Remove IDepthBuffer
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@ -296,7 +296,6 @@ source/Irrlicht/CFileSystem.h
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source/Irrlicht/CSceneNodeAnimatorRotation.h
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source/Irrlicht/CGUISkin.h
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source/Irrlicht/CNPKReader.h
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source/Irrlicht/IDepthBuffer.h
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source/Irrlicht/S4DVertex.h
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source/Irrlicht/CGUIMenu.h
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source/Irrlicht/CBlit.h
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@ -1,82 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_Z2_BUFFER_H_INCLUDED__
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#define __I_Z2_BUFFER_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "dimension2d.h"
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#include "S4DVertex.h"
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namespace irr
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{
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namespace video
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{
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class IDepthBuffer : public virtual IReferenceCounted
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{
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public:
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//! destructor
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virtual ~IDepthBuffer() {};
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//! clears the zbuffer
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virtual void clear() = 0;
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size) = 0;
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//! returns the size of the zbuffer
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virtual const core::dimension2d<u32>& getSize() const = 0;
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//! locks the zbuffer
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virtual void* lock() = 0;
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//! unlocks the zbuffer
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virtual void unlock() = 0;
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//! returns pitch of depthbuffer (in bytes)
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virtual u32 getPitch() const = 0;
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};
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//! creates a ZBuffer
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IDepthBuffer* createDepthBuffer(const core::dimension2d<u32>& size);
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class IStencilBuffer : public virtual IReferenceCounted
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{
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public:
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//! destructor
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virtual ~IStencilBuffer() {};
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//! clears the zbuffer
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virtual void clear() = 0;
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<u32>& size) = 0;
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//! returns the size of the zbuffer
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virtual const core::dimension2d<u32>& getSize() const = 0;
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//! locks the zbuffer
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virtual void* lock() = 0;
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//! unlocks the zbuffer
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virtual void unlock() = 0;
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//! returns pitch of depthbuffer (in bytes)
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virtual u32 getPitch() const = 0;
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};
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//! creates a Stencil Buffer
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IStencilBuffer* createStencilBuffer(const core::dimension2d<u32>& size);
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} // end namespace video
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} // end namespace irr
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#endif
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