Commit Graph

497 Commits

Author SHA1 Message Date
Benau
a52c4699a1 Add back normal map renderer for legacy opengl
Fixed transparent issue
2016-11-19 14:21:56 +08:00
hiker
ae36208e29 Merge remote-tracking branch 'origin/master' into new-pi 2016-11-15 12:38:21 +11:00
Benau
e6e302af1c Fix copy and paste of unicode characters 2016-11-13 15:43:00 +08:00
Benau
5879933a23 Merge remote-tracking branch 'origin/master' into fix_2112 2016-11-13 10:42:47 +08:00
hiker
61a3d10e10 More Compile SERVER_ONLY, still not fully working. 2016-11-12 00:09:39 +11:00
Deve
452c7c1e40 Fixed compiler warning 2016-11-11 13:44:51 +01:00
hiker
8d9bb9c30f Cherry picked commits from old pi branch (which was based on dumb client). 2016-11-11 17:21:59 +11:00
Benau
8a0d911d10 Allow using input method (for CJK) in linux 2016-11-09 12:28:23 +08:00
Benau
956aa83a0a Remove unused function 2016-10-27 10:15:41 +08:00
Benau
76f32b4a41 Fix an unfree Atom 2016-10-12 09:52:34 +08:00
Deve
5c4b61a26e Fixed numpad keys on linux.
We need to check numlock mask, because it may be different on different systems, and possibly also modified manually.

It should generally work fine, but some testing are welcome.
2016-10-06 20:31:10 +02:00
Deve
7f4d815dde Request GLES 3.0 context and fallback to 2.0 if not available. 2016-08-22 20:05:36 +02:00
Deve
26d2bf847c Allow to use non-hd textures in OpenGL ES renderer 2016-08-13 00:01:08 +02:00
Deve
b23f39f1cd Fixed non-hd textures in legacy pipeline 2016-08-12 23:51:29 +02:00
Deve
1481da9718 Fixed button icons with non-hd textures and low MAX_TEXTURE_SIZE parameter 2016-08-12 20:51:19 +02:00
Deve
886382bb54 Merge remote-tracking branch 'origin/master' into gles 2016-07-11 23:43:10 +02:00
Deve
b25a4e874f Remove android related code. It will be handled in different branch. 2016-07-11 22:54:59 +02:00
Deve
f2d21d2353 Remove GLESv1 renderer because it's not used 2016-07-09 02:59:40 +02:00
Deve
17a0e4fbd8 Fixed an issue with grass shader.
It looks that EMT_TRANSPARENT_ALPHA_CHANNEL_REF wasn't handled at all in irrlicht OpenGL renderer.
2016-07-09 02:50:40 +02:00
Deve
66e76be76d Don't use hardcoded path for irrlicht shaders 2016-07-06 06:37:22 +02:00
deve
93dde11562 Use proper depth texture 2016-07-05 11:48:43 +02:00
Deve
4132177132 Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
Ezequiel Garcia
02361a37e8 Minor fixes for issues found while cross-building v2 (#2556)
* irrlicht: Fix harmless typo when setting CMAKE_CXX_FLAGS

The CMAKE_CXX_FLAGS set should be based on previously set
CMAKE_CXX_FLAGS (instead of C flags). This is currently
harmless because CMAKE_CXX_FLAGS is not previously set.

Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>

* irrlicht: Get rid of unprefixed cflags

Cross-building requires proper include paths. This commit
removes the unprefixed -I/usr/X11R6/include in irrlicht cflags,
replacing it with a proper CMake module.

Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>

* irrlicht: Fix boolean return type for jpeglib's callback

Building on certain toolchains can fail due to returning an integer
instead of TRUE. In any case, only {TRUE,FALSE} should be used
as 'boolean' jpeglib type. Fix this by returning TRUE.

  CImageLoaderJPG.cpp: In static member function 'static boolean
  irr::video::CImageLoaderJPG::fill_input_buffer(j_decompress_ptr)':
  CImageLoaderJPG.cpp:69:9: error: invalid conversion from 'int' to 'boolean'
  [-fpermissive]

