Disable source of OpenGL warnings flood in code we don't use
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@@ -285,7 +285,7 @@ void CGUIButton::draw()
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}
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}
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if (SpriteBank)
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if (false) //SpriteBank)
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{
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// pressed / unpressed animation
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u32 state = Pressed ? (u32)EGBS_BUTTON_DOWN : (u32)EGBS_BUTTON_UP;
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