Remove OBJ support
This commit is contained in:
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2c82f8d4b0
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952128928a
@ -90,7 +90,6 @@ source/Irrlicht/CQuake3ShaderSceneNode.cpp
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source/Irrlicht/CWADReader.cpp
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source/Irrlicht/CParticleAttractionAffector.cpp
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source/Irrlicht/CMeshSceneNode.cpp
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source/Irrlicht/COBJMeshWriter.cpp
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source/Irrlicht/CGUIScrollBar.cpp
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source/Irrlicht/CAttributes.cpp
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source/Irrlicht/CGUIStaticText.cpp
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@ -148,7 +147,6 @@ source/Irrlicht/CMD3MeshFileLoader.cpp
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source/Irrlicht/COpenGLExtensionHandler.cpp
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source/Irrlicht/CImageLoaderWAL.cpp
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source/Irrlicht/CXMLWriter.cpp
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source/Irrlicht/COBJMeshFileLoader.cpp
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source/Irrlicht/CSceneNodeAnimatorCameraFPS.cpp
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source/Irrlicht/CImageLoaderPPM.cpp
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source/Irrlicht/CGUIColorSelectDialog.cpp
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@ -260,7 +258,6 @@ source/Irrlicht/aesGladman/aes.h
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source/Irrlicht/aesGladman/sha1.h
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source/Irrlicht/aesGladman/prng.h
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source/Irrlicht/aesGladman/aesopt.h
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source/Irrlicht/COBJMeshWriter.h
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source/Irrlicht/CGUITabControl.h
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source/Irrlicht/CSphereSceneNode.h
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source/Irrlicht/CIrrDeviceStub.h
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@ -316,7 +313,6 @@ source/Irrlicht/CGUIInOutFader.h
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source/Irrlicht/CGUIFont.h
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source/Irrlicht/CGUIImageList.h
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source/Irrlicht/CAnimatedMeshMD2.h
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source/Irrlicht/COBJMeshFileLoader.h
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source/Irrlicht/CFileSystem.h
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source/Irrlicht/CQ3LevelMesh.h
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source/Irrlicht/CSceneNodeAnimatorRotation.h
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@ -317,17 +317,6 @@ B3D, MS3D or X meshes */
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#ifdef NO_IRR_COMPILE_WITH_MD3_LOADER_
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#undef _IRR_COMPILE_WITH_MD3_LOADER_
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#endif
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//! Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files
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#define _IRR_COMPILE_WITH_OBJ_LOADER_
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#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_
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#undef _IRR_COMPILE_WITH_OBJ_LOADER_
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#endif
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//! Define _IRR_COMPILE_WITH_OBJ_WRITER_ if you want to write .obj files
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//#define _IRR_COMPILE_WITH_OBJ_WRITER_
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#ifdef NO_IRR_COMPILE_WITH_OBJ_WRITER_
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#undef _IRR_COMPILE_WITH_OBJ_WRITER_
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#endif
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//! Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files
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//! Disabling this loader will also disable the built-in font
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@ -1,931 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
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#include "COBJMeshFileLoader.h"
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#include "IMeshManipulator.h"
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#include "IVideoDriver.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "SAnimatedMesh.h"
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#include "IReadFile.h"
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#include "IAttributes.h"
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#include "fast_atof.h"
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#include "coreutil.h"
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#include "os.h"
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namespace irr
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{
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namespace scene
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{
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#ifdef _DEBUG
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#define _IRR_DEBUG_OBJ_LOADER_
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#endif
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static const u32 WORD_BUFFER_LENGTH = 512;
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//! Constructor
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COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
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: SceneManager(smgr), FileSystem(fs)
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{
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#ifdef _DEBUG
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setDebugName("COBJMeshFileLoader");
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#endif
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if (FileSystem)
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FileSystem->grab();
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}
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//! destructor
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COBJMeshFileLoader::~COBJMeshFileLoader()
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{
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if (FileSystem)
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FileSystem->drop();
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}
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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bool COBJMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
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{
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return core::hasFileExtension ( filename, "obj" );
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}