Signed-off-by: Romain Naour <romain.naour@smile.fr>
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
2016-07-03 21:07:53 -04:00
Deve
d13716a917 Initial linux version.
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
Lucas Baudin
b8ef827510 [irrlicht/android] don't poll events or it creates a race lock when polling accelerometer events elsewhere 2016-02-27 00:23:08 +01:00
Lucas Baudin
e9657beaa6 [android] detect size 2016-02-26 18:01:51 +01:00
Lucas Baudin
f484e7ef6b [android] More debug print for the android irrlicht device 2016-02-25 23:13:33 +01:00
Lucas Baudin
f91426d748 [android] Use CIrrDeviceAndroid before the console device… 2016-02-25 20:38:50 +01:00
Lucas Baudin
e39efc128c [android] backport the Irrlicht.cpp createDevice changes, fix the compile error, and use OGLES2 on android 2016-02-25 20:15:24 +01:00
Lucas Baudin
02808cdfd0 GLES2 for android devices by default 2016-02-25 12:06:54 +01:00
Lucas Baudin
d4d3817d63 Disable sound and curl, add freetype 2016-02-24 22:24:33 +01:00
Lucas Baudin
48069a7bcc More backport from the ogl-es irrlicht branch 2016-02-24 20:34:46 +01:00
Lucas Baudin
a470cd74d6 add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
David Carlier
2841c0e165 better alternative OSes handling + tiny C++ fix 2015-12-19 07:05:45 +00:00
Benau
9d1c9fac5a Merge remote-tracking branch 'origin/master' into i18n 2015-12-14 03:00:07 +08:00
Deve
6d757326d2 Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB 2015-12-11 19:18:14 +01:00
Deve
b91bcaf554 Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors 2015-12-11 19:18:14 +01:00
Deve
0216fd9697 Request sRGB-capable visual during creating OpenGL context.
We need it for proper working. When it's not available, then function glEnable(GL_FRAMEBUFFER_SRGB) doesn't take any effect, and then displayed image is too dark.

It doesn't solve the issue that the screen is too dark for intel graphics cards on linux, because the driver ignores this request. But still, this is the proper way to do it and it may avoid similar issues in future.

Actually we should detect that the visual is not srgb-capable, and in this case maybe make some gamma correction or filter it on our side to get similar effect.
2015-12-11 19:18:14 +01:00
Benau
93b1b11b99 Merge remote-tracking branch 'origin/master' into i18n 2015-12-11 09:27:15 +08:00
Nado
d66a70b250 Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
Deve
8572c5ef3b Open window in fullscreen mode when it was set by user 2015-10-29 00:16:00 +01:00
Deve
e61d3bc0ac Fixed a crash on startup 2015-10-28 23:40:57 +01:00
Deve
c81243fc1a Merge branch 'master' into wayland 2015-10-28 22:43:02 +01:00
Benau
2096532d0e Make stk more-i18n friendly
Now supertuxkart can do:

Windows (fully test in win8 and win7 built with vs2015, mingw not tested):
Input characters using ime (CJK tested).
Fix crashes when try to paste unicode text into editbox in stk.

Linux:
Different keymap can be used in stk now, ie typing russian,hebrew (not bidi-aware) is now possible.
IME not supported.

Mac:
No work has been done, sorry mac fanboys/girls:( Though testing is welcome, esp when pasting words into stk.

