Benau
a52c4699a1
Add back normal map renderer for legacy opengl
...
Fixed transparent issue
2016-11-19 14:21:56 +08:00
hiker
ae36208e29
Merge remote-tracking branch 'origin/master' into new-pi
2016-11-15 12:38:21 +11:00
Benau
e6e302af1c
Fix copy and paste of unicode characters
2016-11-13 15:43:00 +08:00
Benau
5879933a23
Merge remote-tracking branch 'origin/master' into fix_2112
2016-11-13 10:42:47 +08:00
hiker
61a3d10e10
More Compile SERVER_ONLY, still not fully working.
2016-11-12 00:09:39 +11:00
Deve
452c7c1e40
Fixed compiler warning
2016-11-11 13:44:51 +01:00
hiker
8d9bb9c30f
Cherry picked commits from old pi branch (which was based on dumb client).
2016-11-11 17:21:59 +11:00
Benau
8a0d911d10
Allow using input method (for CJK) in linux
2016-11-09 12:28:23 +08:00
Benau
956aa83a0a
Remove unused function
2016-10-27 10:15:41 +08:00
Benau
76f32b4a41
Fix an unfree Atom
2016-10-12 09:52:34 +08:00
Deve
5c4b61a26e
Fixed numpad keys on linux.
...
We need to check numlock mask, because it may be different on different systems, and possibly also modified manually.
It should generally work fine, but some testing are welcome.
2016-10-06 20:31:10 +02:00
Deve
7f4d815dde
Request GLES 3.0 context and fallback to 2.0 if not available.
2016-08-22 20:05:36 +02:00
Deve
26d2bf847c
Allow to use non-hd textures in OpenGL ES renderer
2016-08-13 00:01:08 +02:00
Deve
b23f39f1cd
Fixed non-hd textures in legacy pipeline
2016-08-12 23:51:29 +02:00
Deve
1481da9718
Fixed button icons with non-hd textures and low MAX_TEXTURE_SIZE parameter
2016-08-12 20:51:19 +02:00
Deve
886382bb54
Merge remote-tracking branch 'origin/master' into gles
2016-07-11 23:43:10 +02:00
Deve
b25a4e874f
Remove android related code. It will be handled in different branch.
2016-07-11 22:54:59 +02:00
Deve
f2d21d2353
Remove GLESv1 renderer because it's not used
2016-07-09 02:59:40 +02:00
Deve
17a0e4fbd8
Fixed an issue with grass shader.
...
It looks that EMT_TRANSPARENT_ALPHA_CHANNEL_REF wasn't handled at all in irrlicht OpenGL renderer.
2016-07-09 02:50:40 +02:00
Deve
66e76be76d
Don't use hardcoded path for irrlicht shaders
2016-07-06 06:37:22 +02:00
deve
93dde11562
Use proper depth texture
2016-07-05 11:48:43 +02:00
Deve
4132177132
Fully integrate gles renderer with our irrlicht version.
2016-07-05 00:25:03 +02:00
Ezequiel Garcia
02361a37e8
Minor fixes for issues found while cross-building v2 ( #2556 )
...
* irrlicht: Fix harmless typo when setting CMAKE_CXX_FLAGS
The CMAKE_CXX_FLAGS set should be based on previously set
CMAKE_CXX_FLAGS (instead of C flags). This is currently
harmless because CMAKE_CXX_FLAGS is not previously set.
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
* irrlicht: Get rid of unprefixed cflags
Cross-building requires proper include paths. This commit
removes the unprefixed -I/usr/X11R6/include in irrlicht cflags,
replacing it with a proper CMake module.
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
* irrlicht: Fix boolean return type for jpeglib's callback
Building on certain toolchains can fail due to returning an integer
instead of TRUE. In any case, only {TRUE,FALSE} should be used
as 'boolean' jpeglib type. Fix this by returning TRUE.
CImageLoaderJPG.cpp: In static member function 'static boolean
irr::video::CImageLoaderJPG::fill_input_buffer(j_decompress_ptr)':
CImageLoaderJPG.cpp:69:9: error: invalid conversion from 'int' to 'boolean'
[-fpermissive]
Signed-off-by: Romain Naour <romain.naour@smile.fr>
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
2016-07-03 21:07:53 -04:00
Deve
d13716a917
Initial linux version.
...
