p-mcgowan
27185dd374
clearing CheckBasicStyle.lua messages
2014-12-03 00:26:15 -08:00
p-mcgowan
8c3b9ae15b
class description and doxy-commenting
2014-12-03 00:12:32 -08:00
p-mcgowan
d348433406
doxy-commenting
2014-12-02 22:35:34 -08:00
p-mcgowan
2ea8a36df6
forgot initializer
2014-12-02 15:55:09 -08:00
p-mcgowan
6803df129f
typos and oversights for lua and CI
2014-12-02 11:32:53 -08:00
p-mcgowan
8d7c2d4b13
fastRandom unused
2014-12-02 11:26:37 -08:00
p-mcgowan
585662e63f
indentation, repeatable random, small corrections
2014-12-02 11:21:51 -08:00
Mattes D
bc8937d315
Merge pull request #1634 from mc-server/DungeonSpawners
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Dungeons spawners now spawn mobs
2014-12-02 11:15:20 +01:00
p-mcgowan
978c9967ad
fix comments after replacing spaces with tabs
2014-12-02 02:03:29 -08:00
p-mcgowan
2d93274a90
animal terrain finisher
2014-12-02 01:58:30 -08:00
p-mcgowan
9831220a1c
animal terrain finisher
2014-12-02 01:37:17 -08:00
STRWarrior
f1177984f1
Fixed forgotten semicolon
2014-12-02 10:20:20 +01:00
STRWarrior
a466986f53
Using IntNoise3DInt instead of IntNoise3D
2014-12-02 09:55:25 +01:00
STRWarrior
5db3ceb333
Suggestions by xoft
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Using IntNoise3D to prevent needless floating point math
2014-12-02 09:42:49 +01:00
p-mcgowan
bb5a7d8f15
reformat for lua and CI
2014-12-01 17:47:36 -08:00
p-mcgowan
3bf111c69e
formatting and commenting fixes
2014-12-01 17:28:46 -08:00
p-mcgowan
cb584a87bd
cacti no longer spawn outside of desert variants
2014-12-01 11:44:20 -08:00
STRWarrior
7586069829
Using static cast for Dungeon spawners
2014-12-01 19:07:54 +01:00
STRWarrior
ca728da9b6
Using static cast for MineShaft spawners
2014-12-01 19:05:44 +01:00
STRWarrior
25e3869485
Mineshaft spawners now spawn cave spiders
2014-12-01 18:47:39 +01:00
STRWarrior
c0b08a6c1e
Dungeons spawners now spawn mobs
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25% for a spider, 25% for a skeleton and 50% for a zombie spawner.
2014-12-01 17:51:20 +01:00
STRWarrior
1bf0827a2f
Simplefied SoulsandRims
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Replaced two for loops with a single if
2014-12-01 17:29:35 +01:00
STRWarrior
fa4a85c915
Added better soulsand rims
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As a finisher called SoulsandRims
2014-12-01 16:36:48 +01:00
Mattes D
cc313c91ab
DistortedHeightmap: Added missing initialization.
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This was probably the original cause for the "empty chunks".
Fixes #1433 .
2014-12-01 00:14:27 +01:00
Mattes D
f0ad6221c3
Noise3D: Fixed missing initialization.
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This should fix terrain being at Y=0 or Y=255 for the spawn chunk.
Fixes #1433 .
2014-12-01 00:09:58 +01:00
STRWarrior
e972c52e54
Hopefully fixed random build fails
2014-11-30 18:44:44 +01:00
STRWarrior
65dc452923
Fixed nether ceiling
2014-11-30 16:34:41 +01:00
Mattes D
61ce09e4d0
CompoGenBiomal: Fixed signed vs unsigned comparison.
2014-11-27 21:24:03 +01:00
Mattes D
e3e13f552f
Fixed BlockStringToType return value.
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-1 was not a valid BLOCKTYPE and would not be recognized by the callers, ever.
