Commit Graph

526 Commits

Author SHA1 Message Date
Deve
8989cc97b5 Some fixes for keyboard on wayland 2017-05-24 01:17:25 +02:00
Deve
bc25bc4435 Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
Deve
abde57cd4a Add mouse wheel event 2017-05-17 22:44:22 +02:00
Deve
36368041ee Mostly cleanup and style modifications 2017-05-17 22:43:56 +02:00
Deve
f99bc25845 Avoid semi-transparent window 2017-05-15 21:17:03 +02:00
Deve
1966d3f072 Use x11 functions in irr_driver only if x11 device was created 2017-05-14 00:05:36 +02:00
Deve
da802d836d Some fixes for mouse cursor. 2017-05-12 22:58:33 +02:00
Deve
ba39e88680 Update cursor when visibility is changed 2017-05-12 21:47:51 +02:00
Deve
23c428160f Some fixes 2017-05-12 00:57:01 +02:00
Deve
70dc99ca6c Fixed some non-working keys.
We can't include linux/input.h because it breaks irrlicht keys.
2017-05-06 23:25:00 +02:00
Deve
632a759ee6 Allow to choose device type using environmental variable 2017-05-06 22:38:05 +02:00
Deve
e02a8f4448 Allow to make single build with both x11 and wayland device 2017-05-06 21:53:32 +02:00
Deve
2f1b61b798 Remember mouse button states 2017-05-05 23:04:18 +02:00
Deve
a9c2a1922a Some work on support clipboard 2017-05-04 22:36:12 +02:00
Deve
e27df23415 Draw mouse cursor 2017-05-04 21:06:40 +02:00
Deve
da65650b75 Allow to write unicode characters.
Needs some cleanup.
2017-05-03 20:45:42 +02:00
Deve
fc79ee50d0 Add the ping/pong events to avoid non-responding window and few other minor fixes 2017-04-28 23:04:34 +02:00
Deve
01ffc129fb Make it working for current wayland/weston 2017-04-24 22:26:47 +02:00
Deve
f31e4f8ea4 Add missing files 2017-04-23 21:22:15 +02:00
Deve
5d9b1e103d Rename file 2017-04-22 21:55:24 +02:00
Deve
63517dd4be Better EGL context creation 2017-04-22 21:51:49 +02:00
Deve
035c33f960 Merge branch 'master' into wayland 2017-04-22 21:11:10 +02:00
deve
f4e803220b Some minor fixes 2017-04-21 08:51:54 +02:00
Deve
9fc3578b51 Rewrite whole EGL manager.
Now it allows to create OpenGL context, so we can use it for Wayland.
2017-04-20 23:20:21 +02:00
Deve
240041f520 Fixed android compilation 2017-04-05 21:49:52 +02:00
Deve
1d39030f51 Assume that EGL version is always greater than 1.3 because otherwise we won't be able to create GLES 2.0/3.0 context. 2017-04-05 21:49:42 +02:00
Deve
635ea89cd0 Some corrections with egl attribs 2017-04-05 21:49:33 +02:00
Deve
3961a9a3b7 Move EGL context to separate class.
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Benau
09e2f96ba8 Remove libpng's png_set_gamma
Stragus suggested:

It will degrade quality by converting from true sRGB to ^2.2 and
then rounding the values back on 8 bits
2017-03-17 13:19:56 +08:00
Benau
41844de6a5 Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
Benau
e1a563612f Avoid calling gamma correction on non-srgb png 2017-03-17 10:15:06 +08:00
Benau
27fcc4e266 Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
Benau
ab673fc03b Merge remote-tracking branch 'origin/master' into threaded_tex_loader 2017-03-11 13:55:18 +08:00
Benau
6e80271ad9 Max texture size 2k and allow them to be threaded load 2017-03-11 09:41:46 +08:00
Deve
adfa8f30f9 Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
Benau
d864995c7d First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
Deve
fcae7dfc33 Fixed compiler warnings 2017-03-06 17:22:44 +01:00
Deve
11024569b0 More tweaks to GLES legacy pipeline 2017-03-02 22:19:10 +01:00
Deve
067518df5d Fixed rtts in GLES legacy pipeline 2017-03-01 23:20:21 +01:00
Deve
282bb6c655 Always use fixed blending for GLES legacy pipeline 2017-03-01 21:44:11 +01:00
Deve
40fe3585bb One more fix for legacy pipeline in GLES renderer.
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
Deve
6d395d4510 Some fixes for GLES renderer 2017-02-27 00:58:43 +01:00
Deve
803eba5d5c Fixed typo 2017-01-27 22:44:22 +01:00
Deve
5931ba288a Don't crash if irrlicht shaders are not available for GLES.
They are needed only for legacy pipeline.
2017-01-12 21:43:11 +01:00
Benau
8acd2d689a Merge branch 'new_texture_format' 2017-01-10 09:09:38 +08:00
Benau
08876e30ab Remove unused builtin font 2017-01-09 15:50:26 +08:00
Benau
c4b4ea006e We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
Benau
46be4948b2 AZDO for new texture format 2017-01-09 13:03:50 +08:00
Daniel Ölschlegel
be2e86166f Update CIrrDeviceLinux.cpp (#2731)
Fix compile error under NetBSD
2017-01-08 20:44:04 -05:00
Benau
827a483e85 Allow legacy pipeline to use new texture format 2017-01-06 15:04:15 +08:00
Benau
0129c539b9 Fix #2543
Also disable warning when switching cases for context detection
2017-01-03 13:53:44 +08:00
Benau
2dbf4675a5 First version of new texture format
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Benau
ffe4dd88b4 Apply mask directly on texture
Avoiding the ref counting issues
2016-12-28 15:32:27 +08:00
Benau
6a142e8d2e Allow animated models in track to have different animation 2016-12-24 13:11:08 +08:00
Deve
6486d1548b Fixed clang compilation 2016-12-24 02:07:53 +01:00
Tobias Markus
6fb93fa208 Fix compilation on macOS 10.12 (#2701) 2016-12-22 19:17:31 -05:00
Benau
85bd8c3146 Add unlit and normal map skinned mesh shader
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
c8e5238ce2 Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-12 13:45:04 +08:00
Daniel Ölschlegel
62e1a2ddcc Add a little more BSD detection (#2685)
Tested for NetBSD, the same signature has DragonFly(http://fxr.watson.org/fxr/source/sys/endian.h?v=DFBSD#L42)
2016-12-11 19:16:47 -05:00
Benau
e9b68a8a1f Use a non-hardcoded values for mat4 array (max 1024)
Also cull mesh that doesn't have enough space to be rendered
2016-12-11 15:50:53 +08:00
Benau
f6490b6fa6 Allow array to capture lambada
Also use a correct sorting function, will be useful later if
we only need the more influetial bones.
2016-12-11 13:21:17 +08:00
Benau
ceef7495d2 Enable culling for animated mesh
Use the first frame bounding box for it, don't update each frame
2016-12-11 11:01:02 +08:00
Benau
fcd1e2830e Use callback function to directly upload joints without copying 2016-12-10 16:16:40 +08:00
Benau
8ca0c54bdc Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-10 10:09:30 +08:00
Benau
b7e047b4c1 Avoid using else if in skinning vertex shader 2016-12-09 14:16:30 +08:00
Benau
21d9117b2d Fix matrix4 pointer in windows
Also allow minimum azdo rendering and avoid skinning empty joints
2016-12-08 16:12:54 +08:00
hiker
dbfaf2105b Merge remote-tracking branch 'origin/master' into nw 2016-12-08 13:36:36 +11:00
Benau
d21e5e0f76 Make skinning offset changeable by culling 2016-12-07 16:08:57 +08:00
Benau
ac8d7aa8c7 Try to fix the build 2016-12-07 08:18:19 +08:00
Benau
a3905a1e19 Allow tangent mesh to be converted 2016-12-07 08:07:01 +08:00
Deve
66f57ada61 Fixed a crash when GLES device is re-created 2016-12-07 00:08:16 +01:00
Deve
5fad8a135e Destroy egl context on exit 2016-12-06 23:32:04 +01:00
Benau
57d9e83ed4 First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
hiker
1939075a1b Merge remote-tracking branch 'origin/master' into nw 2016-12-06 18:45:17 +11:00
hiker
746bac00ce Merge remote-tracking branch 'origin/new-pi' into nw 2016-12-06 09:26:07 +11:00
Deve
23883b83c1 Fixed a crash on startup.
As written in the documentation: "The returned modifiers string is owned by Xlib and should not be modified or freed by the client."
2016-12-04 23:23:09 +01:00
deve
716c19325f Update common irrlicht files with modifications from Android branch.
- Added a function in GLES driver, which allows to re-create EGL surface when it's lost after resume event
- Some additional events/keycodes
- Fixed compilation with missing sys/sysctl.h header
2016-11-28 01:56:52 +01:00
Benau
de95db5c93 Avoid creating new glyph page too many times 2016-11-20 10:08:59 +08:00
Benau
9734c2e890 Fix crash in billboard text when using legacy opengl
Notice: freetype glyph metrics are not supported
2016-11-19 15:59:58 +08:00
Benau
a52c4699a1 Add back normal map renderer for legacy opengl
Fixed transparent issue
2016-11-19 14:21:56 +08:00
hiker
ae36208e29 Merge remote-tracking branch 'origin/master' into new-pi 2016-11-15 12:38:21 +11:00
Benau
e6e302af1c Fix copy and paste of unicode characters 2016-11-13 15:43:00 +08:00
Benau
5879933a23 Merge remote-tracking branch 'origin/master' into fix_2112 2016-11-13 10:42:47 +08:00
hiker
61a3d10e10 More Compile SERVER_ONLY, still not fully working. 2016-11-12 00:09:39 +11:00
Deve
452c7c1e40 Fixed compiler warning 2016-11-11 13:44:51 +01:00
hiker
8d9bb9c30f Cherry picked commits from old pi branch (which was based on dumb client). 2016-11-11 17:21:59 +11:00
Benau
8a0d911d10 Allow using input method (for CJK) in linux 2016-11-09 12:28:23 +08:00
Benau
956aa83a0a Remove unused function 2016-10-27 10:15:41 +08:00
Benau
76f32b4a41 Fix an unfree Atom 2016-10-12 09:52:34 +08:00
Deve
5c4b61a26e Fixed numpad keys on linux.
We need to check numlock mask, because it may be different on different systems, and possibly also modified manually.