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
Lucas Baudin
b8ef827510
[irrlicht/android] don't poll events or it creates a race lock when polling accelerometer events elsewhere
2016-02-27 00:23:08 +01:00
Lucas Baudin
e9657beaa6
[android] detect size
2016-02-26 18:01:51 +01:00
Lucas Baudin
f484e7ef6b
[android] More debug print for the android irrlicht device
2016-02-25 23:13:33 +01:00
Lucas Baudin
f91426d748
[android] Use CIrrDeviceAndroid before the console device…
2016-02-25 20:38:50 +01:00
Lucas Baudin
e39efc128c
[android] backport the Irrlicht.cpp createDevice changes, fix the compile error, and use OGLES2 on android
2016-02-25 20:15:24 +01:00
Lucas Baudin
02808cdfd0
GLES2 for android devices by default
2016-02-25 12:06:54 +01:00
Lucas Baudin
d4d3817d63
Disable sound and curl, add freetype
2016-02-24 22:24:33 +01:00
Lucas Baudin
48069a7bcc
More backport from the ogl-es irrlicht branch
2016-02-24 20:34:46 +01:00
Lucas Baudin
a470cd74d6
add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
2016-02-24 12:34:08 +01:00
David Carlier
2841c0e165
better alternative OSes handling + tiny C++ fix
2015-12-19 07:05:45 +00:00
Benau
9d1c9fac5a
Merge remote-tracking branch 'origin/master' into i18n
2015-12-14 03:00:07 +08:00
Deve
6d757326d2
Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB
2015-12-11 19:18:14 +01:00
Deve
b91bcaf554
Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors
2015-12-11 19:18:14 +01:00
Deve
0216fd9697
Request sRGB-capable visual during creating OpenGL context.
...
We need it for proper working. When it's not available, then function glEnable(GL_FRAMEBUFFER_SRGB) doesn't take any effect, and then displayed image is too dark.
It doesn't solve the issue that the screen is too dark for intel graphics cards on linux, because the driver ignores this request. But still, this is the proper way to do it and it may avoid similar issues in future.
Actually we should detect that the visual is not srgb-capable, and in this case maybe make some gamma correction or filter it on our side to get similar effect.
2015-12-11 19:18:14 +01:00
Benau
93b1b11b99
Merge remote-tracking branch 'origin/master' into i18n
2015-12-11 09:27:15 +08:00
Nado
d66a70b250
Fixing some -Wunused-variable
2015-11-17 11:42:28 +01:00
Deve
8572c5ef3b
Open window in fullscreen mode when it was set by user
2015-10-29 00:16:00 +01:00
Deve
e61d3bc0ac
Fixed a crash on startup
2015-10-28 23:40:57 +01:00
Deve
c81243fc1a
Merge branch 'master' into wayland
2015-10-28 22:43:02 +01:00
Benau
2096532d0e
Make stk more-i18n friendly
...
Now supertuxkart can do:
Windows (fully test in win8 and win7 built with vs2015, mingw not tested):
Input characters using ime (CJK tested).
Fix crashes when try to paste unicode text into editbox in stk.
Linux:
Different keymap can be used in stk now, ie typing russian,hebrew (not bidi-aware) is now possible.
IME not supported.
Mac:
No work has been done, sorry mac fanboys/girls:( Though testing is welcome, esp when pasting words into stk.
Limitation:
No ime box is shown in fullscreen
(Windows)Only the used language in current setting of non-Unicode programs can be typed with its supported IME.
2015-10-27 02:34:46 +08:00
Deve
e15cd49cae
Make changing to fullscreen on linux safer.
...
Now we are waiting until window state is already changed to fullscreen. We are getting real window size at the end of creating window function and previously it was sometimes reporting size of the window in windowed mode, which could causing issues in gui. Previously this was workarounded by forcing minimal window size to be at least in screen resolution, but window managers don't like to have non-resizeable fullscreen windows. Now this workaround is not needed anymore.
2015-10-03 16:43:22 +02:00
Deve
35fa7fd272
Fixed a strange bug during changing window to fullscreen under Gnome
2015-09-26 20:32:55 +02:00
Marianne Gagnon
e2da2a36a1
Fix line endings
2015-09-01 19:39:30 -04:00
Benau
0a7a0d7c98
Fix the ugly hack for displaying Chinese in #2110 , and then fix #2297
2015-08-30 02:35:17 +08:00
Deve
78cd8efdd4
Reset screensaver counter on linux when joystick event was received
2015-08-09 18:54:59 +02:00
Marianne Gagnon
3687eb79d6
Apply modified version of patch from Benau to fix chinese word wrapping. See #2110
2015-07-29 18:51:03 -04:00
Flakebi
d2ca7d11d7
Remove unused/commented out code
2015-07-03 15:36:45 +02:00
Flakebi
fbf26df23d
Merge branch 'master' into fixes
...
