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Reduced river height

Rivers would exceed the water height quite often
This commit is contained in:
STRWarrior 2014-12-07 12:03:52 +01:00
parent 95c83abcdb
commit ba99107591
1 changed files with 2 additions and 2 deletions

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@ -739,7 +739,7 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
case biFlowerForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
case biForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
case biForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 57; break;
case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 54; break;
case biFrozenOcean: a_HeightAmp = 0.12f; a_MidPoint = 45; break;
case biIceMountains: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
case biIcePlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
@ -764,7 +764,7 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
case biNether: a_HeightAmp = 0.01f; a_MidPoint = 64; break;
case biOcean: a_HeightAmp = 0.12f; a_MidPoint = 45; break;
case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 57; break;
case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 54; break;
case biRoofedForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
case biRoofedForestM: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
case biSavanna: a_HeightAmp = 0.3f; a_MidPoint = 62; break;