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format blocks and randomizing

This commit is contained in:
p-mcgowan 2014-12-04 13:28:27 -08:00
parent b7c4ef05ac
commit 99a5b38e27
2 changed files with 9 additions and 9 deletions

View File

@ -1004,14 +1004,14 @@ void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc)
// Try spawning a pack center 10 times, should get roughly the same probability
for (int Tries = 0; Tries < 10; Tries++)
{
int PackCenterX = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
int PackCenterZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
int PackCenterX = (m_Noise.IntNoise2DInt(chunkX + chunkZ, Tries) / 7) % cChunkDef::Width;
int PackCenterZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries) / 7) % cChunkDef::Width;
if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob))
{
for (int i = 0; i < 5; i++)
{
int OffsetX = (m_Noise.IntNoise2DInt(chunkX + chunkZ, Tries) / 7) % cChunkDef::Width;
int OffsetZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries) / 7) % cChunkDef::Width;
int OffsetX = (m_Noise.IntNoise2DInt(chunkX + chunkZ + i, Tries) / 7) % cChunkDef::Width;
int OffsetZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries + i) / 7) % cChunkDef::Width;
TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob);
}
return;
@ -1040,7 +1040,8 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
{
return false;
}
if ((AnimalToSpawn != mtSquid) &&
if (
(AnimalToSpawn != mtSquid) &&
(BlockAtHead != E_BLOCK_AIR) &&
(BlockAtFeet != E_BLOCK_AIR) &&
(!cBlockInfo::IsTransparent(BlockUnderFeet))
@ -1083,8 +1084,8 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin();
int chunkX = a_ChunkDesc.GetChunkX();
int chunkZ = a_ChunkDesc.GetChunkZ();
int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
int z = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width;
int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width;
/** Check biomes first to get a list of animals */
switch (a_ChunkDesc.GetBiome(x, z))
@ -1154,7 +1155,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
return mtInvalidType;
}
int RandMob = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % ListOfSpawnables.size();
int RandMob = (m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size();
MobIter=ListOfSpawnables.begin();
for (int i = 0; i < RandMob; i++)
{

View File

@ -19,7 +19,6 @@
#include "../Noise/Noise.h"
#include "../ProbabDistrib.h"
#include "../Mobs/Monster.h"
#include "FastRandom.h"