227 Commits

Author SHA1 Message Date
Marianne Gagnon
0934373fca Fix GCC build 2015-11-18 19:47:44 -05:00
Marianne Gagnon
5aa342ba30 First set of attempts at optimising lights : reduce and cull more lights as they are out of sight or far. I get a decent FPS boost for this, still a few visual glitches in some tracks and also the code is not too clean 2015-11-18 19:26:54 -05:00
Deve
b78d4a0c3d Merge pull request #2372 from rugk/patch-1
Readme and Install.md improvments
2015-11-18 09:32:00 +01:00
Deve
a69eb99094 Merge pull request #2380 from nado/clang-fix
Fixes few warnings at compilation
2015-11-17 15:23:55 +01:00
Nado
d66a70b250 Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
Nado
97de0cbc34 Fixing clang only warnings 2015-11-17 11:42:28 +01:00
Marianne Gagnon
708608177a Fix audio listener positionning issue 2015-11-16 19:13:28 -05:00
auriamg
794908681d Merge pull request #2379 from Benau/skin_color_font
Color the text base on current skin
2015-11-15 18:13:25 -05:00
Benau
f1982c1bee Fix coloring 2015-11-15 01:24:06 +08:00
Benau
0deb065fe9 Two new skin (Ruby and Forest)
Also fix some alignment issue when the multiplayer selection boxes.
2015-11-14 16:28:37 +08:00
Benau
2b0e3b8828 Reverse type and state 2015-11-14 10:38:14 +08:00
Benau
962fe919d2 Color the text (mainly border including title and billboard) base on current skin 2015-11-14 01:06:28 +08:00
auriamg
bc712b5a44 Merge pull request #2378 from Benau/custom_font
Allow configurable fonts file names in stk-config
2015-11-12 19:59:26 -05:00
Benau
7cf4d662ee Allow configurable fonts file names in stk-config 2015-11-13 02:25:52 +08:00
hiker
8b916a7565 Fixed sfx not playing at right location (e.g. bridge in Green Valley). 2015-11-11 23:14:00 +11:00
Marianne Gagnon
6afc34c06b Try to fix audio potential issues 2015-11-10 21:31:38 -05:00
Marianne Gagnon
bf14e49ea4 Create OpenAL sound sources asychronously 2015-11-09 19:22:06 -05:00
Marianne Gagnon
86d18c0c3e Merge branch '2360_fix_attempt' 2015-11-09 18:15:02 -05:00
hiker
4ea8bfd4ab Fixed typo. 2015-11-09 09:17:45 +11:00
hiker
a7547dff23 Try to fix compilation by reducing number of threads. 2015-11-09 09:14:44 +11:00
hiker
a6ea57d09a Used leyyins code to dynamically adjust number of threads. 2015-11-09 09:07:12 +11:00
hiker
ce219f2fd4 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-11-09 09:04:43 +11:00
hiker
fbff4db589 Increase number of threads to 32. 2015-11-09 09:03:59 +11:00
Marianne Gagnon
b1803b8dff Apply fix by Benau 2015-11-07 21:48:12 -05:00
Marianne Gagnon
35316c447d Merge remote-tracking branch 'Benau/ftcleanup#2' 2015-11-07 21:37:47 -05:00
Benau
09a6b9b502 Remove unneeded variable 2015-11-08 10:34:48 +08:00
Benau
cee7cf0b37 Implement better error detection 2015-11-08 10:24:31 +08:00
auriamg
32e54d4f87 Merge pull request #2374 from Benau/ftcleanup#2
More clean up freetype-related code
2015-11-07 20:21:55 -05:00
Benau
0b5a916980 Remove unused header
Also fix some spacing
2015-11-08 01:36:40 +08:00
Benau
09101e923c More clean up freetype-related code
1. Remove useless get font properties class

2. Pre-set the face dpi

3. Make all freetype related code to have a better coding style
2015-11-07 16:24:31 +08:00
auriamg
c2d863888b Merge pull request #2373 from Elderme/issue_2369
Fix issue 2369
2015-11-04 18:24:03 -05:00
Elderme
8d91ab5105 merge with master 2015-11-04 21:24:25 +01:00
Marianne Gagnon
78fd0e373f #2360 fix attempt 2015-11-03 19:15:55 -05:00
auriamg
1cfbdd7c8c Merge pull request #2371 from leyyin/clean-python
Make remove-whitespaces script more pythonic
2015-11-03 18:44:29 -05:00
rugk
d1e0564f8b Merge pull request #4 from rugk/patch-2
Update INSTALL.md
2015-11-03 23:23:35 +01:00
rugk
b31464042d Update INSTALL.md
* correct spaces
* proper names with a capital letter
* also use block code indentation for single-line commands to keep a consistent look (`this code style` should only be used for code/commands mentioned inside of other text)
2015-11-03 23:21:08 +01:00
rugk
ed0cf4ea34 Readme improvments
* added space afer `#` headline
* corrected file names of files I could find
* linked to files

However one thing I could not fix was this sentence:
"Information about the licenses for artwork are contained in 
`data/licenses`."

The mentioned file or dir does not exist (anymore) and I could not find any other file, which would fit there.
2015-11-03 23:16:53 +01:00
Deve
795f3148dc Revert "Added default precision qualifier in fragment shaders"
This reverts commit c23da9e855.
2015-11-02 18:20:07 +01:00
Elderme
b70fa22d23 Define default precision in fragment shaders after #extension 2015-11-02 18:14:01 +01:00
Daniel Butum
faefad4fde Make remove-whitespace script more pythonic 2015-11-02 16:35:59 +02:00
Daniel Butum
9df91ebd8a Rename whitespace.py script to remove-whitespaces.py 2015-11-02 14:54:49 +02:00
auriamg
08e3a9ea13 Merge pull request #2367 from CruzR/memory_leaks
Fix a couple of memory leaks.
2015-11-01 20:15:16 -05:00
auriamg
9d456c5459 Merge pull request #2365 from Elderme/shader_precision
Add default precision qualifier in fragment shaders
2015-11-01 20:02:18 -05:00
Thomas Glamsch
a5a9b9f6c1 Fix a memory leak in PhysicalObject::init(). 2015-11-02 01:43:54 +01:00
hiker
0d84239cd2 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-11-01 19:46:00 +11:00
auriamg
4762658a88 Merge pull request #2364 from Benau/freetype_cleanup
Clean up freetype code
2015-10-30 20:33:51 -04:00
Deve
8a288f05ff Implement lightning effect using shaders 2015-10-31 01:00:48 +01:00
Elderme
c23da9e855 Added default precision qualifier in fragment shaders 2015-10-30 22:05:08 +01:00
Benau
41bd914f7c Fix typo 2015-10-31 00:29:53 +08:00
Benau
b9b2b538fa Clean up freetype code
1. Remove all ifdef of freetype