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IReferenceCounted::drop() for more information.
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IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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{
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const long filesize = file->getSize();
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if (!filesize)
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return 0;
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const u32 WORD_BUFFER_LENGTH = 512;
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core::array<core::vector3df> vertexBuffer;
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core::array<core::vector3df> normalsBuffer;
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core::array<core::vector2df> textureCoordBuffer;
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SObjMtl * currMtl = new SObjMtl();
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Materials.push_back(currMtl);
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u32 smoothingGroup=0;
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const io::path fullName = file->getFileName();
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const io::path relPath = FileSystem->getFileDir(fullName)+"/";
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c8* buf = new c8[filesize];
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memset(buf, 0, filesize);
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file->read((void*)buf, filesize);
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const c8* const bufEnd = buf+filesize;
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// Process obj information
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const c8* bufPtr = buf;
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core::stringc grpName, mtlName;
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bool mtlChanged=false;
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bool useGroups = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_GROUPS);
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bool useMaterials = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_MATERIAL_FILES);
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while(bufPtr != bufEnd)
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{
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switch(bufPtr[0])
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{
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case 'm': // mtllib (material)
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{
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if (useMaterials)
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{
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c8 name[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(name, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Reading material file",name);
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#endif
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readMTL(name, relPath);
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}
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}
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break;
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case 'v': // v, vn, vt
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switch(bufPtr[1])
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{
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case ' ': // vertex
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{
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core::vector3df vec;
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bufPtr = readVec3(bufPtr, vec, bufEnd);
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vertexBuffer.push_back(vec);
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}
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break;
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case 'n': // normal
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{
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core::vector3df vec;
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bufPtr = readVec3(bufPtr, vec, bufEnd);
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normalsBuffer.push_back(vec);
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}
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break;
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case 't': // texcoord
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{
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core::vector2df vec;
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bufPtr = readUV(bufPtr, vec, bufEnd);
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textureCoordBuffer.push_back(vec);
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}
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break;
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}
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break;
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case 'g': // group name
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{
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c8 grp[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(grp, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded group start",grp, ELL_DEBUG);
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#endif
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if (useGroups)
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{
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if (0 != grp[0])
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grpName = grp;
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else
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grpName = "default";
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}
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mtlChanged=true;
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}
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break;
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case 's': // smoothing can be a group or off (equiv. to 0)
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{
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c8 smooth[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(smooth, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded smoothing group start",smooth, ELL_DEBUG);
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#endif
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if (core::stringc("off")==smooth)
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smoothingGroup=0;
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else
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smoothingGroup=core::strtoul10(smooth);
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}
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break;
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case 'u': // usemtl
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// get name of material
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{
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c8 matName[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(matName, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded material start",matName, ELL_DEBUG);
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#endif