Limitation:
No ime box is shown in fullscreen

(Windows)Only the used language in current setting of non-Unicode programs can be typed with its supported IME.
2015-10-27 02:34:46 +08:00
Deve
e15cd49cae Make changing to fullscreen on linux safer.
Now we are waiting until window state is already changed to fullscreen. We are getting real window size at the end of creating window function and previously it was sometimes reporting size of the window in windowed mode, which could causing issues in gui. Previously this was workarounded by forcing minimal window size to be at least in screen resolution, but window managers don't like to have non-resizeable fullscreen windows. Now this workaround is not needed anymore.
2015-10-03 16:43:22 +02:00
Deve
35fa7fd272 Fixed a strange bug during changing window to fullscreen under Gnome 2015-09-26 20:32:55 +02:00
Marianne Gagnon
e2da2a36a1 Fix line endings 2015-09-01 19:39:30 -04:00
Benau
0a7a0d7c98 Fix the ugly hack for displaying Chinese in #2110, and then fix #2297 2015-08-30 02:35:17 +08:00
Deve
78cd8efdd4 Reset screensaver counter on linux when joystick event was received 2015-08-09 18:54:59 +02:00
Marianne Gagnon
3687eb79d6 Apply modified version of patch from Benau to fix chinese word wrapping. See #2110 2015-07-29 18:51:03 -04:00
Flakebi
d2ca7d11d7 Remove unused/commented out code 2015-07-03 15:36:45 +02:00
Flakebi
fbf26df23d Merge branch 'master' into fixes
Conflicts:
	src/graphics/2dutils.cpp
	src/graphics/graphics_restrictions.cpp
	src/graphics/render_skybox.cpp
	src/graphics/rtts.hpp
2015-07-03 15:29:53 +02:00
hiker
a560aafa50 Merge branch 'fix_non_hd_option' 2015-03-27 09:33:07 +11:00
hiker
27dec2fbf8 Added attribute to irrlicht's driver to enable automatic resize
of images that are too big. This is then used to automatically
resize any textures (except fonts, background screen) to be
automatically resized to 512x512 if they are bigger.
2015-03-26 11:28:22 +11:00
deve
df656fbf64 Allow to compile project using cygwin.
Note that you need to have all dependencies in cygwin directory (can be easily installed).
Atm. wiimote and joystick events are disabled.
2015-03-25 09:16:15 +01:00
hiker
443d570196 Make legacy somewhat working on linux (just in case). 2015-03-12 11:47:38 +11:00
hiker
98671b620d Added some support to enable a legacy (2.1) opengl context. Many
things don't work with that atm (rtt, some transparent textures).
Needs to be manually set in the user's config file.
2015-03-11 16:45:20 +11:00
Flakebi
e5abf4cec3 Merge branch 'origin/master' into fixes 2015-03-08 01:16:51 +01:00
Marianne Gagnon
0652780040 [OSX] brutally exit supertuxkart when pressing the window's close button. Fixes #1220. 2015-02-17 19:13:13 -05:00
Flakebi
f386f05749 Silence even more warnings 2015-02-05 20:13:33 +01:00
Flakebi
366f8a26bb Fix more clang warnings 2015-02-05 02:44:06 +01:00
Dmitry Marakasov
94bf5949f5 Include unistd.h for usleep()
Fixes build on FreeBSD
2015-02-02 00:08:30 +03:00
Vincent Lejeune
cbf9e03b41 honour vsync param 2015-02-01 19:43:43 +01:00
Vincent Lejeune
d2ececacf4 Delay sync 2015-02-01 19:23:05 +01:00
Vincent Lejeune
da449e02d0 Improve keypad support 2015-02-01 19:18:47 +01:00
Vincent Lejeune
73a8220203 Improve mouse support 2015-02-01 19:13:37 +01:00
Vincent Lejeune
874d63f5bc WIP wayland 2015-02-01 18:53:12 +01:00
Deve
4f5b84a134 Replace spaces by tabs to keep consistency with other irrlicht files. 2015-01-22 18:59:55 +01:00
Deve
5117ab0a0e Fixed issues with clipboard on linux.
Previous version didn't work for me at all when I tried to copy text from external application.
It also fixes problem with crashing GTK3 applications.
2015-01-22 18:52:26 +01:00
hiker
