typos and oversights for lua and CI
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@ -986,6 +986,8 @@ cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, e
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void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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int chunkX = a_ChunkDesc.GetChunkX();
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int chunkZ = a_ChunkDesc.GetChunkZ();
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int ChanceRnd = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % 100;
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if (ChanceRnd > m_AnimalProbability)
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{
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@ -1074,6 +1076,8 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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std::set<eMonsterType> ListOfSpawnables;
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std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin();
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int chunkX = a_ChunkDesc.GetChunkX();
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int chunkZ = a_ChunkDesc.GetChunkZ();
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int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
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int z = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
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@ -1137,7 +1141,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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return mtInvalidType;
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}
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int RandMob = m_Random.NextInt(ListOfSpawnables.size());
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int RandMob = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % ListOfSpawnables.size();
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MobIter=ListOfSpawnables.begin();
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for (int i = 0; i < RandMob; i++)
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{
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