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mtlName=matName;
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mtlChanged=true;
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}
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break;
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case 'f': // face
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{
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c8 vertexWord[WORD_BUFFER_LENGTH]; // for retrieving vertex data
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video::S3DVertex v;
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// Assign vertex color from currently active material's diffuse color
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if (mtlChanged)
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{
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// retrieve the material
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SObjMtl *useMtl = findMtl(mtlName, grpName);
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// only change material if we found it
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if (useMtl)
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currMtl = useMtl;
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mtlChanged=false;
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}
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if (currMtl)
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v.Color = currMtl->Meshbuffer->Material.DiffuseColor;
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// get all vertices data in this face (current line of obj file)
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const core::stringc wordBuffer = copyLine(bufPtr, bufEnd);
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const c8* linePtr = wordBuffer.c_str();
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const c8* const endPtr = linePtr+wordBuffer.size();
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core::array<int> faceCorners;
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faceCorners.reallocate(32); // should be large enough
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// read in all vertices
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linePtr = goNextWord(linePtr, endPtr);
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while (0 != linePtr[0])
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{
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// Array to communicate with retrieveVertexIndices()
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// sends the buffer sizes and gets the actual indices
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// if index not set returns -1
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s32 Idx[3];
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Idx[1] = Idx[2] = -1;
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// read in next vertex's data
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u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, endPtr);
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// this function will also convert obj's 1-based index to c++'s 0-based index
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retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
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v.Pos = vertexBuffer[Idx[0]];
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if ( -1 != Idx[1] )
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v.TCoords = textureCoordBuffer[Idx[1]];
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else
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v.TCoords.set(0.0f,0.0f);
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if ( -1 != Idx[2] )
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v.Normal = normalsBuffer[Idx[2]];
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else
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{
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v.Normal.set(0.0f,0.0f,0.0f);
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currMtl->RecalculateNormals=true;
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}
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int vertLocation;
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core::map<video::S3DVertex, int>::Node* n = currMtl->VertMap.find(v);
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if (n)
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{
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vertLocation = n->getValue();
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}
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else
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{
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currMtl->Meshbuffer->Vertices.push_back(v);
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vertLocation = currMtl->Meshbuffer->Vertices.size() -1;
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currMtl->VertMap.insert(v, vertLocation);
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}
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faceCorners.push_back(vertLocation);
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// go to next vertex
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linePtr = goNextWord(linePtr, endPtr);
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}
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// triangulate the face
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for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
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{
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// Add a triangle
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currMtl->Meshbuffer->Indices.push_back( faceCorners[i+1] );
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currMtl->Meshbuffer->Indices.push_back( faceCorners[i] );
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currMtl->Meshbuffer->Indices.push_back( faceCorners[0] );
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}
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faceCorners.set_used(0); // fast clear
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faceCorners.reallocate(32);
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}
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break;
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case '#': // comment
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default:
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break;
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} // end switch(bufPtr[0])
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// eat up rest of line
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bufPtr = goNextLine(bufPtr, bufEnd);
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} // end while(bufPtr && (bufPtr-buf<filesize))
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SMesh* mesh = new SMesh();
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// Combine all the groups (meshbuffers) into the mesh
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for ( u32 m = 0; m < Materials.size(); ++m )
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{
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if ( Materials[m]->Meshbuffer->getIndexCount() > 0 )