f724369a8e Merge branch 'freebsd-fixes' of https://github.com/leper/stk-code into leper-freebsd-fixes 2015-01-20 14:56:25 +11:00
Vincent Lejeune
0577099551 Move zlib/libpng/jpeglib outside of irrlicht tree and use system lib on linux 2015-01-18 02:02:10 +01:00
Vincent Lejeune
a5230f68da Remove wad support 2015-01-16 19:07:21 +01:00
Vincent Lejeune
184b52966e Remove npk and pak support 2015-01-16 19:02:03 +01:00
Vincent Lejeune
b3195e378d Remove support for lzma and aes encryption 2015-01-16 18:45:52 +01:00
Vincent Lejeune
a831b4c9db Remove bzip2 files
Not used anyway
2015-01-16 18:31:51 +01:00
Vincent Lejeune
1fb99990b4 Remove light volume related code 2015-01-16 01:57:35 +01:00
Vincent Lejeune
c1d85e8674 Remove shadow volume code
We use shadowmap
2015-01-16 01:51:56 +01:00
Vincent Lejeune
c68fee0a07 Remove extra discarded ifdefs 2015-01-16 01:27:17 +01:00
Vincent Lejeune
4151edfd99 Remove RGB support 2015-01-16 01:23:59 +01:00
Vincent Lejeune
510c10153c Remove WAL/LMP support 2015-01-16 01:20:40 +01:00
Vincent Lejeune
9d99fb65e5 Remove DDS support and its scary legal notice 2015-01-16 01:07:48 +01:00
Vincent Lejeune
222f335300 Remove TGA support 2015-01-16 01:02:48 +01:00
Vincent Lejeune
084350ce40 Remove PCX support 2015-01-16 00:54:46 +01:00
Vincent Lejeune
8f51be8766 Remove PSD support 2015-01-16 00:44:32 +01:00
Vincent Lejeune
0856204b80 Remove PPM support 2015-01-16 00:38:53 +01:00
Vincent Lejeune
cf3e79484c Remove Scene Loader files 2015-01-11 00:24:26 +01:00
Vincent Lejeune
78ff00fc36 Revert "Remove irrlicht parallax map"
This reverts commit c17a093d83.
2015-01-11 00:18:29 +01:00
Vincent Lejeune
5f6700d355 Remove CSoftwareTexture2.h 2015-01-11 00:10:12 +01:00
Vincent Lejeune
f1e6212b56 Remove IDepthBuffer 2015-01-11 00:02:37 +01:00
Vincent Lejeune
f68ac808d6 Remove software depth buffer 2015-01-10 23:58:28 +01:00
Vincent Lejeune
c17a093d83 Remove irrlicht parallax map 2015-01-10 23:54:01 +01:00
Vincent Lejeune
b7f124de62 Remove irrlicht normal map renderer 2015-01-10 23:49:08 +01:00
Vincent Lejeune
e994712c01 Remove cgmaterial files 2015-01-10 23:44:25 +01:00
Vincent Lejeune
6bd852c95f Remove Quake 3 level load 2015-01-10 21:22:23 +01:00
Vincent Lejeune
a08a9b1af4 Remove remaining MD2 support 2015-01-10 21:10:07 +01:00
Vincent Lejeune
53c8df6733 Remove remaining MD3 support 2015-01-10 21:03:44 +01:00
Vincent Lejeune
231ee1bad4 Forgot to remove some files 2015-01-10 20:50:03 +01:00
Vincent Lejeune
91bcacfd19 Remove CG 2015-01-10 20:44:19 +01:00
Vincent Lejeune
3375b4b93c Various clean up 2015-01-10 20:25:34 +01:00
Vincent Lejeune
d271ccd2ef Partly remove MD2 support 2015-01-10 20:14:41 +01:00
Vincent Lejeune
e157bc8601 Partly remove MD3 support 2015-01-10 20:11:10 +01:00
Vincent Lejeune
9a0eacdfdb Remove WinCE support 2015-01-10 20:08:32 +01:00
Vincent Lejeune
952128928a Remove OBJ support 2015-01-10 20:02:17 +01:00
Vincent Lejeune
2c82f8d4b0 Remove BSP support 2015-01-10 19:50:48 +01:00
Vincent Lejeune
65f6f0259e Remove STL (stereolitography...) support 2015-01-10 19:39:53 +01:00
Vincent Lejeune
4c2618211a Remove LMTS support 2015-01-10 19:32:57 +01:00
Vincent Lejeune
c4903cb8ec Remove My3D 2015-01-10 19:29:14 +01:00
Vincent Lejeune
e444431572 Remove LWO 2015-01-10 19:21:55 +01:00
Vincent Lejeune
008f2d3422 Remove CSM support 2015-01-10 19:02:40 +01:00
Vincent Lejeune
43b1542dc9 Remove OCT support 2015-01-10 18:30:04 +01:00
Vincent Lejeune
d5cfaab13b Remove PLY support 2015-01-10 18:14:14 +01:00
Vincent Lejeune
48c45f1910 Remove SMF related code 2015-01-10 18:03:40 +01:00
Vincent Lejeune
20abd15a55 Remove DMF 2015-01-10 03:47:40 +01:00
Vincent Lejeune
9bbe8c61dc Remove Collada support 2015-01-10 03:18:17 +01:00
Vincent Lejeune
a012a3a14f Remove IrrScene loader 2015-01-10 03:13:14 +01:00
hiker
