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620 Commits

Author SHA1 Message Date
Mattes D ec4bd42dd8 Updated prefabs from the Gallery server. 2015-06-13 18:14:09 +02:00
Mattes D d390214929 SelfTests are registered and executed after logging framework init.
Fixes #2228.
2015-06-11 22:20:04 +02:00
Mattes D 48c153bf53 Fixed warnings in MSVC.
It complained about undefined return values or using uninitialized variables.
2015-06-02 12:51:43 +02:00
tycho bca13d9187 Fixed minor cast warning 2015-05-30 12:31:05 +01:00
linnemannr ee34e7131a Fix FreeBSD/clang errors caused by -Werror
With FreeBSD/clang, -Werror combined with the configured warning flags yields
some fatal errors, specifically related to signed conversion, 64 to 32 bit
conversion, and tautological compares.

CONTRIBUTORS

	Add myself to the contributor list

src/Generating/FinishGen.cpp

	In cFinishGenPassiveMobs::GetRandomMob(), change the type of RandMob
	from size_t to the difference_type of the ListOfSpawnables iterator
	MobIter. Using size_t triggers a 64 bit to 32 bit conversion if the
	difference_type of the iterator class is 64 bit

	Also explicitly cast the noise expression to unsigned long so we don't
	get a signed conversion warning from the modulo against
	ListOfSpawnables.size()

src/OSSupport/StackTrace.cpp

	FreeBSD 10 and above includes a non glibc implementation of benchmark()
	for which size_t, not int, is the return type. To account for this and
	prevent a signed conversion warning, abstract the type for numItems with
	a macro btsize

