OGL32CTX: Create a GL 3.1 context on windows (backward compatible)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14972 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -338,7 +338,9 @@ bool COpenGLDriver::initDriver(CIrrDeviceWin32* device)
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else
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#endif
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AntiAlias=0;
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#ifdef WGL_ARB_create_context
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs_ARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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#endif
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wglMakeCurrent(HDc, NULL);
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wglDeleteContext(hrc);
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ReleaseDC(temporary_wnd, HDc);
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@ -405,7 +407,6 @@ bool COpenGLDriver::initDriver(CIrrDeviceWin32* device)
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// create rendering context
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#ifdef WGL_ARB_create_context
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs_ARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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if (wglCreateContextAttribs_ARB)
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{
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int iAttribs[] =
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