2. Require freetype in CMake

3. Clean up declaration

4. Add leak check

5. Make script language display better in title
2015-10-30 18:08:02 +08:00
Marianne Gagnon
66909086fd Scripting : allow smoothly animating lights 2015-10-27 19:08:12 -04:00
Marianne Gagnon
953c29089e Scripting : start adding features to control light objects 2015-10-27 18:33:54 -04:00
hiker
d2e6a10026 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-10-27 15:00:13 +11:00
hiker
c5b8c3e3e9 Try to improve performance for sfx (#2154). 2015-10-27 14:59:20 +11:00
Marianne Gagnon
af68319da7 Add profiler marker to measure material handling in Kart::update 2015-10-25 21:22:45 -04:00
Marianne Gagnon
f9f9b660d3 Rename profiler marker to clarify what it measures 2015-10-25 21:21:05 -04:00
Marianne Gagnon
366a458a6b Remove a few unused files, see #2066 2015-10-22 19:13:41 -04:00
hiker
b8cd9cfb81 Removed unused functions. 2015-10-22 23:41:49 +11:00
hiker
e6ae208b4f Removed many unnecessary copies of NetworkString. 2015-10-22 21:43:06 +11:00
hiker
c59f958c2f Removed unnecessary #include, and disabled copying of STKPeer. 2015-10-22 18:46:01 +11:00
hiker
a102d97e3a Cosmetic changes, some minor refactoring. 2015-10-22 18:40:52 +11:00
hiker
1f4f2bce86 Coding style changes. 2015-10-22 16:03:11 +11:00
hiker
b8837d5d59 Coding style changes. 2015-10-22 14:54:12 +11:00
hiker
9b9fc2ee35 Fixed --no-graphics option. 2015-10-22 11:53:52 +11:00
hiker
4833659085 Added --stdout= command line option to change the name of
the stdout.log file.
2015-10-22 11:51:18 +11:00
hiker
65454db0ce Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-22 11:04:07 +11:00
hiker
6213959f31 Cosmetic/coding style changes. 2015-10-22 11:03:41 +11:00
Deve
8bfe048f0f Remember race type in saved GP.
Continue standard race as follow the leader and vice versa doesn't have a sense.
2015-10-21 22:42:59 +02:00
Deve
4049722677 Don't crash if selection is larger than number of items in ribbon widget 2015-10-21 22:37:38 +02:00
hiker
25ca5646ff Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-22 00:03:11 +11:00
hiker
d6e7ddf000 Avoid copying STK Events for networking. 2015-10-22 00:02:40 +11:00
hiker
f297c92039 Removed more includes of event.hpp in hpp files. 2015-10-21 17:39:53 +11:00
hiker
841d9b248e Removed some unnecessary #includes. 2015-10-21 17:31:33 +11:00
hiker
1a0fb9fa4c Renamed notifyEvent to propagateEvent for the manager to avoid
'duplicated' name (notifyEvent also exists in each protocol).
2015-10-21 17:18:27 +11:00
hiker
cce4793fa3 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-21 08:43:32 +11:00
hiker
40629d9816 Changed Event's m_peer from STKPeer** to STKPeer *. Fixes some minor memory leaks. 2015-10-21 08:11:35 +11:00
hiker
814f248cbd Fixed linux compilation. 2015-10-21 08:09:24 +11:00
hiker
9cdf7058a7 More coding style fixes. 2015-10-21 08:07:00 +11:00
hiker
94e87796f5 Coding style fixes. 2015-10-21 07:51:53 +11:00
Deve
054d9251bb Don't sort karts after loading saved GP.
This causes issues in follow the leader races, because after sorting the leader is not leader anymore.
This sorting function is most probably not needed because the list is sorted in startNextRace function (where the leader is properly skipped).
2015-10-20 19:52:57 +02:00
Deve
4ac479cbf3 Merge pull request #2354 from hasufell/master
Fix compilation with system angelscript
2015-10-20 19:12:32 +02:00
hasufell
4e307522d1 Fix compilation with system angelscript
Upstream names the shared library angelscript_s.
In addition, add more common PATH_SUFFIXES.
2015-10-20 16:47:23 +02:00
hiker
54a0e50fe3 Try to fix linux compilation. 2015-10-21 00:18:51 +11:00
hiker
10c612a0f6 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-20 22:44:26 +11:00
hiker
0dfa05227e Cosmetic changes mostly, removed unused functions. 2015-10-20 22:42:57 +11:00
Marianne Gagnon
cc7f7b9b4c Use SigmarOne font for digits 2015-10-19 21:02:25 -04:00
Marianne Gagnon
9c3da791a4 Add Benau to credits, thank you :) 2015-10-19 20:56:38 -04:00
Marianne Gagnon
2dfc493adf Minor FreeType cleanup 2015-10-19 19:25:51 -04:00
hiker
6fc4b9c19d Prevent crash in case of issues creating the server. 2015-10-20 09:37:51 +11:00
hiker
46b4d275a9 Minor refactoring and coding style fixes. 2015-10-20 09:34:14 +11:00
Deve
0d58774b54 Fixed mingw compilation 2015-10-19 20:50:39 +02:00
hiker
d5a9364ece Minor cosmetic changes. 2015-10-19 17:06:14 +11:00
hiker
3a544b69eb Merge branch 'freetype_lazyloadchar' of github.com:supertuxkart/stk-code into freetype_lazyloadchar 2015-10-19 13:31:39 +11:00
hiker
52b5b7c8d1 Fixed crash caused by using a char pointer to a temporary string only (which can get
overwritten/freed before the pointer is used).
2015-10-19 13:29:52 +11:00
Marianne Gagnon
fcd402b538 Merge remote-tracking branch 'Benau/lazyloadchar' into freetype_lazyloadchar 2015-10-18 21:47:16 -04:00
Benau
109d6b91ce Choose the correct title font smartly 2015-10-19 09:39:57 +08:00
Marianne Gagnon
06fb6d4eb2 Delete old fonts and related code 2015-10-18 20:15:05 -04:00
Marianne Gagnon
dd975de74f Remove the font tool, which is no longer necessary 2015-10-18 20:10:31 -04:00
Marianne Gagnon
6d365032f3 A few minor bugfixes, a little cleanup in TTF font code. Add Ubuntu font for latin languages since it generally looks better than Freesans for a game 2015-10-18 20:07:11 -04:00
Marianne Gagnon
1a58df0696 Fix issue in language selection screen (improper utf-8 decoding) 2015-10-18 19:53:20 -04:00
Marianne Gagnon
0571db6bef Freetpye support on OSX 2015-10-18 19:44:28 -04:00
hiker
8d0c22346d Cosmetic changes only. 2015-10-19 08:15:43 +11:00
hiker
e535afc9d8 Cosmetic changes only. 2015-10-19 08:11:28 +11:00
hiker
faf697ef5d Made access to the public address thread safe, and simplified setting
of the public address.
2015-10-19 08:02:44 +11:00
Benau
218f94d181 Silence warning 2015-10-18 10:10:03 +08:00
Marianne Gagnon
d0d6476feb Merge remote-tracking branch 'Benau/lazyloadchar' into freetype_lazyloadchar 2015-10-17 21:41:56 -04:00
Benau
fad23b148b Fix travis build 2015-10-18 09:40:37 +08:00
Marianne Gagnon
cee6d9d611 Merge branch 'master' into freetype_lazyloadchar 2015-10-17 21:34:19 -04:00
Marianne Gagnon
a84b04db66 Merge remote-tracking branch 'Benau/freetype' into freetype_lazyloadchar 2015-10-17 21:31:05 -04:00
Marianne Gagnon
f909619413 Add translation help comment, for issue #2335 2015-10-17 20:47:19 -04:00
Marianne Gagnon
fcfbd82a0e Merge branch 'TranslatableDateTime' 2015-10-17 20:44:32 -04:00
Deve