93a3e6c3da Allow irrlicht to use an existing file system (instead of creating
a new each time a device is created). This simplifies the implementation
of the file manager (now the file manager always exists, even when
deleting the dummy device and creating the real device).
2015-01-06 07:48:32 +11:00
Deve
752ad0e456 Fixed numpad keys on linux.
Patches ported from upstream irrlicht.
2015-01-04 16:09:48 +01:00
leper
1718cb2fce FreeBSD build fixes.
Irrlicht change also submitted upstream https://sourceforge.net/p/irrlicht/patches/300/.
2015-01-02 17:58:16 +01:00
Vincent Lejeune
d849663877 Fix for #1818 thanks to math07
Intel gpu seems to have issue capturing screenshot from GL_FRONT
framebuffer, use GL_BACK instead.
2015-01-01 20:46:00 +01:00
deve
a41cac02a2 Update .gitignore file 2014-12-18 08:25:04 +01:00
hiker
d3224712c9 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-12-18 16:54:38 +11:00
hiker
6a806470f1 Fixed #1799 (linking issue) - use of VS only functions that were not
enclosed on #ifdef (not an issue with default link options, since the
functions using the VS only functions are not actually used in STK).
2014-12-18 16:51:08 +11:00
Vincent Lejeune
116cdec611 Try old method of creating a context 2014-12-18 01:50:09 +01:00
hiker
25e059dd3e Merge remote-tracking branch 'origin' into copy_kart_mesh 2014-12-09 08:50:23 +11:00
hiker
2c2847e912 Fixed line endings. 2014-12-09 08:05:16 +11:00
hiker
5b62d94c5b Minor performance optimisations. 2014-12-09 07:56:18 +11:00
hiker
b764339b20 Moved cloning of animated mesh into CSkinnedMesh (to get access to
private members). Fixed animation bug, caused by copying already
animated vertex position from LocalBuffer to Weight (so they were
then later animated again). Might need a better solution to avoid
copying mesh twice (LocalBuffer = Weight, followed by Weight = LocalBuffer).
2014-12-08 23:39:41 +11:00
hiker
d725d97314 Fixed coding style. 2014-12-03 08:19:13 +11:00
Timothy Hamlett
263d072c98 Fix some coding conventions
Thanks to hiker for the info
2014-12-01 12:49:15 -06:00
Timothy Hamlett
d95f7835fd Fix some compiler warnings in Irrlicht 2014-11-30 22:29:52 -06:00
Timothy Hamlett
211e698a29 Add some strings for Windows 8 and 8.1
And server '12 and server '12 R2
2014-11-30 22:29:28 -06:00
Marianne Gagnon
70da81bf4e Fix OpenGL 3.2 core profile use in fullscreen mode on OS X 2014-11-27 18:59:51 -05:00
Marianne Gagnon
954dba0873 Other OSX fullscreen attempt 2014-11-20 18:21:18 -05:00
Marianne Gagnon
d776bee39a Try to fix OSX fullscreen OpenGL profile 2014-11-19 18:43:55 -05:00
Marianne Gagnon
5b043a2564 Add some debug logging on linux 2014-11-18 19:15:13 -05:00
Flakebi
ac5db6f28e Fix #1708 Delete missmatch for currupted pngs 2014-11-17 00:08:47 +01:00
deve
65ee047b3c Apply patch from upstream irrlicht which allow to compile it on windows using clang. 2014-11-10 11:33:49 +01:00
Tobias Markus
1e384ebb52 Fix mac compilation (syntax error) 2014-11-03 13:55:22 +01:00
hiker
18bcb92afc Used better variable name. 2014-11-03 21:36:54 +11:00
hiker
150941aad2 Maintain a flag that indicates if the gamepad device name is 'useful'
(on windows we might get a dummy name, identical for all gamepads).
Only add a number to the gamepad if the device has a useless default
name.
2014-11-03 16:37:19 +11:00
Tobias Markus
4861a52c3f Fix compilation on OSX 10.10
Closes #1646
2014-11-01 22:22:58 +01:00
hiker
d8cb6e1069 Moved #include to the top. 2014-10-25 10:32:28 +11:00
hiker
759182bb68 Used SDL's joystick name detection on windows. 2014-10-25 10:18:27 +11:00
Marianne Gagnon
c1d6c054c8 Route a few more controls rendering through the skin, to make them use OpenGL 3 2014-10-04 19:38:44 -04:00
Marianne Gagnon
11bf9d15c7 Disable source of OpenGL warnings flood in code we don't use 2014-10-01 20:23:22 -04:00