2014-11-27 21:19:52 +01:00
Tiger Wang
187bdab4fa
Merge remote-tracking branch 'origin-master' into c++11
2014-11-25 23:03:33 +00:00
Mattes D
478bbad5ed
Added TwoHeights shape generator.
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This is a faster shape generator that can generate overhangs and has biome awareness.
2014-11-23 18:16:20 +01:00
Tiger Wang
2ae4d2a96a
Removed unnecessary #includes
2014-11-23 17:13:40 +00:00
Tiger Wang
79e5b82354
Merge remote-tracking branch 'origin/master' into c++11
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Conflicts:
src/Noise/Noise.h
src/World.h
2014-11-23 17:12:34 +00:00
Mattes D
9f4342434b
Noise3D generator: Enlarged averaging to avoid steep beach slopes.
2014-11-23 15:10:55 +01:00
Mattes D
e9797c6a2a
Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor
2014-11-23 12:33:04 +01:00
Mattes D
1ed32b825e
BiomalNoise3D generator: finished all biomes.
2014-11-20 22:48:14 +01:00
Mattes D
b7dd2dddf9
CompoGenBiomal: Fixed sealevel offset.
2014-11-20 22:45:50 +01:00
Mattes D
f3e9fa74d2
Merge pull request #1594 from mc-server/LargeOakTree
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Large Oak Tree
2014-11-20 21:30:50 +01:00
Mattes D
1e887d1381
CompoGenBiomal: Fixed sealevel not generating properly.
2014-11-20 18:05:30 +01:00
Mattes D
76058e8183
Generators: Unified SeaLevel into a single variable.
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It is shared between shape generators and composition generators and there's no sense in having two different values for those.
2014-11-20 15:31:03 +01:00
Mattes D
5325885ef4
Noise3D generators: Changed noise generator to InterpolNoise.
2014-11-20 14:45:20 +01:00
Mattes D
288cbf12cb
Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor
2014-11-20 10:13:10 +01:00
Mattes D
fef4133f6d
cInterpolNoise: Implemented optimized 2D generating.
2014-11-19 16:58:27 +01:00
Mattes D
c048f2bd95
Added a cInterpolNoise template for faster noise generator.
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Used an instance of it in the Noise3D generator.
2014-11-18 23:21:57 +01:00
Mattes D
2467d29a4e
Moved all Noise-related files into a separate folder.
2014-11-18 12:07:08 +01:00
Mattes D
f9cfc36643
Added cImprovedNoise implementation.
2014-11-17 16:50:28 +01:00
STRWarrior
ff036c9cef
Changed comment
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Suggestion by xoft
2014-11-16 19:50:57 +01:00
Mattes D
95e59056a1
BiomalNoise3D: Added more biomes.
2014-11-16 19:03:00 +01:00
Mattes D
564b9ad337
Generator: Fixed crash with trees too high.
2014-11-15 21:45:24 +01:00
Mattes D
b0bcd75732
Snow generator: Fixed failure at top of the world.
2014-11-15 20:24:15 +01:00
Mattes D
889aa7404d
ChunkDesc: Fixed comment about indexing.
2014-11-15 20:23:47 +01:00
Mattes D
30fa6a642c
DungeonRooms: Changed to work with the new shape generators.
2014-11-15 11:17:05 +01:00
Mattes D
644240a0e5
Noise3D: Added jungles.
2014-11-14 22:17:11 +01:00
Mattes D
2789fafeb7
Noise3D: Added oceans.
2014-11-13 21:47:39 +01:00
Mattes D
7a3b3aeb3c
Gen refactor: Implemented CompositedHeiGen.
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This fixes crashes in the Village generator due to the missing generator.
2014-11-13 21:28:50 +01:00
STRWarrior
5584144be2
First implementation for the LargeOakTree
2014-11-13 10:44:36 +01:00
Mattes D
5fb2526e07
Generator: Shape initial refactoring.
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The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Mattes D
b525eee8e0
BiomalNoise3D: Added a few biomes.
2014-11-10 22:08:29 +01:00
STRWarrior
9a50a1fe0c
TallGrassGenerator: Fixed crash when too high
2014-11-10 21:55:13 +01:00
Mattes D
4b95f7c69a
Added BiomalNoise3D shape generator.