e7e7e9e7d3 Make sure that we compile irrlicht only as static library.
Compiling as shared library can cause errors during linking because of GLContextDebugBit variable, which is defined in STK sources.
2015-10-17 16:02:35 +02:00
hiker
4fad614d55 Removed unnecessary copy constructor call, which makes the Synchronised
class work with NoCopy objects.
2015-10-17 09:33:05 +11:00
Ben
adbaa44864 Fix typo 2015-10-17 03:03:56 +08:00
Benau
d166aa620e Add lazy load char function
Now less fonts are used to prevent mismatch, also include font license file
2015-10-17 02:57:27 +08:00
Benau
f557dce27e Fix some bugs in title font and clean up more code 2015-10-17 01:20:50 +08:00
hiker
aeec90fa0d Removed many unnecessary copies of TransportAddress. 2015-10-16 23:55:54 +11:00
Deve
9b5e4e9201 Merge pull request #2352 from leyyin/fix-compilation
Fix linux compilation
2015-10-16 10:43:10 +02:00
Daniel Butum
8cfa2f925a Fix linux compilation 2015-10-16 11:22:20 +03:00
hiker
162bcced37 Make m_ip and m_port in TransportAddress private (adding setters and getters). 2015-10-16 16:59:42 +11:00
hiker
83811d2960 More compilation fixes :( 2015-10-16 10:37:20 +11:00
hiker
8183760cd9 Fix travis build. 2015-10-16 10:28:29 +11:00
hiker
aeb4ba63d0 Fixed #2350. 2015-10-16 09:46:59 +11:00
hiker
517ba2c2df Cosmetic changes, added some convenience functions. 2015-10-16 00:52:28 +11:00
hiker
9a55da5c2c Reserve space for NetworkStrings (to reduce copying when reallocating). 2015-10-16 00:03:23 +11:00
hiker
e7860e1c14 Fixed compiler warnings. 2015-10-15 21:48:17 +11:00
hiker
a61506046b Updated assets version. 2015-10-15 11:22:47 +11:00
Marianne Gagnon
0af8842767 Update translations 2015-10-14 19:52:36 -04:00
Ben
ee60eb9a68 Fix scoreboard display 2015-10-15 07:43:13 +08:00
samuncle
d80c7136e0 Add a better firework effect ! 2015-10-14 02:34:23 +02:00
hiker
beca77e94f Use NetworkString for stun response data. 2015-10-14 00:18:13 +11:00
hiker
192e2f99b5 Merge branch 'konstin-dev' 2015-10-13 22:09:11 +11:00
hiker
7356958774 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-13 21:12:22 +11:00
hiker
86574e4521 Added comments and further cosmetic changes. Removed some duplicated functions. 2015-10-13 20:53:53 +11:00
Benau
a756f9f90e Better title font to all languages
I tested all language, all of the them only needs 2 glyph page
to load their needed chars.
2015-10-13 08:25:25 +08:00
Marianne Gagnon
a565c561e8 Scripting engine : add new getter Kart::getMaxSpeed 2015-10-12 19:59:17 -04:00
samuncle
4cf0b06d22 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-13 01:25:06 +02:00
samuncle
094d78e682 Minor change in gfx 2015-10-13 01:23:24 +02:00
Deve
407f29641c Use ugly hack for compile bullet with 64-bit mingw until I will find better solution 2015-10-13 01:05:41 +02:00
Deve
375e7ea0ed More fixes for 64-bit mingw 2015-10-13 01:05:41 +02:00
Deve
91db8620f8 Some work on support 64-bit windows compilation using mingw 2015-10-13 01:05:41 +02:00
hiker
3a023776fd Minor style changes. 2015-10-13 09:19:40 +11:00
hiker
356588e09a Merge branch 'dev' of https://github.com/konstin/stk-code into konstin-dev 2015-10-12 22:42:34 +11:00
hiker
45954e5881 Minor improvement. 2015-10-12 22:03:46 +11:00
hiker
c1d280eaa1 Cosmetic changes only. 2015-10-12 21:37:22 +11:00
Benau
786bc5d5b6 More detailed comments 2015-10-12 07:48:43 +08:00
Benau
f20158acd1 Merge remote-tracking branch 'mime/freetype_benau' into freetype 2015-10-12 07:38:25 +08:00
Benau
c7f20e549d Revert widget changes 2015-10-12 07:33:09 +08:00
hiker
da73e7d9cf Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-12 10:07:04 +11:00
hiker
c0b7fec58a Replaced another mutex with Sychronised. 2015-10-12 10:06:30 +11:00
hiker
47cb6ac2e3 Used Synchronised instead of pthread mutex. 2015-10-12 08:18:15 +11:00
hiker
124420b90a Cosmetic changes only. 2015-10-12 08:02:20 +11:00
Benau
23e1f8fb3e Default text wrapping in label widget
It should make no more text rendered out of area as stated in forum.
2015-10-12 01:48:13 +08:00
Benau
73ae81554d Better size handling to specific languages 2015-10-12 01:14:47 +08:00
hiker
4b0d4cb853 Fixed typo in comment. 2015-10-11 21:23:39 +11:00
hiker
525cf6df62 Fixed incorrect name of stkgui file. 2015-10-11 21:22:58 +11:00
Marianne Gagnon
fbf158eaa4 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-10 20:52:18 -04:00
Marianne Gagnon
d63837260f Remove seemingly uneeded rotation, see #2345. Not sure I understand what is going on 2015-10-10 20:52:12 -04:00
Deve
debb238b35 Use '3' graphical level when STK is run first time instead of custom settings.
Degraded_IBL parameter was probably accidentally set to false because option in settings means "enable IBL if true", but variable means "disable IBL if true".
2015-10-10 16:04:33 +02:00
Benau
9fe84d3dd4 More code clean up with doxygen for freetype related file 2015-10-10 16:20:33 +08:00
hiker
f0c04a8bef Started to support LAN servers in the GUI (wip). 2015-10-10 12:13:32 +11:00
Marianne Gagnon
e4095c03a3 Fix material manager issue 2015-10-09 19:46:53 -04:00
hiker
612ec37dbd Updated credits. 2015-10-10 10:36:50 +11:00
Benau
a7b2c8838f Try to fix the edged font when changing resolution
I add a debug function to write the glyph page png(s) too.
2015-10-10 01:59:29 +08:00
hiker
73cf58d13b Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-10 00:19:44 +11:00
Deve
500cbe2ebf Allow to use 1280x720 resolution.
This is quite popular resolution and it is a kind of standard. Even the most of new monitors have it because it has the same porportion as 1920x1080. And it looks much better than 1024x768 expanded to 16:9 proportionos ;) I also didn't notice any issues in gui during using it.
2015-10-09 13:47:19 +02:00
hiker
a66af6dc91 Cosmetic changes for coding style. 2015-10-09 16:47:18 +11:00
hiker
42ea2e5819 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-09 12:53:27 +11:00
hiker
4d181d3358 Make icons visible if login status is changed. 2015-10-09 12:52:49 +11:00
Marianne Gagnon
e1a6478038 Forgotten file in previous commit 2015-10-08 21:35:18 -04:00
Marianne Gagnon
7c5d6711b9 Introduce new mechanic to create keyboard shortcuts for debug functions, and start using it for FPS camera. Fixes #2341 2015-10-08 20:06:42 -04:00
hiker
92f18d03dc Removed unnecessary variable. 2015-10-09 09:43:50 +11:00
hiker
d687d17bfe Added (atm not working) LAN server menu entries. 2015-10-09 09:36:08 +11:00
Benau
486495d976 More code clean up
Now all freetype related file are written in c++ class, which enable
better coding style with current stk