src/StringUtils.h

	In StringToInteger(), correct a tautological compare warning for
	unsigned types with the template. If T is unsigned, comparing
	std::numeric_limits<T>::min() to the unsigned result is always
	false. That control can enter this branch in an evaluated template with
	an unsigned type T may also permit a signed number to be parsed and
	erroneously stripped of its signedness at runtime. To guard against this
	and avoid the warning in the case that the number parsed from the string
	is non-positive, return false and don't try to parse if T is unsigned
	and control enters the non-positive branch
2015-05-30 02:23:57 -06:00
tycho b2fa71a32a Fix comments 2015-05-28 12:54:04 +01:00
tycho a6ccee5948 Merge branch 'master' into PreventNewWarnings 2015-05-24 17:27:05 +01:00
tycho 76a3165f09 Fix comments 2015-05-24 14:58:24 +01:00
tycho dae9e5792a Made -Weverything an error. 2015-05-24 12:56:56 +01:00
Alexander Harkness 45012b72e7 Wolves don't spawn in rivers. 2015-05-24 07:28:17 +01:00
Safwat Halaby 042c08d7e3 Merge pull request #2107 from mc-server/cow-waterspawn
Cows no longer spawn over water.
2015-05-23 22:11:34 +03:00
tycho 81c0116cf1 Merge branch 'master' into PreventNewWarnings 2015-05-23 07:33:52 -07:00
Lukas Pioch e30b2ed487 Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher. 2015-05-23 16:28:37 +02:00
tycho a5624debcb Fix tests 2015-05-23 13:21:02 +01:00
Alexander Harkness abf6ac3148 Cows and rabbits no longer spawn over water.
Fixes #2080
2015-05-23 10:38:57 +01:00
tycho 813c95d4b0 Merge branch 'master' into PreventNewWarnings 2015-05-19 19:40:39 +01:00
tycho 77f1f58c0a Make -Werror disabling file only
Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
tycho 2bb25b8afa Fixed some more warnings 2015-05-19 15:21:29 +01:00
tycho 03c75943ea More fixed warnings 2015-05-19 13:34:52 +01:00
tycho fa4fb75e03 Fixed compile and a few more warnings 2015-05-19 12:28:31 +01:00
tycho f2689c4887 Fixed a lot of warnings 2015-05-19 11:50:59 +01:00
Lukas Pioch a75106aea7 Fix the health of animals 2015-05-18 06:36:52 +02:00
Mattes D 846d16315a CheckBasicStyle: checks spaces around * and &. 2015-05-09 12:58:55 +02:00
Mattes D c13b1931ff More style checking.
Spaces around some operators are checked.
2015-05-09 12:58:54 +02:00
Mattes D 0ff7514351 Merge pull request #1879 from mc-server/DynamicThreshold
Changed Nether composition to change the threshold from a cubic noise
2015-04-21 23:09:27 +02:00
STRWarrior c5189aaf9c Changed default MaxThreshold value
There is now really a difference between open and dense parts
2015-04-21 16:30:18 +02:00
STRWarrior cc67a8bde9 Calculate threshold for each column in a chunk instead for the whole chunk 2015-04-21 16:01:27 +02:00
STRWarrior 3b74107bf3 Changed Nether composition to change the threshold from a cubic noise 2015-04-20 18:03:25 +02:00
STRWarrior 423bbbdbe1 Fixed typo in NetherForts initialization
The S in NetherForts was missing
2015-04-19 20:53:25 +02:00
STRWarrior f17f0fa3bd GlowStone: Changed order of initialization of member variables 2015-04-19 20:08:51 +02:00
STRWarrior f1558c6015 Fixed style 2015-04-19 19:59:27 +02:00
STRWarrior e7542f676d Added GlowStone finisher 2015-04-19 19:45:18 +02:00
Mattes D f1ef7f57ff Merge pull request #1775 from tommysanterre/terrainheightfix
Correct all world height validations.
2015-03-23 12:25:22 +01:00
worktycho d02c908670 Merge pull request #1786 from mc-server/pipelineSyntax
Added pipelining syntax for generators
2015-03-21 21:08:33 +00:00
worktycho 7089b68030 Style fixes 2015-03-21 19:45:01 +00:00
Tommy Santerre 3f6d823aa4 Correct world height validations.
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
2015-03-19 20:32:17 -04:00
tycho 430cbb8c83 Changed pipeline character from >> to | 2015-03-11 10:42:45 +00:00
tycho 8646e95b6f Fixed style and removed false positives