2014-11-10 17:00:14 +01:00
Mattes D
5993c06bd7
Noise3d Generator: Fixed unused function error.
2014-11-09 15:33:01 +01:00
Mattes D
c43391fd8c
Noise3D generator: rewritten from scratch.
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Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
2014-11-09 14:34:10 +01:00
Mattes D
136d6b5c30
Noise3D CompoGen: Fixed missing initialization.
2014-11-06 19:25:42 +01:00
Mattes D
7d2b2f90b6
MinMax heigen: Reduced the number of octaves.
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They didn't affect the terrain that much anyway.
2014-11-04 08:41:18 +01:00
Mattes D
f239a28d06
Added MinMax height generator.
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Fixes #1578 .
2014-11-04 08:40:23 +01:00
Mattes D
c5f3663bea
Fixed a missing endline.
2014-11-03 11:48:03 +01:00
Mattes D
f5c4a6a27d
Added a (disabled) perf test for biome generators.
2014-11-03 10:36:12 +01:00
Mattes D
ca29683738
HeiGen: Moved construction to the end of file.
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This will allow us to define generators in the cpp file instead of needing them in the header, thus speeding up compilation on changes.
2014-11-03 08:17:19 +01:00
Mattes D
dbed5c0726
Grown biomes: fixed Linux build.
2014-11-02 16:47:56 +01:00
Mattes D
d5b6353493
Grown biomes: Unified with GrownProt biomes.
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Also fixed a Zoom filter randomness.
2014-11-02 16:36:59 +01:00
Mattes D
d868346491
GrownProt: Added the rest of rare and M biomes.
2014-11-01 21:01:33 +01:00
Mattes D
4873890cfb
GrownProt biome gen: Added biome edges.
2014-11-01 16:37:56 +01:00
Mattes D
13f0e93d69
GrownProt biomes: added alterations.
2014-10-31 12:52:07 +01:00
Mattes D
8c04abf9aa
QtBiomeVisualiser: Added a prototyping int generator flavor.
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This generator is easier to manipulate, since it doesn't require rewriting the sizes in the template parameters. On the other hand, it doesn't optimize so well, so it's a bit slower.
2014-10-30 16:24:35 +01:00
Mattes D
f34b1291be
Grown biomes: made biomes smaller, made beaches smaller.
2014-10-29 15:28:27 +01:00
Mattes D
791f891212
Merged branch 'master' into GrownBiomes.
2014-10-28 22:29:46 +01:00
Alexander Harkness
dbe7c8b170
Comment alignment.
2014-10-27 21:38:00 +00:00
Alexander Harkness
a4932bbd8b
CheckBasicStyle'd
2014-10-27 21:34:02 +00:00
Alexander Harkness
7de8757ac9
Fixed more warnings.
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It's ugly though.
2014-10-27 20:05:34 +00:00
Alexander Harkness
59ca542c28
Another switch.
2014-10-27 19:53:16 +00:00
Alexander Harkness
0cdf262053
Fix missing biomes in enum.
2014-10-27 19:52:04 +00:00
Alexander Harkness
6e21897bc6
Fixed remaining warnings.
2014-10-27 19:49:52 +00:00
Alexander Harkness
c0a9a83abf
Actually fixed the warning.
2014-10-27 18:09:34 +00:00
Alexander Harkness
8a443c028f
Test warning fix.
2014-10-27 17:11:31 +00:00
Mattes D
a068ebf3e0
cIntGen: Added a virtual destructor.
2014-10-27 09:48:57 +01:00
Mattes D
7d08d34693
Removed too advanced C++11 features.
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We need to keep gcc 4.6 compatibility; these features were not implemented in that version yet.
2014-10-27 09:35:21 +01:00
Mattes D
7d6db6f33d
IntGen: Attempt at fixing Linux compilation.
2014-10-26 22:59:59 +01:00
Mattes D
74df4618de
BioGenGrown: Smaller biomes, add land to map center.
