madmaxoft
24137e282b
Fixed prefab test initialization.
2014-05-26 10:05:51 +02:00
madmaxoft
1a742a2b52
Added support for Miners' Village.
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The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027 .
2014-05-25 23:50:16 +02:00
madmaxoft
96a22cd82c
Added Japanese village prefabs.
2014-05-24 15:03:39 +02:00
Mattes D
97865bff7c
Fixed Mineshaft system size.
2014-05-23 13:01:50 +02:00
Mattes D
a4c964c888
Auto-enlargement for cGridStructGen cache.
2014-05-23 13:01:06 +02:00
madmaxoft
da843a1881
Updated plains village prefabs.
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Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
2014-05-22 22:19:44 +02:00
madmaxoft
6aa7df367f
Villages have min and max density setting.
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Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.
Fixes #1020 .
2014-05-22 21:47:56 +02:00
madmaxoft
ebb1ef237a
Updated plains village prefabs.
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The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
2014-05-22 08:57:57 +02:00
madmaxoft
85fc0dbd97
Changed desert village roads to gravel.
2014-05-21 23:17:09 +02:00
madmaxoft
efcae77828
Added second kind of desert village (FlatRoof).
2014-05-21 23:16:43 +02:00
madmaxoft
e69a11012f
Merged branch 'master' into VillageGen.
2014-05-18 23:10:23 +02:00
madmaxoft
ec50c0f9e1
Updated SandVillage prefabs to latest Gallery content.
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This fixes sand village generation.
2014-05-18 23:09:39 +02:00
madmaxoft
a7e52e51dc
Village roads are drawn properly.
2014-05-17 22:26:09 +02:00
madmaxoft
7004043c61
Village houses are height-adjusted onto the terrain.
2014-05-17 21:54:04 +02:00
madmaxoft
fc5c3abcba
Updated PlainsVillage prefabs to the latest Gallery contents.
2014-05-17 02:26:44 +02:00
madmaxoft
70b0547499
Fixed a NULL ptr failure in GridStructGen.
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When the descendant generator returned a NULL structure, the generator would crash. Now it uses a special cEmptyStructure class instead.
2014-05-15 16:03:45 +02:00
madmaxoft
56f7ad2cd9
Changed village generator defaults to more reasonable values.
2014-05-15 10:44:08 +02:00
madmaxoft
34e5f0c164
Changed village road generation to use multiple prefabs.
2014-05-15 10:43:54 +02:00
madmaxoft
f5fdbdaf29
VillageGen rewritten using BFSPieceGenerator.
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Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-15 00:14:06 +02:00
madmaxoft
3660ce6834
cPrefab can be constructed in code.
2014-05-15 00:12:01 +02:00
madmaxoft
9c8e8ef7ae
VillageGen: Added well placement and the general algorithm description.
2014-05-12 22:43:59 +02:00
archshift
3a5e04d118
More switch warnings.
2014-05-11 16:54:42 -07:00
archshift
3f9e00a3f3
Fixed a few more switch warnings.
2014-05-11 16:28:48 -07:00
madmaxoft
c0727c4265
Initial VillageGen implementation.
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WIP, doesn't generate anything yet.
Ref.: 740.
2014-05-11 22:35:41 +02:00
Mattes D
a936736acd
Removed unused constants from MineShafts and Ravines.
2014-05-09 20:13:20 +02:00
Mattes D
0fc60edaeb
Removed an unused NetherFortGen variable.
2014-05-09 19:53:57 +02:00
Mattes D
b997fbaf45
Removed an unused macro.
2014-05-09 19:35:35 +02:00
Mattes D
ea593dcaad
Ravines rewritten using cGridStructGen.
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Ref.: #987 .
2014-05-09 18:30:39 +02:00
Mattes D
95ead1128f
cWormNestCaves rewritten using cGridStructGen.
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Ref.: #987 .
2014-05-09 11:16:13 +02:00
Mattes D
14543aa3fc
Mineshafts generator rewritten to use GridStructGen.
2014-05-09 10:59:33 +02:00
Mattes D
ee680990ba
Fixed cGridStructGen.
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Now cNetherFortGen works with the new architecture.
2014-05-08 21:10:55 +02:00
Mattes D
ccf44f18d1
Merge branch 'master' into GridStructGen
2014-05-08 20:17:31 +02:00
Mattes D
c4ea25e136
Fixed MSVC 64-bit build warnings.