Windows build tested, the edge showing issue doesn't happen on Windows btw
Maybe driver problems?
2015-10-09 01:59:22 +08:00
Benau
ebeca35460 First version of glyph page loading supporting for freetype stk
Performance should be good, it cleans some unused code too.

Windows build not tested.
2015-10-08 16:41:31 +08:00
hiker
917905c779 Removed unused functions. 2015-10-08 16:28:23 +11:00
hiker
00e7c35484 Match one more .stkgui and .cpp file name. 2015-10-07 16:37:42 +11:00
hiker
d391727879 Match more .stkgui and .cpp file names. 2015-10-07 16:33:01 +11:00
hiker
a49fdca521 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-07 13:16:02 +11:00
hiker
3aadc019a3 Made more .stkgui name correspond to the c++ file name. 2015-10-07 12:33:36 +11:00
hiker
14e84ed96b Minor style changes. 2015-10-07 08:22:02 +11:00
hiker
ccf8fd4e68 Renamed stkgui so that .cpp and .stkgui file names are identical. 2015-10-07 08:11:57 +11:00
Deve
2a12fa51ed Merge pull request #2337 from Elderme/fix_2328
Fix global illumination bug with intel driver #2328
2015-10-06 12:18:57 +02:00
Benau
1e7e895d7f Fix build and code clean up
Now billboard text should have a better alignment
2015-10-06 16:14:32 +08:00
Marianne Gagnon
ca107bf159 Translatable DateTime (see #2335) 2015-10-05 19:36:39 -04:00
Marianne Gagnon
d47faaaa89 Fix billboard text 2015-10-05 19:22:08 -04:00
Elderme
0fc3d3336e removed useless varying in rhpassthrough.geom shader 2015-10-05 21:22:22 +02:00
Deve
6318e8c8f8 Fixed compiler warnings 2015-10-04 16:54:14 +02:00
Benau
3a5ec83ae9 Basic render of text using freetype
This is a testing version of stk using freetype

It enable better arabic font display with less blurred glyph to all fonts thanks to hinting provide by freetype.

