Moved all Noise-related files into a separate folder.
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@ -9,6 +9,7 @@ include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include
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set(FOLDERS
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OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++ Bindings
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WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs
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Noise
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)
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SET (SRCS
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@ -50,7 +51,6 @@ SET (SRCS
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MobProximityCounter.cpp
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MobSpawner.cpp
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MonsterConfig.cpp
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Noise.cpp
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ProbabDistrib.cpp
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RankManager.cpp
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RCONServer.cpp
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@ -65,7 +65,8 @@ SET (SRCS
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VoronoiMap.cpp
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WebAdmin.cpp
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World.cpp
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main.cpp)
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main.cpp
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)
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SET (HDRS
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AllocationPool.h
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@ -120,11 +121,8 @@ SET (HDRS
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MobProximityCounter.h
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MobSpawner.h
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MonsterConfig.h
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Noise.h
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OctavedNoise.h
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ProbabDistrib.h
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RankManager.h
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RidgedNoise.h
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RCONServer.h
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Root.h
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Scoreboard.h
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@ -139,7 +137,8 @@ SET (HDRS
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VoronoiMap.h
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WebAdmin.h
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World.h
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XMLParser.h)
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XMLParser.h
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)
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include_directories(".")
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include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/sqlite")
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@ -316,7 +315,7 @@ endif ()
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if (NOT MSVC)
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target_link_libraries(${EXECUTABLE}
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OSSupport HTTPServer Bindings Items Blocks
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OSSupport HTTPServer Bindings Items Blocks Noise
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Protocol Generating Generating_Prefabs WorldStorage
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Mobs Entities Simulator UI BlockEntities PolarSSL++
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)
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@ -25,7 +25,7 @@
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#include "BlockEntities/FlowerPotEntity.h"
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#include "Entities/Pickup.h"
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#include "Item.h"
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#include "Noise.h"
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#include "Noise/Noise.h"
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#include "Root.h"
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#include "MersenneTwister.h"
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#include "Entities/Player.h"
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@ -6,7 +6,7 @@
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#include "Enchantments.h"
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#include "WorldStorage/FastNBT.h"
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#include "FastRandom.h"
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#include "Noise.h"
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#include "Noise/Noise.h"
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@ -15,7 +15,7 @@ Interfaces to the various biome generators:
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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#include "../VoronoiMap.h"
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@ -13,7 +13,6 @@
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#pragma once
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#include "GridStructGen.h"
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#include "../Noise.h"
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@ -7,7 +7,7 @@
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#include "ChunkDesc.h"
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#include "../BlockArea.h"
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#include "../Cuboid.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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#include "../BlockEntities/BlockEntity.h"
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@ -17,7 +17,7 @@
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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@ -11,7 +11,6 @@
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#include "ComposableGenerator.h"
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#include "HeiGen.h"
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#include "../Noise.h"
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@ -10,7 +10,7 @@
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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@ -10,7 +10,6 @@
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#include "Globals.h"
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#include "FinishGen.h"
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#include "../Noise.h"
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#include "../BlockID.h"
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#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
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#include "../Simulator/FireSimulator.h"
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@ -16,7 +16,7 @@
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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#include "../ProbabDistrib.h"
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@ -10,7 +10,7 @@
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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@ -15,7 +15,7 @@ Interfaces to the various height generators:
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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@ -10,7 +10,6 @@
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#pragma once
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#include "GridStructGen.h"
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#include "../Noise.h"
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@ -13,7 +13,7 @@
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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@ -20,7 +20,7 @@ Each uses a slightly different approach to generating:
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#include "../Defines.h"
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#include "../Cuboid.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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@ -10,7 +10,6 @@
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#pragma once
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#include "GridStructGen.h"
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#include "../Noise.h"
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@ -14,7 +14,7 @@
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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@ -18,7 +18,7 @@ logs can overwrite others(leaves), but others shouldn't overwrite logs. This is
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#pragma once
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#include "../ChunkDef.h"
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#include "../Noise.h"
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#include "../Noise/Noise.h"
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@ -6,7 +6,7 @@