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{
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Materials[m]->Meshbuffer->recalculateBoundingBox();
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if (Materials[m]->RecalculateNormals)
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SceneManager->getMeshManipulator()->recalculateNormals(Materials[m]->Meshbuffer);
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if (Materials[m]->Meshbuffer->Material.MaterialType == video::EMT_PARALLAX_MAP_SOLID)
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{
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SMesh tmp;
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tmp.addMeshBuffer(Materials[m]->Meshbuffer);
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IMesh* tangentMesh = SceneManager->getMeshManipulator()->createMeshWithTangents(&tmp);
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mesh->addMeshBuffer(tangentMesh->getMeshBuffer(0));
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tangentMesh->drop();
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}
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else
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mesh->addMeshBuffer( Materials[m]->Meshbuffer );
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}
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}
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// Create the Animated mesh if there's anything in the mesh
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SAnimatedMesh* animMesh = 0;
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if ( 0 != mesh->getMeshBufferCount() )
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{
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mesh->recalculateBoundingBox();
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animMesh = new SAnimatedMesh();
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animMesh->Type = EAMT_OBJ;
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animMesh->addMesh(mesh);
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animMesh->recalculateBoundingBox();
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}
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// Clean up the allocate obj file contents
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delete [] buf;
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// more cleaning up
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cleanUp();
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mesh->drop();
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return animMesh;
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}
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const c8* COBJMeshFileLoader::readTextures(const c8* bufPtr, const c8* const bufEnd, SObjMtl* currMaterial, const io::path& relPath)
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{
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u8 type=0; // map_Kd - diffuse color texture map
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// map_Ks - specular color texture map
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// map_Ka - ambient color texture map
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// map_Ns - shininess texture map
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if ((!strncmp(bufPtr,"map_bump",8)) || (!strncmp(bufPtr,"bump",4)))
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type=1; // normal map
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else if ((!strncmp(bufPtr,"map_d",5)) || (!strncmp(bufPtr,"map_opacity",11)))
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type=2; // opacity map
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else if (!strncmp(bufPtr,"map_refl",8))
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type=3; // reflection map
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// extract new material's name
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c8 textureNameBuf[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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f32 bumpiness = 6.0f;
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bool clamp = false;
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// handle options
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while (textureNameBuf[0]=='-')
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{
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if (!strncmp(bufPtr,"-bm",3))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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currMaterial->Meshbuffer->Material.MaterialTypeParam=core::fast_atof(textureNameBuf);
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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continue;
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}
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else
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if (!strncmp(bufPtr,"-blendu",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-blendv",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-cc",3))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-clamp",6))
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bufPtr = readBool(bufPtr, clamp, bufEnd);
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else
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if (!strncmp(bufPtr,"-texres",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-type",5))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-mm",3))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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}
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else
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if (!strncmp(bufPtr,"-o",2)) // texture coord translation
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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// next parameters are optional, so skip rest of loop if no number is found
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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}
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else
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if (!strncmp(bufPtr,"-s",2)) // texture coord scale
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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// next parameters are optional, so skip rest of loop if no number is found
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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}
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else
|
||||
if (!strncmp(bufPtr,"-t",2))
|
||||
{
|
||||
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
// next parameters are optional, so skip rest of loop if no number is found
|
||||
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
if (!core::isdigit(textureNameBuf[0]))
|
||||
continue;
|
||||
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
if (!core::isdigit(textureNameBuf[0]))
|
||||
continue;
|
||||
}
|
||||
// get next word
|
||||
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
}
|
||||
|
||||
if ((type==1) && (core::isdigit(textureNameBuf[0])))
|
||||
{
|
||||
currMaterial->Meshbuffer->Material.MaterialTypeParam=core::fast_atof(textureNameBuf);
|
||||
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
}
|
||||
if (clamp)
|
||||