Relaxed the rules for < followed by an && and removed rule for < following an &&
2015-03-11 10:39:49 +00:00
Tycho ff785188f9 Fixed Sequence Generator for IntGen 2015-03-10 22:19:03 +00:00
STRWarrior d19f2a472b Added parenthesis around the comparisons 2015-03-08 15:22:01 +01:00
STRWarrior 2bbfd0341f Added proper trees to Mesa biomes
Mesa only has small apple trees.
2015-03-08 13:30:21 +01:00
STRWarrior 134246fb15 Added grass/course dirt layer on MesaPlateauF(M) 2015-03-08 13:29:49 +01:00
Tiger Wang 3d81b0093e Merge pull request #1784 from mc-server/SteppyHeiGen
Added Steppy height generator.
2015-03-06 11:53:12 +00:00
STRWarrior db2a406c13 Removed trailing whitespace 2015-03-01 20:09:44 +01:00
STRWarrior 3d3735a378 Replaced IntNoiseXX with IntNoiseXXInt 2015-03-01 20:08:05 +01:00
STRWarrior e63f9bdc1a Replaced cFinishGenPtr with std::make_shared 2015-03-01 20:06:44 +01:00
Tycho bdea6c92b3 Fixed Style
Still fails CheckBasicStyle.lua dua to issue with rvalue references and templates
2015-03-01 14:51:07 +00:00
Tycho 3f61255fe1 Added pipelining syntax for generators 2015-03-01 14:27:01 +00:00
Mattes D d2e1ed3a3b Steppy HeiGen: Fixed Linux compilation. 2015-03-01 12:40:53 +01:00
Mattes D 780a9ae9d1 Added Steppy height generator. 2015-03-01 12:13:39 +01:00
STRWarrior 0394acfc0c Made the minimum vine level configurable 2015-02-28 22:40:13 +01:00
STRWarrior 19d7ec51a0 Implemented a vines finisher that creates vines in jungle biomes 2015-02-28 22:37:33 +01:00
STRWarrior ac2c88b451 Ice finisher uses GetSnowStartHeight instead of specific biomes 2015-02-25 19:22:44 +01:00
STRWarrior ba3eaf9223 Snow finisher uses GetSnowStartHeight instead of specific biomes 2015-02-25 19:12:53 +01:00
Mattes D 6ec5e8caa7 Replaced atoi() with StringToInteger(). 2015-01-27 14:53:32 +01:00
Kirill Kirilenko ce2d3280ca Fixed defect #43665 in Coverity list. 2015-01-23 19:06:27 +03:00
Kirill Kirilenko 0288e90e0b Fixed defect #73101 in Coverity list. 2015-01-23 19:06:26 +03:00
Kirill Kirilenko 2557eab957 Fixed defect #43671 in Coverity list. 2015-01-23 19:06:25 +03:00
Mattes D ccdf03daaf Refactored all player block placing to go through hooks.
Fixes #1618.
2014-12-24 07:20:17 +01:00
Mattes D fe00c99c95 cEndGen: Fixed unitialized member variables.
Fixes CID 43671.
2014-12-21 21:59:44 +01:00
Mattes D c9697083e5 cNoise3DComposable: Fixed unitialized member variables.
Fixes CID 43665.
2014-12-21 21:56:34 +01:00
STRWarrior 00bee25b4b WormNestCaves occasionally generates sandstone around the cave
Only when the block around the cave is sand.
2014-12-13 15:38:37 +01:00
Mattes D 781b3303a5 Merge pull request #1657 from mc-server/PrepareChunk
Prepare chunk
2014-12-11 17:06:18 +01:00
Mattes D 09453619e6 Fixed DungeonRooms edges not generating sometimes. 2014-12-11 11:16:11 +01:00
Mattes D fcd3d1bfed Added a cWorld:PrepareChunk function.
It prepares the chunk - loads or generates it and lights it.
The spawn prepare process uses this function.
2014-12-10 22:35:16 +01:00
Mattes D d00ebd7ee7 Merge pull request #1555 from mc-server/c++11
C++11
2014-12-07 15:01:36 +01:00
STRWarrior ba99107591 Reduced river height
Rivers would exceed the water height quite often
2014-12-07 12:03:52 +01:00
STRWarrior 95c83abcdb Fixed error message in cFinishGenPassiveMobs
It would send an error message when trying to spawn mobs in a desert
2014-12-07 12:00:36 +01:00
Tiger Wang 3acdf25b05 Merge remote-tracking branch 'origin/master' into c++11
Conflicts:
	src/OSSupport/Thread.cpp
2014-12-06 17:41:48 +00:00
Mattes D c5dc5ac45f FinishGenPassiveMobs: Cosmetic changes. 2014-12-05 22:46:46 +01:00
p-mcgowan b25fcb0972 formatting and default spawn percentage 2014-12-05 11:31:01 -08:00
p-mcgowan a8bbd5efe4 Merge branch 'master' of github.com:p-mcgowan/MCServer into animalTerrainFinisher
update
2014-12-05 11:24:09 -08:00