Marianne Gagnon
7387a51381 Disable features of irrlicht's contextual menu that we don't need and cause floods of warnings 2014-09-30 19:33:25 -04:00
vlj
b89f066d14 Merge branch 'minlicht' 2014-09-29 03:25:04 +02:00
vlj
4705b8d1a1 Remove X/MS3D file loader 2014-09-29 02:52:06 +02:00
vlj
9a5ecc1b23 Remove ogre loader 2014-09-29 02:46:15 +02:00
vlj
3c4a22d659 Remove Half Life loader 2014-09-29 02:38:23 +02:00
vlj
b19a9bdf2f Remove 3DS Loader 2014-09-29 02:25:31 +02:00
vlj
554cb1dda0 Remove another CBurning file 2014-09-29 02:01:49 +02:00
vlj
abeda85f77 Reenable GL 3.1 support on windows 2014-09-29 01:31:59 +02:00
vlj
a303eadf3d Remove a deprecated function call 2014-09-28 01:13:38 +02:00
vlj
a9ab147ae5 Remove software renderer 2014-09-28 00:48:20 +02:00
vlj
b5372c295d Remove D3D related files 2014-09-27 19:46:49 +02:00
vlj
669c8af73e Try to fix linux, round 2 2014-09-26 23:36:13 +02:00
vlj
ac2a40837f Try to fix linux 2014-09-26 23:28:29 +02:00
vlj
18b0c65dd6 Use core context for linux too. 2014-09-26 23:21:09 +02:00
vlj
1e5ad1060b Use core context except for legacy 2014-09-26 23:17:05 +02:00
vlj
8e67131351 Another fix 2014-09-26 23:15:56 +02:00
vlj
b79e969b11 Remove some others deprecated calls 2014-09-26 23:10:10 +02:00
vlj
3b393b8618 Set useCoreContext outside of ifdef windows 2014-09-26 23:03:44 +02:00
vlj
f41c1497cf Revert "Declare bool in CIrrDeviceLinux"
This reverts commit 35de5d3975.
2014-09-26 23:03:25 +02:00
vlj
35de5d3975 Declare bool in CIrrDeviceLinux 2014-09-26 23:01:45 +02:00
vlj
64a84f7e58 Fix another bunch of deprecated function calls 2014-09-26 22:39:53 +02:00
vlj
032447bf30 Additionnal work. 2014-09-26 15:42:03 +02:00
vlj
f320b36db3 Do not use some deprecated function with core ctx 2014-09-26 15:27:50 +02:00
Vincent Lejeune
bd4602fb5d Fix context creation on linux when driver support gl 4.3 2014-09-15 23:39:48 +02:00
vlj
6d685a843d Drop support for GL 3.1 on windows
Fixed pipeline will be used instead
2014-09-13 15:45:10 +02:00
vlj
fbe2896460 Use non debug gl ctx in non debug build 2014-09-09 16:57:46 +02:00
Deve
db53dd6767 xrandr: Simplify code a bit.
Fixed some memory leaks.
2014-08-24 17:40:40 +02:00
Deve
c2cf83bb6a xrandr: move restore resolution to separated function because it makes a mess... 2014-08-20 19:44:06 +02:00
Deve
56fa56a38f xrandr: don't restore resolution if output was disconnected during game 2014-08-20 19:44:06 +02:00
Deve
5c4c54bf20 xrandr: make sure that output_id and old_mode are declared 2014-08-20 19:44:06 +02:00
Deve
6a48010644 Fixed compilation error with disabled xrandr 2014-08-20 06:49:38 +02:00
Deve
0dc34b2c0d xrandr: few more checks
- try to run in windowed mode if no output was found
 - close display correctly in case of no output
 - add few warnings
2014-08-18 20:56:30 +02:00
Deve
3e3a27252a xrandr: fixed memory leak 2014-08-16 16:02:22 +02:00
Deve
a9bd12bfab xrandr: use primary output if window manager reports this information 2014-08-16 12:21:55 +02:00
Deve
d45429bf88 First destroy the window, then restore resolution.
This may solve some possible issues with WM fullscreen.
2014-08-15 11:34:16 +02:00
Deve
15b316a9af xrandr: update width and height params when wanted resolution was not found and we get the default one. 2014-08-03 21:56:16 +02:00
Deve
67948dfe28 xrandr: add support for rotated screens 2014-07-31 23:13:03 +02:00
Deve
73b45e71c7 xrandr: fixed issue with fullscreen window which was placed in wrong screen in some window managers.
In some cases main screen may have other position than (0, 0) - fixed it.
2014-07-30 21:30:43 +02:00
Deve
46f73e8ecc Some improvements for xrandr
- choose best available refresh rate
 - if resolution doesn't exist, choose first available
 - other minor changes.