It should generally work fine, but some testing are welcome.
2016-10-06 20:31:10 +02:00
Deve
7f4d815dde Request GLES 3.0 context and fallback to 2.0 if not available. 2016-08-22 20:05:36 +02:00
Deve
26d2bf847c Allow to use non-hd textures in OpenGL ES renderer 2016-08-13 00:01:08 +02:00
Deve
b23f39f1cd Fixed non-hd textures in legacy pipeline 2016-08-12 23:51:29 +02:00
Deve
1481da9718 Fixed button icons with non-hd textures and low MAX_TEXTURE_SIZE parameter 2016-08-12 20:51:19 +02:00
Deve
886382bb54 Merge remote-tracking branch 'origin/master' into gles 2016-07-11 23:43:10 +02:00
Deve
b25a4e874f Remove android related code. It will be handled in different branch. 2016-07-11 22:54:59 +02:00
Deve
f2d21d2353 Remove GLESv1 renderer because it's not used 2016-07-09 02:59:40 +02:00
Deve
17a0e4fbd8 Fixed an issue with grass shader.
It looks that EMT_TRANSPARENT_ALPHA_CHANNEL_REF wasn't handled at all in irrlicht OpenGL renderer.
2016-07-09 02:50:40 +02:00
Deve
66e76be76d Don't use hardcoded path for irrlicht shaders 2016-07-06 06:37:22 +02:00
deve
93dde11562 Use proper depth texture 2016-07-05 11:48:43 +02:00
Deve
4132177132 Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
Ezequiel Garcia
02361a37e8 Minor fixes for issues found while cross-building v2 (#2556)
* irrlicht: Fix harmless typo when setting CMAKE_CXX_FLAGS

The CMAKE_CXX_FLAGS set should be based on previously set
CMAKE_CXX_FLAGS (instead of C flags). This is currently
harmless because CMAKE_CXX_FLAGS is not previously set.

Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>

* irrlicht: Get rid of unprefixed cflags

Cross-building requires proper include paths. This commit
removes the unprefixed -I/usr/X11R6/include in irrlicht cflags,
replacing it with a proper CMake module.

Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>

* irrlicht: Fix boolean return type for jpeglib's callback

Building on certain toolchains can fail due to returning an integer
instead of TRUE. In any case, only {TRUE,FALSE} should be used
as 'boolean' jpeglib type. Fix this by returning TRUE.

  CImageLoaderJPG.cpp: In static member function 'static boolean
  irr::video::CImageLoaderJPG::fill_input_buffer(j_decompress_ptr)':
  CImageLoaderJPG.cpp:69:9: error: invalid conversion from 'int' to 'boolean'
  [-fpermissive]

Signed-off-by: Romain Naour <romain.naour@smile.fr>
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
2016-07-03 21:07:53 -04:00
Deve
d13716a917 Initial linux version.
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
Lucas Baudin
b8ef827510 [irrlicht/android] don't poll events or it creates a race lock when polling accelerometer events elsewhere 2016-02-27 00:23:08 +01:00
Lucas Baudin
e9657beaa6 [android] detect size 2016-02-26 18:01:51 +01:00
Lucas Baudin
f484e7ef6b [android] More debug print for the android irrlicht device 2016-02-25 23:13:33 +01:00
Lucas Baudin
f91426d748 [android] Use CIrrDeviceAndroid before the console device… 2016-02-25 20:38:50 +01:00
Lucas Baudin
e39efc128c [android] backport the Irrlicht.cpp createDevice changes, fix the compile error, and use OGLES2 on android 2016-02-25 20:15:24 +01:00
Lucas Baudin
02808cdfd0 GLES2 for android devices by default 2016-02-25 12:06:54 +01:00
Lucas Baudin
d4d3817d63 Disable sound and curl, add freetype 2016-02-24 22:24:33 +01:00
Lucas Baudin
48069a7bcc More backport from the ogl-es irrlicht branch 2016-02-24 20:34:46 +01:00
Lucas Baudin
a470cd74d6 add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
David Carlier
2841c0e165 better alternative OSes handling + tiny C++ fix 2015-12-19 07:05:45 +00:00
Benau
9d1c9fac5a Merge remote-tracking branch 'origin/master' into i18n 2015-12-14 03:00:07 +08:00
Deve
6d757326d2 Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB 2015-12-11 19:18:14 +01:00
Deve
b91bcaf554 Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors 2015-12-11 19:18:14 +01:00
Deve
0216fd9697 Request sRGB-capable visual during creating OpenGL context.
We need it for proper working. When it's not available, then function glEnable(GL_FRAMEBUFFER_SRGB) doesn't take any effect, and then displayed image is too dark.

It doesn't solve the issue that the screen is too dark for intel graphics cards on linux, because the driver ignores this request. But still, this is the proper way to do it and it may avoid similar issues in future.

Actually we should detect that the visual is not srgb-capable, and in this case maybe make some gamma correction or filter it on our side to get similar effect.
2015-12-11 19:18:14 +01:00
Benau
93b1b11b99 Merge remote-tracking branch 'origin/master' into i18n 2015-12-11 09:27:15 +08:00
Nado
d66a70b250 Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
Deve
8572c5ef3b Open window in fullscreen mode when it was set by user 2015-10-29 00:16:00 +01:00
Deve
e61d3bc0ac Fixed a crash on startup 2015-10-28 23:40:57 +01:00
Deve
c81243fc1a Merge branch 'master' into wayland 2015-10-28 22:43:02 +01:00
Benau
2096532d0e Make stk more-i18n friendly
Now supertuxkart can do:

Windows (fully test in win8 and win7 built with vs2015, mingw not tested):
Input characters using ime (CJK tested).
Fix crashes when try to paste unicode text into editbox in stk.

Linux:
Different keymap can be used in stk now, ie typing russian,hebrew (not bidi-aware) is now possible.
IME not supported.

Mac:
No work has been done, sorry mac fanboys/girls:( Though testing is welcome, esp when pasting words into stk.