Conflicts:
src/graphics/2dutils.cpp
src/graphics/graphics_restrictions.cpp
src/graphics/render_skybox.cpp
src/graphics/rtts.hpp
2015-07-03 15:29:53 +02:00
hiker
a560aafa50
Merge branch 'fix_non_hd_option'
2015-03-27 09:33:07 +11:00
hiker
27dec2fbf8
Added attribute to irrlicht's driver to enable automatic resize
...
of images that are too big. This is then used to automatically
resize any textures (except fonts, background screen) to be
automatically resized to 512x512 if they are bigger.
2015-03-26 11:28:22 +11:00
deve
df656fbf64
Allow to compile project using cygwin.
...
Note that you need to have all dependencies in cygwin directory (can be easily installed).
Atm. wiimote and joystick events are disabled.
2015-03-25 09:16:15 +01:00
hiker
443d570196
Make legacy somewhat working on linux (just in case).
2015-03-12 11:47:38 +11:00
hiker
98671b620d
Added some support to enable a legacy (2.1) opengl context. Many
...
things don't work with that atm (rtt, some transparent textures).
Needs to be manually set in the user's config file.
2015-03-11 16:45:20 +11:00
Flakebi
e5abf4cec3
Merge branch 'origin/master' into fixes
2015-03-08 01:16:51 +01:00
Marianne Gagnon
0652780040
[OSX] brutally exit supertuxkart when pressing the window's close button. Fixes #1220 .
2015-02-17 19:13:13 -05:00
Flakebi
f386f05749
Silence even more warnings
2015-02-05 20:13:33 +01:00
Flakebi
366f8a26bb
Fix more clang warnings
2015-02-05 02:44:06 +01:00
Dmitry Marakasov
94bf5949f5
Include unistd.h for usleep()
...
Fixes build on FreeBSD
2015-02-02 00:08:30 +03:00
Vincent Lejeune
cbf9e03b41
honour vsync param
2015-02-01 19:43:43 +01:00
Vincent Lejeune
d2ececacf4
Delay sync
2015-02-01 19:23:05 +01:00
Vincent Lejeune
da449e02d0
Improve keypad support
2015-02-01 19:18:47 +01:00
Vincent Lejeune
73a8220203
Improve mouse support
2015-02-01 19:13:37 +01:00
Vincent Lejeune
874d63f5bc
WIP wayland
2015-02-01 18:53:12 +01:00
Deve
4f5b84a134
Replace spaces by tabs to keep consistency with other irrlicht files.
2015-01-22 18:59:55 +01:00
Deve
5117ab0a0e
Fixed issues with clipboard on linux.
...
Previous version didn't work for me at all when I tried to copy text from external application.
It also fixes problem with crashing GTK3 applications.
2015-01-22 18:52:26 +01:00
hiker
f724369a8e
Merge branch 'freebsd-fixes' of https://github.com/leper/stk-code into leper-freebsd-fixes
2015-01-20 14:56:25 +11:00
Vincent Lejeune
0577099551
Move zlib/libpng/jpeglib outside of irrlicht tree and use system lib on linux
2015-01-18 02:02:10 +01:00
Vincent Lejeune
a5230f68da
Remove wad support
2015-01-16 19:07:21 +01:00
Vincent Lejeune
184b52966e
Remove npk and pak support
2015-01-16 19:02:03 +01:00
Vincent Lejeune
b3195e378d
Remove support for lzma and aes encryption
2015-01-16 18:45:52 +01:00
Vincent Lejeune
a831b4c9db
Remove bzip2 files
...
Not used anyway
2015-01-16 18:31:51 +01:00
Vincent Lejeune
1fb99990b4
Remove light volume related code
2015-01-16 01:57:35 +01:00
Vincent Lejeune
c1d85e8674
Remove shadow volume code
...
We use shadowmap
2015-01-16 01:51:56 +01:00
Vincent Lejeune
c68fee0a07
Remove extra discarded ifdefs
2015-01-16 01:27:17 +01:00
Vincent Lejeune
4151edfd99
Remove RGB support
2015-01-16 01:23:59 +01:00
Vincent Lejeune
510c10153c
Remove WAL/LMP support
2015-01-16 01:20:40 +01:00
Vincent Lejeune
9d99fb65e5
Remove DDS support and its scary legal notice
2015-01-16 01:07:48 +01:00
Vincent Lejeune
222f335300
Remove TGA support
2015-01-16 01:02:48 +01:00
Vincent Lejeune
084350ce40
Remove PCX support
2015-01-16 00:54:46 +01:00
Vincent Lejeune
8f51be8766
Remove PSD support
2015-01-16 00:44:32 +01:00
Vincent Lejeune
0856204b80
Remove PPM support
2015-01-16 00:38:53 +01:00
Vincent Lejeune
cf3e79484c
Remove Scene Loader files
2015-01-11 00:24:26 +01:00
Vincent Lejeune
78ff00fc36
Revert "Remove irrlicht parallax map"
...
