Remove software depth buffer
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c17a093d83
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@ -73,7 +73,6 @@ source/Irrlicht/CBoneSceneNode.cpp
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source/Irrlicht/CNPKReader.cpp
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source/Irrlicht/COpenGLSLMaterialRenderer.cpp
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source/Irrlicht/CParticleRotationAffector.cpp
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source/Irrlicht/CDepthBuffer.cpp
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source/Irrlicht/CImageLoaderPSD.cpp
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source/Irrlicht/CTriangleBBSelector.cpp
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source/Irrlicht/CGUIComboBox.cpp
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@ -290,7 +289,6 @@ source/Irrlicht/CImageLoaderJPG.h
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source/Irrlicht/CBillboardSceneNode.h
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source/Irrlicht/CIrrDeviceSDL.h
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source/Irrlicht/CSkyDomeSceneNode.h
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source/Irrlicht/CDepthBuffer.h
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source/Irrlicht/CGUIInOutFader.h
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source/Irrlicht/CGUIFont.h
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source/Irrlicht/CGUIImageList.h
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@ -1,176 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#include "SoftwareDriver2_compile_config.h"
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#include "CDepthBuffer.h"
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#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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namespace irr
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{
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namespace video
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{
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//! constructor
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CDepthBuffer::CDepthBuffer(const core::dimension2d<u32>& size)
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: Buffer(0), Size(0,0)
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{
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#ifdef _DEBUG
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setDebugName("CDepthBuffer");
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#endif
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setSize(size);
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}
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//! destructor
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CDepthBuffer::~CDepthBuffer()
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{
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if (Buffer)
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delete [] Buffer;
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}
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//! clears the zbuffer
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void CDepthBuffer::clear()
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{
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#ifdef SOFTWARE_DRIVER_2_USE_WBUFFER
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f32 zMax = 0.f;
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#else
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f32 zMax = 1.f;
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#endif
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u32 zMaxValue;
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zMaxValue = IR(zMax);
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memset32 ( Buffer, zMaxValue, TotalSize );
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}
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//! sets the new size of the zbuffer
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void CDepthBuffer::setSize(const core::dimension2d<u32>& size)
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{
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if (size == Size)
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return;
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Size = size;
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if (Buffer)
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delete [] Buffer;
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Pitch = size.Width * sizeof ( fp24 );
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TotalSize = Pitch * size.Height;
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Buffer = new u8[TotalSize];
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clear ();
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}
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//! returns the size of the zbuffer
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const core::dimension2d<u32>& CDepthBuffer::getSize() const
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{
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return Size;
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}
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// -----------------------------------------------------------------
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//! constructor
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CStencilBuffer::CStencilBuffer(const core::dimension2d<u32>& size)
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: Buffer(0), Size(0,0)
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{
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#ifdef _DEBUG
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setDebugName("CDepthBuffer");
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#endif
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setSize(size);
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}
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//! destructor
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CStencilBuffer::~CStencilBuffer()
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{
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if (Buffer)
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delete [] Buffer;
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}
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//! clears the zbuffer
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void CStencilBuffer::clear()
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{
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memset32 ( Buffer, 0, TotalSize );
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}
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//! sets the new size of the zbuffer
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void CStencilBuffer::setSize(const core::dimension2d<u32>& size)
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{
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if (size == Size)
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return;
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Size = size;
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if (Buffer)
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delete [] Buffer;
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Pitch = size.Width * sizeof ( u32 );
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TotalSize = Pitch * size.Height;
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Buffer = new u8[TotalSize];
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clear ();
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}
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//! returns the size of the zbuffer
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const core::dimension2d<u32>& CStencilBuffer::getSize() const
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{
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return Size;
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}
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} // end namespace video
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
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namespace irr
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{
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namespace video
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{
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//! creates a ZBuffer
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IDepthBuffer* createDepthBuffer(const core::dimension2d<u32>& size)
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{
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#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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return new CDepthBuffer(size);
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#else
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return 0;
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#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
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}
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//! creates a ZBuffer
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IStencilBuffer* createStencilBuffer(const core::dimension2d<u32>& size)
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{
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#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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return new CStencilBuffer(size);
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#else
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return 0;
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#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
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}
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} // end namespace video
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} // end namespace irr
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@ -1,94 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_Z_BUFFER_H_INCLUDED__
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#define __C_Z_BUFFER_H_INCLUDED__
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#include "IDepthBuffer.h"
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namespace irr
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{
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namespace video
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{
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class CDepthBuffer : public IDepthBuffer
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{
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public:
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//! constructor
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CDepthBuffer(const core::dimension2d<u32>& size);
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//! destructor
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virtual ~CDepthBuffer();
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//! clears the zbuffer
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virtual void clear();
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size);
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//! returns the size of the zbuffer
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virtual const core::dimension2d<u32>& getSize() const;
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//! locks the zbuffer
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virtual void* lock() { return (void*) Buffer; }
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//! unlocks the zbuffer
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virtual void unlock() {}
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//! returns pitch of depthbuffer (in bytes)
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virtual u32 getPitch() const { return Pitch; }
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private:
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u8* Buffer;
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core::dimension2d<u32> Size;
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u32 TotalSize;
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u32 Pitch;
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};
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class CStencilBuffer : public IStencilBuffer
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{
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public:
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//! constructor
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CStencilBuffer(const core::dimension2d<u32>& size);
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//! destructor
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virtual ~CStencilBuffer();
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//! clears the zbuffer
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virtual void clear();
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size);
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//! returns the size of the zbuffer
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virtual const core::dimension2d<u32>& getSize() const;
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//! locks the zbuffer
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virtual void* lock() { return (void*) Buffer; }
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//! unlocks the zbuffer
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virtual void unlock() {}
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//! returns pitch of depthbuffer (in bytes)
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virtual u32 getPitch() const { return Pitch; }
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private:
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u8* Buffer;
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core::dimension2d<u32> Size;
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u32 TotalSize;
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u32 Pitch;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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