Try to fix OSX fullscreen OpenGL profile
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@ -811,6 +811,7 @@ bool CIrrDeviceMacOSX::createWindow()
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kCGLPFASampleBuffers, (CGLPixelFormatAttribute)(CreationParams.AntiAlias?1:0),
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kCGLPFASamples, (CGLPixelFormatAttribute)CreationParams.AntiAlias,
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kCGLPFAStencilSize, (CGLPixelFormatAttribute)(CreationParams.Stencilbuffer?1:0),
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kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)kCGLOGLPVersion_3_2_Core,
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(CGLPixelFormatAttribute)NULL
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};
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