TODO: billboard text
2015-10-04 11:59:44 +08:00
Deve
ec33e92ad0 Forgot about sun 2015-10-03 21:12:41 +02:00
Deve
bac60ff126 Fixed crash on exit race with OpenGL 2.1 2015-10-03 21:06:32 +02:00
Deve
895579cba9 Fixed starting a race on OpenGL 2.1 2015-10-03 17:02:49 +02:00
Deve
e15cd49cae Make changing to fullscreen on linux safer.
Now we are waiting until window state is already changed to fullscreen. We are getting real window size at the end of creating window function and previously it was sometimes reporting size of the window in windowed mode, which could causing issues in gui. Previously this was workarounded by forcing minimal window size to be at least in screen resolution, but window managers don't like to have non-resizeable fullscreen windows. Now this workaround is not needed anymore.
2015-10-03 16:43:22 +02:00
Marianne Gagnon
9e6cf8ee91 Fix buggy RTL detection, see #2320 2015-10-01 19:55:41 -04:00
samuncle
71069752ba Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-29 20:09:55 +02:00
samuncle
26298e9e1a Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
hiker
259be4c3fe Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-29 09:27:30 +10:00
Joerg Henrichs
4791731946 Moved update_po_authors to data/po so that we don't forget it. 2015-09-29 08:45:50 +10:00
hiker
8e3b8742df Used smaller picture for installer (the previous one was never actually used). 2015-09-29 08:01:57 +10:00
hiker
449e754849 Fixed #2327. 2015-09-29 07:58:24 +10:00
Joerg Henrichs
898e4c3fc7 Updated asset revision number used for the 0.9 and 0.9.1-rc1 releases. 2015-09-28 11:52:43 +10:00
hiker
344912ac2a Updated Asian fonts. 2015-09-28 10:14:20 +10:00
hiker
63967b8a21 Fixed typo in credits. 2015-09-28 10:00:02 +10:00
Marianne Gagnon
31875565bb Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-27 19:41:30 -04:00
Marianne Gagnon
27be1b9013 update translations 2015-09-27 19:40:16 -04:00
hiker
3c35c15581 Updatex changelog. 2015-09-28 09:35:47 +10:00
hiker
8d45d689b7 Updated donations. 2015-09-28 09:21:30 +10:00
hiker
0e90042a0d Fixed incorrect handling of 0x1a character in credit files
(which can happen in unicode, previously stk would stop
reading files after 0x1a).
2015-09-28 09:12:45 +10:00
hiker
f543ba4f7b Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-28 09:11:20 +10:00
Deve
11f6084fc5 Fixed crash on exit and changing resolution with old opengl.
Regression introduced in commit 93f24f2a74.
Playing the real game is still not working.
2015-09-27 14:18:09 +02:00
hiker
cfbd960129 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-27 11:18:10 +10:00
Deve
f351c359fd Create angelscript library in build directory instead of lib directory.
This solves issues with multiple build directories (every one should have its own angelscript lib). It was causing conflicts eg. 32-bit library with 64-bit STK.
Ideally it should be commited upstream to avoid this problem after updating library.
2015-09-26 23:02:18 +02:00
Deve
07b0ab0d78 Fixed disabling "remember window pos" button when fullscreen is enabled.
Regression since commit 9b562d31f4
2015-09-26 20:40:10 +02:00
Deve
35fa7fd272 Fixed a strange bug during changing window to fullscreen under Gnome 2015-09-26 20:32:55 +02:00
Marianne Gagnon
870a5fad3e Update credits in master too 2015-09-25 20:44:27 -04:00
hiker
642a333e5e Fixed kart getting stuck at doors of overworld (and other static
physical objects).
2015-09-26 01:08:10 +10:00
hiker
e97c4858f3 Updated supertuxkart.pot to be not sorted (see pull #2319). 2015-09-26 00:21:16 +10:00
hiker
165ea3d87e Merge pull request #2319 from huftis/removestringsorting2
Don’t sort strings alphabetically (again)
2015-09-25 23:34:55 +10:00
Karl Ove Hufthammer
96cde24615 (Again) don’t sort strings alphabetically (makes the translators’ work much easier). 2015-09-25 10:51:31 +02:00
hiker
fc67252e78 Fix #2300 (mostly,karts get stuck there atm, but can't drive through the door). 2015-09-25 09:15:47 +10:00
konstin
c78abbddf7 try to fix travis CI compilation 2015-08-15 15:10:30 +02:00
konstin
1eb3b6f74e More small improvements 2015-08-15 15:04:31 +02:00
konstin
d9697cbbe0 order functions chronologically 2015-08-15 15:04:31 +02:00
konstin
a4fa65673e huge amount of small improvements, most thanks to leyyin 2015-08-15 15:04:31 +02:00
konstin
1ce3be98ee Move the STUN request creating and sending from GetPublicAddress::asynchronousUpdate() into its own function 2015-08-15 15:04:30 +02:00
konstin
5ec9fa38ab Implement a consistent error managing for GetPublicAddress::asynchronousUpdate() by moving the STUN response parsing into its own function 2015-08-15 15:04:30 +02:00
konstin
ee06cd3ba2 Improve readability and add documentation for GetPublicAddress::asynchronousUpdate() 2015-08-15 15:04:29 +02:00
420 changed files with 247364 additions and 193247 deletions