currMaterial->Meshbuffer->Material.setFlag(video::EMF_TEXTURE_WRAP, video::ETC_CLAMP);
|
||||
|
||||
io::path texname(textureNameBuf);
|
||||
texname.replace('\\', '/');
|
||||
|
||||
video::ITexture * texture = 0;
|
||||
bool newTexture=false;
|
||||
if (texname.size())
|
||||
{
|
||||
io::path texnameWithUserPath( SceneManager->getParameters()->getAttributeAsString(OBJ_TEXTURE_PATH) );
|
||||
if ( texnameWithUserPath.size() )
|
||||
{
|
||||
texnameWithUserPath += '/';
|
||||
texnameWithUserPath += texname;
|
||||
}
|
||||
if (FileSystem->existFile(texnameWithUserPath))
|
||||
texture = SceneManager->getVideoDriver()->getTexture(texnameWithUserPath);
|
||||
else if (FileSystem->existFile(texname))
|
||||
{
|
||||
newTexture = SceneManager->getVideoDriver()->findTexture(texname) == 0;
|
||||
texture = SceneManager->getVideoDriver()->getTexture(texname);
|
||||
}
|
||||
else
|
||||
{
|
||||
newTexture = SceneManager->getVideoDriver()->findTexture(relPath + texname) == 0;
|
||||
// try to read in the relative path, the .obj is loaded from
|
||||
texture = SceneManager->getVideoDriver()->getTexture( relPath + texname );
|
||||
}
|
||||
}
|
||||
if ( texture )
|
||||
{
|
||||
if (type==0)
|
||||
currMaterial->Meshbuffer->Material.setTexture(0, texture);
|
||||
else if (type==1)
|
||||
{
|
||||
if (newTexture)
|
||||
SceneManager->getVideoDriver()->makeNormalMapTexture(texture, bumpiness);
|
||||
currMaterial->Meshbuffer->Material.setTexture(1, texture);
|
||||
currMaterial->Meshbuffer->Material.MaterialType=video::EMT_PARALLAX_MAP_SOLID;
|
||||
currMaterial->Meshbuffer->Material.MaterialTypeParam=0.035f;
|
||||
}
|
||||
else if (type==2)
|
||||
{
|
||||
currMaterial->Meshbuffer->Material.setTexture(0, texture);
|
||||
currMaterial->Meshbuffer->Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
|
||||
}
|
||||
else if (type==3)
|
||||
{
|
||||
// currMaterial->Meshbuffer->Material.Textures[1] = texture;
|
||||
// currMaterial->Meshbuffer->Material.MaterialType=video::EMT_REFLECTION_2_LAYER;
|
||||
}
|
||||
// Set diffuse material color to white so as not to affect texture color
|
||||
// Because Maya set diffuse color Kd to black when you use a diffuse color map
|
||||
// But is this the right thing to do?
|
||||
currMaterial->Meshbuffer->Material.DiffuseColor.set(
|
||||
currMaterial->Meshbuffer->Material.DiffuseColor.getAlpha(), 255, 255, 255 );
|
||||
}
|
||||
return bufPtr;
|
||||
}
|
||||
|
||||
|
||||
void COBJMeshFileLoader::readMTL(const c8* fileName, const io::path& relPath)
|
||||
{
|
||||
const io::path realFile(fileName);
|
||||
io::IReadFile * mtlReader;
|
||||
|
||||
if (FileSystem->existFile(realFile))
|
||||
mtlReader = FileSystem->createAndOpenFile(realFile);
|
||||
else if (FileSystem->existFile(relPath + realFile))
|
||||
mtlReader = FileSystem->createAndOpenFile(relPath + realFile);
|
||||
else if (FileSystem->existFile(FileSystem->getFileBasename(realFile)))
|
||||
mtlReader = FileSystem->createAndOpenFile(FileSystem->getFileBasename(realFile));
|
||||
else
|
||||
mtlReader = FileSystem->createAndOpenFile(relPath + FileSystem->getFileBasename(realFile));
|
||||
if (!mtlReader) // fail to open and read file
|
||||
{
|
||||
os::Printer::log("Could not open material file", realFile, ELL_WARNING);
|
||||
return;
|
||||
}
|
||||
|
||||
const long filesize = mtlReader->getSize();
|
||||
if (!filesize)
|
||||
{
|
||||
os::Printer::log("Skipping empty material file", realFile, ELL_WARNING);
|
||||
mtlReader->drop();
|
||||
return;
|
||||
}
|
||||
|
||||
c8* buf = new c8[filesize];
|
||||
mtlReader->read((void*)buf, filesize);
|
||||
const c8* bufEnd = buf+filesize;
|
||||
|
||||
SObjMtl* currMaterial = 0;
|
||||
|
||||
const c8* bufPtr = buf;
|
||||
while(bufPtr != bufEnd)
|
||||
{
|
||||
switch(*bufPtr)
|
||||
{
|
||||
case 'n': // newmtl
|
||||
{
|
||||
// if there's an existing material, store it first
|
||||
if ( currMaterial )
|
||||
Materials.push_back( currMaterial );
|
||||
|
||||
// extract new material's name
|
||||
c8 mtlNameBuf[WORD_BUFFER_LENGTH];
|
||||
bufPtr = goAndCopyNextWord(mtlNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
|
||||
currMaterial = new SObjMtl;
|
||||
currMaterial->Name = mtlNameBuf;
|
||||
}
|
||||
break;
|
||||
case 'i': // illum - illumination
|
||||
if ( currMaterial )
|
||||
{
|
||||
const u32 COLOR_BUFFER_LENGTH = 16;
|
||||
c8 illumStr[COLOR_BUFFER_LENGTH];
|
||||
|
||||
bufPtr = goAndCopyNextWord(illumStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
currMaterial->Illumination = (c8)atol(illumStr);
|
||||
}
|
||||
break;
|
||||
case 'N':
|
||||
if ( currMaterial )
|
||||
{
|
||||
switch(bufPtr[1])
|
||||
{
|
||||
case 's': // Ns - shininess
|
||||
{
|
||||
const u32 COLOR_BUFFER_LENGTH = 16;
|
||||
c8 nsStr[COLOR_BUFFER_LENGTH];
|
||||
|
||||
bufPtr = goAndCopyNextWord(nsStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
f32 shininessValue = core::fast_atof(nsStr);
|
||||
|
||||
// wavefront shininess is from [0, 1000], so scale for OpenGL
|
||||
shininessValue *= 0.128f;
|
||||
currMaterial->Meshbuffer->Material.Shininess = shininessValue;
|
||||
}
|
||||
break;
|
||||
case 'i': // Ni - refraction index
|
||||
{
|
||||
c8 tmpbuf[WORD_BUFFER_LENGTH];
|
||||
bufPtr = goAndCopyNextWord(tmpbuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'K':
|
||||
if ( currMaterial )
|
||||
{
|
||||
switch(bufPtr[1])
|
||||
{
|
||||
case 'd': // Kd = diffuse
|
||||
{
|
||||
bufPtr = readColor(bufPtr, currMaterial->Meshbuffer->Material.DiffuseColor, bufEnd);
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case 's': // Ks = specular
|
||||
{
|
||||
bufPtr = readColor(bufPtr, currMaterial->Meshbuffer->Material.SpecularColor, bufEnd);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'a': // Ka = ambience
|
||||
{
|
||||
bufPtr=readColor(bufPtr, currMaterial->Meshbuffer->Material.AmbientColor, bufEnd);
|
||||
}
|
||||
break;
|
||||
case 'e': // Ke = emissive
|
||||
{
|
||||
bufPtr=readColor(bufPtr, currMaterial->Meshbuffer->Material.EmissiveColor, bufEnd);
|
||||
}
|
||||
break;
|
||||
} // end switch(bufPtr[1])
|
||||
} // end case 'K': if ( 0 != currMaterial )...
|
||||
break;
|
||||
case 'b': // bump
|
||||
case 'm': // texture maps
|
||||
if (currMaterial)
|
||||
{
|
||||
bufPtr=readTextures(bufPtr, bufEnd, currMaterial, relPath);
|
||||
}
|
||||
break;
|
||||
case 'd': // d - transparency
|
||||
if ( currMaterial )
|
||||
{
|
||||
const u32 COLOR_BUFFER_LENGTH = 16;
|
||||
c8 dStr[COLOR_BUFFER_LENGTH];
|
||||
|
||||
bufPtr = goAndCopyNextWord(dStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
f32 dValue = core::fast_atof(dStr);
|
||||
|
||||
currMaterial->Meshbuffer->Material.DiffuseColor.setAlpha( (s32)(dValue * 255) );
|
||||
if (dValue<1.0f)
|
||||
currMaterial->Meshbuffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
}
|
||||
break;
|
||||
case 'T':
|
||||
if ( currMaterial )
|
||||
{
|
||||
switch ( bufPtr[1] )
|
||||
{
|
||||
case 'f': // Tf - Transmitivity
|
||||
const u32 COLOR_BUFFER_LENGTH = 16;
|
||||
c8 redStr[COLOR_BUFFER_LENGTH];
|
||||
c8 greenStr[COLOR_BUFFER_LENGTH];
|
||||
c8 blueStr[COLOR_BUFFER_LENGTH];
|
||||
|
||||
bufPtr = goAndCopyNextWord(redStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
bufPtr = goAndCopyNextWord(greenStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
bufPtr = goAndCopyNextWord(blueStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
|
||||
f32 transparency = ( core::fast_atof(redStr) + core::fast_atof(greenStr) + core::fast_atof(blueStr) ) / 3;