This reverts commit c17a093d83
.
2015-01-11 00:18:29 +01:00
Vincent Lejeune
5f6700d355
Remove CSoftwareTexture2.h
2015-01-11 00:10:12 +01:00
Vincent Lejeune
f1e6212b56
Remove IDepthBuffer
2015-01-11 00:02:37 +01:00
Vincent Lejeune
f68ac808d6
Remove software depth buffer
2015-01-10 23:58:28 +01:00
Vincent Lejeune
c17a093d83
Remove irrlicht parallax map
2015-01-10 23:54:01 +01:00
Vincent Lejeune
b7f124de62
Remove irrlicht normal map renderer
2015-01-10 23:49:08 +01:00
Vincent Lejeune
e994712c01
Remove cgmaterial files
2015-01-10 23:44:25 +01:00
Vincent Lejeune
6bd852c95f
Remove Quake 3 level load
2015-01-10 21:22:23 +01:00
Vincent Lejeune
a08a9b1af4
Remove remaining MD2 support
2015-01-10 21:10:07 +01:00
Vincent Lejeune
53c8df6733
Remove remaining MD3 support
2015-01-10 21:03:44 +01:00
Vincent Lejeune
231ee1bad4
Forgot to remove some files
2015-01-10 20:50:03 +01:00
Vincent Lejeune
91bcacfd19
Remove CG
2015-01-10 20:44:19 +01:00
Vincent Lejeune
3375b4b93c
Various clean up
2015-01-10 20:25:34 +01:00
Vincent Lejeune
d271ccd2ef
Partly remove MD2 support
2015-01-10 20:14:41 +01:00
Vincent Lejeune
e157bc8601
Partly remove MD3 support
2015-01-10 20:11:10 +01:00
Vincent Lejeune
9a0eacdfdb
Remove WinCE support
2015-01-10 20:08:32 +01:00
Vincent Lejeune
952128928a
Remove OBJ support
2015-01-10 20:02:17 +01:00
Vincent Lejeune
2c82f8d4b0
Remove BSP support
2015-01-10 19:50:48 +01:00
Vincent Lejeune
65f6f0259e
Remove STL (stereolitography...) support
2015-01-10 19:39:53 +01:00
Vincent Lejeune
4c2618211a
Remove LMTS support
2015-01-10 19:32:57 +01:00
Vincent Lejeune
c4903cb8ec
Remove My3D
2015-01-10 19:29:14 +01:00
Vincent Lejeune
e444431572
Remove LWO
2015-01-10 19:21:55 +01:00
Vincent Lejeune
008f2d3422
Remove CSM support
2015-01-10 19:02:40 +01:00
Vincent Lejeune
43b1542dc9
Remove OCT support
2015-01-10 18:30:04 +01:00
Vincent Lejeune
d5cfaab13b
Remove PLY support
2015-01-10 18:14:14 +01:00
Vincent Lejeune
48c45f1910
Remove SMF related code
2015-01-10 18:03:40 +01:00
Vincent Lejeune
20abd15a55
Remove DMF
2015-01-10 03:47:40 +01:00
Vincent Lejeune
9bbe8c61dc
Remove Collada support
2015-01-10 03:18:17 +01:00
Vincent Lejeune
a012a3a14f
Remove IrrScene loader
2015-01-10 03:13:14 +01:00
hiker
93a3e6c3da
Allow irrlicht to use an existing file system (instead of creating
...
a new each time a device is created). This simplifies the implementation
of the file manager (now the file manager always exists, even when
deleting the dummy device and creating the real device).
2015-01-06 07:48:32 +11:00
Deve
752ad0e456
Fixed numpad keys on linux.
...
Patches ported from upstream irrlicht.
2015-01-04 16:09:48 +01:00
leper
1718cb2fce
FreeBSD build fixes.
...
Irrlicht change also submitted upstream https://sourceforge.net/p/irrlicht/patches/300/ .
2015-01-02 17:58:16 +01:00
Vincent Lejeune
d849663877
Fix for #1818 thanks to math07
...