Mattes D e2a04f580a BasicStyle: Added missing braces to control statements. 2014-12-05 16:59:11 +01:00
p-mcgowan 750b4a3eaa reformat 2014-12-05 01:01:10 -08:00
p-mcgowan c655d97c9d restructure, with logic this time 2014-12-05 00:57:40 -08:00
p-mcgowan bd8c1850da restructured random animals, added check for desert (update as per wiki) 2014-12-04 17:20:19 -08:00
p-mcgowan 78f0aebaf4 handle non-vanilla dimensions 2014-12-04 17:01:34 -08:00
p-mcgowan 538991c973 handle non-vanilla dimensions 2014-12-04 16:59:45 -08:00
p-mcgowan 53a33595b7 formatting fixes 2014-12-04 16:44:18 -08:00
p-mcgowan 8557ab18d0 conflict resolution 2014-12-04 13:31:58 -08:00
p-mcgowan 99a5b38e27 format blocks and randomizing 2014-12-04 13:28:27 -08:00
Mattes D c014f5624c Merged branch 'origin/master' into c++11. 2014-12-04 22:04:16 +01:00
p-mcgowan b7c4ef05ac last doxy fix 2014-12-04 01:18:55 -08:00
p-mcgowan 83d4bec369 awful comment fixing, randomizer fix 2014-12-04 01:08:17 -08:00
p-mcgowan 27185dd374 clearing CheckBasicStyle.lua messages 2014-12-03 00:26:15 -08:00
p-mcgowan 8c3b9ae15b class description and doxy-commenting 2014-12-03 00:12:32 -08:00
p-mcgowan d348433406 doxy-commenting 2014-12-02 22:35:34 -08:00
p-mcgowan 2ea8a36df6 forgot initializer 2014-12-02 15:55:09 -08:00
p-mcgowan 6803df129f typos and oversights for lua and CI 2014-12-02 11:32:53 -08:00
p-mcgowan 8d7c2d4b13 fastRandom unused 2014-12-02 11:26:37 -08:00
p-mcgowan 585662e63f indentation, repeatable random, small corrections 2014-12-02 11:21:51 -08:00
Mattes D bc8937d315 Merge pull request #1634 from mc-server/DungeonSpawners
Dungeons spawners now spawn mobs
2014-12-02 11:15:20 +01:00
p-mcgowan 978c9967ad fix comments after replacing spaces with tabs 2014-12-02 02:03:29 -08:00
p-mcgowan 2d93274a90 animal terrain finisher 2014-12-02 01:58:30 -08:00
p-mcgowan 9831220a1c animal terrain finisher 2014-12-02 01:37:17 -08:00
STRWarrior f1177984f1 Fixed forgotten semicolon 2014-12-02 10:20:20 +01:00
STRWarrior a466986f53 Using IntNoise3DInt instead of IntNoise3D 2014-12-02 09:55:25 +01:00
STRWarrior 5db3ceb333 Suggestions by xoft
Using IntNoise3D to prevent needless floating point math
2014-12-02 09:42:49 +01:00
p-mcgowan bb5a7d8f15 reformat for lua and CI 2014-12-01 17:47:36 -08:00
p-mcgowan 3bf111c69e formatting and commenting fixes 2014-12-01 17:28:46 -08:00
p-mcgowan cb584a87bd cacti no longer spawn outside of desert variants 2014-12-01 11:44:20 -08:00
STRWarrior 7586069829 Using static cast for Dungeon spawners 2014-12-01 19:07:54 +01:00
STRWarrior ca728da9b6 Using static cast for MineShaft spawners 2014-12-01 19:05:44 +01:00
STRWarrior 25e3869485 Mineshaft spawners now spawn cave spiders 2014-12-01 18:47:39 +01:00
STRWarrior c0b08a6c1e Dungeons spawners now spawn mobs
25% for a spider, 25% for a skeleton and 50% for a zombie spawner.
2014-12-01 17:51:20 +01:00
STRWarrior 1bf0827a2f Simplefied SoulsandRims
Replaced two for loops with a single if
2014-12-01 17:29:35 +01:00
STRWarrior fa4a85c915 Added better soulsand rims
As a finisher called SoulsandRims
2014-12-01 16:36:48 +01:00
Mattes D cc313c91ab DistortedHeightmap: Added missing initialization.
This was probably the original cause for the "empty chunks".
Fixes #1433.
2014-12-01 00:14:27 +01:00
Mattes D f0ad6221c3 Noise3D: Fixed missing initialization.
This should fix terrain being at Y=0 or Y=255 for the spawn chunk.
Fixes #1433.
2014-12-01 00:09:58 +01:00
STRWarrior e972c52e54 Hopefully fixed random build fails 2014-11-30 18:44:44 +01:00
STRWarrior 65dc452923 Fixed nether ceiling 2014-11-30 16:34:41 +01:00
Mattes D 61ce09e4d0 CompoGenBiomal: Fixed signed vs unsigned comparison. 2014-11-27 21:24:03 +01:00
Mattes D e3e13f552f Fixed BlockStringToType return value.
-1 was not a valid BLOCKTYPE and would not be recognized by the callers, ever.
2014-11-27 21:19:52 +01:00