2014-10-26 22:56:02 +01:00
Mattes D
dcbe1717cc
Fixed a copypasta error in cIntGenAddToOcean.
2014-10-26 21:35:24 +01:00
Mattes D
dcad6d3626
Added a missing header to CMakeLists.
2014-10-26 20:12:29 +01:00
Mattes D
7e1d603080
Added new biomegen: Grown
2014-10-26 19:58:16 +01:00
Mattes D
765bf006ad
Merged branch 'master' into c++11.
2014-10-24 10:19:13 +02:00
Mattes D
1235ccb1e2
Removed iniFile library from linux dependencies.
2014-10-23 15:26:43 +02:00
Mattes D
449d08cb3d
Merged IniFile into main MCS sources.
2014-10-23 15:15:10 +02:00
Mattes D
f8c54f4243
Merged branch 'master' into c++11.
2014-10-23 08:40:39 +02:00
Tiger Wang
a26541a7c3
En masse NULL -> nullptr replace
2014-10-22 20:12:49 -07:00
Mattes D
2ac3a807b7
ComposableGenerator: Removed nullptr initializers.
2014-10-22 22:58:36 +02:00
Tiger Wang
987f79afdd
En masse NULL -> nullptr replace
2014-10-20 21:55:07 +01:00
Tiger Wang
2334c8dd9d
Merge branch 'master' of https://github.com/mc-server/MCServer
2014-10-20 19:01:53 +01:00
Julian Laubstein
48470c858b
Fixed #1550
2014-10-20 19:36:16 +02:00
Mattes D
262e6d06aa
TwoLevel BioGen: fixed swapped inside and outside biomes.
2014-10-19 16:07:29 +02:00
Tiger Wang
aa19a3afb0
Migrated random generators to std::random
2014-10-19 14:10:18 +01:00
Mattes D
3ee47df118
Mountain height gen: Added ditches.
2014-10-19 14:35:49 +02:00
Mattes D
e0cfbc4d85
Generator: Rewritten to use SharedPtrs.
2014-10-19 14:01:59 +02:00
STRWarrior
132a92226b
Merge branch 'master' into DungeonLoot
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Conflicts:
src/ItemGrid.cpp
2014-10-16 11:43:59 +02:00
Mattes D
799ae87d3f
BioGen: Fixed a compiler warning.
2014-10-16 11:00:30 +02:00
STRWarrior
5ed6d280ce
Reversed wrong fix for #1517 .
2014-10-16 10:26:17 +02:00
STRWarrior
3f0d4fe250
Reversed the order of the loot
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For some reason the rare items weren't generating at all.
Added forgotten Golden Apple
2014-10-15 22:10:14 +02:00
STRWarrior
08676128b0
Added loot to dungeons.
2014-10-15 21:15:12 +02:00
Mattes D
f91aa6f1d3
DistortedHeightmap: Fixed crash on number rounding.
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Fixes #1521 .
2014-10-09 12:33:42 +02:00
STRWarrior
e95ee55974
Added comments to the GetAcaciaTreeImage function
2014-10-08 21:32:09 +02:00
STRWarrior
36fa1c5c73
Using array with possible directions.
2014-10-08 21:25:59 +02:00
STRWarrior
68a54c90c9
Added AcaciaTrees for the savanna biomes
2014-10-08 20:31:16 +02:00
win32re
f8c1da4a71
Fixes #1503 - No gravel is being generated
2014-10-04 14:02:40 +02:00
STRWarrior
7c18681e09
Fixed compilation
2014-09-28 22:10:03 +02:00
STRWarrior
76e0c592ef
Added Granite, Diorite and Andesite to the NaturalPatches generator.
2014-09-28 19:27:08 +02:00
madmaxoft
113b54aefd
BioGen: TwoLevel is now fully settable in INI.
2014-09-27 22:01:47 +02:00
worktycho
411c69b420
Merge pull request #1419 from mc-server/redstoneTests
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Added test mocking to IncrementalRedstoneSimulator
2014-09-26 16:04:26 +01:00
madmaxoft
e5293706de
TwoLevel BioGen: reads params from INI file.