Limitation:
No ime box is shown in fullscreen

(Windows)Only the used language in current setting of non-Unicode programs can be typed with its supported IME.
2015-10-27 02:34:46 +08:00
Deve
e15cd49cae Make changing to fullscreen on linux safer.
Now we are waiting until window state is already changed to fullscreen. We are getting real window size at the end of creating window function and previously it was sometimes reporting size of the window in windowed mode, which could causing issues in gui. Previously this was workarounded by forcing minimal window size to be at least in screen resolution, but window managers don't like to have non-resizeable fullscreen windows. Now this workaround is not needed anymore.
2015-10-03 16:43:22 +02:00
Deve
35fa7fd272 Fixed a strange bug during changing window to fullscreen under Gnome 2015-09-26 20:32:55 +02:00
Marianne Gagnon
e2da2a36a1 Fix line endings 2015-09-01 19:39:30 -04:00
Benau
0a7a0d7c98 Fix the ugly hack for displaying Chinese in #2110, and then fix #2297 2015-08-30 02:35:17 +08:00
Deve
78cd8efdd4 Reset screensaver counter on linux when joystick event was received 2015-08-09 18:54:59 +02:00
Marianne Gagnon
3687eb79d6 Apply modified version of patch from Benau to fix chinese word wrapping. See #2110 2015-07-29 18:51:03 -04:00
Flakebi
d2ca7d11d7 Remove unused/commented out code 2015-07-03 15:36:45 +02:00
Flakebi
fbf26df23d Merge branch 'master' into fixes
Conflicts:
	src/graphics/2dutils.cpp
	src/graphics/graphics_restrictions.cpp
	src/graphics/render_skybox.cpp
	src/graphics/rtts.hpp
2015-07-03 15:29:53 +02:00
hiker
a560aafa50 Merge branch 'fix_non_hd_option' 2015-03-27 09:33:07 +11:00
hiker
27dec2fbf8 Added attribute to irrlicht's driver to enable automatic resize
of images that are too big. This is then used to automatically
resize any textures (except fonts, background screen) to be
automatically resized to 512x512 if they are bigger.
2015-03-26 11:28:22 +11:00
deve
df656fbf64 Allow to compile project using cygwin.
Note that you need to have all dependencies in cygwin directory (can be easily installed).
Atm. wiimote and joystick events are disabled.
2015-03-25 09:16:15 +01:00
hiker
443d570196 Make legacy somewhat working on linux (just in case). 2015-03-12 11:47:38 +11:00
hiker
98671b620d Added some support to enable a legacy (2.1) opengl context. Many
things don't work with that atm (rtt, some transparent textures).
Needs to be manually set in the user's config file.
2015-03-11 16:45:20 +11:00
Flakebi
e5abf4cec3 Merge branch 'origin/master' into fixes 2015-03-08 01:16:51 +01:00
Marianne Gagnon
0652780040 [OSX] brutally exit supertuxkart when pressing the window's close button. Fixes #1220. 2015-02-17 19:13:13 -05:00
Flakebi
f386f05749 Silence even more warnings 2015-02-05 20:13:33 +01:00
Flakebi
366f8a26bb Fix more clang warnings 2015-02-05 02:44:06 +01:00
Dmitry Marakasov
94bf5949f5 Include unistd.h for usleep()
Fixes build on FreeBSD
2015-02-02 00:08:30 +03:00
Vincent Lejeune
cbf9e03b41 honour vsync param 2015-02-01 19:43:43 +01:00
Vincent Lejeune
d2ececacf4 Delay sync 2015-02-01 19:23:05 +01:00
Vincent Lejeune
da449e02d0 Improve keypad support 2015-02-01 19:18:47 +01:00
Vincent Lejeune
73a8220203 Improve mouse support 2015-02-01 19:13:37 +01:00
Vincent Lejeune
874d63f5bc WIP wayland 2015-02-01 18:53:12 +01:00