|
||||
|
||||
currMaterial->Meshbuffer->Material.DiffuseColor.setAlpha( (s32)(transparency * 255) );
|
||||
if (transparency < 1.0f)
|
||||
currMaterial->Meshbuffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default: // comments or not recognised
|
||||
break;
|
||||
} // end switch(bufPtr[0])
|
||||
// go to next line
|
||||
bufPtr = goNextLine(bufPtr, bufEnd);
|
||||
} // end while (bufPtr)
|
||||
|
||||
// end of file. if there's an existing material, store it
|
||||
if ( currMaterial )
|
||||
Materials.push_back( currMaterial );
|
||||
|
||||
delete [] buf;
|
||||
mtlReader->drop();
|
||||
}
|
||||
|
||||
|
||||
//! Read RGB color
|
||||
const c8* COBJMeshFileLoader::readColor(const c8* bufPtr, video::SColor& color, const c8* const bufEnd)
|
||||
{
|
||||
const u32 COLOR_BUFFER_LENGTH = 16;
|
||||
c8 colStr[COLOR_BUFFER_LENGTH];
|
||||
|
||||
color.setAlpha(255);
|
||||
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
color.setRed((s32)(core::fast_atof(colStr) * 255.0f));
|
||||
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
color.setGreen((s32)(core::fast_atof(colStr) * 255.0f));
|
||||
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
||||
color.setBlue((s32)(core::fast_atof(colStr) * 255.0f));
|
||||
return bufPtr;
|
||||
}
|
||||
|
||||
|
||||
//! Read 3d vector of floats
|
||||
const c8* COBJMeshFileLoader::readVec3(const c8* bufPtr, core::vector3df& vec, const c8* const bufEnd)
|
||||
{
|
||||
const u32 WORD_BUFFER_LENGTH = 256;
|
||||
c8 wordBuffer[WORD_BUFFER_LENGTH];
|
||||
|
||||
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
vec.X=-core::fast_atof(wordBuffer); // change handedness
|
||||
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
vec.Y=core::fast_atof(wordBuffer);
|
||||
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
vec.Z=core::fast_atof(wordBuffer);
|
||||
return bufPtr;
|
||||
}
|
||||
|
||||
|
||||
//! Read 2d vector of floats
|
||||
const c8* COBJMeshFileLoader::readUV(const c8* bufPtr, core::vector2df& vec, const c8* const bufEnd)
|
||||
{
|
||||
const u32 WORD_BUFFER_LENGTH = 256;
|
||||
c8 wordBuffer[WORD_BUFFER_LENGTH];
|
||||
|
||||
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
vec.X=core::fast_atof(wordBuffer);
|
||||
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
vec.Y=1-core::fast_atof(wordBuffer); // change handedness
|
||||
return bufPtr;
|
||||
}
|
||||
|
||||
|
||||
//! Read boolean value represented as 'on' or 'off'
|
||||
const c8* COBJMeshFileLoader::readBool(const c8* bufPtr, bool& tf, const c8* const bufEnd)
|
||||
{
|
||||
const u32 BUFFER_LENGTH = 8;
|
||||
c8 tfStr[BUFFER_LENGTH];
|
||||
|
||||
bufPtr = goAndCopyNextWord(tfStr, bufPtr, BUFFER_LENGTH, bufEnd);
|
||||
tf = strcmp(tfStr, "off") != 0;
|
||||
return bufPtr;
|
||||
}
|
||||
|
||||
|
||||
COBJMeshFileLoader::SObjMtl* COBJMeshFileLoader::findMtl(const core::stringc& mtlName, const core::stringc& grpName)
|
||||
{
|
||||
COBJMeshFileLoader::SObjMtl* defMaterial = 0;
|
||||
// search existing Materials for best match
|
||||
// exact match does return immediately, only name match means a new group
|
||||
for (u32 i = 0; i < Materials.size(); ++i)
|
||||
{
|
||||
if ( Materials[i]->Name == mtlName )
|
||||
{
|
||||
if ( Materials[i]->Group == grpName )
|
||||
return Materials[i];
|
||||
else
|
||||
defMaterial = Materials[i];
|
||||
}
|
||||
}
|
||||
// we found a partial match
|
||||
if (defMaterial)
|
||||
{
|
||||
Materials.push_back(new SObjMtl(*defMaterial));
|
||||
Materials.getLast()->Group = grpName;
|
||||
return Materials.getLast();
|
||||
}
|
||||
// we found a new group for a non-existant material
|
||||
else if (grpName.size())
|
||||
{
|
||||
Materials.push_back(new SObjMtl(*Materials[0]));
|
||||
Materials.getLast()->Group = grpName;
|
||||
return Materials.getLast();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//! skip space characters and stop on first non-space
|
||||
const c8* COBJMeshFileLoader::goFirstWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines)
|
||||
{
|
||||
// skip space characters
|
||||
if (acrossNewlines)
|
||||
while((buf != bufEnd) && core::isspace(*buf))
|
||||
++buf;
|
||||
else
|
||||
while((buf != bufEnd) && core::isspace(*buf) && (*buf != '\n'))
|
||||
++buf;
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
//! skip current word and stop at beginning of next one
|
||||
const c8* COBJMeshFileLoader::goNextWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines)
|
||||
{
|
||||
// skip current word
|
||||
while(( buf != bufEnd ) && !core::isspace(*buf))
|
||||
++buf;
|
||||
|
||||
return goFirstWord(buf, bufEnd, acrossNewlines);
|
||||
}
|
||||
|
||||
|
||||
//! Read until line break is reached and stop at the next non-space character
|
||||
const c8* COBJMeshFileLoader::goNextLine(const c8* buf, const c8* const bufEnd)
|
||||
{
|
||||
// look for newline characters
|
||||
while(buf != bufEnd)
|
||||
{
|
||||
// found it, so leave
|
||||
if (*buf=='\n' || *buf=='\r')
|
||||
break;
|
||||
++buf;
|
||||
}
|
||||
return goFirstWord(buf, bufEnd);
|
||||
}
|
||||
|
||||
|
||||
u32 COBJMeshFileLoader::copyWord(c8* outBuf, const c8* const inBuf, u32 outBufLength, const c8* const bufEnd)
|
||||
{
|
||||
if (!outBufLength)
|
||||
return 0;
|
||||
if (!inBuf)
|
||||
{
|
||||
*outBuf = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 i = 0;
|
||||
while(inBuf[i])
|
||||
{
|
||||
if (core::isspace(inBuf[i]) || &(inBuf[i]) == bufEnd)
|
||||
break;
|
||||
++i;
|
||||
}
|
||||
|
||||
u32 length = core::min_(i, outBufLength-1);
|
||||
for (u32 j=0; j<length; ++j)
|
||||
outBuf[j] = inBuf[j];
|
||||
|
||||
outBuf[length] = 0;
|
||||
return length;
|
||||
}
|
||||
|
||||
|
||||
core::stringc COBJMeshFileLoader::copyLine(const c8* inBuf, const c8* bufEnd)
|
||||
{
|
||||
if (!inBuf)
|
||||
return core::stringc();
|
||||
|
||||
const c8* ptr = inBuf;
|
||||
while (ptr<bufEnd)
|
||||
{
|
||||
if (*ptr=='\n' || *ptr=='\r')
|
||||
break;
|
||||
++ptr;
|
||||
}
|
||||
// we must avoid the +1 in case the array is used up
|
||||
return core::stringc(inBuf, (u32)(ptr-inBuf+((ptr < bufEnd) ? 1 : 0)));
|
||||
}
|
||||
|
||||
|
||||
const c8* COBJMeshFileLoader::goAndCopyNextWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* bufEnd)
|
||||
{
|
||||
inBuf = goNextWord(inBuf, bufEnd, false);
|
||||
copyWord(outBuf, inBuf, outBufLength, bufEnd);
|
||||
return inBuf;
|
||||
}
|
||||
|
||||
|
||||
bool COBJMeshFileLoader::retrieveVertexIndices(c8* vertexData, s32* idx, const c8* bufEnd, u32 vbsize, u32 vtsize, u32 vnsize)
|
||||
{
|
||||
c8 word[16] = "";
|
||||
const c8* p = goFirstWord(vertexData, bufEnd);
|
||||
u32 idxType = 0; // 0 = posIdx, 1 = texcoordIdx, 2 = normalIdx
|
||||
|
||||
u32 i = 0;
|
||||
while ( p != bufEnd )
|
||||
{
|
||||
if ( ( core::isdigit(*p)) || (*p == '-') )
|
||||
{
|
||||
// build up the number
|
||||
word[i++] = *p;
|
||||
}
|
||||
else if ( *p == '/' || *p == ' ' || *p == '\0' )
|
||||
{
|
||||
// number is completed. Convert and store it
|
||||
word[i] = '\0';
|
||||
// if no number was found index will become 0 and later on -1 by decrement
|
||||
idx[idxType] = core::strtol10(word);
|
||||
if (idx[idxType]<0)
|
||||
{
|
||||
switch (idxType)
|
||||
{
|
||||
case 0:
|
||||
idx[idxType] += vbsize;
|
||||
break;
|
||||
case 1:
|
||||
idx[idxType] += vtsize;
|
||||
break;
|
||||
case 2:
|
||||
