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Noise3D generators: Changed noise generator to InterpolNoise.

This commit is contained in:
Mattes D 2014-11-20 14:45:20 +01:00
parent 288cbf12cb
commit 5325885ef4
2 changed files with 10 additions and 10 deletions

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@ -6,7 +6,7 @@
#include "Globals.h"
#include "ComposableGenerator.h"
#include "../IniFile.h"
#include "../Noise.h"
#include "../Noise/Noise.h"
#include "../LinearUpscale.h"

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@ -81,17 +81,17 @@ public:
void Initialize(cIniFile & a_IniFile);
protected:
/** The noise that is used to choose between density noise A and B. */
cPerlinNoise m_ChoiceNoise;
/** The 3D noise that is used to choose between density noise A and B. */
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_ChoiceNoise;
/** Density 3D noise, variant A. */
cPerlinNoise m_DensityNoiseA;
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseA;
/** Density 3D noise, variant B. */
cPerlinNoise m_DensityNoiseB;
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseB;
/** Heightmap-like noise used to provide variance for low-amplitude biomes. */
cPerlinNoise m_BaseNoise;
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
/** Block height of the sealevel, used for composing the terrain. */
int m_SeaLevel;
@ -155,16 +155,16 @@ protected:
/** The noise that is used to choose between density noise A and B. */
cPerlinNoise m_ChoiceNoise;
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_ChoiceNoise;
/** Density 3D noise, variant A. */
cPerlinNoise m_DensityNoiseA;
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseA;
/** Density 3D noise, variant B. */
cPerlinNoise m_DensityNoiseB;
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseB;
/** Heightmap-like noise used to provide variance for low-amplitude biomes. */
cPerlinNoise m_BaseNoise;
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
/** The underlying biome generator. */
cBiomeGenPtr m_BiomeGen;