Vincent Lejeune
1a908b254f
Use more compatible fbo format
2014-04-15 14:48:27 +02:00
hiker
46bfbe13bf
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-15 16:26:22 +10:00
hiker
5ec71c5b06
Moved getProfile from CurrentUser to PlayerManager::getCurrentOnlineProfile().
2014-04-15 16:25:55 +10:00
Marianne Gagnon
e4afea5cca
Reduce rimlight effect to a more reasonable strenght
2014-04-14 19:56:26 -04:00
Marianne Gagnon
70cb9cec59
Update graphics options screen
2014-04-14 19:32:44 -04:00
hiker
8b05f69031
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-15 09:08:04 +10:00
hiker
3b85f601b1
Support automatic online login even if current user is not saved
...
(i.e. online login is now started after the player is selected).
2014-04-15 09:07:13 +10:00
hiker
f33a9f7cf6
Fixed #1282 : STK crash on startup for the first time.
2014-04-15 09:06:50 +10:00
Marianne Gagnon
9993e31601
First pass to update video options menu
2014-04-14 19:05:33 -04:00
Marianne Gagnon
60a3cfb3fd
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-14 18:32:36 -04:00
Vincent Lejeune
ea1ba4147d
Try to fix additive blend for object
2014-04-14 23:50:12 +02:00
vlj
4c85f6255b
Remove the ability to disable pixel shaders
...
It doesn't work with GL 3.1 and mesa drivers (which requires a core
context)
2014-04-14 22:11:20 +02:00
vlj
b7f6084fba
Add a config option to disable dynamic lights
2014-04-14 22:06:24 +02:00
vlj
63db2d33c0
Fix a memleak
2014-04-14 21:50:14 +02:00
vlj
b0041633ee
Handle skybox texture compression.
2014-04-14 21:48:38 +02:00
vlj
de1bbad76c
Add some more graphic config options.
2014-04-14 21:46:51 +02:00
vlj
1d84ea850b
Add an option for Tex compression
...
Also turn m_ssao into bool.
2014-04-14 21:37:50 +02:00
vlj
308c9c3b94
Fix too dark screen with MLAA enabled.
2014-04-14 03:48:35 +02:00
Vincent Lejeune
5b47891514
Apply MLAA after color_in.
2014-04-14 03:30:42 +02:00
Vincent Lejeune
ba27eb42ef
Bloom: Weight the different sized contribution.
2014-04-14 02:45:15 +02:00
Vincent Lejeune
59df5a90bc
Bloom: Tweak the threshold.
2014-04-14 02:15:28 +02:00
Vincent Lejeune
d342dd78d8
Bloom: Use power of two quads.
2014-04-14 02:15:13 +02:00
Vincent Lejeune
123a192963
Use half res FBO for SSAO
...
SSAO is a medium frequency effect, using half res fbo is fine and
improve performance and look by doing an additionnal bilinear filtering.
Also tune up some values.
2014-04-14 01:01:36 +02:00
Vincent Lejeune
4c37cadd5f
Fix crash when loading instanced node without texture.
2014-04-13 22:56:14 +02:00
auriamg
4388f230a4
Merge pull request #1286 from marcoll/master
...
Avoid the use of the new GP editor as a cheating aid
2014-04-13 15:55:33 -04:00
Marc Coll Carrillo
82cc7af4f6
Avoid the use of the new GP editor as a cheating aid
2014-04-13 21:34:28 +02:00
Guillaume P
3febfecbef
Merge remote-tracking branch 'remotes/upstrem/master' into skiddingAI
2014-04-13 20:31:28 +02:00
Marianne Gagnon
99a50ec70c
misc little changes
2014-04-13 14:25:10 -04:00
Vincent Lejeune
f98ff2a5fc
Fix skid mark color
...
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
2014-04-13 18:00:15 +02:00
Vincent Lejeune
3cd85a829e
Compress/convert to srgb per material basis.
...
This allows to remove manual conversion in normalmap shader.
2014-04-13 17:53:52 +02:00
samuncle
1f14e26bde
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-13 01:01:59 +02:00
samuncle
04e5bb1239
Tweak the new camera
2014-04-13 01:01:24 +02:00
Vincent Lejeune
59c50ebbdd
Use ITexture instead of GLuint in GLMesh
2014-04-12 22:33:27 +02:00
Marianne Gagnon
a2d60cc97d
move camera closer to kart
2014-04-11 21:24:07 -04:00
vlj
d873d2d4fd
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-12 02:17:31 +02:00
vlj
3828e70f5a
Fix for glow effect
2014-04-12 02:15:02 +02:00
hiker
fcedb80a89
Fixed some compiler warnings.
2014-04-12 09:49:46 +10:00
hiker
b8c304b229
Merge branch 'SmoothMoveCamera' of https://github.com/divvy81/stk-code into smooth
2014-04-12 09:28:18 +10:00
Vincent Lejeune
68a71f6e22
Use for_in macro in stkmeshscenenode too.
2014-04-12 00:47:32 +02:00
Vincent Lejeune
849709ec1d
Revert some CPP2011 related changes.
2014-04-12 00:07:19 +02:00
vlj
443b758e20
Add shaders to MSVC target.
2014-04-11 20:56:23 +02:00
vlj
bc1776d0ff
Merge pull request #1281 from konstin/master
...
Fixing compilation issues on linux
2014-04-11 20:50:06 +02:00
konstin
9d22b74b54
Fixing compilation issues on linux
2014-04-11 20:14:20 +02:00
vlj
8775a5e006
Properly clean FBO and RTT.
2014-04-11 17:53:28 +02:00
hiker
71ddeda94f
Tried to avoid compilation problem on travis (though afaik there are
...
still other issues with building on travis atm), though atm only
by a quick hack.
2014-04-12 01:48:55 +10:00
Dk
d1dcf826a8
Merge remote-tracking branch 'upstream/master' into SmoothMoveCamera
2014-04-11 17:48:16 +05:30
hiker
488c1231c9
Moved getUserState from CurrentUser to PlayerManager::getCurrentOnlineState().
2014-04-11 16:37:48 +10:00
hiker
3a5a0a56b2
Moved isRegisteredUser from CurrentUser into PlayerManager::isCurrentLoggedIn.
2014-04-11 16:20:04 +10:00
hiker
071aa01f35
Changed all calls to CurrentUser::getID() to PlayerManager::getCurrentOnlineId().
2014-04-11 16:06:51 +10:00
Marianne Gagnon
00e85b4637
Use PtrVector to get for_in iteration
2014-04-10 20:04:33 -04:00