idx[idxType] += vnsize;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
idx[idxType]-=1;
|
||||
|
||||
// reset the word
|
||||
word[0] = '\0';
|
||||
i = 0;
|
||||
|
||||
// go to the next kind of index type
|
||||
if (*p == '/')
|
||||
{
|
||||
if ( ++idxType > 2 )
|
||||
{
|
||||
// error checking, shouldn't reach here unless file is wrong
|
||||
idxType = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// set all missing values to disable (=-1)
|
||||
while (++idxType < 3)
|
||||
idx[idxType]=-1;
|
||||
++p;
|
||||
break; // while
|
||||
}
|
||||
}
|
||||
|
||||
// go to the next char
|
||||
++p;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void COBJMeshFileLoader::cleanUp()
|
||||
{
|
||||
for (u32 i=0; i < Materials.size(); ++i )
|
||||
{
|
||||
Materials[i]->Meshbuffer->drop();
|
||||
delete Materials[i];
|
||||
}
|
||||
|
||||
Materials.clear();
|
||||
}
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_OBJ_LOADER_
|
||||
|
@ -1,122 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_OBJ_MESH_FILE_LOADER_H_INCLUDED__
|
||||
#define __C_OBJ_MESH_FILE_LOADER_H_INCLUDED__
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "irrString.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "irrMap.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
//! Meshloader capable of loading obj meshes.
|
||||
class COBJMeshFileLoader : public IMeshLoader
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
|
||||
|
||||
//! destructor
|
||||
virtual ~COBJMeshFileLoader();
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".obj")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file);
|
||||
|
||||
private:
|
||||
|
||||
struct SObjMtl
|
||||
{
|
||||
SObjMtl() : Meshbuffer(0), Bumpiness (1.0f), Illumination(0),
|
||||
RecalculateNormals(false)
|
||||
{
|
||||
Meshbuffer = new SMeshBuffer();
|
||||
Meshbuffer->Material.Shininess = 0.0f;
|
||||
Meshbuffer->Material.AmbientColor = video::SColorf(0.2f, 0.2f, 0.2f, 1.0f).toSColor();
|
||||
Meshbuffer->Material.DiffuseColor = video::SColorf(0.8f, 0.8f, 0.8f, 1.0f).toSColor();
|
||||
Meshbuffer->Material.SpecularColor = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f).toSColor();
|
||||
}
|
||||
|
||||
SObjMtl(const SObjMtl& o)
|
||||
: Name(o.Name), Group(o.Group),
|
||||
Bumpiness(o.Bumpiness), Illumination(o.Illumination),
|
||||
RecalculateNormals(false)
|
||||
{
|
||||
Meshbuffer = new SMeshBuffer();
|
||||
Meshbuffer->Material = o.Meshbuffer->Material;
|
||||
}
|
||||
|
||||
core::map<video::S3DVertex, int> VertMap;
|
||||
scene::SMeshBuffer *Meshbuffer;
|
||||
core::stringc Name;
|
||||
core::stringc Group;
|
||||
f32 Bumpiness;
|
||||
c8 Illumination;
|
||||
bool RecalculateNormals;
|
||||
};
|
||||
|
||||
// helper method for material reading
|
||||
const c8* readTextures(const c8* bufPtr, const c8* const bufEnd, SObjMtl* currMaterial, const io::path& relPath);
|
||||
|
||||
// returns a pointer to the first printable character available in the buffer
|
||||
const c8* goFirstWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines=true);
|
||||
// returns a pointer to the first printable character after the first non-printable
|
||||
const c8* goNextWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines=true);
|
||||
// returns a pointer to the next printable character after the first line break
|
||||
const c8* goNextLine(const c8* buf, const c8* const bufEnd);
|
||||
// copies the current word from the inBuf to the outBuf
|
||||
u32 copyWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* const pBufEnd);
|
||||
// copies the current line from the inBuf to the outBuf
|
||||
core::stringc copyLine(const c8* inBuf, const c8* const bufEnd);
|
||||
|
||||
// combination of goNextWord followed by copyWord
|
||||
const c8* goAndCopyNextWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* const pBufEnd);
|
||||
|
||||
//! Read the material from the given file
|
||||
void readMTL(const c8* fileName, const io::path& relPath);
|
||||
|
||||
//! Find and return the material with the given name
|
||||
SObjMtl* findMtl(const core::stringc& mtlName, const core::stringc& grpName);
|
||||
|
||||
//! Read RGB color
|
||||
const c8* readColor(const c8* bufPtr, video::SColor& color, const c8* const pBufEnd);
|
||||
//! Read 3d vector of floats
|
||||
const c8* readVec3(const c8* bufPtr, core::vector3df& vec, const c8* const pBufEnd);
|
||||
//! Read 2d vector of floats
|
||||
const c8* readUV(const c8* bufPtr, core::vector2df& vec, const c8* const pBufEnd);
|
||||
//! Read boolean value represented as 'on' or 'off'
|
||||
const c8* readBool(const c8* bufPtr, bool& tf, const c8* const bufEnd);
|
||||
|
||||
// reads and convert to integer the vertex indices in a line of obj file's face statement
|
||||
// -1 for the index if it doesn't exist
|
||||
// indices are changed to 0-based index instead of 1-based from the obj file
|
||||
bool retrieveVertexIndices(c8* vertexData, s32* idx, const c8* bufEnd, u32 vbsize, u32 vtsize, u32 vnsize);
|
||||
|
||||
void cleanUp();
|
||||
|
||||
scene::ISceneManager* SceneManager;
|
||||
io::IFileSystem* FileSystem;
|
||||
|
||||
core::array<SObjMtl*> Materials;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
#endif
|
||||
|
@ -1,243 +0,0 @@
|
||||
// Copyright (C) 2008-2012 Christian Stehno
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OBJ_WRITER_
|
||||
|
||||
#include "COBJMeshWriter.h"
|
||||
#include "os.h"
|
||||
#include "IMesh.h"
|
||||
#include "IMeshBuffer.h"
|
||||
#include "IAttributes.h"
|
||||
#include "ISceneManager.h"
|
||||
#include "IMeshCache.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "ITexture.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
COBJMeshWriter::COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs)
|
||||
: SceneManager(smgr), FileSystem(fs)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("COBJMeshWriter");
|
||||
#endif
|
||||
|
||||
if (SceneManager)
|
||||
SceneManager->grab();
|
||||
|
||||
if (FileSystem)
|
||||
FileSystem->grab();
|
||||
}
|
||||
|
||||
|
||||
COBJMeshWriter::~COBJMeshWriter()
|
||||
{
|
||||
if (SceneManager)
|
||||
SceneManager->drop();
|
||||
|
||||
if (FileSystem)
|
||||
FileSystem->drop();
|
||||
}
|
||||
|
||||
|
||||
//! Returns the type of the mesh writer
|
||||
EMESH_WRITER_TYPE COBJMeshWriter::getType() const
|
||||
{
|
||||
return EMWT_OBJ;
|
||||
}
|
||||
|
||||
|
||||
//! writes a mesh
|
||||
bool COBJMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
|
||||
{
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
os::Printer::log("Writing mesh", file->getFileName());
|
||||
|
||||
// write OBJ MESH header
|
||||
|
||||
const core::stringc name(FileSystem->getFileBasename(SceneManager->getMeshCache()->getMeshName(mesh), false)+".mtl");
|
||||
file->write("# exported by Irrlicht\n",23);
|
||||
file->write("mtllib ",7);
|
||||
file->write(name.c_str(),name.size());
|
||||
file->write("\n\n",2);
|
||||
|
||||
// write mesh buffers
|
||||
|
||||
core::array<video::SMaterial*> mat;
|
||||
|
||||
u32 allVertexCount=1; // count vertices over the whole file
|
||||
for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
core::stringc num(i+1);
|
||||
IMeshBuffer* buffer = mesh->getMeshBuffer(i);
|
||||
if (buffer && buffer->getVertexCount())
|
||||
{
|
||||
file->write("g grp", 5);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write("\n",1);
|
||||
|
||||
u32 j;
|
||||
const u32 vertexCount = buffer->getVertexCount();
|
||||
