencies on World.
2016-12-13 07:53:33 +11:00
hiker
8785ddf148
Moved force-fog settings into track.
2016-12-12 08:05:07 +11:00
hiker
22092e6459
Moved background/clear color from world to irr_driver.
2016-12-09 17:14:04 +11:00
hiker
1939075a1b
Merge remote-tracking branch 'origin/master' into nw
2016-12-06 18:45:17 +11:00
hiker
746bac00ce
Merge remote-tracking branch 'origin/new-pi' into nw
2016-12-06 09:26:07 +11:00
Benau
902f4e20a5
Leave the loop as soon as one material is colorizable
2016-12-04 11:15:32 +08:00
Benau
2d980264b4
Update LOD to support colorization
2016-12-04 10:47:08 +08:00
Benau
4fbce474c5
Fix ambient light on track not updated
2016-12-02 19:17:55 +08:00
Benau
9e8fb63dc4
Fix AZDO with colorization
...
Also re-arrange texture layer
2016-11-30 13:52:06 +08:00
Benau
eb84de2666
Fix #2491
2016-11-23 10:11:08 +08:00
hiker
245045f575
Fixed various crashes on server.
2016-11-14 10:09:25 +11:00
hiker
f2b67f75b6
Minor coding style fixes.
2016-11-14 10:02:46 +11:00
hiker
73182863df
Fixed linking problems - will probably not run ;)
2016-11-14 09:59:08 +11:00
hiker
ddcddf4a0a
Compile SERVER_ONLY (by #ifdef'ing out all graphics related code).
...
Does not link yet!!
2016-11-11 23:46:22 +11:00
Benau
6b282acae2
Use bullet built-in function
2016-11-11 10:20:15 +08:00
Benau
7da108c8b1
Header clean up
...
Also move getUnicolorTexture to a better location
2016-11-04 20:30:08 +08:00
Benau
2f0252be98
Merge remote-tracking branch 'origin/master' into renderer_refactoring
2016-10-28 21:41:49 +08:00
Benau
24f926b780
Merge remote-tracking branch 'origin/spare_tire_kart'
2016-10-18 14:32:44 +08:00
Benau
8eb8e805eb
Fix dropping of normal map wheel in battle mode
2016-10-18 14:18:51 +08:00
auria.mg
020edf1679
Add support for directional (forward-only or backwards-only) driveline segments
2016-10-15 18:56:13 -04:00
Benau
604e454f33
Fix normal map in library and track objects if they are animated
2016-10-15 15:21:34 +08:00
Benau
e09fe6ff8a
Fix memory leak of mesh tool
2016-10-13 14:08:58 +08:00
Benau
48e6128e12
Grab light in the correct place, fixed all leaking of lights
2016-10-12 11:48:50 +08:00
Benau
fb79cf3a6e
Let spare tire karts follow bounding box points
2016-10-11 10:52:08 +08:00
Benau
03f9fb35da
Fix valgrind warning
2016-10-10 13:04:34 +08:00
Benau
6b8156c254
Pre-spawn spare tire karts on random nodes in graph
...
Don't use the item location, as it can be remembered by players
2016-10-09 11:17:36 +08:00
Benau
59edb96489
Fix warning when eliminate a kart in battle mode
2016-10-08 08:35:07 +08:00
Nado
4c0b4d8078
Fixes -Wsign-compare
...
See #2613
2016-10-04 08:43:38 +02:00
Benau
21a04213d5
Fix typo
2016-10-03 10:30:06 +08:00
Benau
c64c8717a5
Use 16bit integer to save some space in ArenaGraph
2016-10-03 09:28:12 +08:00
Benau
62dfef1fb9
Improve performance for findOutOfRoadSector on ArenaGraph
2016-09-30 09:27:44 +08:00
Benau
3c24c73faa
Fix unknown sector in arena after rescue
2016-09-30 08:15:36 +08:00
Benau
43c40c062e
Make m_bb_max and m_bb_min private in Graph again
...
Avoid setting them in ArenaGraph, let createQuad handle them all
2016-09-29 13:36:50 +08:00
hiker
18b1218312
Oops - made boundary box protected again, it is accessed in the ArenaGraph.
2016-09-29 15:21:59 +10:00
hiker
0b76a576a3
Exit loop as soon as kart is found to be on one GraphNode.
2016-09-29 15:11:08 +10:00
hiker
fb7b42a625
Fixed compiler warning.
2016-09-29 15:10:51 +10:00
hiker
7f6d800fe7
Made the boundary box private to Graph.
2016-09-29 15:10:26 +10:00
Benau
123e667ab4
Simplify code
2016-09-24 10:05:15 +08:00
Benau
8a0a9b2617
Allow showing 3D quad in track debug better
2016-09-19 08:49:59 +08:00
Benau
eeac5668d9
Rename QuadGraph to DriveGraph, make it use the new Graph interface
2016-09-17 14:30:28 +08:00
Benau
606a5401d3
Allow starting position on an upside down surface in arena
...
