Added proper trees to Mesa biomes
Mesa only has small apple trees.
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@ -224,9 +224,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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case biMegaTaiga:
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case biMegaTaigaHills:
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case biExtremeHillsPlus:
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case biMesa:
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case biMesaPlateauF:
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case biMesaPlateau:
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case biSunflowerPlains:
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case biDesertM:
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case biExtremeHillsM:
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@ -239,9 +236,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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case biMegaSpruceTaiga:
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case biMegaSpruceTaigaHills:
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case biExtremeHillsPlusM:
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case biMesaBryce:
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case biMesaPlateauFM:
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case biMesaPlateauM:
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{
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// TODO: These need their special trees
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GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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@ -264,6 +258,16 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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return;
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}
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case biMesa:
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case biMesaPlateauF:
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case biMesaPlateau:
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case biMesaBryce:
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case biMesaPlateauFM:
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case biMesaPlateauM:
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{
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GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
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}
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case biDesert:
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case biDesertHills:
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case biRiver:
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