2014-09-25 20:47:29 +02:00
Tycho
9c459cbe50
Merge branch 'master' into redstoneTests
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Conflicts:
src/Mobs/Monster.h
2014-09-25 15:22:08 +01:00
Chris Darnell
195b646aa4
Made it compile with clang
2014-09-22 03:22:36 -04:00
madmaxoft
6f5aa487ed
Voronoi biomegen: Added JitterSize and OddRowOffset.
2014-09-17 23:24:22 +02:00
Tycho
6e7c0e33b5
Added first test to show the object can be created
2014-09-17 18:40:10 +01:00
Mattes D
103fa8812d
WorldStorage no longer queues chunks into generator.
2014-09-05 23:26:00 +02:00
Mattes D
137b021d26
Rewritten chunk status to specify whether the chunk is in queue.
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This fixes #1370 .
2014-09-05 22:16:48 +02:00
Mattes D
e15b8600a6
BiomeMultiCache is not used for simple generators.
2014-09-05 22:08:00 +02:00
Mattes D
60e235362c
Fixed style.
2014-09-05 22:07:13 +02:00
Mattes D
b590eed42f
Merge pull request #1371 from DayBr3ak/master
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issue381, multicache for cBioGen
2014-09-04 14:09:54 +02:00
madmaxoft
bae928fd27
ChunkGenerator: Log world seed when creating a new one.
2014-09-03 23:02:00 +02:00
DayBr3ak
d2bacc34f6
change to linear calculation
2014-09-03 18:48:47 +02:00
DayBr3ak
5a608dc279
adapting format
2014-09-03 02:53:21 +02:00
LO1ZB
554f585017
re-add the missing "s" too cChunkCoordsWithBoolList
2014-09-03 00:28:08 +02:00
LO1ZB
a600e3bdfe
hopefully the last commit for removing y-coord from chunks. :)
2014-09-03 00:14:51 +02:00
DayBr3ak
b8636ee53a
forgot this one
2014-09-02 18:18:43 +02:00
DayBr3ak
82911f3662
opting for size_t
2014-09-02 18:13:24 +02:00
DayBr3ak
29811c4f21
fixing memory leak
2014-09-02 18:05:53 +02:00
DayBr3ak
ac4ec5117d
changing implem, using vectors
2014-09-02 10:54:26 +02:00
DayBr3ak
d9afe6dd65
adding config file entry #381
2014-09-02 01:19:52 +02:00
DayBr3ak
77409d47eb
adding the multicache behavior
2014-09-02 01:13:19 +02:00
DayBr3ak
7695471ff9
added multicache class definition
2014-09-01 21:37:36 +02:00
LO1ZB
4c9abab2d1
fix possibility of a twice generated chunk
2014-09-01 15:01:56 +02:00
LO1ZB
75e1316386
fix chunk regenerating
2014-08-29 20:19:45 +02:00
LO1ZB
3c1c073714
remove y-coord from chunks
2014-08-28 11:36:35 +02:00
Mattes D
e54c78923e
DungeonRooms: Fixed an off-by-one error.
2014-08-27 20:55:28 +03:00
Mattes D
e54a7dc6c4
More basic style fixes.
2014-08-27 15:21:20 +03:00
Mattes D
62e1c45ca5
DungeonRooms: Added a height probability distribution function.
2014-08-27 13:25:27 +03:00
Mattes D
c6beb9760b
DungeonRooms: Added the spawner in the center of the room.
2014-08-27 08:12:26 +03:00
Mattes D
0c3c136c72
DungeonRooms: Chests are never placed next to each other.
2014-08-26 17:46:14 +03:00
Mattes D
a40f358064
DungeonRooms: Random pattern for floors.
2014-08-26 17:25:38 +03:00
Mattes D
2d569ce6dd
DungeonRooms: Replaced explicit switch with CanBeTerraformed().
2014-08-26 17:13:46 +03:00