Intel gpu seems to have issue capturing screenshot from GL_FRONT
framebuffer, use GL_BACK instead.
2015-01-01 20:46:00 +01:00
deve
a41cac02a2
Update .gitignore file
2014-12-18 08:25:04 +01:00
hiker
d3224712c9
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-12-18 16:54:38 +11:00
hiker
6a806470f1
Fixed #1799 (linking issue) - use of VS only functions that were not
...
enclosed on #ifdef (not an issue with default link options, since the
functions using the VS only functions are not actually used in STK).
2014-12-18 16:51:08 +11:00
Vincent Lejeune
116cdec611
Try old method of creating a context
2014-12-18 01:50:09 +01:00
hiker
25e059dd3e
Merge remote-tracking branch 'origin' into copy_kart_mesh
2014-12-09 08:50:23 +11:00
hiker
2c2847e912
Fixed line endings.
2014-12-09 08:05:16 +11:00
hiker
5b62d94c5b
Minor performance optimisations.
2014-12-09 07:56:18 +11:00
hiker
b764339b20
Moved cloning of animated mesh into CSkinnedMesh (to get access to
...
private members). Fixed animation bug, caused by copying already
animated vertex position from LocalBuffer to Weight (so they were
then later animated again). Might need a better solution to avoid
copying mesh twice (LocalBuffer = Weight, followed by Weight = LocalBuffer).
2014-12-08 23:39:41 +11:00
hiker
d725d97314
Fixed coding style.
2014-12-03 08:19:13 +11:00
Timothy Hamlett
263d072c98
Fix some coding conventions
...
Thanks to hiker for the info
2014-12-01 12:49:15 -06:00
Timothy Hamlett
d95f7835fd
Fix some compiler warnings in Irrlicht
2014-11-30 22:29:52 -06:00
Timothy Hamlett
211e698a29
Add some strings for Windows 8 and 8.1
...
And server '12 and server '12 R2
2014-11-30 22:29:28 -06:00
Marianne Gagnon
70da81bf4e
Fix OpenGL 3.2 core profile use in fullscreen mode on OS X
2014-11-27 18:59:51 -05:00
Marianne Gagnon
954dba0873
Other OSX fullscreen attempt
2014-11-20 18:21:18 -05:00
Marianne Gagnon
d776bee39a
Try to fix OSX fullscreen OpenGL profile
2014-11-19 18:43:55 -05:00
Marianne Gagnon
5b043a2564
Add some debug logging on linux
2014-11-18 19:15:13 -05:00
Flakebi
ac5db6f28e
Fix #1708 Delete missmatch for currupted pngs
2014-11-17 00:08:47 +01:00
deve
65ee047b3c
Apply patch from upstream irrlicht which allow to compile it on windows using clang.
2014-11-10 11:33:49 +01:00
Tobias Markus
1e384ebb52
Fix mac compilation (syntax error)
2014-11-03 13:55:22 +01:00
hiker
18bcb92afc
Used better variable name.
2014-11-03 21:36:54 +11:00
hiker
150941aad2
Maintain a flag that indicates if the gamepad device name is 'useful'
...
(on windows we might get a dummy name, identical for all gamepads).
Only add a number to the gamepad if the device has a useless default
name.
2014-11-03 16:37:19 +11:00
Tobias Markus
4861a52c3f
Fix compilation on OSX 10.10
...
Closes #1646
2014-11-01 22:22:58 +01:00
hiker
d8cb6e1069
Moved #include to the top.
2014-10-25 10:32:28 +11:00
hiker
759182bb68
Used SDL's joystick name detection on windows.
2014-10-25 10:18:27 +11:00
Marianne Gagnon
c1d6c054c8
Route a few more controls rendering through the skin, to make them use OpenGL 3
2014-10-04 19:38:44 -04:00
Marianne Gagnon
11bf9d15c7
Disable source of OpenGL warnings flood in code we don't use
2014-10-01 20:23:22 -04:00
Marianne Gagnon
7387a51381
Disable features of irrlicht's contextual menu that we don't need and cause floods of warnings
2014-09-30 19:33:25 -04:00
vlj
b89f066d14
Merge branch 'minlicht'
2014-09-29 03:25:04 +02:00
vlj
4705b8d1a1
Remove X/MS3D file loader
2014-09-29 02:52:06 +02:00
vlj
9a5ecc1b23
Remove ogre loader
2014-09-29 02:46:15 +02:00
vlj
3c4a22d659
Remove Half Life loader
2014-09-29 02:38:23 +02:00
vlj
b19a9bdf2f
Remove 3DS Loader
2014-09-29 02:25:31 +02:00
vlj
554cb1dda0
Remove another CBurning file
2014-09-29 02:01:49 +02:00
vlj
abeda85f77
Reenable GL 3.1 support on windows
2014-09-29 01:31:59 +02:00
vlj
a303eadf3d
Remove a deprecated function call
2014-09-28 01:13:38 +02:00
vlj
a9ab147ae5
Remove software renderer
2014-09-28 00:48:20 +02:00
vlj
b5372c295d
Remove D3D related files
2014-09-27 19:46:49 +02:00
vlj
669c8af73e
Try to fix linux, round 2
2014-09-26 23:36:13 +02:00
vlj
ac2a40837f
Try to fix linux
2014-09-26 23:28:29 +02:00
vlj
18b0c65dd6
Use core context for linux too.
