Reduced river height
Rivers would exceed the water height quite often
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@ -739,7 +739,7 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
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case biFlowerForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
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case biForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
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case biForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 57; break;
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case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 54; break;
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case biFrozenOcean: a_HeightAmp = 0.12f; a_MidPoint = 45; break;
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case biIceMountains: a_HeightAmp = 0.075f; a_MidPoint = 68; break;
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case biIcePlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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@ -764,7 +764,7 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
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case biNether: a_HeightAmp = 0.01f; a_MidPoint = 64; break;
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case biOcean: a_HeightAmp = 0.12f; a_MidPoint = 45; break;
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case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 57; break;
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case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 54; break;
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case biRoofedForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
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case biRoofedForestM: a_HeightAmp = 0.1f; a_MidPoint = 64; break;
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case biSavanna: a_HeightAmp = 0.3f; a_MidPoint = 62; break;
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