View File

@@ -21,19 +21,27 @@ before_install:
- sudo apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 3B4FE6ACC0B21F32
- sudo apt-get update -qq
- sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev libglew-dev cmake
before_script:
- export THREADS=`nproc`
# Unfortunately using all threads crashes g++: "g++: internal compiler error: Killed (program cc1plus)"
- export THREADS=4
- echo "THREADS = $THREADS"
script:
# First a debug build:
- mkdir build-debug
- cd build-debug
- cmake .. -DCMAKE_BUILD_TYPE=Debug -DCHECK_ASSETS=off
- make VERBOSE=1 -j 4
- make VERBOSE=1 -j $THREADS
# Then a release build:
- cd ..
- mkdir build-release
- cd build-release
- cmake .. -DCMAKE_BUILD_TYPE=Release -DCHECK_ASSETS=off
- make VERBOSE=1 -j 4
- make VERBOSE=1 -j $THREADS
notifications:
irc:

View File

@@ -1,3 +1,16 @@
## SupertTuxKart 0.9.1
* Many bug fixes
* Started to use scripting in tracks
* Significant audio performance improvements
* Smaller tweaks and improvements to several tracks including
** Math class
** XR591
** Fort Magma
** Gran Paradiso
** Subsea
* Tweak to challenges
* Better support for driving tracks in reverse
## SupertTuxKart 0.9 (April 2015)
* Fully shader-based rendering engine
* New tracks Cocoa Temple and Gran Paradiso

View File

@@ -164,6 +164,15 @@ else()
include_directories(${OGGVORBIS_INCLUDE_DIRS})
endif()
# Freetype
find_package(Freetype)
if(FREETYPE_FOUND)
include_directories(${FREETYPE_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Freetype not found. "
"Freetype is required to display characters in SuperTuxKart. ")
endif()
# Fribidi
if(USE_FRIBIDI)
find_package(Fribidi)
@@ -339,6 +348,7 @@ target_link_libraries(supertuxkart
${OGGVORBIS_LIBRARIES}
${OPENAL_LIBRARY}
${OPENGL_LIBRARIES}
${FREETYPE_LIBRARIES}
)
if(UNIX AND NOT APPLE)
@@ -398,7 +408,7 @@ if(MSVC OR MINGW)
endif()
if(MINGW)
find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBGCC)
file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
@@ -416,9 +426,6 @@ if(MINGW)
endif()
endif()
# Optional tools
add_subdirectory(tools/font_tool)
# ==== Checking if data folder exists ====
if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)

View File

@@ -1,6 +1,6 @@
#SuperTuxKart Installation Instructions
# SuperTuxKart Installation Instructions
Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.
Note: If you obtained this source code from Github, you also need to download the game assets from Sourceforge using SVN.
`svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets`
@@ -8,7 +8,7 @@ Place the `stk-assets` folder next to the source root `stk-code` folder.
See <http://supertuxkart.sourceforge.net/Source_control> for more information
##Building STK on Linux
## Building STK on Linux
First, make sure that you have the following packages installed:
@@ -50,14 +50,18 @@ make VERBOSE=1 -j2
To create a debug version of STK, use:
`cmake .. -DCMAKE_BUILD_TYPE=Debug`
```
cmake .. -DCMAKE_BUILD_TYPE=Debug
```
To test the compilation, supertuxkart can be run from the build
directory by ./bin/supertuxkart
To install the file, as root execute:
`make install`
```
make install
```
The default install location is `/usr/local`, i.e. the data files will
be written to `/usr/local/share/games/supertuxkart`, the executable
@@ -66,9 +70,9 @@ location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
##Building STK on OS X
## Building STK on OS X
See <http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
##Building STK on Windows
## Building STK on Windows
See <http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version>

View File

@@ -1,4 +1,4 @@
#SuperTuxKart
# SuperTuxKart
[![Build Status](https://travis-ci.org/supertuxkart/stk-code.png?branch=master)](https://travis-ci.org/supertuxkart/stk-code)
SuperTuxKart is a free kart racing game. It is focusing on fun and
@@ -15,7 +15,7 @@ Hope you enjoy the game.
-- The SuperTuxKart development team.
##Hardware Requirements
## Hardware Requirements
* You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher)
* You should have a CPU that's running at 1GHz or better.
* You'll need at least 512 MB of free VRAM (video memory).
@@ -23,9 +23,9 @@ Hope you enjoy the game.
* Ideally, you want a joystick with at least 6 buttons.
##Compiling SuperTuxKart
## Compiling SuperTuxKart
###Windows
### Windows
1. Install VS 2013 (or later). The free express versions work fine.
2. Download and install a source package - either a released package or from our [git/svn repositories](http://supertuxkart.sourceforge.net/Source_control)
3. Download the latest dependency package depdendencies_for_0.8.2.zip from [here](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/). Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
@@ -38,24 +38,24 @@ Hope you enjoy the game.
Compilation with cygwin is not officially supported, but
this has been done (check with the forum for details).
###Mac OS X
### Mac OS X
The latest information about compilation on Mac are on our wiki:
<http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
The Xcode project file is in `/src/ide/Xcode/`, but it still
requires that all dependencies are installed as explained on the wiki.
###UNIX
See `INSTALL` for details.
### UNIX
See [`INSTALL.md`](INSTALL.md) for details.
##License
## License
This software is released under the GNU General Public License (GPL) which
can be found in the file `LICENSE` in the same directory as this file.
can be found in the file [`COPYING`](/COPYING) in the same directory as this file.
Information about the licenses for artwork are contained in
`data/licenses`.
##3D coordinates
## 3D coordinates
A reminder for those looking at the code and 3d models:
STK : X right, Y up, Z forwards

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@@ -14,11 +14,11 @@ FIND_PATH(Angelscript_INCLUDE_DIRS angelscript.h
)
FIND_LIBRARY(Angelscript_LIBRARY
NAMES angelscript
NAMES angelscript angelscript_s
PATHS
/usr/local
/usr
PATH_SUFFIXES lib
PATH_SUFFIXES lib lib64 lib32
)
# handle the QUIETLY and REQUIRED arguments and set ANGELSCRIPT_FOUND to TRUE if