2014-09-26 23:21:09 +02:00
vlj
1e5ad1060b
Use core context except for legacy
2014-09-26 23:17:05 +02:00
vlj
8e67131351
Another fix
2014-09-26 23:15:56 +02:00
vlj
b79e969b11
Remove some others deprecated calls
2014-09-26 23:10:10 +02:00
vlj
3b393b8618
Set useCoreContext outside of ifdef windows
2014-09-26 23:03:44 +02:00
vlj
f41c1497cf
Revert "Declare bool in CIrrDeviceLinux"
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This reverts commit 35de5d3975
.
2014-09-26 23:03:25 +02:00
vlj
35de5d3975
Declare bool in CIrrDeviceLinux
2014-09-26 23:01:45 +02:00
vlj
64a84f7e58
Fix another bunch of deprecated function calls
2014-09-26 22:39:53 +02:00
vlj
032447bf30
Additionnal work.
2014-09-26 15:42:03 +02:00
vlj
f320b36db3
Do not use some deprecated function with core ctx
2014-09-26 15:27:50 +02:00
Vincent Lejeune
bd4602fb5d
Fix context creation on linux when driver support gl 4.3
2014-09-15 23:39:48 +02:00
vlj
6d685a843d
Drop support for GL 3.1 on windows
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Fixed pipeline will be used instead
2014-09-13 15:45:10 +02:00
vlj
fbe2896460
Use non debug gl ctx in non debug build
2014-09-09 16:57:46 +02:00
Deve
db53dd6767
xrandr: Simplify code a bit.
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Fixed some memory leaks.
2014-08-24 17:40:40 +02:00
Deve
c2cf83bb6a
xrandr: move restore resolution to separated function because it makes a mess...
2014-08-20 19:44:06 +02:00
Deve
56fa56a38f
xrandr: don't restore resolution if output was disconnected during game
2014-08-20 19:44:06 +02:00
Deve
5c4c54bf20
xrandr: make sure that output_id and old_mode are declared
2014-08-20 19:44:06 +02:00
Deve
6a48010644
Fixed compilation error with disabled xrandr
2014-08-20 06:49:38 +02:00
Deve
0dc34b2c0d
xrandr: few more checks
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- try to run in windowed mode if no output was found
- close display correctly in case of no output
- add few warnings
2014-08-18 20:56:30 +02:00
Deve
3e3a27252a
xrandr: fixed memory leak
2014-08-16 16:02:22 +02:00
Deve
a9bd12bfab
xrandr: use primary output if window manager reports this information
2014-08-16 12:21:55 +02:00
Deve
d45429bf88
First destroy the window, then restore resolution.
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This may solve some possible issues with WM fullscreen.
2014-08-15 11:34:16 +02:00
Deve
15b316a9af
xrandr: update width and height params when wanted resolution was not found and we get the default one.
2014-08-03 21:56:16 +02:00
Deve
67948dfe28
xrandr: add support for rotated screens
2014-07-31 23:13:03 +02:00
Deve
73b45e71c7
xrandr: fixed issue with fullscreen window which was placed in wrong screen in some window managers.
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In some cases main screen may have other position than (0, 0) - fixed it.
2014-07-30 21:30:43 +02:00
Deve
46f73e8ecc
Some improvements for xrandr
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- choose best available refresh rate
- if resolution doesn't exist, choose first available
- other minor changes.
Works fine with Gnome, but I notices some issues on Openbox and Unity.
2014-07-28 19:23:03 +02:00
Deve
992c97258f
Few more checks
2014-07-27 20:00:04 +02:00
Deve
0409a84fa0
Remove debug output
2014-07-27 19:36:40 +02:00
Deve
068b88cb4b
Rename some variables, free memory etc.