for (j=0; j<vertexCount; ++j)
|
||||
{
|
||||
file->write("v ",2);
|
||||
getVectorAsStringLine(buffer->getPosition(j), num);
|
||||
file->write(num.c_str(), num.size());
|
||||
}
|
||||
|
||||
for (j=0; j<vertexCount; ++j)
|
||||
{
|
||||
file->write("vt ",3);
|
||||
getVectorAsStringLine(buffer->getTCoords(j), num);
|
||||
file->write(num.c_str(), num.size());
|
||||
}
|
||||
|
||||
for (j=0; j<vertexCount; ++j)
|
||||
{
|
||||
file->write("vn ",3);
|
||||
getVectorAsStringLine(buffer->getNormal(j), num);
|
||||
file->write(num.c_str(), num.size());
|
||||
}
|
||||
|
||||
file->write("usemtl mat",10);
|
||||
num = "";
|
||||
for (j=0; j<mat.size(); ++j)
|
||||
{
|
||||
if (*mat[j]==buffer->getMaterial())
|
||||
{
|
||||
num = core::stringc(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (num == "")
|
||||
{
|
||||
num = core::stringc(mat.size());
|
||||
mat.push_back(&buffer->getMaterial());
|
||||
}
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write("\n",1);
|
||||
|
||||
const u32 indexCount = buffer->getIndexCount();
|
||||
for (j=0; j<indexCount; j+=3)
|
||||
{
|
||||
file->write("f ",2);
|
||||
num = core::stringc(buffer->getIndices()[j+2]+allVertexCount);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write("/",1);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write("/",1);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write(" ",1);
|
||||
|
||||
num = core::stringc(buffer->getIndices()[j+1]+allVertexCount);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write("/",1);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write("/",1);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write(" ",1);
|
||||
|
||||
num = core::stringc(buffer->getIndices()[j+0]+allVertexCount);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write("/",1);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write("/",1);
|
||||
file->write(num.c_str(), num.size());
|
||||
file->write(" ",1);
|
||||
|
||||
file->write("\n",1);
|
||||
}
|
||||
file->write("\n",1);
|
||||
allVertexCount += vertexCount;
|
||||
}
|
||||
}
|
||||
|
||||
if (mat.size() == 0)
|
||||
return true;
|
||||
|
||||
file = FileSystem->createAndWriteFile( name );
|
||||
if (file)
|
||||
{
|
||||
os::Printer::log("Writing material", file->getFileName());
|
||||
|
||||
file->write("# exported by Irrlicht\n\n",24);
|
||||
for (u32 i=0; i<mat.size(); ++i)
|
||||
{
|
||||
core::stringc num(i);
|
||||
file->write("newmtl mat",10);
|
||||
file->write(num.c_str(),num.size());
|
||||
file->write("\n",1);
|
||||
|
||||
getColorAsStringLine(mat[i]->AmbientColor, "Ka", num);
|
||||
file->write(num.c_str(),num.size());
|
||||
getColorAsStringLine(mat[i]->DiffuseColor, "Kd", num);
|
||||
file->write(num.c_str(),num.size());
|
||||
getColorAsStringLine(mat[i]->SpecularColor, "Ks", num);
|
||||
file->write(num.c_str(),num.size());
|
||||
getColorAsStringLine(mat[i]->EmissiveColor, "Ke", num);
|
||||
file->write(num.c_str(),num.size());
|
||||
num = core::stringc((double)(mat[i]->Shininess/0.128f));
|
||||
file->write("Ns ", 3);
|
||||
file->write(num.c_str(),num.size());
|
||||
file->write("\n", 1);
|
||||
if (mat[i]->getTexture(0))
|
||||
{
|
||||
file->write("map_Kd ", 7);
|
||||
file->write(mat[i]->getTexture(0)->getName().getPath().c_str(), mat[i]->getTexture(0)->getName().getPath().size());
|
||||
file->write("\n",1);
|
||||
}
|
||||
file->write("\n",1);
|
||||
}
|
||||
file->drop();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void COBJMeshWriter::getVectorAsStringLine(const core::vector3df& v, core::stringc& s) const
|
||||
{
|
||||
s = core::stringc(-v.X);
|
||||
s += " ";
|
||||
s += core::stringc(v.Y);
|
||||
s += " ";
|
||||
s += core::stringc(v.Z);
|
||||
s += "\n";
|
||||
}
|
||||
|
||||
|
||||
void COBJMeshWriter::getVectorAsStringLine(const core::vector2df& v, core::stringc& s) const
|
||||
{
|
||||
s = core::stringc(v.X);
|
||||
s += " ";
|
||||
s += core::stringc(-v.Y);
|
||||
s += "\n";
|
||||
}
|
||||
|
||||
|
||||
void COBJMeshWriter::getColorAsStringLine(const video::SColor& color, const c8* const prefix, core::stringc& s) const
|
||||
{
|
||||
s = prefix;
|
||||
s += " ";
|
||||
s += core::stringc((double)(color.getRed()/255.f));
|
||||
s += " ";
|
||||
s += core::stringc((double)(color.getGreen()/255.f));
|
||||
s += " ";
|
||||
s += core::stringc((double)(color.getBlue()/255.f));
|
||||
s += "\n";
|
||||
}
|
||||
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
@ -1,58 +0,0 @@
|
||||
// Copyright (C) 2008-2012 Christian Stehno
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_OBJ_MESH_WRITER_H_INCLUDED__
|
||||
#define __IRR_OBJ_MESH_WRITER_H_INCLUDED__
|
||||
|
||||
#include "IMeshWriter.h"
|
||||
#include "S3DVertex.h"
|
||||
#include "irrString.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
class IFileSystem;
|
||||
} // end namespace io
|
||||
namespace scene
|
||||
{
|
||||
class IMeshBuffer;
|
||||
class ISceneManager;
|
||||
|
||||
//! class to write meshes, implementing a OBJ writer
|
||||
class COBJMeshWriter : public IMeshWriter
|
||||
{
|
||||
public:
|
||||
|
||||
COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs);
|
||||
virtual ~COBJMeshWriter();
|
||||
|
||||
//! Returns the type of the mesh writer
|
||||
virtual EMESH_WRITER_TYPE getType() const;
|
||||
|
||||
//! writes a mesh
|
||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE);
|
||||
|
||||
protected:
|
||||
// create vector output with line end into string
|
||||
void getVectorAsStringLine(const core::vector3df& v,
|
||||
core::stringc& s) const;
|
||||
|
||||
// create vector output with line end into string
|
||||
void getVectorAsStringLine(const core::vector2df& v,
|
||||
core::stringc& s) const;
|
||||
|
||||
// create color output with line end into string
|
||||
void getColorAsStringLine(const video::SColor& color,
|
||||
const c8* const prefix, core::stringc& s) const;
|
||||
|
||||
scene::ISceneManager* SceneManager;
|
||||
io::IFileSystem* FileSystem;
|
||||
};
|
||||
|
||||
} // end namespace
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
@ -52,10 +52,6 @@
|
||||
#include "COgreMeshFileLoader.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
|
||||
#include "COBJMeshFileLoader.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_MD3_LOADER_
|
||||
#include "CMD3MeshFileLoader.h"
|
||||
#endif
|
||||
@ -80,10 +76,6 @@
|
||||
#include "CSTLMeshWriter.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OBJ_WRITER_
|
||||
#include "COBJMeshWriter.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_PLY_WRITER_
|
||||
#include "CPLYMeshWriter.h"
|
||||
#endif
|
||||
@ -213,9 +205,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
|
||||
#ifdef _IRR_COMPILE_WITH_MS3D_LOADER_
|
||||
MeshLoaderList.push_back(new CMS3DMeshFileLoader(Driver));
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
|
||||
MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
|
||||
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
|
||||
#endif
|
||||
@ -2426,11 +2415,6 @@ IMeshWriter* CSceneManager::createMeshWriter(EMESH_WRITER_TYPE type)
|
||||
return 0;
|
||||
#endif
|
||||
case EMWT_OBJ:
|
||||
#ifdef _IRR_COMPILE_WITH_OBJ_WRITER_
|
||||
return new COBJMeshWriter(this, FileSystem);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
case EMWT_PLY:
|
||||
#ifdef _IRR_COMPILE_WITH_PLY_WRITER_
|
||||
|
Loading…
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Reference in New Issue
Block a user