29
cmake/FindFreetype.cmake Normal file
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@@ -0,0 +1,29 @@
# - Find Freetype
# Find the Freetype includes and libraries
#
# Following variables are provided:
# FREETYPE_FOUND
# True if Freetype has been found
# FREETYPE_INCLUDE_DIRS
# The include directories of Freetype
# FREETYPE_LIBRARIES
# Freetype library list
if(WIN32)
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "${PROJECT_SOURCE_DIR}/dependencies/include")
find_library(FREETYPE_LIBRARY NAMES freetype PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
set(FREETYPE_FOUND 1)
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
elseif(APPLE)
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include")
find_library(FREETYPE_LIBRARY NAMES freetype PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/")
include_directories(/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include)
set(FREETYPE_FOUND 1)
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
elseif(UNIX)
include(FindPkgConfig)
pkg_check_modules(FREETYPE freetype2)
else()
set(FREETYPE_FOUND 0)
endif()

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@@ -0,0 +1,20 @@
# Usage:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw-64bit.cmake
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Windows)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc-posix)
SET(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++-posix)
SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32 /usr/lib/gcc/x86_64-w64-mingw32/4.9-posix ${PROJECT_SOURCE_DIR}/dependencies)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@@ -1,3 +1,6 @@
# Usage:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw.cmake
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Windows)

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@@ -1,22 +0,0 @@
<?xml version="1.0"?>
<materials>
<!-- Fonts -->
<material name="title_font.png" shader="unlit" dont-load="Y"/>
<material name="title_font_2.png" shader="unlit" dont-load="Y"/>
<material name="sigmar0.png" shader="unlit" dont-load="Y"/>
<material name="comix.png" shader="unlit" dont-load="Y"/>
<material name="LayneHansom0.png" shader="unlit" dont-load="Y"/>
<material name="Mplus2p_JP0.png" shader="unlit" dont-load="Y"/>
<material name="rasheeq0.png" shader="unlit" dont-load="Y"/>
<material name="rasheeq3.png" shader="unlit" dont-load="Y"/>
<material name="rasheeq4.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei0.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei1.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei2.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei3.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei4.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei5.png" shader="unlit" dont-load="Y"/>
<material name="AR_PL_SungtiL_GB0.png" shader="unlit" dont-load="Y"/>
<material name="LayneHansomBigDigits.png" shader="unlit" dont-load="Y"/>
</materials>

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@@ -4,25 +4,27 @@
<spreading angle="10" />
<velocity x="0.0"
y="0.002"
y="0.003"
z="0.0" />
<material file="smoke_black.png" />
<!-- Amount of particles emitted per second -->
<rate min="25"
max="50" />
<rate min="7"
max="12" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2500"
max="5000" />
<!-- Size of the particles -->
<size min="0.6"
max="1.5" />
<size min="1.6"
max="2.5"
x-increase-factor="2.6"
y-increase-factor="2.6" />
<color min="255 255 255"
max="255 255 255" />
<color min="50 50 50"
max="100 100 100" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="1000" />

35
data/gfx/confetti.xml Normal file
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@@ -0,0 +1,35 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
<spreading angle="3" />
<velocity x="-0.00"
y="-0.005"
z="-0.00" />
<material file="confetti.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="500"
max="1000" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="8500"
max="9500" />
<!-- Size of the particles -->
<size min="0.10"
max="0.30" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

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@@ -0,0 +1,35 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
<spreading angle="3" />
<velocity x="-0.00"
y="-0.005"
z="-0.00" />
<material file="snowflake.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="500"
max="1000" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="8500"
max="9500" />
<!-- Size of the particles -->
<size min="0.10"
max="0.30" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

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@@ -0,0 +1,32 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="20.5">
<spreading angle="120" />
<velocity x="0.002"
y="0.000"
z="0.000" />
<material file="stktex_nebulaCloud_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="1"
max="2" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="20000"
max="30000" />
<!-- Size of the particles -->
<size min="20.5"
max="45.0"
x-increase-factor="1.6"
y-increase-factor="1.6" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="5000" />
</particles>

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@@ -0,0 +1,32 @@
<?xml version="1.0"?>
<particles emitter="box" box_x="0.5" box_y="0.5" box_z="0.5">
<spreading angle="45" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="gfx_bubble_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="8"
max="15" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2000"
max="3000" />
<!-- Size of the particles -->
<size min="0.5"
max="0.8"
x-increase-factor="1.6"
y-increase-factor="1.6" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="2000" />
</particles>

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@@ -0,0 +1,33 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="0.5">
<spreading angle="180" />
<velocity x="0.003"
y="0.0003"
z="0.003" />
<material file="gfx_sparkFire_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="65"
max="100" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1700"
max="1700" />
<!-- Size of the particles -->
<size min="0.7"
max="1.1"
x-increase-factor="1.3"
y-increase-factor="1.3"
/>
<color min="255 255 255"
max="255 0 0" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="50" />
</particles>

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@@ -0,0 +1,33 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="0.5">
<spreading angle="180" />
<velocity x="0.03"
y="0.003"
z="0.03" />
<material file="gfx_sparkGreen_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="65"
max="100" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2700"
max="2700" />
<!-- Size of the particles -->
<size min="0.5"
max="0.8"
x-increase-factor="1.1"
y-increase-factor="1.3"
/>
<color min="255 255 255"
max="255 0 0" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="50" />
</particles>

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@@ -0,0 +1,32 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="0.5">
<spreading angle="90" />
<velocity x="0.000"
y="0.003"
z="0.000" />
<material file="gfx_earthJetblast_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="900"
max="1000" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="300"
max="1000" />
<!-- Size of the particles -->
<size min="0.3"
max="0.7"
x-increase-factor="1.2"
y-increase-factor="1.2" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="500" />
</particles>