2014-07-27 19:32:12 +02:00
Deve
85dd8d11a9
Add experimental support for multi-monitor on linux using xrandr.
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Now you can play STK on one screen and watch TV on the second ;-)
Currently I use first (main) screen. We can detect from which screen STK was executed using xinerama.
Will be improved.
2014-07-27 00:48:34 +02:00
Deve
a56d6405dc
Simplify code for checking best refresh rate on linux, which I added previously.
2014-06-25 22:22:54 +02:00
vlj
8cc1df3dd1
Update glext.h
2014-06-05 03:19:17 +02:00
vlj
63992a3908
Play with glTexStorage2D
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Should reduce memory movements.
2014-06-01 02:48:03 +02:00
Deve
da41a06ae4
Add fallback for such exotic window managers as "larswm" which don't support netwm.
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It's because Cand complains :)
2014-05-22 18:39:28 +02:00
Marianne Gagnon
474bbb4373
Try to convert icon rendering to new helper function (for GL3 support)
2014-05-13 20:00:16 -04:00
Deve
e8b4926b0b
Fixed #1313 .
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In some cases STK was barely playable because of very low refresh rates (25-30Hz).
This may be caused by last changes in display drivers. I remember that previously refresh rates for resolution were in order from the lowest to the greatest. Now I see it in reversed order.
Irrlicht didn't check refresh rates and always set the last available for specified resolution.
Now we use the highest available refresh rate.
Perhaps we should use xrandr library instead of vidmode. It should be much smarter and maybe would solve some multimonitor issues.
2014-05-12 18:43:36 +02:00
Max Teufel
4f7bc981bd
Declare use of OpenGL 3.2 on OS X
2014-04-05 19:33:45 +02:00
Vincent Lejeune
e034cd31a0
Fix context creation for intel.
2014-03-31 19:29:20 +02:00
Vincent Lejeune
b9d0088ff9
Parse more context in windows build.
2014-03-26 22:13:02 +01:00
Vincent Lejeune
efa7316fc5
Definitively fix stencil bug thx to graphitemaster from irc
2014-03-22 19:19:59 +01:00
Vincent Lejeune
ae3cf30070
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
hiker
2916e3e351
Removed typedef (which is a work around for certain mesa versions)
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from windows and osx.
2014-02-26 12:06:59 +11:00
hiker
244d00280c
Applied patch from jpirie for fixing mesa 10 compilation problems.
2014-02-26 11:13:03 +11:00
hiker
2595d31eba
Implemented crude work around for drivers that do not support
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opengl 3.3.
2014-02-17 16:52:40 +11:00
Vincent Lejeune
0243546e4d
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
Vincent Lejeune
fbc47dd6ca
Do not use GL_PACK_INVERT_MESA when screenshooting
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Oddly enough it is reported as FeatureAvailable in Windows.
This fixes the screenshot bug.
2014-02-02 02:56:10 +01:00
Vincent Lejeune
afd5d1917c
Fix Opengl pre 3.0 context creation.
2014-02-02 01:03:01 +01:00
Vincent Lejeune
19fd67995d
Use system's glext.h/glxext.h on linux.
2014-02-02 00:47:27 +01:00
Vincent Lejeune
098303dced
GPUParticles: Use transparent_effect pass
2014-01-28 21:40:53 +01:00
Vincent Lejeune
f50e6f817d
Use another normal encoding method from a crytek slide.
2014-01-27 23:29:46 +01:00
Vincent Lejeune
d642bc1489
Lightprepass: Only store normals in rtt
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Use a more economical rtt format.
2014-01-27 21:47:25 +01:00
Vincent Lejeune
5694d8b41a
Expose depthbuffer texture
2014-01-27 20:21:41 +01:00
Vincent Lejeune
c77ffb1882
STKBillboard: Create new SceneNode wrapper.
2014-01-27 17:33:08 +01:00
Vincent Lejeune
559e0a96ca
Remove wrong glHint
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Spotted by ARB_DEBUG_OUTPUT
2014-01-24 20:27:18 +01:00
Vincent Lejeune
176e46e5a9
STKAnimatedMesh: Uses custom render.
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But not direct gl draw call yet.
2014-01-23 21:35:56 +01:00
Vincent Lejeune
38fc539520
Enable debug
2014-01-22 18:06:39 +01:00
Vincent Lejeune
271a26eaf0
OGL32CTX: Always return true when a feature is queried
2014-01-21 22:25:19 +01:00
Vincent Lejeune
f880d13175
Fix FBO related queries with OGL3.2+
2014-01-21 22:25:18 +01:00
Deve
dcfd55502c
Added experimental change which allow to use alt-tab and other shortcuts on linux when game is run in fullscreen mode.