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#include "Globals.h"
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#include "ItemGrid.h"
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#include "Items/ItemHandler.h"
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#include "Noise.h"
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#include "Noise/Noise.h"
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21
src/Noise/CMakeLists.txt
Normal file
21
src/Noise/CMakeLists.txt
Normal file
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cmake_minimum_required (VERSION 2.6)
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project (MCServer)
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include_directories ("${PROJECT_SOURCE_DIR}/../")
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SET (SRCS
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Noise.cpp
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)
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SET (HDRS
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Noise.h
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OctavedNoise.h
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RidgedNoise.h
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)
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if(NOT MSVC)
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add_library(Noise ${SRCS} ${HDRS})
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target_link_libraries(Noise OSSupport)
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endif()
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@ -695,13 +695,6 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
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////////////////////////////////////////////////////////////////////////////////
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// cCubicNoise:
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#ifdef _DEBUG
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int cCubicNoise::m_NumSingleX = 0;
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int cCubicNoise::m_NumSingleXY = 0;
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int cCubicNoise::m_NumSingleY = 0;
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int cCubicNoise::m_NumCalls = 0;
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#endif // _DEBUG
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cCubicNoise::cCubicNoise(int a_Seed) :
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m_Noise(a_Seed)
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{
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@ -740,23 +733,6 @@ void cCubicNoise::Generate2D(
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Cell.InitWorkRnds(FloorX[0], FloorY[0]);
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#ifdef _DEBUG
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// Statistics on the noise-space coords:
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if (NumSameX == 1)
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{
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m_NumSingleX++;
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if (NumSameY == 1)
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{
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m_NumSingleXY++;
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}
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}
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if (NumSameY == 1)
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{
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m_NumSingleY++;
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}
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m_NumCalls++;
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#endif // _DEBUG
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// Calculate query values using Cell:
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int FromY = 0;
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for (int y = 0; y < NumSameY; y++)
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class cCubicNoise
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{
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public:
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static const int MAX_SIZE = 512; ///< Maximum size of each dimension of the query arrays.
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/** Maximum size of each dimension of the query arrays. */
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static const int MAX_SIZE = 512;
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/** Creates a new instance with the specified seed. */
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cCubicNoise(int a_Seed);
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void Generate1D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into
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int a_SizeX, ///< Count of the array
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NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX ///< Noise-space coords of the array
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) const;
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/** Fills a 2D array with the values of the noise. */
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void Generate2D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
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int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
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@ -86,6 +82,7 @@ public:
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) const;
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/** Fills a 3D array with the values of the noise. */
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void Generate3D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
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int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
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@ -95,34 +92,22 @@ public:
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) const;
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protected:
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typedef NOISE_DATATYPE Workspace1D[4];
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typedef NOISE_DATATYPE Workspace2D[4][4];
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cNoise m_Noise; // Used for integral rnd values
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/** Noise used for integral random values. */
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cNoise m_Noise;
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#ifdef _DEBUG
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// Statistics on the noise-space coords:
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static int m_NumSingleX;
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static int m_NumSingleXY;
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static int m_NumSingleY;
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static int m_NumCalls;
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#endif // _DEBUG
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/// Calculates the integral and fractional parts along one axis.
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/** Calculates the integral and fractional parts along one axis.
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a_Floor will receive the integral parts (array of a_Size ints).
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a_Frac will receive the fractional parts (array of a_Size floats).
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a_Same will receive the counts of items that have the same integral parts (array of up to a_Size ints).
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a_NumSame will receive the count of a_Same elements (total count of different integral parts). */
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void CalcFloorFrac(
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int a_Size,
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NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End,
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int * a_Floor, NOISE_DATATYPE * a_Frac,
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int * a_Same, int & a_NumSame
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) const;
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void UpdateWorkRnds2DX(
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Workspace2D & a_WorkRnds,
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Workspace1D & a_Interps,
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int a_LastFloorX, int a_NewFloorX,
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int a_FloorY,
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NOISE_DATATYPE a_FractionY
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) const;
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} ;
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@ -9,7 +9,7 @@
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#pragma once
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#include "Noise.h"
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#include "Noise/Noise.h"
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