Deve
4f5b84a134 Replace spaces by tabs to keep consistency with other irrlicht files. 2015-01-22 18:59:55 +01:00
Deve
5117ab0a0e Fixed issues with clipboard on linux.
Previous version didn't work for me at all when I tried to copy text from external application.
It also fixes problem with crashing GTK3 applications.
2015-01-22 18:52:26 +01:00
hiker
f724369a8e Merge branch 'freebsd-fixes' of https://github.com/leper/stk-code into leper-freebsd-fixes 2015-01-20 14:56:25 +11:00
Vincent Lejeune
0577099551 Move zlib/libpng/jpeglib outside of irrlicht tree and use system lib on linux 2015-01-18 02:02:10 +01:00
Vincent Lejeune
a5230f68da Remove wad support 2015-01-16 19:07:21 +01:00
Vincent Lejeune
184b52966e Remove npk and pak support 2015-01-16 19:02:03 +01:00
Vincent Lejeune
b3195e378d Remove support for lzma and aes encryption 2015-01-16 18:45:52 +01:00
Vincent Lejeune
a831b4c9db Remove bzip2 files
Not used anyway
2015-01-16 18:31:51 +01:00
Vincent Lejeune
1fb99990b4 Remove light volume related code 2015-01-16 01:57:35 +01:00
Vincent Lejeune
c1d85e8674 Remove shadow volume code
We use shadowmap
2015-01-16 01:51:56 +01:00
Vincent Lejeune
c68fee0a07 Remove extra discarded ifdefs 2015-01-16 01:27:17 +01:00
Vincent Lejeune
4151edfd99 Remove RGB support 2015-01-16 01:23:59 +01:00
Vincent Lejeune
510c10153c Remove WAL/LMP support 2015-01-16 01:20:40 +01:00
Vincent Lejeune
9d99fb65e5 Remove DDS support and its scary legal notice 2015-01-16 01:07:48 +01:00
Vincent Lejeune
222f335300 Remove TGA support 2015-01-16 01:02:48 +01:00
Vincent Lejeune
084350ce40 Remove PCX support 2015-01-16 00:54:46 +01:00
Vincent Lejeune
8f51be8766 Remove PSD support 2015-01-16 00:44:32 +01:00
Vincent Lejeune
0856204b80 Remove PPM support 2015-01-16 00:38:53 +01:00
Vincent Lejeune
cf3e79484c Remove Scene Loader files 2015-01-11 00:24:26 +01:00
Vincent Lejeune
78ff00fc36 Revert "Remove irrlicht parallax map"
This reverts commit c17a093d83.
2015-01-11 00:18:29 +01:00
Vincent Lejeune
5f6700d355 Remove CSoftwareTexture2.h 2015-01-11 00:10:12 +01:00
Vincent Lejeune
f1e6212b56 Remove IDepthBuffer 2015-01-11 00:02:37 +01:00
Vincent Lejeune
f68ac808d6 Remove software depth buffer 2015-01-10 23:58:28 +01:00
Vincent Lejeune
c17a093d83 Remove irrlicht parallax map 2015-01-10 23:54:01 +01:00
Vincent Lejeune
b7f124de62 Remove irrlicht normal map renderer 2015-01-10 23:49:08 +01:00
Vincent Lejeune
e994712c01 Remove cgmaterial files 2015-01-10 23:44:25 +01:00
Vincent Lejeune
6bd852c95f Remove Quake 3 level load 2015-01-10 21:22:23 +01:00
Vincent Lejeune
a08a9b1af4 Remove remaining MD2 support 2015-01-10 21:10:07 +01:00
Vincent Lejeune
53c8df6733 Remove remaining MD3 support 2015-01-10 21:03:44 +01:00
Vincent Lejeune
231ee1bad4 Forgot to remove some files 2015-01-10 20:50:03 +01:00
Vincent Lejeune
91bcacfd19 Remove CG 2015-01-10 20:44:19 +01:00
Vincent Lejeune
3375b4b93c Various clean up 2015-01-10 20:25:34 +01:00
Vincent Lejeune
d271ccd2ef Partly remove MD2 support 2015-01-10 20:14:41 +01:00
Vincent Lejeune
e157bc8601 Partly remove MD3 support 2015-01-10 20:11:10 +01:00
Vincent Lejeune
9a0eacdfdb Remove WinCE support 2015-01-10 20:08:32 +01:00
Vincent Lejeune
952128928a Remove OBJ support 2015-01-10 20:02:17 +01:00
Vincent Lejeune
2c82f8d4b0 Remove BSP support 2015-01-10 19:50:48 +01:00
Vincent Lejeune