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@@ -0,0 +1,32 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="0.1">
<spreading angle="12" />
<velocity x="0.000"
y="0.000"
z="0.005" />
<material file="particle_water.png" />
<!-- Amount of particles emitted per second -->
<rate min="30"
max="50" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="500"
max="1000" />
<!-- Size of the particles -->
<size min="0.1"
max="0.2"
x-increase-factor="1.3"
y-increase-factor="1.3" />
<color min="255 255 255"
max="255 255 255" />
<fadeout time="3000" />
</particles>

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@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
<div x="5%" y="2%" width="90%" height="96%" layout="vertical-row" >
<header I18N="Title for challenges screen" text="Challenges - Trophy Room" text_align="center" align="center" width="80%" />
<spacer height="5" width="100%"/>
<box width="100%" proportion="5" layout="vertical-row">
<ribbon_grid id="challenges" proportion="8" width="100%"
label_location="bottom" align="center" child_width="128" child_height="128" />
<spacer proportion="1" width="100%"/>
</box>
</div>
</stkgui>

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@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="2%" y="10%" width="96%" height="80%" layout="vertical-row" >
<label id="title" width="100%" text_align="center" word_wrap="true"
I18N="In the 'add new player' dialog" text="Enter the new player's name" proportion="1" />
<spacer height="25" width="10" />
<textbox id="textfield" width="75%" I18N="In the 'add new player' dialog" align="center"/>
<spacer height="20" width="20" />
<buttonbar proportion="1" id="options" width="100%" height="100%">
<button id="ok" I18N="In the 'add new player' dialog" text="OK" align="center"/>
<button id="cancel" I18N="In the 'add new player' dialog" text="Cancel" align="center"/>
</buttonbar>
<spacer height="15" width="20" />
</div>
</stkgui>

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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
<header text_align="center" width="80%" align="center" I18N="In the server creation screen" text="Server Creation"/>
<header id="title" text_align="center" width="80%" align="center" I18N="In the server creation screen" text="Server Creation"/>
<spacer height="15" width="10"/>
<box proportion="4" width="90%" layout="vertical-row" align="center">
<div width="90%" align="center" layout="vertical-row" y="2%" height="96%">

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@@ -1,46 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
<spacer height="15" width="10"/>
<box proportion="4" width="90%" layout="vertical-row" align="center">
<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" id="outer_box" >
<!-- TODO: Here will come some information.. or statistics.. or whatever. Yet to be filled in! It will change depending on state. And I'd also like a close button at the right top. -->
<label I18N="In the online multiplayer screen" proportion="4"
word_wrap="true" text="" align="center"/>
</div>
</box>
<buttonbar id="menu_toprow" proportion="3" width="90%" align="center">
<icon-button id="quick_play" width="128" height="128"
icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
I18N="In the online multiplayer screen" text="Quick Play"/>
<icon-button id="find_server" width="128" height="128"
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
I18N="In the online multiplayer screen" text="Find Server"/>
<icon-button id="create_server" width="128" height="128"
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
I18N="In the online multiplayer screen" text="Create Server"/>
</buttonbar>
<spacer width="10" height="7%"/>
<bottombar x="2%" width="96%" height="10%" layout="horizontal-row">
<label text_align="left" align="center" height="100%" id="online_status" proportion="1" text=""/>
<spacer width="10" height="10" />
<buttonbar id="menu_bottomrow" x="0" y="0" width="12%" height="100%" align="center">
<icon-button id="profile" width="64" height="64" icon="gui/green_check.png" extend_label="50"
I18N="In the online multiplayer screen" text="Profile" label_location="hover"/>
<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
I18N="In the online multiplayer screen" text="Log Out" label_location="hover"/>
</buttonbar>
</bottombar>
</div>
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
</stkgui>

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<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="0" y="0" width="100%" height="fit" layout="vertical-row">
<button id="user-id" width="20%" height="fit" align="right"/>
</div>
<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" >
<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
<spacer height="5%" width="25"/>
<box width="100%" height="38%" padding="10" layout="vertical-row">
<bright width="100%" text="Local Networking" align="center" text_align="left" />
<buttonbar id="lan" proportion="2" width="90%" align="center">
<icon-button id="find_lan_server" width="128" height="128"
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
I18N="In the online multiplayer screen" text="Find Server"/>
<icon-button id="create_lan_server" width="128" height="128"
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
I18N="In the online multiplayer screen" text="Create Server"/>
<icon-button id="manage_user" width="128" height="128"
icon="gui/options_players.png"
I18N="In the online multiplayer screen" text="Users"/>
</buttonbar>
</box>
<spacer height="5%" width="25"/>
<box width="100%" height="38%" padding="10" layout="vertical-row">
<bright width="100%" text="Global Networking" align="center" text_align="left" />
<buttonbar id="menu_top_row" proportion="2" width="90%" align="center">
<icon-button id="find_wan_server" width="128" height="128"
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
I18N="In the online multiplayer screen" text="Find Server"/>
<icon-button id="create_wan_server" width="128" height="128"
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
I18N="In the online multiplayer screen" text="Create Server"/>
<icon-button id="quick_wan_play" width="128" height="128"
icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
I18N="In the online multiplayer screen" text="Quick Play"/>
</buttonbar>
</box>
<bottombar x="2%" width="96%" height="10%" layout="horizontal-row">
<label text_align="left" align="center" height="100%" id="online_status" proportion="1" text=""/>
<spacer width="10" height="10" />
<buttonbar id="menu_bottomrow" x="0" y="0" width="12%" height="100%" align="center">
<icon-button id="profile" width="64" height="64" icon="gui/green_check.png" extend_label="50"
I18N="In the online multiplayer screen" text="Profile" label_location="hover"/>
<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
I18N="In the online multiplayer screen" text="Log Out" label_location="hover"/>
</buttonbar>
</bottombar>
</div>
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
</stkgui>

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*.sh -crlf

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transifex
tx.exe
tx.exe
gui_strings.h

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@@ -3366,4 +3366,4 @@ msgstr ""
#: src/states_screens/credits.cpp:209
msgid "translator-credits"
msgstr "Launchpad Contributions:"
msgstr ""

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