2014-05-08 20:16:35 +02:00
madmaxoft
564261cfd9
cNetherFortGen uses cGridStructGen.
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WIP, this doesn't work properly yet.
2014-05-07 22:34:06 +02:00
madmaxoft
da5db2ddf9
Initial cPrefabPiecePool refactoring.
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Ref.: #986 .
2014-05-07 11:01:30 +02:00
madmaxoft
8f262d8a9d
Initial cGridStructGen refactoring.
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Ref.: #987 .
2014-05-06 16:41:55 +02:00
madmaxoft
9542b0b875
Changed cPieceGenerator to support pairings.
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Fixes #982 .
2014-05-05 23:05:30 +02:00
madmaxoft
e4af9a21af
Prefabs can specify that they don't want flooring.
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Previously the flag was ignored.
2014-05-05 22:28:54 +02:00
Tycho
25d933883a
Removed unneeded assert
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Fixed CID 43610
2014-04-27 13:07:21 -07:00
archshift
e47dab84f3
Cmake generated projects for IDEs include headers in project files.
2014-04-25 09:56:15 -07:00
madmaxoft
6d7da6b15d
Updated NetherFort prefabs to latest Gallery content.
2014-04-23 23:03:09 +02:00
madmaxoft
2533842ca4
Updated NetherFort prefabs from the Gallery server.
2014-04-22 22:26:01 +02:00
Mattes D
6492aa000b
Merge pull request #909 from jfhumann/fixes
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Bug fixes and optimizations.
We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
madmaxoft
e3ec857264
Added prefab hitboxes.
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The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
2014-04-21 10:31:30 +02:00
jfhumann
fde1555352
Small style changes
2014-04-18 22:20:24 +02:00
jfhumann
67344a3782
Merge remote-tracking branch 'origin/master' into fixes
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Conflicts:
src/Authenticator.cpp
src/ClientHandle.cpp
src/Entities/Minecart.cpp
src/Protocol/Protocol17x.cpp
2014-04-18 21:44:58 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
madmaxoft
6d3bde5221
Added performance test of the nether fort generator.
2014-04-18 14:35:33 +02:00
madmaxoft
6779010242
Added area flooring.
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Fixes #743 .
2014-04-17 22:03:30 +02:00
madmaxoft
afb20132fe
Added Prefab initializers to SELFTEST code.
2014-04-17 17:50:52 +02:00
madmaxoft
be091800f8
Prefabs can have per-piece per-placement weights.
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Fixes #753 .
Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-04-17 17:32:08 +02:00
madmaxoft
b5ea5fbf90
Added support for per-piece per-placement weights in cPieceGenerator.
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Ref.: #753 .
2014-04-15 12:57:52 +02:00
madmaxoft
146824cb68
NetherFortPrefabs: Fixed a connector in MidStaircase.
2014-04-15 12:57:52 +02:00
madmaxoft
83b25d085c
Updated the NetherFort prefabs to current Gallery contents.
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Code exported from the Gallery server by the GalExport plugin.
2014-04-12 19:36:50 +02:00
madmaxoft
ceabb372f0
Added all current NetherFort prefabs.
2014-03-30 00:33:59 +01:00
madmaxoft
3eb531a8c8
Added asserts for critical data in cPrefab.
2014-03-30 00:20:28 +01:00
madmaxoft
6b29edc158
Re-fixed nether fort piece count check.
2014-03-30 00:20:06 +01:00
madmaxoft
597bdd9f80
NetherForts have a minimum number of pieces.
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The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc
Merge branch 'master' into NetherFortGen
2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1
cPrefab now uses a struct for block type definition in CharMap.
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As suggested by worktycho in 7b585290fc
, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
madmaxoft
76f0d167b1
NetherFortGen: Added several more prefabs.
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Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
8557549cfa
Implemented the msSpongePrint merge strategy.
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Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336
NetherFort: Added BalconyTee2 prefab.
2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9
Fixed a memory leak in NetherFortGen.
2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4
Sponged the netherfort balcony prefab.
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This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
5b7215ec24
Initial NetherFortGen import.
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Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92
Merge branch 'howaner/GlobalFixes'.
2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18
Fixed Prefab's rotations.
