Remove LWO
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008f2d3422
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@ -67,7 +67,6 @@ source/Irrlicht/CGUIMenu.cpp
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source/Irrlicht/CCgMaterialRenderer.cpp
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source/Irrlicht/CMD2MeshFileLoader.cpp
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source/Irrlicht/CImageWriterPSD.cpp
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source/Irrlicht/CLWOMeshFileLoader.cpp
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source/Irrlicht/CSphereSceneNode.cpp
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source/Irrlicht/CLMTSMeshFileLoader.cpp
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source/Irrlicht/CImageWriterTGA.cpp
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@ -206,7 +205,6 @@ source/Irrlicht/CSceneLoaderIrr.h
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source/Irrlicht/CImageLoaderBMP.h
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source/Irrlicht/CSkinnedMesh.h
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source/Irrlicht/COpenGLParallaxMapRenderer.h
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source/Irrlicht/CLWOMeshFileLoader.h
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source/Irrlicht/CParticleRingEmitter.h
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source/Irrlicht/COpenGLShaderMaterialRenderer.h
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source/Irrlicht/CImageWriterTGA.h
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@ -337,11 +337,6 @@ B3D, MS3D or X meshes */
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#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_
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#undef _IRR_COMPILE_WITH_OBJ_LOADER_
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#endif
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//! Define _IRR_COMPILE_WITH_LWO_LOADER_ if you want to load Lightwave3D files
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#define _IRR_COMPILE_WITH_LWO_LOADER_
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#ifdef NO_IRR_COMPILE_WITH_LWO_LOADER_
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#undef _IRR_COMPILE_WITH_LWO_LOADER_
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#endif
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//! Define _IRR_COMPILE_WITH_STL_LOADER_ if you want to load stereolithography files
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#define _IRR_COMPILE_WITH_STL_LOADER_
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#ifdef NO_IRR_COMPILE_WITH_STL_LOADER_
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File diff suppressed because it is too large
Load Diff
@ -1,87 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_LWO_MESH_FILE_LOADER_H_INCLUDED__
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#define __C_LWO_MESH_FILE_LOADER_H_INCLUDED__
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#include "IMeshLoader.h"
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#include "SMeshBuffer.h"
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#include "irrString.h"
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namespace irr
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{
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namespace io
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{
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class IReadFile;
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class IFileSystem;
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} // end namespace io
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namespace scene
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{
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struct SMesh;
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class ISceneManager;
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//! Meshloader capable of loading Lightwave 3D meshes.
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class CLWOMeshFileLoader : public IMeshLoader
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{
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public:
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//! Constructor
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CLWOMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
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//! destructor
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virtual ~CLWOMeshFileLoader();
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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virtual bool isALoadableFileExtension(const io::path& filename) const;
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IUnknown::drop() for more information.
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virtual IAnimatedMesh* createMesh(io::IReadFile* file);
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private:
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struct tLWOMaterial;
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bool readFileHeader();
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bool readChunks();
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void readObj1(u32 size);
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void readTagMapping(u32 size);
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void readVertexMapping(u32 size);
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void readDiscVertexMapping (u32 size);
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void readObj2(u32 size);
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void readMat(u32 size);
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u32 readString(core::stringc& name, u32 size=0);
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u32 readVec(core::vector3df& vec);
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u32 readVX(u32& num);
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u32 readColor(video::SColor& color);
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video::ITexture* loadTexture(const core::stringc& file);
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scene::ISceneManager* SceneManager;
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io::IFileSystem* FileSystem;
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io::IReadFile* File;
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SMesh* Mesh;
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core::array<core::vector3df> Points;
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core::array<core::array<u32> > Indices;
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core::array<core::stringc> UvName;
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core::array<core::array<u32> > UvIndex;
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core::array<core::stringc> DUvName;
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core::array<core::array<u32> > VmPolyPointsIndex;
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core::array<core::array<core::vector2df> > VmCoordsIndex;
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core::array<u16> MaterialMapping;
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core::array<core::array<core::vector2df> > TCoords;
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core::array<tLWOMaterial*> Materials;
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core::array<core::stringc> Images;
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u8 FormatVersion;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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@ -76,10 +76,6 @@
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#include "CB3DMeshFileLoader.h"
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#endif
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#ifdef _IRR_COMPILE_WITH_LWO_LOADER_
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#include "CLWOMeshFileLoader.h"
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#endif
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#ifdef _IRR_COMPILE_WITH_STL_LOADER_
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#include "CSTLMeshFileLoader.h"
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#endif
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@ -224,9 +220,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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#ifdef _IRR_COMPILE_WITH_MD3_LOADER_
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MeshLoaderList.push_back(new CMD3MeshFileLoader( this));
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#endif
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#ifdef _IRR_COMPILE_WITH_LWO_LOADER_
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MeshLoaderList.push_back(new CLWOMeshFileLoader(this, FileSystem));
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#endif
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#ifdef _IRR_COMPILE_WITH_MD2_LOADER_
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MeshLoaderList.push_back(new CMD2MeshFileLoader());
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#endif
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