From 99a5b38e27647e4535eed53b7b6d9cc6ea74c538 Mon Sep 17 00:00:00 2001 From: p-mcgowan Date: Thu, 4 Dec 2014 13:28:27 -0800 Subject: [PATCH] format blocks and randomizing --- src/Generating/FinishGen.cpp | 17 +++++++++-------- src/Generating/FinishGen.h | 1 - 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index e9cdfe91e..e72e91c85 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1004,14 +1004,14 @@ void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc) // Try spawning a pack center 10 times, should get roughly the same probability for (int Tries = 0; Tries < 10; Tries++) { - int PackCenterX = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width; - int PackCenterZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width; + int PackCenterX = (m_Noise.IntNoise2DInt(chunkX + chunkZ, Tries) / 7) % cChunkDef::Width; + int PackCenterZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries) / 7) % cChunkDef::Width; if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob)) { for (int i = 0; i < 5; i++) { - int OffsetX = (m_Noise.IntNoise2DInt(chunkX + chunkZ, Tries) / 7) % cChunkDef::Width; - int OffsetZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries) / 7) % cChunkDef::Width; + int OffsetX = (m_Noise.IntNoise2DInt(chunkX + chunkZ + i, Tries) / 7) % cChunkDef::Width; + int OffsetZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries + i) / 7) % cChunkDef::Width; TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob); } return; @@ -1040,7 +1040,8 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX { return false; } - if ((AnimalToSpawn != mtSquid) && + if ( + (AnimalToSpawn != mtSquid) && (BlockAtHead != E_BLOCK_AIR) && (BlockAtFeet != E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockUnderFeet)) @@ -1083,8 +1084,8 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) std::set::iterator MobIter = ListOfSpawnables.begin(); int chunkX = a_ChunkDesc.GetChunkX(); int chunkZ = a_ChunkDesc.GetChunkZ(); - int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width; - int z = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width; + int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width; + int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width; /** Check biomes first to get a list of animals */ switch (a_ChunkDesc.GetBiome(x, z)) @@ -1154,7 +1155,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) return mtInvalidType; } - int RandMob = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % ListOfSpawnables.size(); + int RandMob = (m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size(); MobIter=ListOfSpawnables.begin(); for (int i = 0; i < RandMob; i++) { diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index f2b59fa08..600a506bc 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -19,7 +19,6 @@ #include "../Noise/Noise.h" #include "../ProbabDistrib.h" #include "../Mobs/Monster.h" -#include "FastRandom.h"