2014-03-28 16:36:33 +01:00
Howaner
a2c4def518
Add missing ChunkDesc import.
2014-03-28 14:59:40 +01:00
madmaxoft
7b585290fc
cPrefab can draw itself into a cChunkDesc.
2014-03-27 23:03:57 +01:00
madmaxoft
8c2c4f2463
Prefabs support connectors, rotations and merge strategy.
2014-03-26 22:01:01 +01:00
madmaxoft
37778e5f82
Added a basic cPrefab class.
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Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00
madmaxoft
87e0bd54b4
BlockArea: Switched internal coords to Vector3i.
2014-03-25 21:59:41 +01:00
madmaxoft
c9163d39f7
Implemented faster upscaling using templates.
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Fixes #819 .
2014-03-21 22:53:46 +01:00
Tycho
cd6ab5617c
Fixed xofts issues
2014-03-14 06:11:49 -07:00
Tycho
862e219443
Added additional macros to support the MSVC size_t format and changed all formats to use the macros
2014-03-12 10:34:50 -07:00
Tycho
d904e89712
Merge branch 'Werror' into warnings
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Conflicts:
src/Globals.h
2014-03-12 10:12:13 -07:00
Tycho
a584b7b3bc
Fixed printf format compatabilty
2014-03-12 10:09:08 -07:00
Tycho
3caa4a38b9
Merge branch 'master' into Werror
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Conflicts:
src/Generating/PieceGenerator.cpp
2014-03-12 09:59:10 -07:00
madmaxoft
d545be9614
Fixed missing comment terminator.
2014-03-12 15:33:28 +01:00
Tycho
16b27c4b7a
Fixed a load of format string errors
2014-03-11 14:16:08 -07:00
Tycho
728870ed9d
Fixed Warnings in PieceGenerator
2014-03-11 12:35:44 -07:00
madmaxoft
26d7ed6612
Removed debugging output.
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Kept it commented-out for later revisions, if needed.
2014-03-10 21:16:13 +01:00
madmaxoft
6c48075561
POCPieces: Added height.
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Now the pieces connect in different heights, too, creating a true 3D maze.
2014-03-10 08:38:40 +01:00
madmaxoft
0e985293b5
A working POCPiece generator.
2014-03-09 22:04:29 +01:00
madmaxoft
1fdeabcf78
cPieceGenerator: New connectors are added to the free pool.
2014-03-09 19:30:38 +01:00
madmaxoft
b9190fc04e
PieceGenerator can connect two connectors of the same type.
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Also added extensive debugging output and a test.
2014-03-09 15:24:12 +01:00
madmaxoft
e6305d29a5
Added the first skeleton code for PieceGenerator.
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This is a WIP and won't work / isn't used at all.
2014-03-09 15:24:11 +01:00
Tycho
21e85b0745
Warnings
2014-03-07 11:15:04 -08:00
Mattes D
b17d04737d
Merge pull request #738 from xdot/master
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Refactored global block property arrays
2014-03-02 16:13:43 +01:00
madmaxoft
2325a1a162
ChunkDesc warns about StructureGen's deprecation.
2014-03-01 20:59:41 +01:00
madmaxoft
2f85c9648b
Unified StructureGens and FinisherGens.
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Now they are all Finishers. Fixes #398 .
2014-03-01 20:59:41 +01:00
andrew
d73cdba1f6
g_BlockXXX => cBlockInfo::XXX
2014-03-01 21:34:19 +02:00
Tiger Wang
f77720c43f
Merge pull request #669 from xdot/master
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Implementation of in-game maps :D
2014-02-24 10:28:34 +00:00
andrew
f201f4f176
Thread safe cMap manager
2014-02-20 16:38:37 +02:00
Howaner
16f3809ded
Add BlockNewLeaves.h and rename Darkoac to Darkoak
2014-02-19 19:18:40 +01:00
Howaner
a5a52fe160
Add new Trees (without Generator)
2014-02-19 16:58:31 +01:00
Tiger Wang
c68bdaf34b
Fixed compile and some warnings in MSVS
2014-02-09 00:57:22 +00:00
Tycho
4b19247305
Fogot to save Biogen
2014-02-03 13:07:38 -08:00
Tycho
d9fb83300c
Fixed Compile errors
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c++11 introduces scoped enums, so the code didn't fail in clang
2014-02-03 13:01:12 -08:00