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This method is used in many other projects and should work good. Currently modern games
use window manager fullscreen rather than grab whole mouse and keyboard.
Tested on Gnome, Unity and Openbox and it works well. Though it should be tested also on
other desktop environments.
Also performance impact should be tested.
I added simple workaround for Gnome, which sometimes creates fullscreen window smaller
than display.
If some problems will occur, feel free to revert it.
2014-01-19 21:31:54 +01:00
Vincent Lejeune
a1f5e47cba
Use ARB_DEBUG_OUTPUT on windows in Debug mode.
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Hopefully the extension will work properly with every driver...
2014-01-18 20:28:13 +01:00
vincentlj
2ba340b6cb
OGL32CTX: Add vertex shader where default one was assumed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00
vincentlj
632f75c130
OGL32CTX: Create a GL 3.1 context on windows (backward compatible)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14972 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 21:50:46 +00:00
vincentlj
8a33f14da5
OGL32CTX: Request a 3.0 backward compatible context in linux.
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This allows to enable ARB_DEBUG_OUTPUT extension.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14924 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 17:48:36 +00:00
vincentlj
224b246f17
Irrlicht: make setRenderStates3DMode public
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14810 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 16:37:15 +00:00
auria
8cf0030a27
Apply patch to fix OSX compilation
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14591 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 16:51:08 +00:00
auria
ccefd0a3da
Try to fix clang compilation. Cannot really test it but hopefully will help
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14426 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-13 23:55:29 +00:00
auria
43e9d17eeb
Apply safe part of supermat's patch to let STK build on clang on OSX. The part about long GLuint remains to be seen, not too sure what to do about it
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14344 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-29 23:14:51 +00:00
funto66
45d68487f0
Add animation strength parameter control for skeletal animations to Irrlicht
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14285 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-22 13:31:10 +00:00
auria
c69f290c5f
Remove code in OSX version of irrlicht that's causing more harm than good (compilation errors)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-14 23:28:53 +00:00
curaga
0588b4252e
irr: Add support for some RG texture formats
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13628 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 13:26:06 +00:00
curaga
8f0f150c4a
irr: Fix an extension order mismatch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13627 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 13:25:24 +00:00
curaga
138d61554c
irr: Add support for non-triangle VBOs
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13548 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-22 15:42:02 +00:00
curaga
c6f22508e1
irr: RTT flipping workaround
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Didn't find the cause of this bug, but merely a workaround that only works for STK.
Still, that's two days of searching, cutting my losses.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-29 14:40:13 +00:00
curaga
98e9c8d43d
irr: skies respect Z so they can be drawn after
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13006 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:12:47 +00:00
curaga
9bfe9026ed
irr: Add drawall types patch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13004 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:10:42 +00:00
curaga
56177bdc93
irr: Add stencil patch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13003 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:09:21 +00:00
curaga
f2cca4e5e8
irr: Add first patch, changelog
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13002 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:07:07 +00:00
samuncle
b08fcc7801
Starting the refactoring for the new particle system
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12990 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-27 00:58:59 +00:00
funto66
6da6a225a5
Oops - forgot to commit the Irrlicht VS2012 project...
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12776 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-17 20:14:17 +00:00
auria
af17db18c4
Integrate irrlicht into the STK build system
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12546 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-13 01:31:09 +00:00
auria
1e02f1f4cd
Update xcode project
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12361 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-01-15 00:40:52 +00:00
auria
68ce3cc40f
Merge changes from branch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12291 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-18 02:25:33 +00:00
stephenjust
db9ff32496
Fix 32 bit build in VC10
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11976 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-17 21:33:47 +00:00
stephenjust
03d22f0087
Update VC10 project to use included Irrlicht. (not fully tested with 32-bit build, but it should work)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11937 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-14 04:57:57 +00:00
hikerstk
d788603907
Updated irrlicht.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11879 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-07 00:10:34 +00:00
auria
18ad621664
Update OSX compilation. Still uses irrlicht from the dependency pack
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11870 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 01:46:41 +00:00
hikerstk
48fa6119ee
iMade VS use the new included irrlicht version, and ignore
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building related files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11854 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-02 04:24:46 +00:00
hikerstk
7a953dff7d
Update to rrlicht 1.8 branch r4357.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11853 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-02 01:34:43 +00:00
hikerstk
974deca5e1
Added our own irrlicht version - not used atm.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00