Works fine with Gnome, but I notices some issues on Openbox and Unity.
2014-07-28 19:23:03 +02:00
Deve
992c97258f Few more checks 2014-07-27 20:00:04 +02:00
Deve
0409a84fa0 Remove debug output 2014-07-27 19:36:40 +02:00
Deve
068b88cb4b Rename some variables, free memory etc. 2014-07-27 19:32:12 +02:00
Deve
85dd8d11a9 Add experimental support for multi-monitor on linux using xrandr.
Now you can play STK on one screen and watch TV on the second ;-)

Currently I use first (main) screen. We can detect from which screen STK was executed using xinerama.

Will be improved.
2014-07-27 00:48:34 +02:00
Deve
a56d6405dc Simplify code for checking best refresh rate on linux, which I added previously. 2014-06-25 22:22:54 +02:00
vlj
8cc1df3dd1 Update glext.h 2014-06-05 03:19:17 +02:00
vlj
63992a3908 Play with glTexStorage2D
Should reduce memory movements.
2014-06-01 02:48:03 +02:00
Deve
da41a06ae4 Add fallback for such exotic window managers as "larswm" which don't support netwm.
It's because Cand complains :)
2014-05-22 18:39:28 +02:00
Marianne Gagnon
474bbb4373 Try to convert icon rendering to new helper function (for GL3 support) 2014-05-13 20:00:16 -04:00
Deve
e8b4926b0b Fixed #1313.
In some cases STK was barely playable because of very low refresh rates (25-30Hz).

This may be caused by last changes in display drivers. I remember that previously refresh rates for resolution were in order from the lowest to the greatest. Now I see it in reversed order.
Irrlicht didn't check refresh rates and always set the last available for specified resolution.

Now we use the highest available refresh rate.

Perhaps we should use xrandr library instead of vidmode. It should be much smarter and maybe would solve some multimonitor issues.
2014-05-12 18:43:36 +02:00
Max Teufel
4f7bc981bd Declare use of OpenGL 3.2 on OS X 2014-04-05 19:33:45 +02:00
Vincent Lejeune
e034cd31a0 Fix context creation for intel. 2014-03-31 19:29:20 +02:00
Vincent Lejeune
b9d0088ff9 Parse more context in windows build. 2014-03-26 22:13:02 +01:00
Vincent Lejeune
efa7316fc5 Definitively fix stencil bug thx to graphitemaster from irc 2014-03-22 19:19:59 +01:00
Vincent Lejeune
ae3cf30070 Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
hiker
2916e3e351 Removed typedef (which is a work around for certain mesa versions)
from windows and osx.
2014-02-26 12:06:59 +11:00
hiker
244d00280c Applied patch from jpirie for fixing mesa 10 compilation problems. 2014-02-26 11:13:03 +11:00
hiker
2595d31eba Implemented crude work around for drivers that do not support
opengl 3.3.
2014-02-17 16:52:40 +11:00
Vincent Lejeune
0243546e4d Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
Vincent Lejeune
fbc47dd6ca Do not use GL_PACK_INVERT_MESA when screenshooting
Oddly enough it is reported as FeatureAvailable in Windows.
This fixes the screenshot bug.
2014-02-02 02:56:10 +01:00
Vincent Lejeune
afd5d1917c Fix Opengl pre 3.0 context creation. 2014-02-02 01:03:01 +01:00
Vincent Lejeune
19fd67995d Use system's glext.h/glxext.h on linux. 2014-02-02 00:47:27 +01:00
Vincent Lejeune
098303dced GPUParticles: Use transparent_effect pass 2014-01-28 21:40:53 +01:00
Vincent Lejeune
f50e6f817d Use another normal encoding method from a crytek slide. 2014-01-27 23:29:46 +01:00
Vincent Lejeune
d642bc1489 Lightprepass: Only store normals in rtt
Use a more economical rtt format.
2014-01-27 21:47:25 +01:00
Vincent Lejeune
5694d8b41a Expose depthbuffer texture 2014-01-27 20:21:41 +01:00
Vincent Lejeune
c77ffb1882 STKBillboard: Create new SceneNode wrapper. 2014-01-27 17:33:08 +01:00
Vincent Lejeune
559e0a96ca Remove wrong glHint
Spotted by ARB_DEBUG_OUTPUT
2014-01-24 20:27:18 +01:00
Vincent Lejeune
176e46e5a9 STKAnimatedMesh: Uses custom render.
But not direct gl draw call yet.
2014-01-23 21:35:56 +01:00
Vincent Lejeune
38fc539520 Enable debug 2014-01-22 18:06:39 +01:00
Vincent Lejeune
271a26eaf0 OGL32CTX: Always return true when a feature is queried 2014-01-21 22:25:19 +01:00
Vincent Lejeune
f880d13175 Fix FBO related queries with OGL3.2+ 2014-01-21 22:25:18 +01:00
Deve
dcfd55502c Added experimental change which allow to use alt-tab and other shortcuts on linux when game is run in fullscreen mode.
This method is used in many other projects and should work good. Currently modern games
use window manager fullscreen rather than grab whole mouse and keyboard.