65f6f0259e Remove STL (stereolitography...) support 2015-01-10 19:39:53 +01:00
Vincent Lejeune
4c2618211a Remove LMTS support 2015-01-10 19:32:57 +01:00
Vincent Lejeune
c4903cb8ec Remove My3D 2015-01-10 19:29:14 +01:00
Vincent Lejeune
e444431572 Remove LWO 2015-01-10 19:21:55 +01:00
Vincent Lejeune
008f2d3422 Remove CSM support 2015-01-10 19:02:40 +01:00
Vincent Lejeune
43b1542dc9 Remove OCT support 2015-01-10 18:30:04 +01:00
Vincent Lejeune
d5cfaab13b Remove PLY support 2015-01-10 18:14:14 +01:00
Vincent Lejeune
48c45f1910 Remove SMF related code 2015-01-10 18:03:40 +01:00
Vincent Lejeune
20abd15a55 Remove DMF 2015-01-10 03:47:40 +01:00
Vincent Lejeune
9bbe8c61dc Remove Collada support 2015-01-10 03:18:17 +01:00
Vincent Lejeune
a012a3a14f Remove IrrScene loader 2015-01-10 03:13:14 +01:00
hiker
93a3e6c3da Allow irrlicht to use an existing file system (instead of creating
a new each time a device is created). This simplifies the implementation
of the file manager (now the file manager always exists, even when
deleting the dummy device and creating the real device).
2015-01-06 07:48:32 +11:00
Deve
752ad0e456 Fixed numpad keys on linux.
Patches ported from upstream irrlicht.
2015-01-04 16:09:48 +01:00
leper
1718cb2fce FreeBSD build fixes.
Irrlicht change also submitted upstream https://sourceforge.net/p/irrlicht/patches/300/.
2015-01-02 17:58:16 +01:00
Vincent Lejeune
d849663877 Fix for #1818 thanks to math07
Intel gpu seems to have issue capturing screenshot from GL_FRONT
framebuffer, use GL_BACK instead.
2015-01-01 20:46:00 +01:00
deve
a41cac02a2 Update .gitignore file 2014-12-18 08:25:04 +01:00
hiker
d3224712c9 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-12-18 16:54:38 +11:00
hiker
6a806470f1 Fixed #1799 (linking issue) - use of VS only functions that were not
enclosed on #ifdef (not an issue with default link options, since the
functions using the VS only functions are not actually used in STK).
2014-12-18 16:51:08 +11:00
Vincent Lejeune
116cdec611 Try old method of creating a context 2014-12-18 01:50:09 +01:00
hiker
25e059dd3e Merge remote-tracking branch 'origin' into copy_kart_mesh 2014-12-09 08:50:23 +11:00
hiker
2c2847e912 Fixed line endings. 2014-12-09 08:05:16 +11:00
hiker
5b62d94c5b Minor performance optimisations. 2014-12-09 07:56:18 +11:00
hiker
b764339b20 Moved cloning of animated mesh into CSkinnedMesh (to get access to
private members). Fixed animation bug, caused by copying already
animated vertex position from LocalBuffer to Weight (so they were
then later animated again). Might need a better solution to avoid
copying mesh twice (LocalBuffer = Weight, followed by Weight = LocalBuffer).
2014-12-08 23:39:41 +11:00
hiker
d725d97314 Fixed coding style. 2014-12-03 08:19:13 +11:00
Timothy Hamlett
263d072c98 Fix some coding conventions
Thanks to hiker for the info
2014-12-01 12:49:15 -06:00
Timothy Hamlett
d95f7835fd Fix some compiler warnings in Irrlicht 2014-11-30 22:29:52 -06:00
Timothy Hamlett
211e698a29 Add some strings for Windows 8 and 8.1
And server '12 and server '12 R2
2014-11-30 22:29:28 -06:00
Marianne Gagnon
70da81bf4e Fix OpenGL 3.2 core profile use in fullscreen mode on OS X 2014-11-27 18:59:51 -05:00
Marianne Gagnon
954dba0873 Other OSX fullscreen attempt 2014-11-20 18:21:18 -05:00
Marianne Gagnon
d776bee39a Try to fix OSX fullscreen OpenGL profile 2014-11-19 18:43:55 -05:00
