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FinishGenPassiveMobs: Cosmetic changes.

This commit is contained in:
Mattes D 2014-12-05 22:46:46 +01:00
parent 5712fadf31
commit c5dc5ac45f
2 changed files with 33 additions and 30 deletions

View File

@ -1078,16 +1078,14 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
return false;
}
int AnimalX, AnimalY, AnimalZ;
AnimalX = (double)(a_ChunkDesc.GetChunkX()*cChunkDef::Width + a_RelX + 0.5);
AnimalY = a_RelY;
AnimalZ = (double)(a_ChunkDesc.GetChunkZ()*cChunkDef::Width + a_RelZ + 0.5);
double AnimalX = static_cast<double>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX + 0.5);
double AnimalY = a_RelY;
double AnimalZ = static_cast<double>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ + 0.5);
cEntityList ChunkEntities = a_ChunkDesc.GetEntities();
cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn);
NewMob->SetPosition(AnimalX, AnimalY, AnimalZ);
ChunkEntities.push_back(NewMob);
LOGD("Spawning %s #%i at {%d, %d, %d}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);
a_ChunkDesc.GetEntities().push_back(NewMob);
LOGD("Spawning %s #%i at {%.02f, %.02f, %.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);
return true;
}
@ -1100,13 +1098,12 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
{
std::set<eMonsterType> ListOfSpawnables;
std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin();
int chunkX = a_ChunkDesc.GetChunkX();
int chunkZ = a_ChunkDesc.GetChunkZ();
int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width;
int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width;
/** Check biomes first to get a list of animals */
// Check biomes first to get a list of animals
switch (a_ChunkDesc.GetBiome(x, z))
{
// No animals in deserts or non-overworld dimensions
@ -1118,12 +1115,14 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
{
return mtInvalidType;
}
// Mooshroom only - no other mobs on mushroom islands
case biMushroomIsland:
case biMushroomShore:
{
return mtMooshroom;
}
// Add squid in ocean biomes
case biOcean:
case biFrozenOcean:
@ -1131,9 +1130,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
case biRiver:
case biDeepOcean:
{
ListOfSpawnables.insert(MobIter, mtSquid);
ListOfSpawnables.insert(mtSquid);
break;
}
// Add ocelots in jungle biomes
case biJungle:
case biJungleHills:
@ -1141,9 +1141,11 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
case biJungleM:
case biJungleEdgeM:
{
ListOfSpawnables.insert(MobIter, mtOcelot);
ListOfSpawnables.insert(mtOcelot);
break;
}
// Add horses in plains-like biomes
case biPlains:
case biSunflowerPlains:
case biSavanna:
@ -1151,10 +1153,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
case biSavannaM:
case biSavannaPlateauM:
{
ListOfSpawnables.insert(MobIter, mtHorse);
// ListOfSpawnables.insert(mtDonkey);
ListOfSpawnables.insert(mtHorse);
break;
}
// Add wolves in forest and spruce forests
case biForest:
case biTaiga:
@ -1162,7 +1164,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
case biColdTaiga:
case biColdTaigaM:
{
ListOfSpawnables.insert(MobIter, mtWolf);
ListOfSpawnables.insert(mtWolf);
break;
}
// Nothing special about this biome
@ -1171,10 +1173,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
break;
}
}
ListOfSpawnables.insert(MobIter, mtChicken);
ListOfSpawnables.insert(MobIter, mtCow);
ListOfSpawnables.insert(MobIter, mtPig);
ListOfSpawnables.insert(MobIter, mtSheep);
ListOfSpawnables.insert(mtChicken);
ListOfSpawnables.insert(mtCow);
ListOfSpawnables.insert(mtPig);
ListOfSpawnables.insert(mtSheep);
if (ListOfSpawnables.empty())
{
@ -1182,11 +1184,8 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
}
int RandMob = (m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size();
MobIter = ListOfSpawnables.begin();
for (int i = 0; i < RandMob; i++)
{
++MobIter;
}
auto MobIter = ListOfSpawnables.begin();
std::advance(MobIter, RandMob);
return *MobIter;
}

View File

@ -312,7 +312,7 @@ protected:
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
/** Tries to place a spring at the specified coords, checks neighbors. Returns true if successful. */
bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z);
} ;
@ -321,8 +321,7 @@ protected:
/** This class populates generated chunks with packs of biome-dependant animals
Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots
*/
Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots */
class cFinishGenPassiveMobs :
public cFinishGen
{
@ -332,16 +331,21 @@ public:
protected:
cNoise m_Noise;
int m_AnimalProbability; // Chance, [0..100], that an animal pack will be generated in a chunk
/** The noise used as the source of randomness */
cNoise m_Noise;
/** Chance, [0..100], that an animal pack will be generated in a chunk */
int m_AnimalProbability;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
// Returns false if an animal cannot spawn at given coords, else adds it to the chunk's entity list and returns true
/** Returns false if an animal cannot spawn at given coords, else adds it to the chunk's entity list and returns true */
bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn);
// Gets a random animal from biome-dependant list
/** Picks a random animal from biome-dependant list for a random position in the chunk.
Returns the chosen mob type, or mtInvalid if no mob chosen. */
eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc);
} ;