Tested on Gnome, Unity and Openbox and it works well. Though it should be tested also on
other desktop environments.

Also performance impact should be tested.

I added simple workaround for Gnome, which sometimes creates fullscreen window smaller
than display.

If some problems will occur, feel free to revert it.
2014-01-19 21:31:54 +01:00
Vincent Lejeune
a1f5e47cba Use ARB_DEBUG_OUTPUT on windows in Debug mode.
Hopefully the extension will work properly with every driver...
2014-01-18 20:28:13 +01:00
vincentlj
2ba340b6cb OGL32CTX: Add vertex shader where default one was assumed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00
vincentlj
632f75c130 OGL32CTX: Create a GL 3.1 context on windows (backward compatible)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14972 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 21:50:46 +00:00
vincentlj
8a33f14da5 OGL32CTX: Request a 3.0 backward compatible context in linux.
This allows to enable ARB_DEBUG_OUTPUT extension.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14924 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 17:48:36 +00:00
vincentlj
224b246f17 Irrlicht: make setRenderStates3DMode public
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14810 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 16:37:15 +00:00
auria
8cf0030a27 Apply patch to fix OSX compilation
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14591 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 16:51:08 +00:00
auria
ccefd0a3da Try to fix clang compilation. Cannot really test it but hopefully will help
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14426 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-13 23:55:29 +00:00
auria
43e9d17eeb Apply safe part of supermat's patch to let STK build on clang on OSX. The part about long GLuint remains to be seen, not too sure what to do about it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14344 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-29 23:14:51 +00:00
funto66
45d68487f0 Add animation strength parameter control for skeletal animations to Irrlicht
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14285 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-22 13:31:10 +00:00
auria
c69f290c5f Remove code in OSX version of irrlicht that's causing more harm than good (compilation errors)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-14 23:28:53 +00:00
curaga
0588b4252e irr: Add support for some RG texture formats
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13628 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 13:26:06 +00:00
curaga
8f0f150c4a irr: Fix an extension order mismatch
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13627 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 13:25:24 +00:00
curaga
138d61554c irr: Add support for non-triangle VBOs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13548 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-22 15:42:02 +00:00
curaga
c6f22508e1 irr: RTT flipping workaround
Didn't find the cause of this bug, but merely a workaround that only works for STK.

Still, that's two days of searching, cutting my losses.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13379 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-29 14:40:13 +00:00
curaga
98e9c8d43d irr: skies respect Z so they can be drawn after
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13006 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:12:47 +00:00
curaga
9bfe9026ed irr: Add drawall types patch
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13004 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:10:42 +00:00
curaga
56177bdc93 irr: Add stencil patch
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13003 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:09:21 +00:00
curaga
f2cca4e5e8 irr: Add first patch, changelog
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13002 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 12:07:07 +00:00
samuncle
b08fcc7801 Starting the refactoring for the new particle system
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12990 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-27 00:58:59 +00:00
funto66
6da6a225a5 Oops - forgot to commit the Irrlicht VS2012 project...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12776 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-17 20:14:17 +00:00
auria
af17db18c4 Integrate irrlicht into the STK build system
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12546 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-13 01:31:09 +00:00
auria
1e02f1f4cd Update xcode project
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12361 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-01-15 00:40:52 +00:00
auria
68ce3cc40f Merge changes from branch
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12291 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-18 02:25:33 +00:00
stephenjust
db9ff32496 Fix 32 bit build in VC10
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11976 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-17 21:33:47 +00:00
stephenjust
03d22f0087 Update VC10 project to use included Irrlicht. (not fully tested with 32-bit build, but it should work)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11937 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-14 04:57:57 +00:00
hikerstk
d788603907 Updated irrlicht.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11879 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-07 00:10:34 +00:00
auria
18ad621664 Update OSX compilation. Still uses irrlicht from the dependency pack
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11870 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 01:46:41 +00:00
hikerstk
48fa6119ee iMade VS use the new included irrlicht version, and ignore
building related files.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11854 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-02 04:24:46 +00:00
hikerstk
7a953dff7d Update to rrlicht 1.8 branch r4357.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11853 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-02 01:34:43 +00:00
hikerstk
974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00