Marianne Gagnon
5b043a2564 Add some debug logging on linux 2014-11-18 19:15:13 -05:00
Flakebi
ac5db6f28e Fix #1708 Delete missmatch for currupted pngs 2014-11-17 00:08:47 +01:00
deve
65ee047b3c Apply patch from upstream irrlicht which allow to compile it on windows using clang. 2014-11-10 11:33:49 +01:00
Tobias Markus
1e384ebb52 Fix mac compilation (syntax error) 2014-11-03 13:55:22 +01:00
hiker
18bcb92afc Used better variable name. 2014-11-03 21:36:54 +11:00
hiker
150941aad2 Maintain a flag that indicates if the gamepad device name is 'useful'
(on windows we might get a dummy name, identical for all gamepads).
Only add a number to the gamepad if the device has a useless default
name.
2014-11-03 16:37:19 +11:00
Tobias Markus
4861a52c3f Fix compilation on OSX 10.10
Closes #1646
2014-11-01 22:22:58 +01:00
hiker
d8cb6e1069 Moved #include to the top. 2014-10-25 10:32:28 +11:00
hiker
759182bb68 Used SDL's joystick name detection on windows. 2014-10-25 10:18:27 +11:00
Marianne Gagnon
c1d6c054c8 Route a few more controls rendering through the skin, to make them use OpenGL 3 2014-10-04 19:38:44 -04:00
Marianne Gagnon
11bf9d15c7 Disable source of OpenGL warnings flood in code we don't use 2014-10-01 20:23:22 -04:00
Marianne Gagnon
7387a51381 Disable features of irrlicht's contextual menu that we don't need and cause floods of warnings 2014-09-30 19:33:25 -04:00
vlj
b89f066d14 Merge branch 'minlicht' 2014-09-29 03:25:04 +02:00
vlj
4705b8d1a1 Remove X/MS3D file loader 2014-09-29 02:52:06 +02:00
vlj
9a5ecc1b23 Remove ogre loader 2014-09-29 02:46:15 +02:00
vlj
3c4a22d659 Remove Half Life loader 2014-09-29 02:38:23 +02:00
vlj
b19a9bdf2f Remove 3DS Loader 2014-09-29 02:25:31 +02:00
vlj
554cb1dda0 Remove another CBurning file 2014-09-29 02:01:49 +02:00
vlj
abeda85f77 Reenable GL 3.1 support on windows 2014-09-29 01:31:59 +02:00
vlj
a303eadf3d Remove a deprecated function call 2014-09-28 01:13:38 +02:00
vlj
a9ab147ae5 Remove software renderer 2014-09-28 00:48:20 +02:00
vlj
b5372c295d Remove D3D related files 2014-09-27 19:46:49 +02:00
vlj
669c8af73e Try to fix linux, round 2 2014-09-26 23:36:13 +02:00
vlj
ac2a40837f Try to fix linux 2014-09-26 23:28:29 +02:00
vlj
18b0c65dd6 Use core context for linux too. 2014-09-26 23:21:09 +02:00
vlj
1e5ad1060b Use core context except for legacy 2014-09-26 23:17:05 +02:00
vlj
8e67131351 Another fix 2014-09-26 23:15:56 +02:00
vlj
b79e969b11 Remove some others deprecated calls 2014-09-26 23:10:10 +02:00
vlj
3b393b8618 Set useCoreContext outside of ifdef windows 2014-09-26 23:03:44 +02:00
vlj
f41c1497cf Revert "Declare bool in CIrrDeviceLinux"
This reverts commit 35de5d3975.
2014-09-26 23:03:25 +02:00
vlj
35de5d3975 Declare bool in CIrrDeviceLinux 2014-09-26 23:01:45 +02:00
vlj
64a84f7e58 Fix another bunch of deprecated function calls 2014-09-26 22:39:53 +02:00
vlj
032447bf30 Additionnal work. 2014-09-26 15:42:03 +02:00
vlj
f320b36db3 Do not use some deprecated function with core ctx 2014-09-26 15:27:50 +02:00
Vincent Lejeune
bd4602fb5d Fix context creation on linux when driver support gl 4.3 2014-09-15 23:39:48 +02:00
vlj
6d685a843d Drop support for GL 3.1 on windows
Fixed pipeline will be used instead
2014-09-13 15:45:10 +02:00
vlj
fbe2896460 Use non debug gl ctx in non debug build 2014-09-09 16:57:46 +02:00