Tiger Wang 187bdab4fa Merge remote-tracking branch 'origin-master' into c++11 2014-11-25 23:03:33 +00:00
Mattes D 478bbad5ed Added TwoHeights shape generator.
This is a faster shape generator that can generate overhangs and has biome awareness.
2014-11-23 18:16:20 +01:00
Tiger Wang 2ae4d2a96a Removed unnecessary #includes 2014-11-23 17:13:40 +00:00
Tiger Wang 79e5b82354 Merge remote-tracking branch 'origin/master' into c++11
Conflicts:
	src/Noise/Noise.h
	src/World.h
2014-11-23 17:12:34 +00:00
Mattes D 9f4342434b Noise3D generator: Enlarged averaging to avoid steep beach slopes. 2014-11-23 15:10:55 +01:00
Mattes D e9797c6a2a Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor 2014-11-23 12:33:04 +01:00
Mattes D 1ed32b825e BiomalNoise3D generator: finished all biomes. 2014-11-20 22:48:14 +01:00
Mattes D b7dd2dddf9 CompoGenBiomal: Fixed sealevel offset. 2014-11-20 22:45:50 +01:00
Mattes D f3e9fa74d2 Merge pull request #1594 from mc-server/LargeOakTree
Large Oak Tree
2014-11-20 21:30:50 +01:00
Mattes D 1e887d1381 CompoGenBiomal: Fixed sealevel not generating properly. 2014-11-20 18:05:30 +01:00
Mattes D 76058e8183 Generators: Unified SeaLevel into a single variable.
It is shared between shape generators and composition generators and there's no sense in having two different values for those.
2014-11-20 15:31:03 +01:00
Mattes D 5325885ef4 Noise3D generators: Changed noise generator to InterpolNoise. 2014-11-20 14:45:20 +01:00
Mattes D 288cbf12cb Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor 2014-11-20 10:13:10 +01:00
Mattes D fef4133f6d cInterpolNoise: Implemented optimized 2D generating. 2014-11-19 16:58:27 +01:00
Mattes D c048f2bd95 Added a cInterpolNoise template for faster noise generator.
Used an instance of it in the Noise3D generator.
2014-11-18 23:21:57 +01:00
Mattes D 2467d29a4e Moved all Noise-related files into a separate folder. 2014-11-18 12:07:08 +01:00
Mattes D f9cfc36643 Added cImprovedNoise implementation. 2014-11-17 16:50:28 +01:00
STRWarrior ff036c9cef Changed comment
Suggestion by xoft
2014-11-16 19:50:57 +01:00
Mattes D 95e59056a1 BiomalNoise3D: Added more biomes. 2014-11-16 19:03:00 +01:00
Mattes D 564b9ad337 Generator: Fixed crash with trees too high. 2014-11-15 21:45:24 +01:00
Mattes D b0bcd75732 Snow generator: Fixed failure at top of the world. 2014-11-15 20:24:15 +01:00
Mattes D 889aa7404d ChunkDesc: Fixed comment about indexing. 2014-11-15 20:23:47 +01:00
Mattes D 30fa6a642c DungeonRooms: Changed to work with the new shape generators. 2014-11-15 11:17:05 +01:00
Mattes D 644240a0e5 Noise3D: Added jungles. 2014-11-14 22:17:11 +01:00
Mattes D 2789fafeb7 Noise3D: Added oceans. 2014-11-13 21:47:39 +01:00
Mattes D 7a3b3aeb3c Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
2014-11-13 21:28:50 +01:00
STRWarrior 5584144be2 First implementation for the LargeOakTree 2014-11-13 10:44:36 +01:00
Mattes D 5fb2526e07 Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Mattes D b525eee8e0 BiomalNoise3D: Added a few biomes. 2014-11-10 22:08:29 +01:00
STRWarrior 9a50a1fe0c TallGrassGenerator: Fixed crash when too high 2014-11-10 21:55:13 +01:00
Mattes D 4b95f7c69a Added BiomalNoise3D shape generator. 2014-11-10 17:00:14 +01:00
Mattes D 5993c06bd7 Noise3d Generator: Fixed unused function error. 2014-11-09 15:33:01 +01:00
Mattes D c43391fd8c Noise3D generator: rewritten from scratch.
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
2014-11-09 14:34:10 +01:00
Mattes D 136d6b5c30 Noise3D CompoGen: Fixed missing initialization. 2014-11-06 19:25:42 +01:00
Mattes D 7d2b2f90b6 MinMax heigen: Reduced the number of octaves.
They didn't affect the terrain that much anyway.
2014-11-04 08:41:18 +01:00
Mattes D f239a28d06 Added MinMax height generator.
Fixes #1578.
2014-11-04 08:40:23 +01:00
Mattes D c5f3663bea Fixed a missing endline. 2014-11-03 11:48:03 +01:00