Todo: referee and make btKart cast ray at correct normal
2016-09-17 09:53:44 +08:00
Benau
a0005d57e9
Bugfix and better error handling in ArenaGraph
2016-09-16 12:21:38 +08:00
Benau
20e85aa781
Port all function from battle graph to new graph interface
2016-09-16 11:08:19 +08:00
Benau
05d2d05f2a
Make ArenaAI use only new graph interface
2016-09-16 09:22:57 +08:00
Benau
1491236e84
Allow TrackSector to use with new graph class
2016-09-15 15:47:17 +08:00
Benau
05ad91c701
Port all function from battle graph to arena graph
...
Todo: AI and worlds
2016-09-15 13:29:26 +08:00
Benau
8c830bdabf
Inital work on one graph interface
2016-09-15 11:46:31 +08:00
Benau
061f187142
Make slipstream work in upside down track
2016-09-13 15:07:07 +08:00
Benau
b699018879
Only do custom direction of raycast if item is on quad graph
2016-09-12 13:04:05 +08:00
Benau
f687454313
Fix item positioning on Node3D
2016-09-11 16:31:57 +08:00
Benau
ceb92f9b4a
Try to completely fix rescue issue
2016-09-10 01:20:11 +08:00
Benau
ca4640716a
Fix findOutOfRoadSector with Node3D
2016-09-09 16:30:35 +08:00
Benau
505b50da0c
Make getNode return pointer. (easier with dynamic_cast later)
2016-09-09 16:14:28 +08:00
Benau
262eb40dfe
Allow showing yellow (2d) / green (3d) quads in track debug
2016-09-04 14:33:23 +08:00
Benau
9d41f4b429
Add assert check for graph.xml
2016-09-04 13:15:51 +08:00
Benau
21dc569f70
Start to clean up quad and graph node
2016-09-04 11:56:03 +08:00
Benau
35ce9a39ce
Merge branch 'master' into walldriving
2016-08-26 15:36:57 +08:00
Benau
91e11a8d88
Don't crash in overworld
2016-08-20 09:01:52 +08:00
Elderme
41cd1e0364
merged with master
2016-08-18 22:36:19 +02:00
Benau
a1c09c4adb
Fix potential crash
2016-08-18 15:34:58 +08:00
Benau
f07452842d
Add support for colorizing library objects using material.xml only
2016-08-17 11:57:18 +08:00
Benau
10937333a1
Remove duplicated code in navmesh
2016-08-03 12:37:48 +08:00
Elderme
a21d7b4b71
Merge branch 'master' into renderer_refactoring
2016-07-26 22:16:48 +02:00
Elderme
cd1b9a66a0
Merged master in branch
2016-07-26 21:31:52 +02:00
hiker
7196ddfba8
The unit test for battle graph detects incorrect parents for some
...
(other) arenas. Those are false positives (often there is more
than one shortest path, all with the same length; e.g. in case of
a regular gridded section). Added more details in error reporting
to help in debugging, but generally disabled the test for identical
paths, only the actual path length is tested now.
2016-07-25 08:11:56 +10:00
hiker
2654705da1
Fixed linux compilation.
2016-07-22 11:50:41 +10:00
hiker
9fcb55aac3
Use Dijkstra instead of Floy-Warshall for computing the paths in battle mode
...
(which is signiccantly faster). Added unit testing for dijksta based on
the F.W. algorithm.
2016-07-22 11:06:32 +10:00
hiker
d6a62a85b7
Removed unnecessary #include.
2016-07-22 09:58:10 +10:00
hiker
2cfe99827f
Merge branch 'master' into dijkstra-test
2016-07-21 09:18:07 +10:00
Benau
6a319cbed2
Clean up old font code
2016-07-18 23:00:40 +08:00
Benau
9fd6fd2673
Fix crashes when using the uninitialized layer 8 texture
2016-07-15 15:23:17 +08:00
Benau
53374176ad
First try to support colorization texture mask
2016-07-15 00:53:22 +08:00
hiker
b2a62c222c
Merge branch 'camera-refactor'
2016-07-08 06:47:32 +10:00
David CARLIER
a99d02f366
couple of resource leaks fixes ( #2526 )
2016-06-27 19:47:56 -04:00
Elderme
b359e8f9fd
Merged with master, solved conflicts
2016-06-18 19:28:54 +02:00
hiker
d444ab802d
Added test-implementation of dijkstra.
2016-06-01 23:51:12 +10:00
Benau
913bb511b8
Use an improved turn radius determination
2016-05-29 16:31:40 +08:00
Benau
91b9d13611
Make gift package playable
2016-05-28 00:33:06 +08:00
Benau
221a757942
Merge branch 'arena_ai_profiling'
2016-05-24 15:52:32 +08:00
hiker
92be0c65ad
Added support for setting the restitution for physical objects.
2016-05-19 13:25:29 +10:00
Benau
de8d172c07
Improvements in soccer mode with minimap
...
1. Larger ball
2. Draw goal line of two teams in minimap
2016-05-17 16:01:27 +08:00
Benau
7e8ca70bc6
First version of advanced soccer ai ⚽
2016-05-16 00:46:06 +08:00