Made the minimum vine level configurable
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19d7ec51a0
commit
0394acfc0c
@ -618,7 +618,8 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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}
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else if (NoCaseCompare(*itr, "Vines") == 0)
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{
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m_FinishGens.push_back(cFinishGenPtr(new cFinishGenVines(Seed)));
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int Level = a_IniFile.GetValueSetI("Generator", "VinesLevel", 40);
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m_FinishGens.push_back(cFinishGenPtr(new cFinishGenVines(Seed, Level)));
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}
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else if (NoCaseCompare(*itr, "WaterLakes") == 0)
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{
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@ -287,7 +287,7 @@ void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc)
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}
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int Height = a_ChunkDesc.GetHeight(x, z);
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for (int y = Height; y > 40; y--)
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for (int y = Height; y > m_Level; y--)
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{
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if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
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{
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@ -122,8 +122,9 @@ class cFinishGenVines :
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public cFinishGen
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{
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public:
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cFinishGenVines(int a_Seed) :
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m_Noise(a_Seed)
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cFinishGenVines(int a_Seed, int a_Level) :
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m_Noise(a_Seed),
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m_Level(a_Level)
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{
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}
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@ -131,6 +132,7 @@ public:
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protected:
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cNoise m_Noise;
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int m_Level;
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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};
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