Fix too dark screen with MLAA enabled.
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@ -777,7 +777,8 @@ void PostProcessing::render()
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{
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PROFILER_PUSH_CPU_MARKER("- MLAA", 0xFF, 0x00, 0x00);
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glEnable(GL_FRAMEBUFFER_SRGB);
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blitFBO(in_fbo, irr_driver->getFBO(FBO_MLAA_COLORS), UserConfigParams::m_width, UserConfigParams::m_height);
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glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_MLAA_COLORS));
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renderPassThrough(in_rtt);
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glDisable(GL_FRAMEBUFFER_SRGB);
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applyMLAA();
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blitFBO(irr_driver->getFBO(FBO_MLAA_COLORS), 0, UserConfigParams::m_width, UserConfigParams::m_height);
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